Yes, and this is the promise they made to Xbox players since 2018, and it absolutely meant exclusive games. They have hardly delivered on that with the kind of games that people expected. I think my main takeaway is that starting acquisitions in 2018 was too late for a comeback. It needed to happen in 2014-15 or even in the late 360 era. Saying the multiplat stuff is a "strategy shift" is really understating reality. And let's recap their first party to say they've tried everything. Halo Infinite? Launches a year late and not with the new console, with a still non-existing multiplayer pipeline. Starfield? Launches a year late, is hyped up to the extreme, but is just a good game, not another BGS classic. Forza Horizon is great and so is Game Pass. Most other projects were fun but they're simply not what would make people buy an Xbox. Their hardware strategy with cloud was terrible, they even raised prices of their hardware and they delivered an absolute stinker with Redfall. Most other big projects are yet to be seen in 2024, while Hellblade II is a graphical stunner, but ultimately the same limited scope as the first game. If this all they tried to convince new users to come to Xbox, then they didn't do good enough. They have good hardware and services, but the games pipeline still just isn't there, and now it's too late, apparently.