R.T Straker

Chicken Chaser
Member
Oct 25, 2017
4,715
Witcher 3.

That one hurt me the most.
UnrealisticComplexGrunion.gif


It's funny how the final game got defended and ppl pretended it's not downgraded lol.
 

Deleted member 18161

user requested account closure
Banned
Oct 27, 2017
4,805

I absolutely loved TW3 but I feel like CDPR don't get enough shit for the massive downgrade the game received not only on console but on PC too. That gif above along with the horse riding next to the ocean gif and the famous gif of the little town with the kid jumping and insane micro details were some real top tier BS.

Those gifs represent the quality of visuals I expect out of an open World game next gen.
 

R.T Straker

Chicken Chaser
Member
Oct 25, 2017
4,715
Beyond Hill and Dale was the closest we got in the game that matched the quality of that old render.

PerfumedCapitalHog.gif

GiddyInstructiveArchaeopteryx.gif

KindlyPartialAmericanblackvulture.gif
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
They also got rid of the subway train casting real time shadows.
Those are all really good examples, although I must point out that WD1 had shadow casting from headlights removed because they were broken. You can re-enable them on PC, and they cause serious visual problems.

Then there's PoM. And that one is particularly interesting. Watch_Dogs didn't actually use parallax mapping. It used relief mapping. Which is similar, but depending on the game can be a lot, lot cheaper. This was disabled in the final version and... nobody is actually sure why. Re-enabling it manually on PC doesn't have a performance impact as far as anyone can tell. Why did Ubisoft turn it off? Did they intentionally turn it off, or was it accidentally turned off and never reenabled?

I'm not making excuses for Ubisoft -- and please bear in mind I never meant to imply that WD1 didn't lose certain minor visual effects during development, but rather that people saying it "looks like a PS2 game" need their eyes checked. There were changes, you're quite right. But they're fairly subtle for the most part.

Rockstar accidentally turned off parallax mapping in the 8th gen console versions of GTA V at one point. But unlike Ubisoft they turned it back on in a subsequent patch. Parallax mapping and relief mapping are visual techniques that are very subtle and often overlooked during testing. I think games being split across 5 platforms lead to these kind of accidental or simply sloppy omissions.

Prey and Homefront: The Revolution both completely broke screen space reflections at one point. Prey had them broken at release. Homefront broke them in early 2017, IIRC. They were later fixed, but these games spent weeks/months with a major visual effect broken, and a lot of people didn't notice. That fact has always concerned me.
 

kanuuna

Member
Oct 26, 2017
737
While The Witcher 3 we got still looks pretty good, both with and without mods, it really the downgrade still hurts because the game itself is great. ENB could do wonders for that game, but seeing as Boris stated working with that game is/was difficult, I don't think we're getting anything for it any time soon. I know I'd donate the man at least a couple thousand to make it happen if I happened to win a lottery.
 

LevityNYC

Member
Oct 25, 2017
78
I don't think anyone was fooled, but the Kinect couldn't do half the things they promised.

To an extent, neither could the WiiMotes
 

Deleted member 1656

User requested account closure
Banned
Oct 25, 2017
4,474
So-Cal
The faux Watch Dogs announcement demo is awesome. The series as a whole is one of the most disappointing and fascinating ever for me. Outstanding concepts and aesthetics wasted on extremely inconsistent game design and awful storytelling.
 

Deleted member 25751

User requested account closure
Banned
Oct 29, 2017
98
Hoping we don't see Anthem in a thread like this once it's released. What they showed in the E3 reveal looked amazing.
 

Edgar

User requested ban
Banned
Oct 29, 2017
7,180
I absolutely loved TW3 but I feel like CDPR don't get enough shit for the massive downgrade the game received not only on console but on PC too. That gif above along with the horse riding next to the ocean gif and the famous gif of the little town with the kid jumping and insane micro details were some real top tier BS.

Those gifs represent the quality of visuals I expect out of an open World game next gen.
I remember before launch outlets were talking about downgrade, you could not have a discussion without someone mentioning the downgrade, people wanted to sue CDPR for that , and i lasted quite long. Even Eurogamer did an interview about that with Cdpr guys .
And I wonder what game looked at that time beyond the 2 min trailer and just snippets for some areas. Like full one 1h quest with day and night cycle and stuff. Then I might have been more bummed, but as it was at the time we only knew that trailer and maybe e3 MS reveal.
 

Zukuu

Member
Oct 30, 2017
6,809
Dark Souls 2 lightning was a HUGE letdown. Turned the game from carefully wielding a torch often and lightening up those torches, to just looking like shit.
 

Ecotic

Banned
Oct 27, 2017
1,408
I've never played the Dark Souls games, but I intend to. For the uninitiated, did the remastered version for the PS4 and Xbox One restore the game to the glory of the demo shown in that comparison video? Because man... I see what you guys are talking about, that was a serious downgrade.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
I don't have any particular opinions on TW3 downgrade thing, but it was the first indication that something wasn't right behind the scenes at CDPR, with anonymous employees claiming that they were marketing a game that didn't exist.
 

Corporal

Member
Oct 27, 2017
807
All the good ones are already taken, so let's go with an odd one.

FFCC:Crystal Bearers on Wii.

Remember the gifs with the blonde guy dropping onto an airship that got spammed for a while over at the old forum? It was hyped as... something. And then it came close to release and people became aware that it was a minigame collection.

Heh.
 

breakfuss

Prophet of Truth
Banned
Oct 28, 2017
1,538
Yea, I'm not getting the MGS4 mentions. In fact I a hard time telling the difference in somebody's post with a row of pictures.
 

Ushay

Member
Oct 27, 2017
8,498
One of the things I really dislike about E3, there are so many 'target renders' that end up being false.

Basically pick any Ubi game and you'll see one.
 

GamerForever

Member
Oct 27, 2017
391
Killzone 2 reveal trailer, dont know if I could call it a downgrade but at the time it felt like it. The power of the cell processor and that trailer made me a day one purchaser of the insanly expensive fat PS3.
 

xrnzaaas

Banned
Oct 27, 2017
4,125
Watch Dogs was a huge disappointment. What's even more disappointing is that the game didn't offer stable framerate on the PS4 even after the downgrade.
 

padlock

Banned
Oct 27, 2017
867
This was probably way before most people's time, but the absolute worst downgrade I ever saw was:

Trespaser

It was the game that taught me never to trust pre-release screenshots.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
All the good ones are already taken, so let's go with an odd one.

FFCC:Crystal Bearers on Wii.

Remember the gifs with the blonde guy dropping onto an airship that got spammed for a while over at the old forum? It was hyped as... something. And then it came close to release and people became aware that it was a minigame collection.

Heh.

It wasn't a minigame collection though.... it had event minigames but there was a whole Zelda-esque game there as well. Actually thinking back on it the design of Crystal Bearers has a lot in common with BOTW and SMO, but with a distinct lack of polish.
 

Paul

Banned
Oct 27, 2017
2,603
I remember before launch outlets were talking about downgrade, you could not have a discussion without someone mentioning the downgrade, people wanted to sue CDPR for that , and i lasted quite long. Even Eurogamer did an interview about that with Cdpr guys .
And I wonder what game looked at that time beyond the 2 min trailer and just snippets for some areas. Like full one 1h quest with day and night cycle and stuff. Then I might have been more bummed, but as it was at the time we only knew that trailer and maybe e3 MS reveal.

Back then there was no day night cycle and the areas were no even connected into a one landmass map because when those trailers were made, they did not even have the streaming engine ready yet. Only after that got done they started redoing all the lightning and weather system to be consistent across the single streaming map.
 

Egida

Member
Oct 27, 2017
4,431
I'm going with FFXV too. Not just the visuals, but the gameplay, story and world scope.
 

Paul

Banned
Oct 27, 2017
2,603
UnrealisticComplexGrunion.gif


It's funny how the final game got defended and ppl pretended it's not downgraded lol.
witcher3_2017_11_05_13vsiz.png


Yeah even with couple mods the game looks different, less grass and different lightning. Plus of course the placement of buildings, orientation of the mill is different.
 

Schlorgan

Banned
Oct 25, 2017
14,932
Salt Lake City, Utah
Star Wars 1313

From this:
de4e5cae9833b7b1c7a0438df31f7d8e.gif


To this:
black-screen.png


For real though, even if the game did come out (which is a big "if," even if Disney didn't shut it down) I can guarantee it would be in this thread.
 
Oct 27, 2017
6,411
Might not really count as a downgrade 99% of Xbox 360 games at the time. You'd see a bullshot or a trailer of a PC version (of which they'd say it was representative of the 360 version as well), but you'd get the game and it'd be running at 15 frames per second in borderline sub HD resolution and much uglier graphics.

It didn't prevent me from absolutely loving my 360, but it was really noticeable.
 

EasyMode

Member
Oct 25, 2017
237
Toronto, Canada
I've never played the Dark Souls games, but I intend to. For the uninitiated, did the remastered version for the PS4 and Xbox One restore the game to the glory of the demo shown in that comparison video? Because man... I see what you guys are talking about, that was a serious downgrade.
Nope :(

Graphically, Dark Souls II: Scholar of the First Sin Edition (which is also on PC) just tweaks the post-processing to add more contrast. The demo lighting was never restored.
 

Corporal

Member
Oct 27, 2017
807
It wasn't a minigame collection though.... it had event minigames but there was a whole Zelda-esque game there as well. Actually thinking back on it the design of Crystal Bearers has a lot in common with BOTW and SMO, but with a distinct lack of polish.
You are kind of overselling it, but I did exaggerate my point as well, sorry.

Let's put it this way, it was a very mild ActionRPG with challenge-based progression system. You went to a new area, smacked some monsters around or talked to a few peeps, grabbed some collectibles, ...and located the inevitable minigame. Upon completion of that minigame, you'd advance the story, unlock new areas or otherwise progress in the game.

I liked it more than most people back in the day, although I never completed it. At some point the Minigames just got too tedious. My memory is sketchy, but I do seem to recall a beach area with a minigame where you controlled a bikini clad girl that had to bump another girl in a swimsuit off a platform using your butt and a beachball. Butt-wrestling? Something like that. It was motion-based and didn't parse the input very well. I think I spent several gaming sessions and too much of my dignity and self respect trying to get through that. It was like being forced to play a round of waggle-DOAX, minus the pretense, or at least that's what I remember of it. It's probably way less offensive than my description, but it is what comes to mind first when I think of the game.

It was an affront to the FFCC franchise and a gut-punch after all the hype, no matter how you slice it. It's like Red Steel and quite a few other games on Wii, in that regard. A pretty okayish game, nothing special, kinda buggy at times, kinda low budget, ultimately forgettable; but not bad for a B-tier release, it could be enjoyed for what it was - unless you had sky high expectations from the pre-release PR. Which most forumites definitely had, both from the hype train inducing prerelease media and due to the FFCC franchise being well beloved.

It was touted as A to AA tier game, and what we got was maybe B+ to C+ tier. People were livid.
 

Crossing Eden

Member
Oct 26, 2017
54,085
I absolutely loved TW3 but I feel like CDPR don't get enough shit for the massive downgrade the game received not only on console but on PC too. That gif above along with the horse riding next to the ocean gif and the famous gif of the little town with the kid jumping and insane micro details were some real top tier BS.

Those gifs represent the quality of visuals I expect out of an open World game next gen.
Those gifs would require a completely different renderer that isn't feasible at all on this gen's hardware with a game as large as TW3, and that includes time and budget. They were basically in-engine target renders, not actual gameplay of the game.

Watch Dogs was a huge disappointment. What's even more disappointing is that the game didn't offer stable framerate on the PS4 even after the downgrade.
No need for revisionist history.


The game ran fantastically on PS4.
 

Einchy

Member
Oct 25, 2017
42,659
I absolutely loved TW3 but I feel like CDPR don't get enough shit for the massive downgrade the game received not only on console but on PC too. That gif above along with the horse riding next to the ocean gif and the famous gif of the little town with the kid jumping and insane micro details were some real top tier BS.

Those gifs represent the quality of visuals I expect out of an open World game next gen.
Almost feels like a rule of thumb is that if something looks so good that it almost doesn't look like a videogame, at least one from the current gen, that it will 100% be downgraded until it does look like a current gen game.
 
Oct 29, 2017
316
Paris
Sonic the Hedgehog GENESIS for the GBA. It's the GENESIS game but done wrong.

It's slow, low rez, missing frames and the tunes are just horrible to hear!

45819-Sonic_The_Hedgehog_-_Genesis_(U)(Trashman)-1.jpg


A fan port on the GBA appeared and is actually better in every ways than the SEGA one.

SEGA's version



The fan made version

 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
You are kind of overselling it, but I did exaggerate my point as well, sorry.

Let's put it this way, it was a very mild ActionRPG with challenge-based progression system. You went to a new area, smacked some monsters around or talked to a few peeps, grabbed some collectibles, ...and located the inevitable minigame. Upon completion of that minigame, you'd advance the story, unlock new areas or otherwise progress in the game.

I liked it more than most people back in the day, although I never completed it. At some point the Minigames just got too tedious. My memory is sketchy, but I do seem to recall a beach area with a minigame where you controlled a bikini clad girl that had to bump another girl in a swimsuit off a platform using your butt and a beachball. Butt-wrestling? Something like that. It was motion-based and didn't parse the input very well. I think I spent several gaming sessions and too much of my dignity and self respect trying to get through that. It was like being forced to play a round of waggle-DOAX, minus the pretense, or at least that's what I remember of it. It's probably way less offensive than my description, but it is what comes to mind first when I think of the game.

It was an affront to the FFCC franchise and a gut-punch after all the hype, no matter how you slice it. It's like Red Steel and quite a few other games on Wii, in that regard. A pretty okayish game, nothing special, kinda buggy at times, kinda low budget, ultimately forgettable; but not bad for a B-tier release, it could be enjoyed for what it was - unless you had sky high expectations from the pre-release PR. Which most forumites definitely had, both from the hype train inducing prerelease media and due to the FFCC franchise being well beloved.

It was touted as A to AA tier game, and what we got was maybe B+ to C+ tier. People were livid.

The butt bumping bit was the worst point of the game, the parts after that were a lot better and one of the big mistakes they made was that the game really opened up(even with sidequests) right before the finish line.

Layle still the best FF MC ever though.