Yeah, I think so. They went super cyberpunk with the first design but scaled it back for the final release...WAY back.
Yeah, I think so. They went super cyberpunk with the first design but scaled it back for the final release...WAY back.
Those are all really good examples, although I must point out that WD1 had shadow casting from headlights removed because they were broken. You can re-enable them on PC, and they cause serious visual problems.They also got rid of the subway train casting real time shadows.
for me the retail looks better, care to explain
lol you know it's going to be.Hoping we don't see Anthem in a thread like this once it's released. What they showed in the E3 reveal looked amazing.
Came in to post this. Massive Aliens fan, I waited years for this game, always keeping up with its development, and the final product was a massive slap in the face in all areas.
Aah, gotcha.Actually, i was talking about gaming forums or outlets like Reddit.
Before more hate starts rolling in.. Watch Dogs is a great game and does not deserve all the hate that it gets.
I remember before launch outlets were talking about downgrade, you could not have a discussion without someone mentioning the downgrade, people wanted to sue CDPR for that , and i lasted quite long. Even Eurogamer did an interview about that with Cdpr guys .I absolutely loved TW3 but I feel like CDPR don't get enough shit for the massive downgrade the game received not only on console but on PC too. That gif above along with the horse riding next to the ocean gif and the famous gif of the little town with the kid jumping and insane micro details were some real top tier BS.
Those gifs represent the quality of visuals I expect out of an open World game next gen.
The gameplay is incredibly solid.
A big difference is that the pre-release version has real time shadow maps and self shadowing (which is more realistic of course). Retail does not, in that scene.Yea, I'm not getting the MGS4 mentions. In fact I a hard time telling the difference in somebody's post with a row of pictures.
All the good ones are already taken, so let's go with an odd one.
FFCC:Crystal Bearers on Wii.
Remember the gifs with the blonde guy dropping onto an airship that got spammed for a while over at the old forum? It was hyped as... something. And then it came close to release and people became aware that it was a minigame collection.
Heh.
I remember before launch outlets were talking about downgrade, you could not have a discussion without someone mentioning the downgrade, people wanted to sue CDPR for that , and i lasted quite long. Even Eurogamer did an interview about that with Cdpr guys .
And I wonder what game looked at that time beyond the 2 min trailer and just snippets for some areas. Like full one 1h quest with day and night cycle and stuff. Then I might have been more bummed, but as it was at the time we only knew that trailer and maybe e3 MS reveal.
It's funny how the final game got defended and ppl pretended it's not downgraded lol.
Imagine before the downgrade :PWatch Dogs was a huge disappointment. What's even more disappointing is that the game didn't offer stable framerate on the PS4 even after the downgrade.
This
I know it can be argued from a technical level that the E3 07 footage was better. However, to me, the picture on the right looks much better on the left. That filter was way worse than the one MGS4 already has in the final release.
Nope :(I've never played the Dark Souls games, but I intend to. For the uninitiated, did the remastered version for the PS4 and Xbox One restore the game to the glory of the demo shown in that comparison video? Because man... I see what you guys are talking about, that was a serious downgrade.
You are kind of overselling it, but I did exaggerate my point as well, sorry.It wasn't a minigame collection though.... it had event minigames but there was a whole Zelda-esque game there as well. Actually thinking back on it the design of Crystal Bearers has a lot in common with BOTW and SMO, but with a distinct lack of polish.
Those gifs would require a completely different renderer that isn't feasible at all on this gen's hardware with a game as large as TW3, and that includes time and budget. They were basically in-engine target renders, not actual gameplay of the game.I absolutely loved TW3 but I feel like CDPR don't get enough shit for the massive downgrade the game received not only on console but on PC too. That gif above along with the horse riding next to the ocean gif and the famous gif of the little town with the kid jumping and insane micro details were some real top tier BS.
Those gifs represent the quality of visuals I expect out of an open World game next gen.
No need for revisionist history.Watch Dogs was a huge disappointment. What's even more disappointing is that the game didn't offer stable framerate on the PS4 even after the downgrade.
Almost feels like a rule of thumb is that if something looks so good that it almost doesn't look like a videogame, at least one from the current gen, that it will 100% be downgraded until it does look like a current gen game.I absolutely loved TW3 but I feel like CDPR don't get enough shit for the massive downgrade the game received not only on console but on PC too. That gif above along with the horse riding next to the ocean gif and the famous gif of the little town with the kid jumping and insane micro details were some real top tier BS.
Those gifs represent the quality of visuals I expect out of an open World game next gen.
You are kind of overselling it, but I did exaggerate my point as well, sorry.
Let's put it this way, it was a very mild ActionRPG with challenge-based progression system. You went to a new area, smacked some monsters around or talked to a few peeps, grabbed some collectibles, ...and located the inevitable minigame. Upon completion of that minigame, you'd advance the story, unlock new areas or otherwise progress in the game.
I liked it more than most people back in the day, although I never completed it. At some point the Minigames just got too tedious. My memory is sketchy, but I do seem to recall a beach area with a minigame where you controlled a bikini clad girl that had to bump another girl in a swimsuit off a platform using your butt and a beachball. Butt-wrestling? Something like that. It was motion-based and didn't parse the input very well. I think I spent several gaming sessions and too much of my dignity and self respect trying to get through that. It was like being forced to play a round of waggle-DOAX, minus the pretense, or at least that's what I remember of it. It's probably way less offensive than my description, but it is what comes to mind first when I think of the game.
It was an affront to the FFCC franchise and a gut-punch after all the hype, no matter how you slice it. It's like Red Steel and quite a few other games on Wii, in that regard. A pretty okayish game, nothing special, kinda buggy at times, kinda low budget, ultimately forgettable; but not bad for a B-tier release, it could be enjoyed for what it was - unless you had sky high expectations from the pre-release PR. Which most forumites definitely had, both from the hype train inducing prerelease media and due to the FFCC franchise being well beloved.
It was touted as A to AA tier game, and what we got was maybe B+ to C+ tier. People were livid.
Oh man, Pokémon Battle Revolution. The final product was subpar at best and the destructible environments were completely absent.