Nah, I think MS is basically done with doing CGI only trailers at E3. It'll either be in-engine or not shown at all in my opinion.(I also believe we're going to see an CGI of Inxile new game at this E3... Just a hunch)
Source being a russian outlet leveraging the russian-hacked dataUnderstandable
Development of STALKER 2 is only 25% completed - the game will not be released in 2023
The development of STALKER 2 by GSC Game World is currently only 25% complete . Such information, with reference to insider Daniel Nexus and "people familiar with a wide range of materials on the game," leads the publication " Igromania ".thegamespoof.com
My hot take regarding Halo:
Halo SP doesn't need reinvention, it already happened with Infinite and it was critically acclaimed (just needs more variety in environments and better management but the dev was rushed).
Meanwhile Halo Infinite MP didn't innovate much and played very safe (while being the weaker component of Infinite). I still think it was a mistake, for the casual mode, to go back to BTB instead of Warzone 2.0 or Battlefront-Halo with a PvPvE addition. Halo is known for its massive scale battles and PvE sandbox, the tech has vastly improved since Halo CE/2/3, but you still aren't seeing this in the games' Multiplayer.
Like those concepts should have been the ultimate endgoal for Halo MP following Warzone (in my opinion). Battlefront style. Not going back to a smaller BTB (compared to Warzone), in whose too many times the vehicle battles are basically some Warthog against another or a Mongoose.
I guess it would be a too much drastic change (and too much work unless you are DICE) but it's basically what I would want for the next evolution of Halo MP. The epicness and scale of Battlefront 2 but in the Halo universe with giant scale UNSC vs Covie/Banished, Scarabs serving as an AT-TT or MTT, classes (even Grunts), Heroes deployed on the battlefield, etc... Different eras (Battle of Reach, Battle of Earth, Battle of the Ark, etc..). Epic tracks. Both 1st and 3rd-person. Or even just Warzone 2.0 (just the 3-base design and some corridor map designs that were frustrating and needed to be improved). Go big or go home.
Totally agree.The biggest issue 343 has always had is that they always start a whole lot of cool stuff, and abandon it before that idea has had time to grow.
They keep going one step forward, two steps back.
Spartan Ops? Forget it.
Warzone? Eh.
Prometheans? Who?
The Created? Never heard of it.
...
The Endless? lol it's never gonna happen.
How can people get invested in any of the things they create, when they keep going back to the drawing board every single release?
They had all the ingredients that they needed with Halo Infinite. All they had to do was to prepare enough content (campaign included, as in environment variety), something they had done before on the live-service game called Halo 5, on a scale no one had actually asked them to back then.
Yoshi-P hasn't directed/produced/touched anything related to an Xbox so I don't know why you think he's talking of Xbox when praising the PS5, it's clearly in comparison with the PS4.Yeah, this game isn't ever coming to Xbox. That marketing check must have been astronomical.
Final Fantasy 16 Devs Say Only PS5 Can Handle The Game’s Combat
Square Enix cited 'the power of the PlayStation 5' when discussing the fantasy RPG's platform exclusivitykotaku.com
I asked OpenAI to write an idea for a new Halo game:
Title: Halo: Legacy
The story takes place several decades after the events of Halo 5. Humanity has begun to rebuild and expand, colonizing new worlds and establishing new colonies. However, as they push further into the galaxy, they begin to encounter a new threat unlike any they've faced before.
The game follows a new protagonist, a young Spartan who is part of a team tasked with investigating a series of strange occurrences on the outer rim of the galaxy. These occurrences are linked to an ancient civilization that predates the Forerunners and the Flood. The team discovers that this ancient civilization has left behind powerful artifacts that could potentially turn the tide of the war against this new threat.
As they search for these artifacts, the team must also contend with a rogue faction of humans who believe that the artifacts should belong to humanity alone, and are willing to do whatever it takes to get them. This faction is led by a charismatic and dangerous leader who believes that humanity is destined to rule the galaxy, and that the artifacts will give them the power to do so.
Throughout the game, the team must navigate dangerous environments, battle new and terrifying enemies, and ultimately confront the rogue faction and prevent them from getting their hands on the artifacts. Along the way, they will uncover the secrets of this ancient civilization and the true nature of the threat they face.
Halo: Legacy would feature stunning graphics, epic battles, and a thrilling story that expands on the rich mythology of the Halo universe. It would introduce new characters and enemies, while also paying homage to the classic elements that fans have come to love.
My hot take regarding Halo:
Halo SP doesn't need reinvention, it already happened with Infinite and it was critically acclaimed (just needs more variety in environments and better management but the dev was rushed).
Meanwhile Halo Infinite MP didn't innovate much and played very safe (while being the weaker component of Infinite). I still think it was a mistake, for the casual mode, to go back to BTB instead of Warzone 2.0 or Battlefront-Halo with a PvPvE addition. Halo is known for its massive scale battles and PvE sandbox, the tech has vastly improved since Halo CE/2/3, but you still aren't seeing this in the games' Multiplayer.
Like those concepts should have been the ultimate endgoal for Halo MP following Warzone (in my opinion). Battlefront style. Not going back to a smaller BTB (compared to Warzone), in whose too many times the vehicle battles are basically some Warthog against another or a Mongoose.
I guess it would be a too much drastic change (and too much work unless you are DICE) but it's basically what I would want for the next evolution of Halo MP. The epicness and scale of Battlefront 2 but in the Halo universe with giant scale UNSC vs Covie/Banished, Scarabs serving as an AT-TT or MTT, classes (even Grunts), Heroes deployed on the battlefield, etc... Different eras (Battle of Reach, Battle of Earth, Battle of the Ark, etc..). Epic tracks. Both 1st and 3rd-person. Or even just Warzone 2.0 (just the 3-base design and some corridor map designs that were frustrating and needed to be improved). Go big or go home.
This would be awesome. Not sure they would be willing to put so many resources at halo rn tho. Hopefully tatanka has a similar vibe and not just another bland battle royale.My hot take regarding Halo:
Halo SP doesn't need reinvention, it already happened with Infinite and it was critically acclaimed (just needs more variety in environments and better management but the dev was rushed).
Meanwhile Halo Infinite MP didn't innovate much and played very safe (while being the weaker component of Infinite). I still think it was a mistake, for the casual mode, to go back to BTB instead of Warzone 2.0 or Battlefront-Halo with a PvPvE addition. Halo is known for its massive scale battles and PvE sandbox, the tech has vastly improved since Halo CE/2/3, but you still aren't seeing this in the games' Multiplayer.
Like those concepts should have been the ultimate endgoal for Halo MP following Warzone (in my opinion). Battlefront style. Not going back to a smaller BTB (compared to Warzone), in whose too many times the vehicle battles are basically some Warthog against another or a Mongoose.
I guess it would be a too much drastic change (and too much work unless you are DICE) but it's basically what I would want for the next evolution of Halo MP. The epicness and scale of Battlefront 2 but in the Halo universe with giant scale UNSC vs Covie/Banished, Scarabs serving as an AT-TT or MTT, classes (even Grunts), Heroes deployed on the battlefield, etc... Different eras (Battle of Reach, Battle of Earth, Battle of the Ark, etc..). Epic tracks. Both 1st and 3rd-person. Or even just Warzone 2.0 (just the 3-base design and some corridor map designs that were frustrating and needed to be improved). Go big or go home.
This is where I am at. It doesn't hurt that I stopped caring about Square a long time ago. It does suck though for people that like Square on Xbox.
Yoshi-P hasn't directed/produced/touched anything related to an Xbox so I don't know why you think he's talking of Xbox when praising the PS5, it's clearly in comparison with the PS4.
I still want a "Halo 5.5". Just build on the gameplay from 5 and bridge the story between 5 and Infinite. There's more than enough characters and story beats to make a campaign out of it. More Cortana and the Created, Blue Team, Fireteam Osiris, Lasky, Halsey, small introduction of the Banished. Structure it like COD Infinite Warfare with the Infinity as your hub. You go on missions to various planets, defend the Infinity in dogfights, etc. Have the game end with the big battle that happens prior to Infinite.The biggest issue 343 has always had is that they always start a whole lot of cool stuff, and abandon it before that idea has had time to grow.
They keep going one step forward, two steps back.
Spartan Ops? Forget it.
Warzone? Eh.
Prometheans? Who?
The Created? Never heard of it.
...
The Endless? lol it's never gonna happen.
How can people get invested in any of the things they create, when they keep going back to the drawing board every single release?
They had all the ingredients that they needed with Halo Infinite. All they had to do was to prepare enough content (campaign included, as in environment variety), something they had done before on the live-service game called Halo 5, on a scale no one had actually asked them to back then.
Probably won't affect many people, but options are alway's good and having access to those games on there is a huge plus for the service.
I don't think there'll be a Pro.What do you guys make of the PS5 Pro speculation? Can't imagine one console manufacturer would release a significantly more powerful machine whilst the other doesn't. But reading Era, MS is already struggling massively getting the current Series X on shelves. Surely bringing out another console anytime soon is out of the question?
What do you guys make of the PS5 Pro speculation? Can't imagine one console manufacturer would release a significantly more powerful machine whilst the other doesn't. But reading Era, MS is already struggling massively getting the current Series X on shelves. Surely bringing out another console anytime soon is out of the question?
What do you guys make of the PS5 Pro speculation? Can't imagine one console manufacturer would release a significantly more powerful machine whilst the other doesn't. But reading Era, MS is already struggling massively getting the current Series X on shelves. Surely bringing out another console anytime soon is out of the question?
Don't even need an entirely new console, Microsoft could release a CFexpress to NVMe adapter and it'll work just fine if they unblock third party NVMes in Xbox software.The only thing a XSX pro would be worth it for me is if it had an nvme expansion port like the PS5. Can't believe xbox fumbled that part of the console and we're stuck with paying $199 for a 1TB expansion card when there's faster and better 2TB nvme ssd's going for $140 now.
Seems really weird since it feels like we haven't even really started this gen yet. Sony should be far more focused on releasing a PS5 slim.What do you guys make of the PS5 Pro speculation? Can't imagine one console manufacturer would release a significantly more powerful machine whilst the other doesn't. But reading Era, MS is already struggling massively getting the current Series X on shelves. Surely bringing out another console anytime soon is out of the question?
you sure?Kinda disappointed that valheim is 30 fps on series x. But it is what it is.
Valheim has to be one of the wildest success stories to me. They absolutely blow up in popularity and sell millions in weeks and then have the absolute slowest roll out of content in the world. and despite being optimized for X/S it doesnt even seem to be listed as 4K? And in 30 fps? Like how does that even happen. I can understand Xbox One being 30. So it makes me think its "optimized" (aka built targeting Gen9) but not actually leveraging anything.Kinda disappointed that valheim is 30 fps on series x. But it is what it is.
Yeah, that's kind of what I was getting at. If a PS5 Pro is indeed happening I feel like we would've also heard about MS developing their version as well. Which we haven't. So I'm not sure I buy that a more powerful PS5 is coming any time soon.Xbox one X released one year later than PS4 Pro, I think is secure to say that MS is developing a "Pro" version too.
Agreed. Feels totally unnecessary. People are just now starting to get their hands on these new consoles without much hassle. And games are still not actually pushing the hardware to the max.Seems really weird since it feels like we haven't even really started this gen yet. Sony should be far more focused on releasing a PS5 slim.
Seems really weird since it feels like we haven't even really started this gen yet. Sony should be far more focused on releasing a PS5 slim.
Jez has made vague hints that Microsoft has new hardware codenames.Yeah, that's kind of what I was getting at. If a PS5 Pro is indeed happening I feel like we would've also heard about MS developing their version as well. Which we haven't. So I'm not sure I buy that a more powerful PS5 is coming any time soon.
Jez seems to say a lot of things that turn out to be completely false so that doesn't mean much.Jez has made vague hints that Microsoft has new hardware codenames.
Maybe, it is important to remember that Sony made the PS4 Pro one year before the Xbox One X. It's not like they coordinate when to release them like they might with the actual next gen machines.Jez seems to say a lot of things that turn out to be completely false so that doesn't mean much.
I'm sure both Sony and MS have ideas and plans in case revised hardware becomes necessary but the 2024 speculation feels completely out of the question imo. I'm thinking like holiday 2025/early 2026.
Fair. I just feel like these consoles are just now starting to hit their stride. Well, PS5 is anyways.Maybe, it is important to remember that Sony made the PS4 Pro one year before the Xbox One X. It's not like they coordinate when to release them like they might with the actual next gen machines.
I mean four years is the typical mid-generation point. PS VR2 would likely work even better on a hypothetical PS5 Pro, so it's not much of a loss. Also, if these systems focus on ray tracing, it's not like you have to own one. It's just a nice upgrade for those who want it. The PS4 Slim still sold very well even after PS4 Pro released, despite a bigger "upgrade" than what we'd see with a Pro Xbox Series or PS5.Fair. I just feel like these consoles are just now starting to hit their stride. Well, PS5 is anyways.
Plus, I'd personally be kinda salty af if I had just recently or will soon buy a $500 PS5, a $550 PSVR2, and then Sony comes out and announces a better PS5 just months later.