Who decides what makes something weak?
So say a game has objectively bad voice acting. Like, the actor is abysmal at reading the lines with any kind of emotion. Because someone isn't bothered by it, it's therefore not an issue? You're really gonna try and say something doesn't have flaws because it's always an eye of the beholder thing?
There are flawless games and God of War is one of them.It is very difficult to take your posts seriously when you overuse hyperbole to that extent.
There is no flawless game, and GoW is far from it.
So say a game has objectively bad voice acting. Like, the actor is abysmal at reading the lines with any kind of emotion. Because someone isn't bothered by it, it's therefore not an issue? You're really gonna try and say something doesn't have flaws because it's always an eye of the beholder thing?
Because it's God of War which is the far better game. Too bad you don't like it. But just as always: Not every great game has to be for everybody. You didn't like the Game of the Year 2018 (even game of the generation imho). That's okay. Play the games you like. Not much to understand here.Honestly, I just did not like the game; however I tried to like it. On launch day, I started playing it and I really liked it - I was excited to get home the second day to play it some more; but it just started to feel too samey. Compared to games like GOW II and GOW III, there were a lot less bosses and very few enemy types. Also a lot of the game was gated-off and even though you were shown some areas, you don't go to them in this game - obviously sequel bait. I stopped playing the game after that second time and after a week I traded it in towards my Xbox One X.
Now this game keeps winning awards left and right - Game of the Year, BAFTA, Writer's Guild, etc.
I just don't understand how is it widely considered the "cream of the crop" when compared to other games that came out the same year, that in my opinion were far better?
Some insight from my fellow Era members might give me a new outlook on the game and perhaps I might play it again someday; but as of now, I am done with it.
And I was just thinking that complaint and some others, like someone said about combat, can apply to alot of games.
If something lacking sticks out when comparing it to the rest, it's a weak point or flaw, like boss and enemy variety in GoW, it is probably going to be better done in GoW 2 too.
If something lacking sticks out when comparing it to the rest, it's a weak point or flaw, like boss and enemy variety in GoW, it is probably going to be better done in GoW 2 too.
Now there is stuff which can be considered a flaw by some, but not others, like too much combat, I think something like that comes purely down to how much you enjoy the combat, more than anything, like I'd consider that a flaw of RDR2 for example, but wouldn't for something like Uncharted, even if it sticks out in both.
New GoW takes itself less serious than old GoW. It actually has humor this time.While I should probably try it before forming an actual opinion, I loooooooved the original trilogy but couldn't even be bothered to try this one because it was so different in tone and style. Looked boring as hell and seemed like it was suddenly up its own butt in trying to be more like serious titles like Last of Us or what have you(and I love TLoU, but it's not what I want out of an action series like GoW).
Someday I'll try it, but it just screams cliche the further it gets from its roots to try and be something else.
Hard disagree on helheim, to each their own.
I thought with bosses, you were referring to mini bosses being the trolls. In the other case, you're telling me theMust've been playing different games.dragon, stranger, the brothers and the ending fights were repetitive?!?!
The third person camera, the gritty/realistic style, slower-paced and more down to earth combat, and sappy father/son story beg to differ.New GoW takes itself less serious than old GoW. It actually has humor this time.
While I should probably try it before forming an actual opinion, I loooooooved the original trilogy but couldn't even be bothered to try this one because it was so different in tone and style. Looked boring as hell and seemed like it was suddenly up its own butt in trying to be more like serious titles like Last of Us or what have you(and I love TLoU, but it's not what I want out of an action series like GoW).
Someday I'll try it, but it just screams cliche the further it gets from its roots to try and be something else.
The flaw exist regardless of if it bothers you or not, that's what I was saying. It's not like it starts and ends at the flaw, it can for some or be a non factor for other, but it's still a flaw.Boss or enemy variety is not an objective flaw. Example: it didn't bother me one bit in God of War. That doesn't mean that it bothering you isn't 100% valid. That's how opinions work. "God of War has X number of enemy types" is a fact. "God of Wars lack of enemy types is a flaw" is not. This shouldn't be that difficult.
You Zeus-bash like 5 different things in new GoW.The third person camera, the gritty/realistic style, slower-paced and more down to earth combat, and sappy father/son story beg to differ.
I miss the Zeus-bashing, over the top stuff from the originals...
I don't mean serious as in NOT FUNNY, I mean serious as in, trying to have a grounded, emotion-provoking story. The very fact that Kratos now cares about another human is a huge difference in character.Not really, its one of the only games that made me laugh out loud in recent memory.
Again, I can't speak from experience, but is it actually as satisfying as all the build up the trilogy gives you by the time you get to Zeus? Or really any of the annoying gods.
I don't mean serious as in NOT FUNNY, I mean serious as in, trying to have a grounded, emotion-provoking story. The very fact that Kratos now cares about another human is a huge difference in character.
No? We aren't talking about a subset who gets a kick out of it. We're talking about someone literally unable to put out emotion for a scene that requires it. A writer writes a scene and the actor's delivery doesn't match the dialogue or tone. There's nothing subjective about it. It's not good because it doesn't match. Enjoyment of the poor performance is something else.Yes. Deciding if voice acting is bad is subjective. Deciding if it detracts from the experience is subjective. Some people actually enjoy bad voice acting. Is it a flaw to them?
He cared about people in the old games too, just this time Kratos is a far better written character.I don't mean serious as in NOT FUNNY, I mean serious as in, trying to have a grounded, emotion-provoking story. The very fact that Kratos now cares about another human is a huge difference in character.
No? We aren't talking about a subset who gets a kick out of it. We're talking about someone literally unable to put out emotion for a scene that requires it. A writer writes a scene and the actor's delivery doesn't match the dialogue or tone. There's nothing subjective about it. It's not good because it doesn't match. Enjoyment of the poor performance is something else.
That you can look past or even enjoy what the consensus deems a flaw doesn't rise it above reproach.
I thought it was one of the wackest AAA titles to get critical acclaim. I don't believe in the Sony AAA exclusive meme but it hit all the check marks for "Oscar bait"
Thing is, I never tuned in to the old GoW because of Kratos' character. The rage and combat style alone was catharsis enough that I didn't need Kratos to be very interesting.He cared about people in the old games too, just this time Kratos is a far better written character.
The flaw exist regardless of if it bothers you or not, that's what I was saying. It's not like it starts and ends at the flaw, it can for some or be a non factor for other, but it's still a flaw.
It a very satisfying game, probably it's greatest strength is how satisfying the combat is imo, excellent sound and animation. It's not as over the top though, like you can't infinitely Zeus-bash people.I don't mean serious as in NOT FUNNY, I mean serious as in, trying to have a grounded, emotion-provoking story. The very fact that Kratos now cares about another human is a huge difference in character.
Again, I can't speak from experience, but is it actually as satisfying as all the build up the trilogy gives you by the time you get to Zeus? Or really any of the annoying gods.
While I should probably try it before forming an actual opinion, I loooooooved the original trilogy but couldn't even be bothered to try this one because it was so different in tone and style. Looked boring as hell and seemed like it was suddenly up its own butt in trying to be more like serious titles like Last of Us or what have you(and I love TLoU, but it's not what I want out of an action series like GoW).
Someday I'll try it, but it just screams cliche the further it gets from its roots to try and be something else.
Honestly, I just did not like the game; however I tried to like it. On launch day, I started playing it and I really liked it - I was excited to get home the second day to play it some more; but it just started to feel too samey. Compared to games like GOW II and GOW III, there were a lot less bosses and very few enemy types. Also a lot of the game was gated-off and even though you were shown some areas, you don't go to them in this game - obviously sequel bait. I stopped playing the game after that second time and after a week I traded it in towards my Xbox One X.
Now this game keeps winning awards left and right - Game of the Year, BAFTA, Writer's Guild, etc.
I just don't understand how is it widely considered the "cream of the crop" when compared to other games that came out the same year, that in my opinion were far better?
Some insight from my fellow Era members might give me a new outlook on the game and perhaps I might play it again someday; but as of now, I am done with it.
You should try it, it's actually pretty funny sometimes, the "mood" is nothing like TLOU.
I will give it a try sometime.It a very satisfying game, probably it's greatest strength is how satisfying the combat is imo, excellent sound and animation. It's not as over the top though, like you can't infinitely Zeus-bash people.
Variety doesn't just mean a higher number of enemy types, it could have the same amount and still have more variety in their designs and how you have to deal with them (this is true for most games though), I don't really care about the boss variety, but the enemy variety could've done with either a couple more enemy types per faction or less Humanoids, it wasn't a deal breaker or anything for me, but I'd expect more from 2.The example you gave, about enemy variety, is not an objective flaw. If it doesn't bother me, how the fuck is it a flaw? Who decides what number of enemy types is the right amount?
If the majority of people playing laugh at a scene instead of cry when the intention is to draw out sad emotions, it's an objective failure of the intended goal.Again who decides whether that is bad? Who decides whether that detracts from the experience? You? That is not objective.
To be fair, you can describe half of all AAA games and Hollywood movies like this.
I will give it a try sometime.
Did either of you like the original trilogy, and is there stuff from the originals that you prefer to the new game?