I just think that there's no time left for Xbox.
They did everything they could to grow Xbox in the last 4 years and in terms of console sales/hardware they're worse than ever, and everything points to the coming years being even worse, so why waste more time? Indiana Jones and Doom won't do what Starfield couldn't.
Did they? Did they support the console in markets outside the US? Did they try to reach the gamers outside the already informed core gamers' bubble? Did they make marketing for the Game Pass?
Because from where I live (Europe) I saw nothing like that happening.
And that's what frustrates me: they have the most pro-consumer offer, the best ecosystem, the best hardware (in terms of QoL features, not just performance) and yet here we are.
And as much as I'm aware of the situation of the entire industry (and thank you
Idas for explaining it better than I ever could), it doesn't change the fact that whatever path they chose to follow, it was always half-assed in its execution.
Now, I'm not worried about what the multiplatform pivot will do to the already flatlining console sales, I knew that the console was becoming an afterthought the moment Spencer started with the new mantras "you don't need an Xbox to play our games" and "every screen is an Xbox". What makes me worry is the fate of those small studios that were acquired to diversify the GP offer. Booty said that the gaming division is now focused on the big, popular, gamers-retaining IPs... And that's the reason behind Arkane's, Tango's and Alpha Dog's closures. MS becoming (fully) third party publisher means that there's no room for small games, no room for creative freedom... We've already seen what a big third party publisher does to its niche games and small studios (see EA or the damn ABK).