Just posted over on Xbox Wire:
First, the Specs.
Before diving into what's meant by each feature they discuss in the article, check out the Xbox Series X glossary for details on what each feature is defined as: https://news.xbox.com/en-us/2020/03/16/xbox-series-x-glossary/
Xbox Velocity Architecture is defined as:
And finally - backwards compatibility:
A few months ago, we revealed Xbox Series X, our fastest, most powerful console ever, designed for a console generation that has you, the player, at its center. When it is released this holiday season, Xbox Series X will set a new bar for performance, speed and compatibility, all while allowing you to bring your gaming legacy forward with you and play thousands of games from four generations.
Recently, along with the tech experts Austin Evans and Digital Foundry, we had the chance to take a closer look at some of the technologies that are powering Xbox Series X and talk to the team about the choices they made when defining the next generation of gaming. We spent an entire day discussing everything from the console's custom processor and latency solutions to backward compatibility and visual enhancements.
(Editor's Note: We'll be using some acronyms and discussing technologies in this post without always defining them. To that end, we've created an Xbox Series X glossary that contains many of these terms and more. We'll link out where applicable, and you can check out the full glossary here, as well as our features on the new Xbox Wireless Controller and how the team is reducing latency.)
The next generation of Xbox is defined by three primary characteristics: Power, Speed and Compatibility. Let's take a look at the features and technologies of Xbox Series X delivering those three hallmarks.
First, the Specs.
Before diving into what's meant by each feature they discuss in the article, check out the Xbox Series X glossary for details on what each feature is defined as: https://news.xbox.com/en-us/2020/03/16/xbox-series-x-glossary/
"Xbox Series X is the biggest generational leap of SOC [System on a Chip] and API design that we've done with Microsoft, and it's really an honor for AMD to be a trusted Microsoft partner for this endeavor," said Nussbaum. "The Xbox Series X is going to be a beacon of technical innovation leadership for this console generation and will propagate the innovation throughout the DirectX ecosystem this year and into next year."
Following the AMD presentation, Technical Fellow Andrew Goossen took the reins to dive deep into the technological bells and whistles that will be powering Xbox Series X.
The next major tenet of the Xbox Series X is speed, which can be defined in a large number of different ways. Modern devices have changed our expectations on how quickly you can move between experiences or applications. Most of us want to be able to instantly jump into an experience or return right to where we left off. This influenced the team designing the system architecture, as they wanted to ensure they enabled gamers to spend more time playing and less time waiting.
A big part of that revolves around the addition of a solid-state drive (SSD). We have reached the upper limits of traditional rotational drive performance, so the team knew they needed to invest in SSD level I/O speeds to deliver the quality of experience they aspired to with Xbox Series X. This was an area where the team really wanted to innovate, and they knew this could be a game changer for the new generation. But they didn't want the I/O system to be just about your games loading faster.
Enter Xbox Velocity Architecture, which features tight integration between hardware and software and is a revolutionary new architecture optimized for streaming of in game assets. This will unlock new capabilities that have never been seen before in console development, allowing 100 GB of game assets to be instantly accessible by the developer. The components of the Xbox Velocity Architecture all combine to create an effective multiplier on physical memory that is, quite literally, a game changer.
Xbox Velocity Architecture is defined as:
The Xbox Velocity Architecture is the new architecture we've created for the Xbox Series X to unlock new capabilities never-before seen in console development. It consists of four components: our custom NVMe SSD, a dedicated hardware decompression block, the all new DirectStorage API, and Sampler Feedback Streaming (SFS). This combination of custom hardware and deep software integration allows developers to radically improve asset streaming and effectively multiply available memory. It will enable richer and more dynamic living worlds unlike anything ever seen before. It also effectively eliminates loading times, and makes fast travel systems just that: fast.
And finally - backwards compatibility:
Players will see the benefits of the improved hardware of Xbox Series X for backwards compatible games, including improved boot and load times, more stable frame rates, higher resolutions and improved image quality. The Compatibility team is also continuing to create entirely new techniques and innovation that we can use to further enhance the existing catalog of games when running on Xbox Series X.
The Xbox team is so committed to the concept of compatibility and cross generation play, that not only do your games move forward with you, but so do your Xbox One accessories, your game saves, and progression. In fact, your entire gaming legacy moves forward with you to the next generation.
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