A new IP wouldn't be a reboot or sequel. But nothing in that statement says the IP is unannounced--just unrevealed. "new IP that we haven't even talked about yet that is gonna blow your mind." He could even be talking about Starfield or Avowed, because they haven't really "talked" about them."..and new IP that we haven't even talked about yet that is gonna blow your mind "
🤔
So truly original new, or "new" new (reboot/sequel)? 😆 🤔
"New IP" has only one meaning. Reboots and sequels aren't new IPs.
What are the chances of Arkane Austin's game being announced at E3? I know many (including myself) are hoping for Dishonored 3, but I think it'll likely be Prey 2.
Yup.. it's bound to happen with 23 1P devs and over 33+ dev teams and not even counting projects under Global publishing. Game Pass will be well fed.Guys we are gonna have alot of unannounced stuff the coming years. Get used to it haha
Huh. Did Quick Resume actually do anything? I would be floored and so excited if cloud saves started to include Quick Resume states o.o I mean, that might be a technical nightmare, but it would be SO COOOL to pull your progress mid-jump from the console to the cloud and back. Would probably break once you go to like PC, but... still yea. I mean, that would be awesome, I think.Well I think it is live... kinda. I started the same game later but it didn't show the quick resume tag. Maybe there's just some blades and if you are very lucky you get to play on one, at least on pc. It seemed like a waste to get on one for that game though, lol.
Not really a technical nightmare, just a very large amount of dataHuh. Did Quick Resume actually do anything? I would be floored and so excited if cloud saves started to include Quick Resume states o.o I mean, that might be a technical nightmare, but it would be SO COOOL to pull your progress mid-jump from the console to the cloud and back. Would probably break once you go to like PC, but... still yea. I mean, that would be awesome, I think.
It is a bold quote, but while Todd is prone to exaggerating sometimes when he's excited, he doesn't really lie (contrary to popular opinion). So Starfield's scope is likely really big and ambitious. I don't know whether they can do stuff like what Star Citizen promised, but unlike Chris Roberts and his team, BGS has an established team and development pipeline that isn't prone to endless delays, so they would likely be far more efficient about making such a game than CIG. So who knows whether they can pull that kind of game off, but I don't doubt that they can actually try. Their games have been getting bigger, as far as the scope is concerned. FO76, for all its flaws, is much bigger than their previous games and yet its open world is still great without suffering from being samey.That's a bold quote by Todd, right there. The amount of work put into just getting a couple of SC planets even remotely interesting was huge. If Bethesda can somehow create an open galaxy with blended procedural tech that is an immersive match for what SC is delivering, but across dozens of localities, then this will be amazing. I definitely wouldn't bet on that, though. No Man's Sky gets boring fast and that's because all the flora/fauna ends up looking derivative, even with procedural tech. Modelling thousands of beings that you may never see or interact with is a non-starter, too I think. But then again. we don't even know what the scope of Starfield is. Claiming it's more epic than Star Citizen would be very bold, to say the least.
Yeah, IMO its cool to know about but not really something we are going to see for a long while. Prefect Dark and Elder scrolls could be coming out around that time or before it really.Knowing about this pitch this early is kind of weird, like, I won't see this game for like 3+ years and play it probably in like 2025-26 lol. That's like 2/3rds of the way into this gen.
I just hope it is not a purely multiplayer game as has been teased.
We don't even know what the game is or who's developing it lol.I think this is the Xbox Game Publishing Typhoon game that Jez talked about. Seems to align completely - unannounced new IP that is supposed to be announced this E3 and is the closest to release among the big XGP projects. I just hope it is not a purely multiplayer game as has been teased.
Wait, what?55% of those surveyed said the main reason that they joined is to get new games at release – that day one content. That's why we made the investments that we have." he told GamesRadar. "We have 23 studios across Xbox and Bethesda, working on Halo, Forza, Fallout, and new IP that we haven't even talked about yet that is gonna blow your mind. We can deliver all of that into Game Pass on day one
I hope it is fallout. That way we'd get one for this gen.Wait, what?
Isn't BGS Austin hiring for a new unannounced project? 👀
This is a box you don't have to put yourself in though. Game Pass allows for broadened horizons, it's a great thing.
It's just a general statement like Halo, Forza, GearsWait, what?
Isn't BGS Austin hiring for a new unannounced project? 👀
But they're also working on FO76Wait, what?
Isn't BGS Austin hiring for a new unannounced project? 👀
Sounds like a technical nightmare :p I was also thinking about launching and running from a paused RAM state. But, I suppose that might be a solved problem. I do not know haha.Not really a technical nightmare, just a very large amount of data
Looks like yeahSo, the next game by Arkane would be Omen, with vampire setting?
I have some information about the next Arkane Austin game (can't tell how so believe if you want I guess)
The game is ironically inspired by the Prey 2 concept from years ago. But it is not a sequel to their Prey from 2017 but an original IP.
The game is an immersive sim set in an open world futuristic city with a Coruscant vibe. It features the classic intricate level design of Arkane, just on a bigger scale than ever.
You'll have different targets (they are set and have a story to them, it's not random characters) to take down (kill or neutralize like in Dishonored), you can approach them in the order you want and the way you want (much more than in Dishonored)
Filling up those contracts (and stealing stuff) grants you money than can be used to acquire new skills (by training or acquire gadgets). There are skills in tech/hacking or in "space magic" and you can mix and match like in Prey.
Pre-prod started before Prey 2017 release but the real big production started after Prey Mooncrash. They work in collaboration with people at Roundhouse Studios which are coming from the old Human Head Studios that worked on the original Prey sequel.
Target release date is 2022, only on next gen and PC