Galava

▲ Legend ▲
Member
Oct 27, 2017
5,094
Just got to chapter 6 and now i cant figure out how to get back into the city to start her quest when i try to quick travel to the spot tells me i cant, do i just need to continue chapter 6 till i can get back to it or am i missing something
After all the chapter 6 beginning stuff and you are free again, there is a quest on the Castle to bring some people to the city, that unlocks access to it again iirc.
 

Pat_DC

Member
Oct 27, 2017
1,664
Exploring the fornis region, I like the variety of the biomes and how they connect back to each other. I also like the shortcuts you open with ladders and such. They're probably not the most useful since you can fast travel everywhere but it helps with world cohesion. I liked finding that nopon merchant by going through the cave in dannagh desert. It's cool to have some puzzles although I do hope they get a bit more complicated.
Yeah I did that section in the caves last night which was a nice surprise (still in CH03). And yep I also really like the different biomes and how they all connect.
Being able to see different areas you were in before as you start unlocking different elevations or areas thanks to the traversal skills is nice.

Oddly I know a lot have complained about the environments but I'm more engaged with exploring these environments than I was in XB1.
The different biomes and shortcuts due to skills has been fun for me.
 

Fizzgig

Member
Oct 30, 2017
1,769
I've started skipping some side quests as there are too many! Think I'll stick to the main story and hero quests for a while.
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,814
Any tips on reaching Gray's Ascension quest objective? There are hundreds of level 75 enemies around amd no checkpoints so everytime I get oneshot by them I lose like 10 minutes
Edit: Nevermind found an easier way
Edit 2: False alarm lmao
 

Kalentan

Member
Oct 25, 2017
45,042
If there is one gameplay aspect of this game I truly hate... Is the quests that require you to track something. It's so fucking boring and I practically fall asleep doing them. Some of them go on and on and on and on and on...
 

Eien1no1Yami

Member
Oct 30, 2017
2,330
So I managed to reach Ch6 yesterday, that was indeed quite a wild ride.
So far personally I mostly do the Hero quests and a handful of side quests and as for ascension quests I've only done 1
I see most people here are doing almost everything before continuing the story but I'm thinking of just doing all the hero quests in order to unlock all the classes
and do all the ascension and side quests in post-game.
What do you guys think?Will it be weird if I do this after the story is finished or does it still feel natural even in post-game?
 

Galava

▲ Legend ▲
Member
Oct 27, 2017
5,094
So I managed to reach Ch6 yesterday, that was indeed quite a wild ride.
So far personally I mostly do the Hero quests and a handful of side quests and as for ascension quests I've only done 1
I see most people here are doing almost everything before continuing the story but I'm thinking of just doing all the hero quests in order to unlock all the classes
and do all the ascension and side quests in post-game.
What do you guys think?Will it be weird if I do this after the story is finished or does it still feel natural even in post-game?
For me the natural thing is to do everything I can with the colonies and heroes/ascensions when appropiate (I try to look at what makes sense while looking at the recommended levels, if a Colony/ascension quest is lv54, but main story is 56, I do those quests before progressing), before the end of the story.

I see it as getting to know the world the cast is fighting for, helping here and there, and to care about the people you are trying to save. I think that if you rush this game's main story, the impact is severely negative, as the quests that introduce heroes during the main story are quite weak (looking at you Juniper). Colony quests and ascensions are what truly helps you to get to know everyone.

Though this is how I reached ch7 at lv78 lol.
 

JAlpsWanderer

Member
Oct 27, 2017
1,048
What do you guys think?Will it be weird if I do this after the story is finished or does it still feel natural even in post-game?

It's certainly up to you, but some of the ascension quests(for the main characters, at least) are exploring character threads brought up in the main story. If you're fine with getting additional character development post-game, it's okay.
 
OP
OP
TheMoon

TheMoon

|OT|
Member
Oct 25, 2017
18,782
Video Games
linked at the very top of the OP

Is there a way to check the base TP of characters outside the chain attack?
start a chain attack and take a screenshot :)

The weakest link so far for me is Mio...I mean Noah isn't much better but he's got a cool sword.
Are we playing the same game? What chapter are you on?

Found the nopon in the bottom of the wildwoods and what the hell is this area

Everything is like 90+ and wants to kill me on sight. I cant wait to take down that lvl 105 dragon...in 20 more levels
I bet that Nopon ponders the orb. Wild poetry slam.
 

Bard

Avenger
Oct 25, 2017
12,612
I've come back to say that Ashera is the best character that is all
In my top 3 of best heroes in the game. Easy number 1 for best Kevesi hero.

I was thinking about this and I think Keves have all the best heroes in the game. It's not like Agnus doesn't have good ones, but purely on the character and story side of them Keves wins out. Gameplay wise is a different story.
 

Seijuro

Member
Oct 25, 2017
3,858
Is there anything hidden behind regular, turquois sidequests? I'm in chapter 3 and already massively overleveled, like MSQ is lvl 17 and my party already 28, and I already stopped leveling up at camps very early in the game. I only did some Hero quests and occasional rare monsters and I fear I'll run into problems ranking up classes soon if this continues.
So should I do regular sidequests for any reason or just focus on MSQ and Hero quests?
 

Kain

Unshakable Resolve - One Winged Slayer
The Fallen
Oct 27, 2017
7,672
Is there anything hidden behind regular, turquois sidequests? I'm in chapter 3 and already massively overleveled, like MSQ is lvl 17 and my party already 28, and I already stopped leveling up at camps very early in the game. I only did some Hero quests and occasional rare monsters and I fear I'll run into problems ranking up classes soon if this continues.
So should I do regular sidequests for any reason or just focus on MSQ and Hero quests?

I'm vastly overleveled in chapter 4 and I didn't have a lot of trouble ranking/mastering classes. One trick I found is if you feel you're behind find a unique monster more or less your level and farm the fuck of it, be sure to overkill it. I've learned whole classes just by killing one q couple of levels higher than my party.
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,814
Lmao I was already 10 levels above the recommended when chapter 5 began, 24h of sidequests later I'm now 25 levels above the recommended
 

jdstorm

Member
Jan 6, 2018
7,583
Just hit level 50 while sidequesting/procrastinating during chapter 5. So I decided to do an optimised build. Turns out I have 2 memory amulets and a bunch of OP accessories. (Thanks Feronis Hulks)

Trying a few builds but I think 2 healers is a must just for their Chain attack abilities (stop at level 99)

Now the question is just attacker you defender ratio. I think 222 is going to turn out to be the ideal
 

Tankshell

Member
Nov 1, 2017
2,123
When is the best time to go back and explore the earlier game regions and do colony sidequests? I am mid chapter 5 just got the boat and feel like I am missing so much from the earlier zones… but I am already over levelled compared to the main quests as it is, currently lvl 50.
 

Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,148
The chapter levels feel weird, I think the start of the chapter sets a level for it that never changes so even if you're way higher than what it shows you might still be pretty on par by the end of chapter fights. IIRC chapter 3 showed level 17 but the boss later that chapter is 28-29?

I haven't felt very over leveled lately despite doing everything, chapter 3 felt like the worst of it but it mostly course corrected from basic mobs in a bunch of areas not aggroing. Buuut that's without touching bonus XP, I think I'm level 61in chapter 7 but if I used everything I banked I'd shoot to 78 which is insane, idk how I'd get class XP at that point.

Is there anything hidden behind regular, turquois sidequests? I'm in chapter 3 and already massively overleveled, like MSQ is lvl 17 and my party already 28, and I already stopped leveling up at camps very early in the game. I only did some Hero quests and occasional rare monsters and I fear I'll run into problems ranking up classes soon if this continues.
So should I do regular sidequests for any reason or just focus on MSQ and Hero quests?

Some hero stuff later in the game could be behind them, it sorta depends. If you return to a colony they tend to have quests that deal with their own little storyline that have other quests behind those being done. Those are good to do but random ones in the field don't tend to matter.
 

Homura

▲ Legend ▲
Member
Aug 20, 2019
6,156
I hate how I'm clearly going to meet
Nia
very soon, and I really, really want to do it. But on the other hand I have like tens of hours of sidequests waiting for me aaaaaaaah.
 

Shyranui

Member
Oct 29, 2017
744
Spain
Is there anything hidden behind regular, turquois sidequests? I'm in chapter 3 and already massively overleveled, like MSQ is lvl 17 and my party already 28, and I already stopped leveling up at camps very early in the game. I only did some Hero quests and occasional rare monsters and I fear I'll run into problems ranking up classes soon if this continues.
So should I do regular sidequests for any reason or just focus on MSQ and Hero quests?
The missions for first unlocking heroes don't need any additional quests, but the ascension quests (to unlock lvl 10 to 20) usually need for you to do some colony quets beforehand.
 

AzureSky

Member
Dec 11, 2017
274
Is there anything hidden behind regular, turquois sidequests? I'm in chapter 3 and already massively overleveled, like MSQ is lvl 17 and my party already 28, and I already stopped leveling up at camps very early in the game. I only did some Hero quests and occasional rare monsters and I fear I'll run into problems ranking up classes soon if this continues.

i thought i was overleveled at that point too, but it isnt too bad. Level of your opponents is a lot higher than 17 at the last steps of chapter3, last boss is 29 if i remember correctly. I reached him at 30 and it was a challenging fight.
 

EarlGreyHot

Member
Oct 27, 2017
4,401
When is the best time to go back and explore the earlier game regions and do colony sidequests? I am mid chapter 5 just got the boat and feel like I am missing so much from the earlier zones… but I am already over levelled compared to the main quests as it is, currently lvl 50.
There isn't really an optimal time imo. You can do it whenever. You could switch to Hard if you don't like being over leveled.
 

Delaney

Member
Oct 25, 2017
3,258
I'd be lying if the dual Ethel & Maccaroni boss fight didn't put up a challenge and left us with a cool hype cutscene sequence but man nothing about this encounter made sense smh why are they fighting the party before they are even controlled? what was Ethel's plan here? Why are they fighting eachother after the boss fight? This was all for the drama of it all but no one checked the writing here
 

cowbanana

Member
Feb 2, 2018
14,027
a Socialist Utopia
I'd be lying if the dual Ethel & Maccaroni boss fight didn't put up a challenge and left us with a cool hype cutscene sequence but man nothing about this encounter made sense smh why are they fighting the party before they are even controlled? what was Ethel's plan here? Why are they fighting eachother after the boss fight? This was all for the drama of it all but no one checked the writing here

You simply accept the flow of the Animu. That is the way.
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
30,202
I don't know about the rest of you but I'm all over this game like a bad wool sweater
 

BradenAndEggs

Member
Jan 8, 2018
1,493
I'd be lying if the dual Ethel & Maccaroni boss fight didn't put up a challenge and left us with a cool hype cutscene sequence but man nothing about this encounter made sense smh why are they fighting the party before they are even controlled? what was Ethel's plan here? Why are they fighting eachother after the boss fight? This was all for the drama of it all but no one checked the writing here

Ethel's colony is literally being targeted with the annihilator to make her cooperate and Cammuravi at this point is just a soldier who follows orders. Ethel wants to die fighting the party so they can get to the castle and save her colony.

They both have little time left, they are in the late 10th term. Ethel's previous discussions pointed to her rematch with Cammuravi as the 'point' of her life that she wanted to do before her time was up.

After a certain point, they decide instead of being controlled (either by holding Ethel's colony hostage/or Cammuravi's iris) they will have their long-awaited rematch right there with the time they have left and remove themselves from the Consul's plan and from the path of the party getting to the castle.

This was all in the cutscenes and helps along the discussions the party has about what the 'point' of their lives should be.
 

BassForever

One Winged Slayer
Member
Oct 25, 2017
30,045
CT
I'd be lying if the dual Ethel & Maccaroni boss fight didn't put up a challenge and left us with a cool hype cutscene sequence but man nothing about this encounter made sense smh why are they fighting the party before they are even controlled? what was Ethel's plan here? Why are they fighting eachother after the boss fight? This was all for the drama of it all but no one checked the writing here


Ethel and Cammuravi weren't going all out, they didn't want to defeat Ouroboros because the party represent hope for world. The council realize this and attempt to take control of Cammuravi, who cuts his own eye out to regain control. After such an act of defiance, Ethel and Cammuravi know the Consul will begin to suck their life force out through their special levnises, so they decide in their final moments to live their lives to the fullest, doing the thing that makes them happy, dueling their rival. It fits into the theme of the game about learning what it truly means to live, and in their final moments Ethel and Cammuravi finally get to go all out.
 

Neiteio

Member
Oct 25, 2017
24,276
I'd be lying if the dual Ethel & Maccaroni boss fight didn't put up a challenge and left us with a cool hype cutscene sequence but man nothing about this encounter made sense smh why are they fighting the party before they are even controlled? what was Ethel's plan here? Why are they fighting eachother after the boss fight? This was all for the drama of it all but no one checked the writing here
Ch 4 spoilers

Ethel was freed from her Flame Clock but the Consuls were using the Annihilator as leverage -- she had to serve them or Colony 4 would be destroyed. With Cammaravi, he was still "in the system" by way of the Moebius Iris. So they follow their orders to hunt Ouroboros, but they were holding back, and when it becomes evident that Noah's party can handle whatever Moebius throws at them and stop the Annihilator (the plans for which Ethel leaked via Bolearis), they decide to instead break ranks and die on their own terms, with Cammaravi plucking out his Iris and battling Ethel as their life force is drained, fulfilling their wish to die free.
 

JAlpsWanderer

Member
Oct 27, 2017
1,048
Ethel's colony is literally being targeted with the annihilator to make her cooperate and Cammuravi at this point is just a soldier who follows orders. Ethel wants to die fighting the party so they can get to the castle and save her colony.

They both have little time left, they are in the late 10th term. Ethel's previous discussions pointed to her rematch with Cammuravi as the 'point' of her life that she wanted to do before her time was up.

After a certain point, they decide instead of being controlled (either by holding Ethel's colony hostage/or Cammuravi's iris) they will have their long-awaited rematch right there with the time they have left and remove themselves from the Consul's plan and from the path of the party getting to the castle.

This was all in the cutscenes and helps along the discussions the party has about what the 'point' of their lives should be.

Yep, this was all pretty clear by that point.
Are people just skipping cutscenes?
 

BassForever

One Winged Slayer
Member
Oct 25, 2017
30,045
CT
Yep, this was all pretty clear by that point.
Are people just skipping cutscenes?
My guess is people pull out their phones the moment a loading screen happens, and then when the story starts up they're still too sucked into phone world and miss basic plot details. Yep, gaming boomer complaining about kids and their phones, now get off my lawn.
 

Barnak

Member
Oct 25, 2017
5,076
Canada
I was finally able to kill the boss for
Valdi's
Hero quest yesterday(it's crazy how much of a difference fighting this boss at lvl 22 was compared to lvl 20) and I couldn't help but laugh at seeing the cutscene after defeating him. It screamed "we ran out of budget" with how bad the
Consul death
looked compared to the cutscene before the fight itself.
 

EarlGreyHot

Member
Oct 27, 2017
4,401
Another great example why the characters are so relatable:

When Mio complains about what a pain in the ass long hair is. That it gets in the way when she goes to the toilet (or latrine because she uses fancy words).

And then Eunie says: "let Noah decide whether to keep it or not" Mio is like: "that's none of his business!"
 

BradenAndEggs

Member
Jan 8, 2018
1,493
Yep, this was all pretty clear by that point.
Are people just skipping cutscenes?

I know right? The immediate diss on 'checking the writing' when it was laid out in cutscenes/dialog explicitly. Sometimes in the same chapter!

On another note, I think this is the game where Monolithsoft 'figured out' sidequests. (I guess you could argue that was Torna.) Almost all of them contribute to worldbuilding and character moments and actually feel like they are assisting the main narrative. Really cool.
 

Bard

Avenger
Oct 25, 2017
12,612
I know right? The immediate diss on 'checking the writing' when it was laid out in cutscenes/dialog explicitly. Sometimes in the same chapter!

On another note, I think this is the game where Monolithsoft 'figured out' sidequests. (I guess you could argue that was Torna.) Almost all of them contribute to worldbuilding and character moments and actually feel like they are assisting the main narrative. Really cool.
They figured out sidequests in XCX.
 

Alex3190

One Winged Slayer
Member
Oct 27, 2017
1,128
I know right? The immediate diss on 'checking the writing' when it was laid out in cutscenes/dialog explicitly. Sometimes in the same chapter!

On another note, I think this is the game where Monolithsoft 'figured out' sidequests. (I guess you could argue that was Torna.) Almost all of them contribute to worldbuilding and character moments and actually feel like they are assisting the main narrative. Really cool.


Yeah I thought it was pretty amazing how the characters already knew that they were meeting their end and so they used their remaining life to have that promised rematch.
 

Geg

Member
Oct 25, 2017
5,606
Takahashi just can't resist giving the main heroine cool robotic-looking armor can he lol
 
Yet another text example play-by-play of a chain attack using base class types

astro

Member
Oct 25, 2017
57,271
Not instantly, but I feel my aggro management is usually the culprit as all of a sudden bosses will kill my healers and the rest is history. To combat that, I started focusing aggro reduction skills, gems and accessories but I still feel non-tanks getting wiped is usually my downfall.

Aside from that, I think my dmg output could definitely use some improvement. During the heat of battle I forgot to combo or drop my combos, I don't prioritize fusions because I'm impatient, even tho I understand the chain fundamentals I rarely get anything above "cool", and my ouroboros don't pack a wallop (possibly because I'm bad at leveling their interlinks/using fusions).

I don't have my switch around me at this moment, otherwise I'd post screens of my builds.


There's a way to ensure you hit Bravo and Amazing almost every single time, in rounds 3-5 at least, but usually 2-5 quite easily.

Depending on hero and team comp (and which hero has which class), you can even hit bravo round 1.

Let's look at an Chain Attack without a hero.


Order 1

- Let's say everyone is their base class type so:

Noah 30 - Attacker
Mio 25 - Tank
Eunie 25 - Healer
Taion 35 - Healer
Lanz 15 - Tank
Sena 15 - Attacker

- We know Noah as Swordfighter has break, so we'll try to inflict that first.
- If possible, we choose Noah's Order (lowers defense) or another Attacker Order first.
- Choose: Noah (break) - > Eunie -> Mio.
- At this point we're simply trying to get Noah's TP as high as possible and end with a Tank.
- Don't choose Taion as your healer here it will risk making him your highest TP.
- This will get you over 100% for a cool raiting.
- (If your hero order comes up first, always take it and just try to get past 100 ending with a tank).


Order 2

- This depends on what happened in Order 1.
- If you managed to break AND you can pick a Tank Order for the TP bonus, then:
- Noah (who you got back with highest TP) - > Taion -> Lanz Topple.
- If you manage to topple, it should get you over 150%.
-- It sometimes won't get 150% even with Tank order AND Topple.
----- To manage this, see if you can weave your hero in here for a TP boost, or:
----- Don't worry about it as you will be able to easily hit Bravo/Amazing in the following rounds.


- If you couldn't pick a tank, or you didn't Break in Order 1 then calculate:
----- Is Noah close enough to 51% that he will easily go over 150% from 99%?
----- If he is, then use anyone else to get to 99%, and use Noah to push to 150%.
----- If Noah is not close enough, then end with Lanz to get Noah back for Order 3.



Order 3

- Now you will either have Noah back high enough to easily push to 150%-200% in rounds 3-5, or:
- A combination of characters to easily psuh to 150% or 200% in rounds 3-5.

-

- The above is just a way to look at the base Chain Attack and understand how to claculate, as soon as you add in Heroes you can boost this a lot more.
- For example: If fighting a mech, always try to take Valdi as he will get a +50 boost every time you use him AND he doesn't cap at 99% as he's a Hero.
- By weaving your hero into the above, you can easily start to boost the numbers shown using the heroes powers.
- For example, using the Thaumaturge Hero in Round 2 as your starter will buff everyone else's TP by 10, and you can easily push to 150%.
- If your party has different classes than their base then you can potentially do even better. For instance, if Taion starts as your attacker then his TP will get higher faster. If he's a Tank, espeically one with topple, then you can use him to hit 150% early AND get back your highest TP.

-

Next time I play, I'll make a note of an optimal Chain Attack and write out what I did to give an example of how to directly put into practise.

EDIT: tidied up formating and added a little.
 
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Bard

Avenger
Oct 25, 2017
12,612
Easiest chain attack multiplier I got was using valdi against machine opponents. Man gets TP in like 200s by the third round.
 

MegaSackman

Member
Oct 27, 2017
17,837
Argentina
So I managed to reach Ch6 yesterday, that was indeed quite a wild ride.
So far personally I mostly do the Hero quests and a handful of side quests and as for ascension quests I've only done 1
I see most people here are doing almost everything before continuing the story but I'm thinking of just doing all the hero quests in order to unlock all the classes
and do all the ascension and side quests in post-game.
What do you guys think?Will it be weird if I do this after the story is finished or does it still feel natural even in post-game?

That was my idea but I'm a broken person that can't look away over all the quests I find.

I would say that at least do the awakening quests for the main characters, I believe some are optional.
 

Jinfash

Member
Oct 27, 2017
4,116
There's a way to ensure you hit Bravo and Amzing almost every single time, in rounds 3-5 at least, but usually 2-5 quite easily.

Depending on hero and team comp (and which hero has which class), you can even hit bravo round 1.

Let's look at an Chain Attack without a hero.


Order 1

- Let's say everyone is there base class type so:

Noah 30 - Attacker
Mio 25 - Tank
Eunie 25 - Healer
Taion 35 - Healer
Lanz 15 - Tank
Sena 15 - Tank

- We know Noah as Swordfighter has break, so we'll try to inflict that first.
- If possible, we choose Noah's Order (lowers defense) or another Attakcer first.
- Choose: Noah (break) - > Eunie -> Mio
- Don't choose Taion as it will risk making him your highest TP.
- This will get you over 100% for a cool raiting.
- (If your hero order comes up first, always take it and just try to get past 100 ending with a tank).


Order 2

- This depends on what happened in Order 1.
- If you managed to break AND you can pick a Tank for the TP bonus, then:
- Noah (who you got back with highest TP) - > Taion -> Lanz Topple.
- If you manage to topple, it should get you over 150%.
- If you couldn't pick a tank, or you didn't Break in Order 1 then calculate:
-- Is Noah close enough to 51% that he will easily go over 150% from 99%?
-- If he is, then use anyone else to get to 99%, and use Noah to push to 150%.
-- If Noah is not close enough, then end with Lanz to get Noah back for Order 3.


Order 3

- Now you will either have Noah back high enough to easily push to 200%, or:
- A combination of characters to easily psuh to 150% or 200%.

-

- The above is just a way to look at the base Chain Attack and understand how to claculate, as soon as you add in Heroes you can boost this a lot more.
- For example: If fighting a mech, always try to take Valdi as he will get a +50 boost every time you use him AND he doesn't cap at 99% as he's a Hero.
- By weaving your hero into the above, you can easily start to boost the numbers shown using the heroes powers.
- For example, using the Thaumaturge Hero in Round 2 as your starter will buff everyone else's TP by 10, and you can easily push to 150%.
- If your party has different classes than their base then you can potentially do even better. For instance, if Taion starts as your attacker then his TP will get higher faster. If he's a Tank, epseically one with topple, then you can use him to hit 150% early AND get back your highest TP.

-

Next time I play, I'll make a note of an optimal Chain Attack and write out what I did to give an example of how to directly put into practise.
This is fantastic and worth bookmarking! Thank you so much 🙏🏽
 
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Homura

▲ Legend ▲
Member
Aug 20, 2019
6,156
Monolith needs to stop locking mechanics behind UMs, or at least make them retroactively count the ones already beaten. It was tedious in Xenoblade 2 with Zenobia and is also tedious here with Soul Hacker.
I'm trying to "boss rush" them by setting the difficulty to easy and using 5 attackers + 1 tank + 1 hero healer, but it's still boring as hell.
 

MegaSackman

Member
Oct 27, 2017
17,837
Argentina
I'd be lying if the dual Ethel & Maccaroni boss fight didn't put up a challenge and left us with a cool hype cutscene sequence but man nothing about this encounter made sense smh why are they fighting the party before they are even controlled? what was Ethel's plan here? Why are they fighting eachother after the boss fight? This was all for the drama of it all but no one checked the writing here

Yeah, that entire scene didn't work for me, mainly... why did they stop the team from fighting the consuls, like... we'll have to do it after you're gone anyway, guys.
 

Frankish

Member
Oct 25, 2017
1,427
USA
I'm in Chapter 3, just unlocked
Gray and Zeon
. I think I'm over leveled. Enemies don't really give me much CP but I want to level some more classes quicker. Will switching to hard mode help me get more CP from battles?
 

Geg

Member
Oct 25, 2017
5,606
Monolith needs to stop locking mechanics behind UMs, or at least make them retroactively count the ones already beaten. It was tedious in Xenoblade 2 with Zenobia and is also tedious here with Soul Hacker.
I'm trying to "boss rush" them by setting the difficulty to easy and using 5 attackers + 1 tank + 1 hero healer, but it's still boring as hell.
Yeah as soon as I saw everything that involved I kind of threw my hands up and decided I'm just not even going to bother with this class
 

Delaney

Member
Oct 25, 2017
3,258
Well excuse me for wondering why two characters on the same side are fighting each other while allowing their enemy, who is standing right there, to overpower and transform. I'm sorry but the subplot while reinforcing the game's themes (which I now understand better thanks to the replies in here, the subtext was much appreciated) had to be taken in a vacuum. The whole "I'm on your side the whole time but I won't tell you until you defeat me in a boss fight, and then I won't help you at all reach your goal because I spent my last seconds fighting you" sequences never work, I wish JRPGs would stop shoving one every now and then.
 
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