We might see that happen with Diablo 4.If they released a good game the majority of people would stop boycotting and get the game.
We might see that happen with Diablo 4.If they released a good game the majority of people would stop boycotting and get the game.
This is where I'm at. The first boycotts weren't just random people independently deciding not to buy things associated with slavery, it had widely distributed antislavery tracts spread by religious objectors throughout Europe explaining why you shouldn't financially support products that are made available through slavery. I don't think boycotting really happens all that much with video games.What often irritates me is the amount of people that purposefully conflate some mass call to boycott, with people not buying a game out of their own principles and spreading awareness of its issues.
Although not for the same reasons, there was a lot of tangible backlash towards the game or company so it might not be the best example here.It fell off a cliff not because of the reasons that people didn't want to support the game and the company in the first place (the transphobia). The game turned out to be bad and below expectations, people refunded and sales dropped off. It wasn't because of a boycott. It was bad game leading to bad legs.
If you are referring to the loot box backlash, it did not exactly work for that game either.It's only worked once or twice with stuff like Star Wars Battlefront.
Yup. There are examples of this:
Why They Don't Take Boycotts Seriously...
Just as a FYI. (Click for the full thing)(Picked up from the PCG forum via Poisoned Sponge)www.rockpapershotgun.com
What often irritates me is the amount of people that purposefully conflate some mass call to boycott, with people not buying a game out of their own principles and spreading awareness of its issues.
I'm not referencing the people in the video, I'm making a general point.I mean he says the your choice to boycott should made with the understanding that you may not change the world but you will change yours. Video is more talking about how people will make a big stand for unpopular companies that they had no intention of buying games for anyway and are silent for games they want which is true we see it on here. He points out that you will have content creators that put a big show of boycotting a game months or years before release just to still cover the game anyway when it comes out. Also that boycotts take months to years of commitment and with gaming some of these companies dont even release a game yearly.
Yup. There are examples of this:
Why They Don't Take Boycotts Seriously...
Just as a FYI. (Click for the full thing)(Picked up from the PCG forum via Poisoned Sponge)www.rockpapershotgun.com
i find it funny when people go to the internet and ask everyone to boycott something..
I will stop buying games because i want to, because i have reason to do so, not because someone over the internet told me not to buy.
That exactly is the case.
It is easy for the gaming industry to be like "screw Blizzard" when it came to all the shit that happened, but part of that was because they were already on a downward slope due to their game decisions. In reality if they released a good game the majority of people would stop boycotting and get the game.
"Because you need me, PC gamers. Your guilty conscience may force you to support competition, but deep down inside, you secretly long for a cold-hearted capitalist to dominate the gaming space, monopolise the market and rule you like a king! That's why I did this. To protect you from yourselves!" - Gabe Newell
No, EGS being unpopular worked. There has never been a "boycott" of note in videogames.
If a company releases shit-flavoured potato chips and people who normally eat chips don't buy them because no one likes shit flavour, that's not a boycott. That's just the basics of how purchasing decisions work: someone makes a product in the hopes that it will appeal to someone who wants to buy it, and if it doesn't appeal to them they don't buy it. Describing that as a "boycott" isn't meaningful, and in fact devalues the term itself because it no longer distinguishes what's happened from normal unremarkable behaviour. If you use a boycott to describe that, you've turned the meaning of the word into "a bunch of people didn't buy something", which is a far more general activity that happens all the time every day.It seems a bit weird to claim that the EGS situation can't be considered a boycott. If a lot of people don't support a company because they don't like what they're doing, that's a boycott. Not every boycott necessarily has to be an explicit call to boycott.
If a company releases shit-flavoured potato chips and people who normally eat chips don't buy them because no one likes shit flavour, that's not a boycott. That's just the basics of how purchasing decisions work: someone makes a product in the hopes that it will appeal to someone who wants to buy it, and if it doesn't appeal to them they don't buy it. Describing that as a "boycott" isn't meaningful, and in fact devalues the term itself because it no longer distinguishes what's happened from normal unremarkable behaviour. If you use a boycott to describe that, you've turned the meaning of the word into "a bunch of people didn't buy something", which is a far more general activity that happens all the time every day.
The whole idea of a "boycott" is that it's an intentional, organized action to achieve a goal. But that's basically never the situation that's actually underlying these discussions.
I don't think I'm ignoring anything. The EGS is a platform that was going against an established competitor, Steam. Ultimately, they have to convince users, many of which already have a strong existing relationship with Steam, to support their platform and continue to buy things there. Those customers are starting from a position of not purchasing anything on EGS and energy needs to be placed into making them do so, because the place of no change is that no one buys anything on EGS. If they can't establish the trust necessary to start in what is a potentially long term relationship with a new platform, that's part of the product failing.Except that this wasn't just Epic releasing a product that people found undesirable. You're completely ignoring all the negative publicity and controversy that Epic generated, in large part because of their own words and actions. You can't ignore that when talking about why people chose not to support the EGS.
Ironically, if EGS was simply a product that people didn't like, it might have ended up doing better than it did. People generally don't like when billionaires try to force them onto platforms while telling the world that they don't care what consumers think and will follow the games.
If you don't want to use the word "boycott", go ahead. I'm not interested in arguing semantics with you, even if I find the whole "it devalues the term" angle a bit laughable. But EGS was not just an undesirable product, but it was run by a billionaire who thought he could shit on the people who had to spend money to make his store a success, people got upset and it generated a lot of conversation among each other, and based on all of this, decided not to support the store. That's a far cry from quietly putting a shit flavored chip on the shelves.
All of this is really bizarre.The call for a boycott of a video game or a game developer/publisher has been commonplace in recent years; yet, most boycotts have been utilized for clout, subscription gains & financial well-being. Boycotting video games has turned into a joke & we aren't laughing.
Nate the Hate and MVG have what I thought was a great discussion on why gaming boycotts rarely tend to work and end up being a joke because people want to play a game they like more than keep up a boycott long term, for example.
I don't think I'm ignoring anything. The EGS is a platform that was going against an established competitor, Steam. Ultimately, they have to convince users, many of which already have a strong existing relationship with Steam, to support their platform and continue to buy things there. Those customers are starting from a position of not purchasing anything on EGS and energy needs to be placed into making them do so, because the place of no change is that no one buys anything on EGS. If they can't establish the trust necessary to start in what is a potentially long term relationship with a new platform, that's part of the product failing.
It isn't part of the break from normal behaviour if people don't start buying from there, which is what I'm saying with the part that you called laughable. It's part of what's happened as a whole in threads like these: we're discussing the efficacy of boycotts, but before we get there we're changing it into a nebulous term that doesn't really describe anything and is simply applied at convenience to justify applying it wherever it supports our end goal.
It isn't a substantial difference because these people haven't bought in to start with. If their efforts to try to appeal to customers instead alienated them and inspired distrust, that's just part of failing to appeal to customers. That's just failing to make the platform, which is built on the expectation of having a long-term relationship with the customer, appear appealing because the customer does not believe that the long-term relationship seems appealing.Do you believe the way Sweeney and EGS behaved had no influence on people's decisions to not support EGS? That there isn't some contingent of consumers who might have supported EGS if not for the fact that Epic chose to be so abbrasive and force users onto their platform? That the free games and big discounts on their own could not have swayed a couple of people to spend money there, if not for the aforementioned abbrasive behavior?
If you answer no to any one of the above questions, then it's not the same as selling a shit flavored chip, aka a product that people simply find undesirable.
That's why I did this. To protect you from yourselves!" - Gabe Newell
Video game boycotts fail because video game journalism is still entirely segregated from the rest of the media.
The ActBlizz scandal registered in the mainstream for a few days at most.
This picture is completely meaningless. The reason for the call to boycott was due to a lack of dedicated servers, and guess what the next instalment (black ops 1) had? Dedicated servers with a server browser, only on PC. Then later instalments that didnt give a fuck about the PC were generally ignored and had low player count, while the treyarch games which generally cared about the PC audience always had great longevity.
This Image still geht's qouted over and over when it's one of the more successful boycott attempts.
COD was irrelevant on PC for years after MW2
(And this Screenshot shows that only one page of users is active out of all of them)
Nah, gamers are accountable for what they do or don't do. A protest isn't something journalism as an institution is supposed to manufacture consent for, it's supposed to cover it, and the impetus for it, as those events happen. Like, what are you even saying here lol
Sorry, not buying this bullshit. Boycotts do work when coordinated effectively and people stick to their guns. Go on, get outta here with that nonsense random ass youtuber loll
^^^What often irritates me is the amount of people that purposefully conflate some mass call to boycott, with people not buying a game out of their own principles and spreading awareness of its issues.
^^^This right here, I got my own line in the sand that multiple publishers have crossed by now. Has nothing to do with a mass boycott, I'm just voting with my money.
It's not necessarily journalists calling for boycotts or whatever. It's simply awareness. I don't believe most consumers are aware of the state of the industry.