In the wake of two of the series' greatest entries, Zelda fans being "starved"
Good lord.
I mean, I hated both of them so as a lifelong Zelda fan I am starving. Skyward Sword remaster and the LA remake helped for sure, but I need more.
In the wake of two of the series' greatest entries, Zelda fans being "starved"
Good lord.
i mean considering how much anyone who's fan of Zelda II has been told to eat shit over the years, I find that interesting.Well, I'd personally say neither OoT nor BoTW's formula fully capture Nes TLoZ's spirit, and I can get why people consider Ocarina's (which is actually just ALTTP in 3d) structure as the "default" one since so many of us grew up with it and how many entries have been made that way, but like, is this really so much important?
Why do we need to focus on such a petty, useless discussion where everyone has their own biased view and their own bad faith arguments, and turn it into some dumb matter of principle? It's not the friggin' point!
Let's not act like we didn't spend the prior 20 years perfecting the AlttP formula to very little success either.The point is that a sizeable amount of people isn't happy with the new formula because it changed for the worse some of the things fans liked the most about the classic one, so they'd like to have more games made in the old way, since literally no one else is catering to that market (if you don't consider Souls game). The end.
There's a reason for that, it's super hard to do.Just to continue splintering the idea of what Zelda is to someone further, I'm still hungering for a 2D Zelda inspired game that goes for a puzzle dungeon formula ala the GB Zelda games, there's plenty of top down action titles with a Zelda style, but seemingly little puzzle box dungeon due to how tricky they must be to pull off well without being derivative.
Here's hoping Mina the Hollower can scratch my specific itch.
OoT is literally Alttp in 3D clothing.BOTW and TOTK are basically 2D Zelda games with 3D clothing
We haven't had a real 3D Zelda since 2011
Idk if you've played Tunic, but that game has tons of fun and challenging puzzle dungeons.Just to continue splintering the idea of what Zelda is to someone further, I'm still hungering for a 2D Zelda inspired game that goes for a puzzle dungeon formula ala the GB Zelda games, there's plenty of top down action titles with a Zelda style, but seemingly little puzzle box dungeon due to how tricky they must be to pull off well without being derivative.
Here's hoping Mina the Hollower can scratch my specific itch.
traditional 3D fans - there are only 5 "traditional" 3D Zelda games total, and there hasn't been a new one for over a decade
You make it sound like it's Skyward Sword.... or WW's triforce hunt.This. I agree with the idea that BOTW-TOTK are good games, but not Zelda games. The last 12 hours of TOTK was fucking torture.
Well, I'd personally say neither OoT nor BoTW's formula fully capture Nes TLoZ's spirit, and I can get why people consider Ocarina's (which is actually just ALTTP in 3d) structure as the "default" one since so many of us grew up with it and how many entries have been made that way, but like, is this really so much important?
Why do we need to focus on such a petty, useless discussion where everyone has their own biased view and their own bad faith arguments, and turn it into some dumb matter of principle? It's not the friggin' point!
The point is that a sizeable amount of people isn't happy with the new formula because it changed for the worse some of the things fans liked the most about the previous one, so they'd like to have more games made in the old way, since literally no one else is catering to that market (if you don't consider Souls game). The end.
You make it sound like it's Skyward Sword.... or WW's triforce hunt.
If botW and totk are not Zelda games then can't really say DS games are Zelda games either.
Heck LBW isn't very zelda either with how non linear it is.
Is there such a thing as a Zelda game at the end of the day?
One of Nintendo's most favored franchises and fans of the IP still whine.
Been with Zelda a looooooooooooong time.You're right! We're all entitled to feel however. Lol. I'm not trying to argue. My history is ALTTP, OoT (my goat), MM, WW, TP, SS, and then the switch games. So I guess my main definition is the OoT-SS format. My main thing being dungeons. Even going back to them now as an adult, I get lost and confused. The switch games.. Oh here, here, here. Done. 30 minutes tops. Oh wait theres only a handful of them too 😒
But if we're talking the end...
building a fucking mech in Zelda is beyond lame.
Why are some games listed as "2D" when they use 3D graphics? I think the thread sounds a bit confused about what it's talking about.
It's really strange. There's a clear distinction and it's not even a pejorative like people are treating it. The older 3D games were more linear and designed around dungeons where you'd get new items in order to progress. That's not even including the emphasis on physics and crafting. It's not the same structure as before, and that's fine too.I dunno why some are getting caught up and nitpicking on what "traditional" means like we don't all know it simply means the games before BOTW/TOTK, it's a simple shorthand lol
So we're still arguing for some paltry, immaginary revenge's sake, against people that probably aren't even here I guess?i mean considering how much anyone who's fan of Zelda II has been told to eat shit over the years, I find that interesting.
Let's not act like we didn't spend the prior 20 years perfecting the AlttP formula to very little success either.
We were waaaaaaaaaaay overdue something that wasn't just the old thing forever and now that the new thing is actually popular it really IS best to let the old battered formula to rest.
Seriously how many franchise get to take a stab at the same thing for over 20 years?
Who's arguing for some revenge's sake?So we're still arguing for some paltry, immaginary revenge's sake, against people that probably aren't even here I guess?
Yes, Zelda turned to ALTTP's formula because that was the kind of jrpg structure that was the most popular in Japan at the time, they reiterated it in 3d for years with very mixed results, then switced to BoTW because that kind of open world game is what sells the most nowadays, we can aknowledge that, so what?
We're supposedly in a vastely different gaming scenario now, where there's an audience for everything and traditional kind of stuff is allowed to exist without having to necessarily submit to the old and tired "new=better" marketing dogmas.
Who cares what happened for 20 years, the present is now, and there are enough people that would like to get that kind of stuff again. Why is this a problem.
I did, unfortunately it's going for a completely different style of puzzle gameplay which by the end is veering off into Fez level madness and that ain't my jam.Idk if you've played Tunic, but that game has tons of fun and challenging puzzle dungeons.
lol, i completely forgot about that...
Honestly, it's also very likely that, even before any financial or business considerations, Aonuma and the 'series leads' at Nintendo simply... don't want to do any more traditional 3D Zelda games. By Skyward Sword, even Twilight Princess to an extent, you could really see that Nintendo were finding it hard to make things feel 'new' under the incredibly restrictive formula that 'traditional' 3D Zelda represents. They had done things so monumentally well with Ocarina of Time that every game afterwards fell inevitably into its shadow, trying - with differing results - to find a place for themselves. All falling short because, much like when From Software were tasked with following up Dark Souls, you simply can't capture the same magic twice.I think the issue is returns and optics, it's hard to put the genie back in the bottle. Zelda has now shown it has the potential to sell 20-30+ million units, which is a huge increase from the prior record of 8 million. 8 million was also unusually high for 3D Zelda, only being achieved around 2 times, both within the exact same style (OOT and TP). Nintendo making a major 3D Zelda like those, would likely be financially seen as a huge failure because it likely would sell far worse, just like a 2D Zelda will.
Nintendo won't stop doing open air Zelda until the sales diminish, similar to how SS helped kill the traditional 3D series up to that point, and people wouldn't enjoy a "B team" Zelda in the older 3D style, but a new team or a new property/IP has different expectations.
Honestly, it's also very likely that, even before any financial or business considerations, Aonuma and the 'series leads' at Nintendo simply... don't want to do any more traditional 3D Zelda games. By Skyward Sword, even Twilight Princess to an extent, you could really see that Nintendo were finding it hard to make things feel 'new' under the incredibly restrictive formula that 'traditional' 3D Zelda represents. They had done things so monumentally well with Ocarina of Time that every game afterwards fell inevitably into its shadow, trying - with differing results - to find a place for themselves. All falling short because, much like when From Software were tasked with following up Dark Souls, you simply can't capture the same magic twice.
Then in comes Breath of the Wild, and you have a new formula that allows for so, so much more variation and creativity. Not because it's inherently better, but because it's simply not even a 'formula.' Where before Zelda was being made under a general blueprint, now it could be made any which way Aonuma and co. wanted, changing things according to their creative whims at any given time whilst still fundamentally being a Zelda game. No worrying about how things were going to fit into the dungeon structure, or how each item has to differentiate itself from both what came before and what came after, or how to design side-quests in a game that must be balanced around easy completion.
As such, it's led to two of the most overall-creative games they've released. TotK, by itself, having more genuinely new gameplay ideas than the entirety of every post-OoT combined (and I'm being serious here). I say 'genuinely' because, seriously, how many of the older 3D Zelda items were just iterations on the same concepts introduced within Ocarina of Time? I don't really care to do so myself, but if you laid it out I would bet that said number is high.
Couple all of that with how very resource and time intensive those older games were, for returns that weren't exactly overwhelming in the first place, and it's no wonder that they just don't want to do them anymore. It'd be like wondering why Nintendo isn't going back to the New Super Mario Bros. style of game, except those games have less of a fanbase so there's less reason to be confused.
I mean, that's your opinion and it's ok, but people are entitled to have their own tastes.Who's arguing for some revenge's sake?
What's past is past there's no need to litigate it again.
the older Zelda formula have a ceiling that's about a third of what the new Zelda is doing.
new Zelda is objectively more popular and have far more range and ways to explore over the older one that proved to be far less popular, more limited in what it could do.
There might be an audience for everything but there's only so much resources.
I do not understand why anyone would be interested in the Zelda team redoing the same shit they've been doing for the prior decades when they do not have interest in doing so to begin with and the end result is going to be far less popular than what they're doing right now.
I've said it before and I'll say it again, BotW is more than just a new formula for Zelda.
It's an indictment of the old formula.
While BotW's scope is impressive, there's a lot of what they did there that they could have tried before.
In that regard Skyward Sword and Link Between world let us peak into that alternate possibility (equipment variation and progression really).
There was no reason to limit player's expression and progress to the extent that they did and the games are ultimately far better without the excessive gatekeeping the game did.
And no it's not marketing that new=better in this case.
When new was wind waker, I can tell you that old was certainly better, same with Skyward Sword.
you could mod literally any Zelda games between Zelda 3 and SS to include various elements that BotW have and even go in a far more nonlinear direction and the end result would most likely be better than what we got.
Even just having puzzles that account for multiple solutions would make for a vast improvement.
Just a reminder that even with the tight constraint they had, they managed to explore grief, the moon, go on trains, hells and a shitload of other creative concepts.I think you make a good point really, and I also think that people who want to shun the open air design simply lack imagination. The reality is they can make an open air game, and have it go in so many different directions that it would barely seem similar to what we currently have. People treat it like it has to be either or, but the reality is it can become anything, and I find that exciting. I'm incredibly curious what is next for the series, but I don't expect it to be 'like' BOTW, even if it's still open ended, and that's exciting too. I trust them more on the decisions they will make than I would trust a bunch of people who just want it to be exactly like something else that's for sure.
i could spend literal months explaining how the weapon degradation is mitigated with various options and how its exclusion would absolutely make the game way worse.I mean, that's your opinion and it's ok, but people are entitled to have their own tastes.
We can argue that the old formula was a tad too restrictive and linear, yes, I'd still say that TOTAL LIBERTY and freedom kills a lot of the sense of progression that people liked to feel while playing the older games, having such an huge world is cool but some would rather trade some of that vastness and all that focus on traversal with some actual well made dungeons with an old fashioned linear structure, a lot of the ideas they felt they had to come up to accomodate their gameplay to this new structure feels needlessy overthought and couterproductive like the infamous weapon degradation system, and overall having this non-linear concept as something that makes everything automatically and objectively better (and this is the new marketing lie) is pretty questionable.
I mean if you ask you are the ones coming from nowhere arguing that Nintendo should be coaxed against their very vocal wishes to not do this anymore.So, again, this is about people liking the old type better for a bunch of reasonable reasons, whether you think they are or not, and complaining about not getting anything like that anymore, with a bunch of posters coming out of nowhere with a needlessly hostile attitude telling everyone they're not allowed to feel that way for whatever reason, wich I think is pretty silly.
So, so, so much this. It's some pointless semantic debate *as if* it's not immediately clear what's being referred to. Move past it! No one used it in a negative connotation! Somehow people seem to know exactly which 3D Zelda's don't fall under the umbrella being discussed, yet somehow here we are hemming and hawing and "is this the true soul of zelda thinker.jpg" like no, clearly, people like a certain style, other people like another style, and this topic is about which style has been less on offer recently.I dunno why some are getting caught up and nitpicking on what "traditional" means like we don't all know it simply means the games before BOTW/TOTK, it's a simple shorthand lol
The studio that made that game is busy making Dead by Daylight.
unironically.How dare they make a popular and financially successful game, when they should be working on a sequel to a 90s platformer just for me.
I get why they created the degradation system and why it was ""necessary"", still I wish they could come up with something better, cause this just hampers' a lot of people joy to discover and use new weapons, introducing an annoying sense of constant anxiety.Just a reminder that even with the tight constraint they had, they managed to explore grief, the moon, go on trains, hells and a shitload of other creative concepts.
I don't think we can tell what the next games will be like based on what they did before.
Heck the sequel of BotW explore what it's like to have 2 more layers to the world and give a toolbox that's so robust you can go Oppenheimer on the game.
It's bonkers.
i could spend literal months explaining how the weapon degradation is mitigated with various options and how its exclusion would absolutely make the game way worse.
The open nature of new Zelda has a knock on effect that even the most minute dungeon area is far more interesting than the old stuffs.
One of the best Dungeon in traditional Zelda is OoT's water dungeon, it's mechanically complex and require the player to have a deep understanding of the mechanic to conquer.
Yet since it can only have 1 solution and 1 solution only, if the player miss something that should be obvious it becomes this impossible task.
now in a post botW, we could have something as complex as this but with various possible solutions making the place ever better than it was before.
Take just the final dungeon of your usual Zelda game, they may be thematically interesting but they're usually a formality that aren't very interesting to play.
BotW takes that and makes it so hard because you can go at it from a million different ways and before you are ever close to being prepared.
You can prefer the more linear affairs but they're not really what Zelda is about, you can hardly call something that executes like a well oiled plan an adventure.
I mean if you ask you are the ones coming from nowhere arguing that Nintendo should be coaxed against their very vocal wishes to not do this anymore.
And for some reason the more popular critically and commercially vision is wrong because reasons.
Starving for 2D for sure, BUT it needs to be full pixel-based, and not the pseudo 2.5D with weird 3D mixed in that I hate so much.