Why would they create a game for PS5 with RT and not Series X because of Lockhart? Isn't RT on Series X hardware based and that is how they got it working on old titles like Fusion Frenzy?not saying it'll put Xbox into the grave, but it'll make RT support in the future more spotty because devs will have to build for both full rasterizing and rt and some might just not bother with it. when the baseline has rt, then we can see better optimization that will benefit everyone
Any multiplat games that has RT for the PS5 will also have it on Series X. Anyone looking at Lockhart probably doesn't care about features like RT, just like anyone buying a $200-$300 GPU today, they will get to play the same games as those who have a 2080ti.