Oof.robloxThat's just 1 more than single-player flop, Guardians of the Galaxy as of the time of this post.
Oof.robloxThat's just 1 more than single-player flop, Guardians of the Galaxy as of the time of this post.
I mean they're completely different games.
I still play Avengers every now and then with a squad of mine but none of us were interested in SS because of the gameplay.
God it launched in February? For whatever reason it feels like this has been out for ages.
even for a GAAS title?Also, concurrents don't tell the full story. Normally the Daily Active Users (a metric used internally) is much higher, but because people play at different times of day the CCU will be lower. DAU and MAU are generally a better sign of a game's health than CCU.
I'm surprised Steam or SteamDB don't track DAUs, since essentially it would be a check of all unique accounts tracked as playing the game within the past 24 hours.
I feel it's impossible they're keeping the roadmap going on with such terrible numbers and sales.I feel for the fans of this game every time a new thread pops up. I was a fan of Marvel's Avengers and the conversation around it became exhausting. I hope that the full battle pass leak comes true at least.
Sure, but the metric is still useful if you're comparing it to other games using the same metric. It's tough to imagine a game with 1000 peak CCU having fewer DAU than a game with 100 peak CCU. You're right that this doesn't tell the whole story of how many people are playing Suicide Squad in a day, but it should still be a good sign of how well Suicide is doing relative to other games.Also, concurrents don't tell the full story. Normally the Daily Active Users (a metric used internally) is much higher, but because people play at different times of day the CCU will be lower. DAU and MAU are generally a better sign of a game's health than CCU.
I'm surprised Steam or SteamDB don't track DAUs, since essentially it would be a check of all unique accounts tracked as playing the game within the past 24 hours.
Shout out to the lone Arkham City warrior
Batman: Arkham Origins also has more players, but I omitted it since it was a different studio.
I feel for the fans of this game every time a new thread pops up. I was a fan of Marvel's Avengers and the conversation around it became exhausting. I hope that the full battle pass leak comes true at least.
They must be holding on to the reality where GaFWL exists and is good.
This honestly makes me sad. I know nobody really wanted this game, but it must be devastating for the devs.
Agreed, I was speaking more broadly.there's almost no reality where Suicide Squad is doing less than 200 daily CCU on steam, but WB is still okay with the game's performance because the slack is being picked up elsewhere
If there's not enough people being served, is there a point (commercially) in doing so?
Most of the Arkham leads including the heads of the studio itself bailed.how much talent drain did rocksteady suffer from though? i dont think they can make a game as good as arkham city again even if WB let them.
YT views and like ratio are worth discussing in terms of gauging interest. While I agree about repeatedly bringing them up, no discussion about them seems short sighted.Tbh I have to agree. It's just below sales arguments in how toxic they get. Also YouTube view threads should stop too outside of extreme circumstances I guess (like GTA6 breaking records).
Why? Let them die and be free from WB and their stupidity.
Batman: Arkham Origins also has more players, but I omitted it since it was a different studio.
I think an issue is that it's actually two big IP's which people seem to ignore, only you play as the characters from the IP that is a lot less iconic and popular, one based on villains, not only that, but you then kill the heroes of that very much more popular and iconic IP, who for the most part spend the entire game brainwashed so you don't really interact with them.Both of those numbers are insane. I guess I can't really say anything because I didn't buy either game, but the Avengers and the Suicide Squad are two very popular IP these days. PC / PS5 / Xbox have a huge combined market, and only 150 people are legitimately enjoying it.
They should use the art assets for something else tbh. I know that's not how games are generally made, but they gotta find a way to make them cheaper to make.
Imagine if a Garry's Mod / Thingiverse-esque platform for commercial game dev really took off, and all the textures and 3D models made for this game could find life in something with a better hook
Lmaooo chillThis has to be one of the biggest bombs ever in videogame history.
the story was boring compare to previous Arkham games . its even worse than Gotham knights and I hate Gotham nights ending. the good thing was that the game was shortNah…that's actually the two areas where it excelled. High production cutscenes that were entertaining to watch and work towards. The gameplay loop is also fantastic.
Bummer that no one wanted the game or couldn't handle fictional characters getting killed.
You are asking for a slow death. Layoffs every game that fails. So instead of them dying with 1 bad game, they die with 5 bad games under their belt.What the?
If Rocksteady dies, the studio closes down, and now we have hundreds more jobless people, in an industry where it's currently really tough to find a job. That would be an awful thing to happen or wish for.
Also, Rocksteady is an incredible team, that was likely just a bit out of their depth on this one project. They absolutely deserve to keep making games, even under Warner Brothers (Warner was an incredible publisher up until recently, so hopefully they find a great direction for Rocksteady that plays to their strengths).
If Warner is still trying to force Rocksteady to make GAAS games, perhaps they can find a way to incorporate some GAAS features into an Arkham Knight sequel or prequel. Considering Knight currently has like 20x the active player base after years of zero updates, that sounds like a smart move to me. Serve the market with a sequel to an excellent, highly in demand series. Make it open world and highly repayable just like the other games in the series. Sell cosmetics, and feed players with extra content to keep them playing.
Sad too see this outcome from the studio who changed "Licensed games are bad." narrative. I am definitely not happy with where current AAA industry is going. Didn't devs see the success of Elden Ring, Baldur's Gate III? And failure of Anthem, Fallout 76, Avengers?
no its not even close noThis has to be one of the biggest bombs ever in videogame history.
You are asking for a slow death. Layoffs every game that fails. So instead of them dying with 1 bad game, they die with 5 bad games under their belt.
And WB doesn't care that some people are playing the old game. They are looking at other GAAS games.
I am just done clinging to things that don't exist. I want them to work in a better place, you want them stuck with WB.In this day and age, a studio that gets to make 5 games could mean they keep their doors open for another 25-30 years. That is a great thing, I'm not sure why you would advocate against that. Also, there is nothing to say that Rocksteady is in any phase of slow death. Wishing for one of the greatest studios of all time to shut their doors because they had one misstep seems like an odd position to take. Imagine if IO Interactive just shut down and stopped trying after Kane a Lynch did poorly. We would have never gotten the incredible new Hitman trilogy. Now they are one of the most acclaimed studios in the industry. Rocksteady is incredible at making narrative focused single player games. I think it's best to hope they get to learn from their mistakes here and come out swinging on their next title.
But hey, you are free to feel how you like, even if I feel your frustration is misplaced. I could understand someone hoping that Rocksteady goes independent, but I would personally never wish for a studio like that to just shut down. I assume your real beef here should be with Warner, not Rocksteady.
I mean, it could very well be. We don't have sales numbers, and UK salaries are lower which might mitigate the budget, but this game was in development for seven years and Warner Bros. said it fell short of their expectations. By the numbers (expenses vs revenues), it's perfectly reasonable to guess that this is one of the biggest flops in video game history. Remember, video games are significantly more expensive to make in 2024 than they were in previous decades, so the biggest flops are more likely to happen in modern times.
I mean, it could very well be. We don't have sales numbers, and UK salaries are lower which might mitigate the budget, but this game was in development for seven years and Warner Bros. said it fell short of their expectations. By the numbers (expenses vs revenues), it's perfectly reasonable to guess that this is one of the biggest flops in video game history. Remember, video games are significantly more expensive to make in 2024 than they were in previous decades, so the biggest flops are more likely to happen in modern times.
I am not sure about Fallout 76 sales but according to this https://gamerant.com/bethesda-games-best-selling-ranked/ the game had 1.4 million sales in 2018. Which is very low compared to other BGS hits like Skyrim and Fallout 4.They also see the massive amount of money that Fallout 76 (It's still alive and doing pretty well, all things considered), Fortnite, Destiny, et cetera do. Hell, two random ass MP games nobody knew or gave a damn about in January, Palworld and Helldivers just absolutely rocked the world (HD II absolutely styling all over Suicide Squad).
You can't just say "Look at these two absolutely amazing, once-in-a-generation single player games and these three failed live services, one of which did have a turnaround", and act like actually replicating BGIII or ER's success is any less a pipe dream than thinking Suicide Squad could've been the next Fortnite.
You can make absolute bank if you have a successful AAA single player. But you can also make absolute bank to an insane degree if you have a successful AAA live service. That's the thing, we all like SP, but that's nothing like a sure bet either. EA resurrected Dead Space off of RE's pivot back to AAA horror... and apparently killed it off because AAA horror only works if you're Capcom. Game dev is an inherently risky business--yes, there was a much safer path for Rocksteady to do (Make Arkham 4/5), but they wanted to make an MP shooter according to Schrier, and DC wanted that sweet DCU brand synergy.
I mean, it could very well be. We don't have sales numbers, and UK salaries are lower which might mitigate the budget, but this game was in development for seven years and Warner Bros. said it fell short of their expectations.
I mean probably ain't wrong, 250 developers based in London, with a game development time of roughly 6 years. Plus marketing budget and now how much it is costing them to upkeep and develop more seasonal content for how little many are playing. No doubt at the end of its life it will be one of the biggest flops, both profits and opportunity cost.