Pentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Sea of Thieves and Hi-Fi Rush definitely could though.
Pentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Pretty sure Grounded is bigger than Hi-Fi Rush, at least at SteamPentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Sea of Thieves and Hi-Fi Rush definitely could though.
Pentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Sea of Thieves and Hi-Fi Rush definitely could though.
Grounded sold more than Hi-Fi Rush thoPentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Sea of Thieves and Hi-Fi Rush definitely could though.
On Xbox too.Pretty sure Grounded is bigger than Hi-Fi Rush, at least at Steam
Hell yes. The breadth and depth of genres Xbox gives its console users is a big reason I love the platform.
Praying for day and date PC and console release for Age of Mythology Retold. 🙏
Pentiment I agree, but I think that's more about showcasing the diversity and calibre of MS' studios. You gotta have a few prestige, art-bait, or niche-tailored titles in your repertoire.Pentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Sea of Thieves and Hi-Fi Rush definitely could though.
Surely Grounded is going to be huge on other platforms? It's already got 15 million players on Xbox and PC.Pentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Sea of Thieves and Hi-Fi Rush definitely could though.
Pentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Sea of Thieves and Hi-Fi Rush definitely could though.
It's also about starting with games that won't piss off the fanbase as much as the bigger games would right off the bat.It's more about comparing with performance on Xbox, in that sense the size of the game doesn't matter. And after the 4 games are out they have 4 data points to decide what other games will be ported.
Indeed, with these games they can control the narrative a bitIt's also about starting with games that won't piss off the fanbase as much as the bigger games would right off the bat.
Can't really predict how well will Pentiment do, but I'm sure other games will do exceptionally well.Pentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Sea of Thieves and Hi-Fi Rush definitely could though.
I think that's exactly what this initiative is about, increasing the profitability of the games/studios in question (and the visibility of the IPs which will likely get sequels, like Grounded and HFR).Regardless, anything that increases MS returns, you'd hope will in-turn be partly reinvested into said studios. If Hi-Fi going multi-plat gives rise to Hi-Fi 2, if SoT gets a second wind with its player-base and years of more meaty content, and if Pentiment going multi-plat is conducive to Josh Sawyer Bike Shop RPG, fucking bring it.
I think "well" in Pentiment's case is likely a few hundred thousand extra copies, which is easily doable on a system with like 140 million units out there.If a game doesn't do well on Steam, it's not going to do well anywhere else.
doubt.It'll be so funny of these ports end up getting physical releases on Switch/PS but not on its "home" console.
I really don't think that's going to happen. What's more likely is them not getting physical releases at all than only skipping Xbox. The only reason ADF is skipping Xbox is because it's not being published by Xbox, whereas these games will be.It'll be so funny of these ports end up getting physical releases on Switch/PS but not on its "home" console.
Yeah exactly. It's milking the most out of their investments and output.I think that's exactly what this initiative is about, increasing the profitability of the games/studios in question (and the visibility of the IPs which will likely get sequels, like Grounded and HFR).
Pentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Sea of Thieves and Hi-Fi Rush definitely could though.
What is bombing, exactly? The game already did well enough according to Josh, and surely will do well on more platforms. Considering it's costs and manpower, the game did not bomb at all.
It's still more copies than it's sold right now though. Did it "bomb" on Xbox and PC? I highly doubt they expected it to be a multimillion seller. Sawyer basically said that Xbox saw it as an art project and didn't care about sales.
Eh, that's actually not always true. There are many games that don't do good on PC in general, but do exceptionally well on consoles or just do better. Pentiment maybe finds success on Switch, you never know.If a game doesn't do well on Steam, it's not going to do well anywhere else.
Exactly. Also, to first parties like Sony and Xbox, critical prestige is very valuable too. And Pentiment definitely has that.wtf does "bomb" even mean in this context 💀 having small sales isn't a bomb if the expectations/budget were set accordingly
doesn't mean anything tbh. people don't know how to adjust their expectations to smaller stuff.wtf does "bomb" even mean in this context 💀 having small sales isn't a bomb if the expectations/budget were set accordingly
nowadays it's pretty chill, although it leaves a lot to be desired in certain functionalities. people shit on it mostly because how bad it was in the past (and then they never tried it again)This probably isn't the right thread to ask in (Xbox bias and all, pre-established users already, etc.) but can someone help me understand what the current state of the Xbox app is, and why so many shit on it online? I'm sure their reasoning isn't totally unfounded, but I'd be interested to hear what the actual remaining problems are, and what if anything MS can do to fix them.
I game on PC, though haven't really had any issues with it personally. Hell, it's my main gaming client as someone who's invested into the Gamepass model, and I easily use it more than Steam these days. Though admittedly I don't really buy games any more, so the actual storefront portion of the Xbox app is pretty moot to me.
Ackerson is so good. I really like Corporal Perez too.
It's fine of all you want to do is launch a game and play it and not much more. It still isn't perfect, but has improved a lot over the years.This probably isn't the right thread to ask in (Xbox bias and all, pre-established users already, etc.) but can someone help me understand what the current state of the Xbox app is, and why so many shit on it online? I'm sure their reasoning isn't totally unfounded, but I'd be interested to hear what the actual remaining problems are, and what if anything MS can do to fix them.
I game on PC, though haven't really had any issues with it personally. Hell, it's my main gaming client as someone who's invested into the Gamepass model, and I easily use it more than Steam these days. Though admittedly I don't really buy games any more, so the actual storefront portion of the Xbox app is pretty moot to me.
With 40+ internal studios now, their output is going to be so prolific that they'll both need to find more ways to generate steady income streams to sustain it, but also, they'll be producing so much that they can comfortably let a few titles go multi-platform and still retain heavy-weight exclusives.
Their margins are what is wishing it into reality. A decade ago Sony releasing their games on PC would have even unthinkable, let alone day and date. Now look at Helldivers. Things change, and they can and will change more.In the near future, I do think some smaller Microsoft games could do well on the Switch. Sea of Thieves makes sense for this Partners showcase.
But yeah... it seems like Phil Spencer is trying to wish an exclusiveless future into reality. Playstation and Nintendo have no business porting killer apps to such a small userbase. Phil says 5-10 years, I say 20+ years, if ever. But yeah, after that noise port-begging will reach new heights.
I wouldn't be so quick to downplay Grounded tbh. It's had something like 15 million players and sold moderately well on Steam, while also being developed extremely cheaply. I could see it having some pretty solid success, especially since the survival genre is pretty big and Grounded is also a family friendly survival game.Pentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Sea of Thieves and Hi-Fi Rush definitely could though.
Pentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Sea of Thieves and Hi-Fi Rush definitely could though.
You have a point about Pentiment (Microsoft never even commented on Pentiment's numbers at all). But Grounded had 15 million players across PC and Xbox last year and was played by many major live streamers/content creators on Twitch and YouTube. It's nowhere near as low-key as you think it is.Pentiment and Grounded are such odd choices. They are SO low key, they're barely going to move the dial on Microsoft's finances.
Sea of Thieves and Hi-Fi Rush definitely could though.
The game reached 2 million players by March 2023, which has been counted as a mix of both digital sales and downloaded Game Pass subscriptions. By August 2023, the game reached 3 million players between purchased copies and Game Pass subscriptions.
Their margins are what is wishing it into reality. A decade ago Sony releasing their games on PC would have even unthinkable, let alone day and date. Now look at Helldivers. Things change, and they can and will change more.
I bet that we'll see PS games in Xbox/Nintendo consoles in less than 10 years.In the near future, I do think some smaller Microsoft games could do well on the Switch. Sea of Thieves makes sense for this Partners showcase.
But yeah... it seems like Phil Spencer is trying to wish an exclusiveless future into reality. Playstation and Nintendo have no business porting killer apps to such a small userbase. Phil says 5-10 years, I say 20+ years, if ever. But yeah, after that noise port-begging will reach new heights.
Loool. I seriously doubt this.I bet that we'll see PS games in Xbox/Nintendo consoles in less than 10 years.