"So no tools excuses"
That IMO is like trolling
I saw an xbox podcast and dealer gaming and thought it was xbox related? I didn't "vet" his timeline, I dont just assume people are idiots. But after you mentioned this I perused it and it seems completely harmless? Unless enjoying/having a preference for playstation automatically means "playstation fanboy/troll" then idk what to tell you. Does it really matter though? The point I was making was based off direct quotes/words from a dev whos made a game for both PS5 and XSXWhy are you linking to a (at a cursory glance) fanboy twitter account? The Xbox dev environment coming in hot isn't new info. DF has been hinting at it for a while and other insiders. We have known for a long time that Xbox has built a new development platform, that is always going to take a while for devs to learn and have issues.
Spend a couple of seconds scrolling the timeline ¯\_(ツ)_/¯, it's blatantly obvious.I saw an xbox podcast and dealer gaming and thought it was xbox related? how tf can you tell he's a fanboy
Dealers totally fine - incredibly technically oriented during the podcast and objective - enough. If you enjoy his content you should continue to follow him - I value his perspective.Spend a couple of seconds scrolling the timeline ¯\_(ツ)_/¯, it's blatantly obvious.
Huh? I'm talking about the twitter account Vin linked.Dealers totally fine - incredibly technically oriented during the podcast and objective - enough. If you enjoy his content you should continue to follow him - I value his perspective.
Alright, well, my bad, I guess ignore the interpretation and just discuss what the dev is saying... my point still stands.
Oof totally missed that! Apologies :)
Wait people are texting John now?yeah DF said the same after ACV video, but as ever will always get lost/forgotten with certain folks... :)
"More beautiful"?yeah DF said the same after ACV video, but as ever will always get lost/forgotten with certain folks... :)
definitely."More beautiful"?
Both versions are nearly identical, plus CoD: Warzone just got upgraded to 120fps on XSX while remaining at 60fps on PS5.
If John is right and GDK is only in its early days, I would expect even bigger advantages in the future.
It's weird seeing all these reports of tearing.. playing it on a C9 there isn't any tearing at all! VRR I guess.I still don't understand AC Valhalla not enabling the most basic of basics: vsync on Series X.
Lol
Crackdown Tokyo (or Japanese techno-future-fusion with American influences - maybe like the future neon San Francisco from Big Hero 6) might actually get some people excited about Crackdown again haha.Just doing my weekly mention of Krome studios.
Also I agree that Sumo is worth working with again, there just aren't that money for hire studios that can make games at that scale and of that variety. Also give Crackdown another chance, reboot it with a Japanese studio and add combo based melee combat please. Or better, do Crackdown 4 with Sumo and then do a Japanese developed spinoff, Crackdown Tokyo 2060. Crackdown Cinematic Universe go.
Crackdown Tokyo (or Japanese techno-future-fusion with American influences - maybe like the future neon San Francisco from Big Hero 6) might actually get some people excited about Crackdown again haha.
Just doing my weekly mention of Krome studios.
Also I agree that Sumo is worth working with again, there just aren't that money for hire studios that can make games at that scale and of that variety. Also give Crackdown another chance, reboot it with a Japanese studio and add combo based melee combat please. Or better, do Crackdown 4 with Sumo and then do a Japanese developed spinoff, Crackdown Tokyo 2060. Crackdown Cinematic Universe go.
Crackdown needs to be left in the graveyard where it belongs. Still mildly annoying that Phil/Xbox wasted time and cash on that dodo.
My predictions:
TGA:
- Hellblade 2 trailer.
- The Initiative's game trailer.
E3 event in the summer is called #Xbox+Bethesda:
- Starfield reveal, launching late 2021 (like in November).
- Wolfenstein 3 reveal, launching early 2022.
- Arkane Austin's new game reveal, launching late 2022.
- Halo Infinite multiplayer and campaign demos, launching in September or October (a month gap between it and Starfield).
- Microsoft Flight Simulator launches in the summer, too.
- CrossfireX launches late 2021 (yep it's gonna be delayed).
- Psychonauts 2 launches in around August.
- Compulsion's new game reveal, launching in late 2022.
- Grounded's definitive version launches in August 2021 or around that time.
- Forza Motorsport launching in early 2022.
- Forza Horizon 5 is teased, launching in September 2022.
- Double Fine's new game announced.
- Small updates on Fable, Avowed and Hellblade 2. Of those three I think that Hellblade 2 could launch in 2022. Fable and Avowed will probably launch in 2023.
Things like Inxile's first project could be announced there too, but I'm not sure.
Crackdown needs to be left in the graveyard where it belongs. Still mildly annoying that Phil/Xbox wasted time and cash on that dodo.
The "Xbox+Bethesda" wording I think is going to be used more moving forward. I think it makes sense to make a combined event. That way it doesn't feel like Bethesda is now part of Xbox' E3 event, but more like two companies that are on the same level are partnering up to make an special event every year.I can see a lot of that happening (specially The Initiative game on the TGA), but for me is too early to start talking about E3.
Also, I'm not sure if it's better to combine two conferences (Xbox and Bethesda) , I'd say the best thing is to use Bethesda conference as a secondary conference to promote every Bethesda game launching on Game Pass, and show actual gameplay from Bethesda games. Some (not all) announcements, trailers and teaser could move to Xbox conference.
Any hopes and dreams for X1/360 games that get framerate boosts like they showed with Fallout 4?
Personally, I really hope the Prey/Dishonored games get a fps boost. Arkane seems to really nail level design but all of their games are stuck at a capped 30fps on consoles.
For me :Any hopes and dreams for X1/360 games that get framerate boosts like they showed with Fallout 4?
Personally, I really hope the Prey/Dishonored games get a fps boost. Arkane seems to really nail level design but all of their games are stuck at a capped 30fps on consoles.
The thing with all these acquisition talks is we assume all these independent studios who look like category fits on paper, actually want to sell out to a larger corporation. And Microsoft is not in the business of hostile takeovers.Question I've been thinking about:
The other day, someone did that "you have $15, who on this list do you buy?"thing, and Moon Studios was one of them. Somebody replied something along the lines of "Moon could never happen, you might as well take it off the list." Why is that? Playing Ori as my premiere XSX launch game has really got me wondering why they never became a part of XGS - is there some bad blood there or something?
Do we know games that are coming on gamepass ?
If i remember right, last year Microsoft had a lot of games for the end of the year
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Hubi said:
Good to know im not alone in thinkin that :)
GameOn have posted a great interview with TechBoss, some nice insight about XSX hardware. Speaking candidly, (and do forgive me if i misquote), but implied XSX SDK came in hot, impossible for launch games to really utilise hardware, these machines come in too late into the process, not enough time to understand intricacies and enable them to update their engine to take advantage of whats available, fortunately they anticipated one key advantage afforded to them with next gen CPU's, which is hyper-threading, they switched their engine to it, Dirt5 in game took up 5ms frametime (out of 8ms budget), lots of room left to do more @120 (XSX CPU is nuts). GPU side, RDNA2 being so new, alot is unknown in terms of how leverage the architecture, will take some time to understand, but extremely excited about what theoretically can be achieved, lots of room for optimisation, literally just scratched the surface of what can be done. Next year or two we should see amazing things.
Oh, and covid has REALLY hampered things, 120fps challenging to test due to TV firmware not being ready, alot of this is all new, compounded by WFH, scattered access to resources etc.
(timestamped)
Why are you linking to a (at a cursory glance) fanboy twitter account? The Xbox dev environment coming in hot isn't new info. DF has been hinting at it for a while and other insiders. We have known for a long time that Xbox has built a new development platform, that is always going to take a while for devs to learn and have issues.
Has a game been revealed 2 years in a row at TGA before?My predictions:
TGA:
- Hellblade 2 trailer.
- The Initiative's game trailer.
E3 event in the summer is called #Xbox+Bethesda:
- Starfield reveal, launching late 2021 (like in November).
- Wolfenstein 3 reveal, launching early 2022.
- Arkane Austin's new game reveal, launching late 2022.
- Halo Infinite multiplayer and campaign demos, launching in September or October (a month gap between it and Starfield).
- Microsoft Flight Simulator launches in the summer, too.
- CrossfireX launches late 2021 (yep it's gonna be delayed).
- Psychonauts 2 launches in around August.
- Compulsion's new game reveal, launching in late 2022.
- Grounded's definitive version launches in August 2021 or around that time.
- Forza Motorsport launching in early 2022.
- Forza Horizon 5 is teased, launching in September 2022.
- Double Fine's new game announced.
- Small updates on Fable, Avowed and Hellblade 2. Of those three I think that Hellblade 2 could launch in 2022. Fable and Avowed will probably launch in 2023.
Things like Inxile's first project could be announced there too, but I'm not sure.
No, I don't think so. But I don't think it would be weird to show a reveal trailer in 2019 and a more in-game trailer in 2020, maybe.
Yeah, Hellblade 2 trailer at the TGA seems unlikely to me for that reason. Not sure about the Initiative's game, either.
Always interesting to me how everybody has differing interpretations of stuff
see thread of tweets below the linked tweet above for summary
Having listened to it, it doesn't sound like the dev kit is immature nor difficult at all, at least for Codemasters.
What I found interesting was that games built for DX12 tend to perform really well on Xbox consoles.
If you consider most games get PC versions, if built around DX12u, theoretically Xbox should still remain the best version.
But per the dev, I guess it'll come down to "fast and narrow" vs "wide and slow", we'll see which ends up delivering better looking/performing versions of games.
I would be happy to some HB2 gameplay, but IDK if it's something TGA's showrunners would go for this year.No, I don't think so. But I don't think it would be weird to show a reveal trailer in 2019 and a more in-game trailer in 2020, maybe.
Might be good opportunity for Everwild to flaunt it's might again.Yeah, Hellblade 2 trailer at the TGA seems unlikely to me for that reason. Not sure about the Initiative's game, either.
I think a Fable trailer or a Forza trailer is more likely at TGAs.
Waiting for an inevitable series x update to Wasteland 3 before I play it.
After some more back and forth with Microsoft they are now sending me a new one as soon as they have one. I can keep the broken console for now. That way I can at least play the couple of games that do work.
No they are not. That's about what they stated on the spec sheet. It is 4.8gb/s compressed which is ~10gb in 2 secs.Look at point 4 of that tweet thread, David mentioned the tools weren't lacking in the context of support for older Xboxes, and provided efficiencies for Xbox One, but didn't mention next gen Xboxs, the Twitter user mistook that for XSX. I also took the answer about tools lacking as his devs team's ability to circumvent gaps through their experience with DX, he's obviously trying to avoid any shade being thrown at Sony/MS.
Also forgot to mention David was singing praises of XSX SSD, with early tests he saw 10gb data loading in 2 seconds, (are MS underselling their SSD yeilds?), and that was very early into Dev (he was providing feedback to MS).
But yeah, seems to bring up PS5s balancing act of thermals based on usage positively, and ultimately concludes there's tradeoffs and it's mostly about how you architect your game in terms of how much you'll be able to squeeze out of these machines. I think MS having such a large resource of talent that are specifically strong with PC (ID, Coalition, BGS research teams) they'll be focused on improving tools for GDK which will position their environment favourably with multiplatform devs in the west, build a game and be able to branch out multiple different platforms from a central base. I think it's an aspect of MS next gen plan, shift the dev community towards Xbox, and if so it's a stroke of genius. The amount of consoles sold usually determines the lead platform, but if MS manage to change that as a business decision, by providing the opportunity to compose multiple versions from the same core (inc cloud version), reducing potential costs of having to create individual builds per environment, I could see publishers being extremely keen on integrating that change. And that means more devs trying to innovate with XSX, to push it as much as they can as a priority. Let's see how this plays out.
Considering that they are still unsure about the direction of the game, another Everwild trailer is probably unlikely. I think Microsoft probably learned their lesson with the Halo debacle and they're unlikely to show games in early development from now on.Might be good opportunity for Everwild to flaunt it's might again.
Considering that they are still unsure about the direction of the game, another Everwild trailer is probably unlikely.
Considering that they are still unsure about the direction of the game, another Everwild trailer is probably unlikely. I think Microsoft probably learned their lesson with the Halo debacle and they're unlikely to show games in early development from now on.
Personally, I'm hoping for a surprise Starfield trailer at TGAs. It's likely the closest (soon-to-be) Microsoft's 1st party game bar Halo. After all the negative press about how XSX is a great console that doesn't have any exclusives, Microsoft will want to correct that narrative as soon as possible. If Starfield isn't at TGAs, then I expect a Wolfenstein 3 trailer (or whatever MachineGames is working on.) Bethesda may not be part of Microsoft officially yet, but nothing would stop them from putting out trailers as an independent publisher with "available on XSX/S and PC" at the end.
By this logic, they shouldn't even show games launching in 3 months, as Halo was. I'm pretty sure if they're confident something is going to please fans and turn heads, they'll show it, no matter when it's coming out.Considering that they are still unsure about the direction of the game, another Everwild trailer is probably unlikely. I think Microsoft probably learned their lesson with the Halo debacle and they're unlikely to show games in early development from now on.