Just to be clear, I'm fully aware that ARMS is still getting updates. However, it looks like most of the updates going forward will be small-but-meaningful additions (like balance changes & more Party Crashes). That said, ARMS did pretty decently for a new IP on a new system, & I'd be genuinely surprised if it didn't get a sequel. But there are a few things that I'd like to see improved with the eventual sequel.
- Alternate Costumes: I'm surprised that this isn't a thing already. I can understand not wanting to cross over with other Nintendo properties just yet, but maybe an extra outfit or two for each of the characters would be nice. Hell, there's already a number of different designs Nintendo could pull from via the art that they post on Twitter.
- ARMS Amiibos w/ the ability to store our ARMS set-ups: This is another thing that I'm surprised that Nintendo didn't do, especially with Splatoon 2 already using Amiibos to store your gear onto the Amiibo for when you go to play on different Switches.
- Tournament Mode: I don't just mean a mode where we can have brackets for tournaments, but also a mode where every single ARM is unlocked from the start. Obviously this won't carry over into the other modes, but it would make the lives of tournament organizers easier so we can actually customize what ARMS we want on which character. This would be another way around the unlocking-ARMS problem without having to make Amiibos if Nintendo wants to save those for the sequel.
- Replay Channel: Basically use SFV as a template for this (I.E. being able to look up anyone & watch their replays).
- Lobby Search: We kinda have a means of joining other lobbies, but it's currently limited to just friends. It'd be nice to be able to join a specific lobby that only has 1v1 modes so we can practice for Ranked or for a local tournament.
- Save & name multiple custom control schemes: I ran into this issue during Thanksgiving where I had to re-configure the GameCube controller control scheme for my cousins multiple times. Giving us a means to not only save the control scheme but also name them would go a long way in alleviating the headache of going through this process.
- Let us view the stats of other players: We already have a rather robust stat tracker in the game, but I'd like to see Nintendo take it a step further & let us see the stats of whoever we want (or our friends at the very least).
- A more robust Arcade Mode w/ story-specific fights: I'm not asking Nintendo to go balls-out with the Arcade Mode like SFV:AE & Injustice 2, but at least throw in some more meaningful bits of lore in-game. Yes, I'm aware that Nintendo's working with Dark Horse to make an ARMS graphic novel, but that's the kind of story I want to see in-game. With that said, while I would happily accept a dedicated story mode, I feel that Nintendo's efforts would be better placed in other aspects of the game. What I'm asking for is something along the lines of what USFIV did with its Arcade Mode.
- Intro Animations: This would be a nice little something to show off the personalities of each character. If they want to go the extra mile with this, have unique dialogue for certain characters (Ex: Mechanica geeking out about meeting Ribbon Girl or Max Brass). And while I'd prefer actual English voice acting for this, the usual mudders mixed with subtitles would also suffice.
- Allow us to buy the ARMS that we want with in-game currency: I don't expect this change in the first game since we've already gone so long with the target-practice-to-earn-ARMS thing, but it'd be nice to be able to just get what we want ASAP. Maybe keep the target practice thing as a means to get more ARMS faster, but at least give the option to get a specific ARM if we don't want to go through target practice (especially during a Party Crash where you may need, say, the Umbrella for Spring Man).
- Adventure Mode: I get that this is a pie-in-the-sky wish, but my idea for this mode would basically be an endless runner where you have to punch your way through various enemies (other generic DNA Men besides Helix, for example). You could even include 2-player co-op for the mode. It'd be a nice time-waster besides just regular fights.
- EX Moves: This would allow the player to burn half of their meter for a more powerful version fo their charged attack. It'd be a cool way to mix up the fights in a way that doesn't change the core game too much. This would be triggered by holding down the Rush button as you throw a punch & can be powered up further if you do a dash charge.
- Get Biff's English voice actor to record Biff's lines for use in the actual game: I get that all of the voice acting is done over at Nintendo EPD, but NoA not at least having Biff's English VA record lines for the game while he was recording for the Directs & whatnot was a huge missed opportunity. Hopefully that's rectified in the sequel.
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