I can't believe this game didn't even crack 3 pages!
Omenroad is out. I didn't spend a crazy amount of time on the base game (still haven't completed the last campaign), but decided to give the DLC a go.
Sadly, it doesn't add any new classes or abilities. I've done the DLC campaign and completed 2 legacy runs, but since the base game is more or less the same, I'm feeling fatigued at the prospect of grinding out the meta-progression stuff where your party power gets crazy.
There's a few forms of meta-progression:
The legacy hero system from the base game where you get to upgrade a hero at the end of a campaign.
You can promote legacy heroes up to 5 times, and each time you promote them, their loadout gets saved (but the weapons and armour get scaled down to level 1 versions, keeping any elements or artifact modifiers).
If you take these heroes into a new campaign, you get to select up to their level worth of abilities from the list they were last promoted with.
For Omenroad they've added a sort of StS ascension system that make things tougher.
To counteract this, there's also a permanent upgrade system called "renown" where you get xp based on your campaign performance, and if your renown level goes up, you get points you can spend on permanent positive modifiers to be assigned as you see fit. They can be redistributed at will before a campaign, and last for the entire campaign.
These modifiers are very strong, ranging from simple +1/2/3/... health to each party member, to increased chances of random rewards showing up in battle, to class upgrades.
The class modifiers are particularly powerful, with stuff like "once per fight when HP reaches 0, survive with 1 HP" for warriors", "move through scenery" for hunters" and "your first infusion is free each turn" for mystics".
You can still get transformations from rewards. When you claim a transformation shrine, you can spend one Legacy Point for each additional limb you wish to transform, so you can get some fast and wacky stuff going on if you're lucky.
There's also a non-legacy hero-mode where you only play with new random recruits.
I hope I can stay interested for long enough to get some of these crazier mods unlocked, but at the rate of about 11-12 renown points per campaign so far, I don't think I'll be able to tough it out.
Overall, enjoyable if you really like the base tactics gameplay, more so if you never got some really powerful builds going, as the progress happens quite quickly, and it's fun to bring in your crazy transformed legacy heroes for another round of min-maxing.