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Weiss

User requested ban
Banned
Oct 25, 2017
64,265
It was a huge missed opportunity by not being made up of Nintendo locales full of Nintendo enemies and bosses. Yes there were some bits of this (goombas, skyworld, Porky, etc), but the vast majority was just generic areas with generic enemies. On top of that level design was pretty mixed, sometimes it was good but other times it was just meh, and I felt like it relied too heavily on combat arenas. I know smash is a fighting game but eventually I get tired of fighting big groups of enemies. Boss battles were good though.

I can also relate to your friends about the unlocking. Doing the SSE unlocks almost the entire roster for you without the excitement of getting that "Challenger Approaching!" screen and having to fight for the right to play as them. You could say "well just don't do it!" but I was like 13 when Brawl released, how was I supposed to know? By the time I was done it was too late and it kind of killed my motivation to engage with the rest of the single player content.

And coming off Melee, I found it kind of disappointing that the SSE was a one and done affair, unlike the Adventure Mode which was highly replayable. I just prefer having shorter stuff I can do over and over with the whole roster for fighting games.

That kind of sums up my feelings for Brawl. Even back when I first played it when I was 15 it was disappointing compared to Melee. I unlocked every single character in a single day with SSE, whereas I recall the struggle that was getting Mewtwo in Melee.
 

pikachief

Prophet of Truth
Member
Oct 25, 2017
6,563
Because while the cutscenes were good the actualy gameplay was terrible.

Sorry Sakurai, but maybe it was for the best for some people to just youtube it.
 

trugs26

Member
Jan 6, 2018
2,025
I absolutely loved it. To me, all smash games are equal in terms of multiplayer. Sure there are differences, but they only really matter in the competitive scene.

So that means single player content is what differentiates each game. And for that reason, Brawl is the best smash.
 

FreddeGredde

Member
Oct 27, 2017
1,907
Did you like the mode a lot because of the cutscenes or because of the levels?

Because I just seriously struggle to think how you can like SSE a lot for the levels. If you liked it because of the cutscenes then... is that really liking the mode? I would argue no because the mode is the actual game you're playing, not the cutscenes you're watching.

If you liked all of it, have you ever tried to replay it since? To maybe see why people don't like it? Heck, you really don't need to even replay all of it to see what's wrong with it.
The levels and gameplay in general weren't great, but what it has going for it is that it's a long quest/journey, and I kept being motivated in order to see and unlock all the characters.

If I hadn't played it co-op though, I probably wouldn't have liked it as much. But as it was (I finished it twice, a few years apart) it was just a nice several-day long journey/project with a friend to unlock characters and see how the story played out. The length gave it more meaning.

But yeah, with classic Nintendo environments/enemies along with better puzzles and platforming challenges, it would be a lot better. Wish they'd even try with Smash 5. :/ I somehow doubt it.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,371
Midgar, With Love
I don't know, but its lack of inclusion (or a similar gig) on Wii U contributed to my apathy toward the follow-up title. I never picked up Smash for Wii U.

To be fair though it was like 30% the lack of Subspace Emissary and 70% me moving away from all my local friends. D:
 

TheOGB

The Fallen
Oct 25, 2017
10,018
I liked it, but it was definitely the worst Kirby game

Melee Adventure + Events + Smash Run for perfect Smash Ultimate single player
 

Roytheone

Member
Oct 25, 2017
5,202
I always thought it had problems but the core of it was interesting. Nintendo not trying to build on that core for smash U and instead dropping it completely was a Huge disssapointment.
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
I thought that people liked this since I see people saying for it to come back all the time lol Or maybe they just mean the cutscenes with it

I always thought it had problems but the core of it was interesting. Nintendo not trying to build on that core for smash U and instead dropping it completely was a Huge disssapointment.

Nintendo don't develop or chose this as a publisher. It's on Sakurai as the director.
 

EarthPainting

Member
Oct 26, 2017
3,878
Town adjacent to Silent Hill
I liked that it had a meaty single player mode on the menu, but it felt like it didn't really capture the spirit of Smash Bros very much. What I wanted were Nintendo locations with Nintendo enemies, and what we got were generic forest, castle mountain, technobase, clouds settings, populated by bargain-bin Heartless and Death Stranding shadow-people. It felt so low-effort and uninspired for what was otherwise a rather ambitious game. Clearly it wasn't actually low-effort, going by the cutscenes and length of the campaign, but that just makes it worse.
 

Nostremitus

Member
Nov 15, 2017
7,782
Alabama
I enjoyed it.

As someone who didn't always have people to play against and wanted all characters available when I did, I was much less better than repeated single player matches to unlock the characters and it was entertaining.
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
30,106
It didn't play well and the almost complete lack of interesting Nintendo bosses and enemies, barring Ridley, Rayquaza, and Porky, made it a grind to play. The fact that the story wasn't explained at all made it hard to care about what was going on. I honestly preferred the single player options of Melee and 4 more, despite not having a large story mode like SSE
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
It's an ill-conceived mode that had a terrible execution to boot. Smash Bros. mechanics don't lend themselves well to something like SSE. It felt like hastily thrown together bullshit that only had cutscenes going for it. I don't see the need for a story mode in Smash but if they attempt another one, this ain't the way.
 
Oct 26, 2017
3,966
Compared to the "Adventure Mode" in Melee, it was bland and uninspired.

Whereas in Melee you could traverse representations of the various world with whichever character you liked, fighting enemies that came from the world's franchise, Emissary forced you into generic environments and for the most part didn't let you choose from the whole roster.

Had Emissary been like Melee and actually depicted environments from the various game franchises, and added enemies that were in-keeping with the scenario, it probably would have been much more entertaining.
 

wiill64

Member
Oct 30, 2017
1,592
I enjoyed it but the trophies exclusive to SSE were annoying to get. Having to find a trophy base to throw at a low health enemy was frustrating - especially for timed bosses like Meta Ridley.
 

Glio

Member
Oct 27, 2017
24,641
Spain
Smash does not need story mode in my opinion

Many wasted resources that could have been spent on other, more important things
 

Jimnymebob

Member
Oct 26, 2017
19,706
My problem with it was the environments, and I guess the enemies as well (although I did like a few of them) were uninspired.

And Tabuu can go to hell.
 

Grindwolf

Member
Nov 29, 2017
42
Afghanistan
I hope they bring it back as smash run (3ds), I can understand the hate but there was still regular single player if I remember correctly.
 

Varjet

Member
Oct 27, 2017
1,155
Compared to the "Adventure Mode" in Melee, it was bland and uninspired.

Whereas in Melee you could traverse representations of the various world with whichever character you liked, fighting enemies that came from the world's franchise, Emissary forced you into generic environments and for the most part didn't let you choose from the whole roster.

Had Emissary been like Melee and actually depicted environments from the various game franchises, and added enemies that were in-keeping with the scenario, it probably would have been much more entertaining.

If by "various worlds" you mean "two worlds", you'd be correct.
 

Protome

Member
Oct 27, 2017
15,778
I enjoyed it and would love them to take another crack at it but Brawl's gameplay didn't really fit the level design they went with for the platforming and the enemy design sucked.
 

BGBW

Member
Oct 25, 2017
15,284
The game couldn't even convey its own mess of a story properly and required Sakurai to post it on the Smash Dojo and even then it was a bunch of convoluted nonsense.

They should have stuck with the bus story.
 

woopWOOP

Self-requested ban
Banned
Oct 26, 2017
2,654
I still bitch about it
Wasn't fun to play (especially co-op, Smash system doesn't really work with 2 player platforming), locations were boring, enemies were lame and the cutscenes honestly weren't that fun and interesting either.
 

Verano

Banned
Oct 30, 2017
975
I liked it a lot however kinda wish there was a narrator, a cohesive storyline, voice acting (i dont mind grunts or whatever) and a lively side scrolling action cuz it was really dull. Enemies were interesting but lacked character. Im sure if sakurai had more time, we most like would've had a better SE for Brawl
 

Varjet

Member
Oct 27, 2017
1,155
Not counting the stages that were merely battles:

Mushroom Kingdom
Hyrule
Brinstar
F-Zero
Ice-Climbers

So no, not two.

Both the F-Zero and Ice Climbers stages were just barely modified versions of normal stages. I guess Metroid did have that shaft. Yay.
Point is, besides the Mario and Zelda stages, Melee's Adventure mode is just a bunch of successive event matches.
 

Xtortion

One Winged Slayer
Member
Oct 25, 2017
6,679
United States
How do you have the most ambitious crossover video game ever and then make an adventure mode with total mook enemies and some of the most generic environments ever put on screen
 
Oct 26, 2017
3,966
Both the F-Zero and Ice Climbers stages were just barely modified versions of normal stages. I guess Metroid did have that shaft. Yay.
Point is, besides the Mario and Zelda stages, Melee's Adventure mode is just a bunch of successive event matches.

I think those goalposts could move a fair bit further if you tried.

Besides, whilst you could make that argument for Infinite Glacier. the F-Zero stage was mechanically different to both the F-Zero "normal" stages. And furthermore, the stage that it does resemble the most was a secret stage meaning that most player's reactions would have been "This stage is like that Adventure mode level" rather than "This Adventure mode level is like that level"

Even if you discredit both of these, its still not two.
 

KratosEnergyDrink

Using an alt account to circumvent a ban
Banned
Oct 27, 2017
1,523
Only few complain(ed).

It was a great enhancement and made Smash worth for single player too, otherwise Smash is really boring for single player.
 

Varjet

Member
Oct 27, 2017
1,155
I think those goalposts could move a fair bit further if you tried.

Besides, whilst you could make that argument for Infinite Glacier. the F-Zero stage was mechanically different to both the F-Zero "normal" stages. And furthermore, the stage that it does resemble the most was a secret stage meaning that most player's reactions would have been "This stage is like that Adventure mode level" rather than "This Adventure mode level is like that level"

Even if you discredit both of these, its still not two.

Modified stages are modified stages.
Zelda and Mario are the only fully fledged worlds in Adventure mode. You don't "traverse" anything in the others.
 

Deleted member 28076

User requested account closure
Banned
Oct 30, 2017
1,147
I mean, you've already stacked the deck in this conversation by referring to people who didn't like it as "bitching" about it, but even if we get past the fact that you made this thread looking to start a fight, Smash Bros mechanics do not lend themselves to a platformer, and probably never will. Enemies took ages to kill even on the easier difficulties, bosses were bullshit, and Brawl's super-floaty mechanics certainly didn't help, making you wait ages to even land on the platform you were aiming towards.

The cutscenes were nothing to write home about unless you're really that impressed by the mere idea of a crossover.