Going out sad. 100 players some mere months after release is unbelievable for a project this large in scope, with this kind of developer attached, and with the DC IP.
I think that's why there is so much interest in the failure of this game. You had a prestige studio with comic book IP that spent seven years making something that seems to have completely bombed. Some of their staff got very snippy on social media when the reviews weren't glowing and then, since it's a live service, publicly they have to be, "Uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you. How are you?"I mean, it could very well be. We don't have sales numbers, and UK salaries are lower which might mitigate the budget, but this game was in development for seven years and Warner Bros. said it fell short of their expectations. By the numbers (expenses vs revenues), it's perfectly reasonable to guess that this is one of the biggest flops in video game history. Remember, video games are significantly more expensive to make in 2024 than they were in previous decades, so the biggest flops are more likely to happen in modern times.
I am not sure about Fallout 76 sales but according to this https://gamerant.com/bethesda-games-best-selling-ranked/ the game had 1.4 million sales in 2018. Which is very low compared to other BGS hits like Skyrim and Fallout 4.
You know, something something "what the devs wanted to do" or something like that. 🤷No idea how Rocksteady/WB couldn't see this, a game no one asked for as the follow up to Arkham Knight has failed miserably. Shocking.
its an honor to be fact checked by you jason 🫡I mean, it could very well be. We don't have sales numbers, and UK salaries are lower which might mitigate the budget, but this game was in development for seven years and Warner Bros. said it fell short of their expectations. By the numbers (expenses vs revenues), it's perfectly reasonable to guess that this is one of the biggest flops in video game history. Remember, video games are significantly more expensive to make in 2024 than they were in previous decades, so the biggest flops are more likely to happen in modern times.
I struggle to understand why they have been so stubborn about cutting the price. It's only been on sale once on Steam since launch, and I think on consoles they've only ever put the Deluxe Edition on sale. It's a live service game, you should be trying to get it in as many people's hands as possible! Helldivers is a better game in pretty much every way, yet it's also $30 cheaper. I can only assume that Suicide Squad cost so much to make that the bean counters can't bring themselves to permanently and significantly lower the price.Honestly, they should have dropped the base price to $30 after the first month. Just constantly try to drive players towards reconsidering the game and hope it takes off as a bargain title. Better than just dying on the vine like they're doing now.
I struggle to understand why they have been so stubborn about cutting the price. It's only been on sale once on Steam since launch, and I think on consoles they've only ever put the Deluxe Edition on sale. It's a live service game, you should be trying to get it in as many people's hands as possible! Helldivers is a better game in pretty much every way, yet it's also $30 cheaper. I can only assume that Suicide Squad cost so much to make that the bean counters can't bring themselves to permanently and significantly lower the price.
given how much it must have cost to work on while there was nearly a decade of only it being worked on and not yet generating revenue, and how few people are playing to put money back into it, it might honestly be. I guess FF14 was maybe worse considering it affected every other game they were working on?This has to be one of the biggest bombs ever in videogame history.
Yes! The $70 price point increase might go down as the one of the worst, short sighted decisions in gaming history since so many games that would guaranteed hits last Gen are bombingHonestly, they should have dropped the base price to $30 after the first month. Just constantly try to drive players towards reconsidering the game and hope it takes off as a bargain title. Better than just dying on the vine like they're doing now.
Exactly my thought. A game studio is not some static entity. It's made of people and depending on talent churn, it could be entirely different company after a few years. There are always key people that define how a game is made. When they are gone, it's unlikely they can recapture that. It's why many people are disappointed in studios like bioware. In reality, the vast majority of the people who worked on the original mass effect are no longer there.how much talent drain did rocksteady suffer from though? i dont think they can make a game as good as arkham city again even if WB let them.
It's really funny that this game has way higher stakes than the avengers game which was "get the team back together and stop a mad scientist"
That one person who just refuses to upgrade to the City GOTY edition.
Batman: Arkham Origins also has more players, but I omitted it since it was a different studio.
Glad we have pro layoff arguments to balance things out:In this day and age, a studio that gets to make 5 games could mean they keep their doors open for another 25-30 years. That is a great thing, I'm not sure why you would advocate against that. Also, there is nothing to say that Rocksteady is in any phase of slow death. Wishing for one of the greatest studios of all time to shut their doors because they had one misstep seems like an odd position to take. Imagine if IO Interactive just shut down and stopped trying after Kane a Lynch did poorly. We would have never gotten the incredible new Hitman trilogy. Now they are one of the most acclaimed studios in the industry. Rocksteady is incredible at making narrative focused single player games. I think it's best to hope they get to learn from their mistakes here and come out swinging on their next title.
But hey, you are free to feel how you like, even if I feel your frustration is misplaced. I could understand someone hoping that Rocksteady goes independent, but I would personally never wish for a studio like that to just shut down. I assume your real beef here should be with Warner, not Rocksteady.
Remember how clean, precise and intuitive Arkham's combat was?Saw this post today:
I don't know how anyone saw this and thought it was okay
Dear lordSaw this post today:
I don't know how anyone saw this and thought it was okay
Saw this post today:
I don't know how anyone saw this and thought it was okay
Saw this post today:
I don't know how anyone saw this and thought it was okay
This has to be one of the biggest bombs ever in videogame history.
Saw this post today:
I don't know how anyone saw this and thought it was okay
WB's presence tends to loom over like a grey cloud. The guys from Burbank are nice enough when they visit, but who knows what their bosses think/feel? Current industry layoffs have everyone on edge.
We've had a big loss of talent due to burn out on Suicide Squad and Jamie+Sefton starting their own gig and tempting everyone to jump ship.
There's a feeling of some people wanting to stick their head in the sand over valid criticism of the Suicide Squad game's mechanics and lack of fun due to all the invalid criticism that has been thrown by the weirdest corners of the internet over the game's narrative making everyone's skin very thick.
This dovetails well with that 'Ship of Theseus' post from last week. Is Rocksteady even the Rocksteady we all loved any more?
The first movie was so bad and had so many movie goers because of obscene amounts of marketing, it essentially tanked the whole franchise going forward. Too many people saw it.The first movie was extremely successful financially
Gunn's bombed financially
So no
I think the comics and animated movies were successful