Not instantly, but I feel my aggro management is usually the culprit as all of a sudden bosses will kill my healers and the rest is history. To combat that, I started focusing aggro reduction skills, gems and accessories but I still feel non-tanks getting wiped is usually my downfall.
Aside from that, I think my dmg output could definitely use some improvement. During the heat of battle I forgot to combo or drop my combos, I don't prioritize fusions because I'm impatient, even tho I understand the chain fundamentals I rarely get anything above "cool", and my ouroboros don't pack a wallop (possibly because I'm bad at leveling their interlinks/using fusions).
I don't have my switch around me at this moment, otherwise I'd post screens of my builds.
There's a way to ensure you hit Bravo and Amazing almost every single time, in rounds 3-5 at least, but usually 2-5 quite easily.
Depending on hero and team comp (and which hero has which class), you can even hit bravo round 1.
Let's look at an Chain Attack without a hero.
Order 1
- Let's say everyone is their base class type so:
Noah 30 - Attacker
Mio 25 - Tank
Eunie 25 - Healer
Taion 35 - Healer
Lanz 15 - Tank
Sena 15 - Attacker
- We know Noah as Swordfighter has break, so we'll try to inflict that first.
- If possible, we choose Noah's Order (lowers defense) or another Attacker Order first.
- Choose: Noah (break) - > Eunie -> Mio.
- At this point we're simply trying to get Noah's TP as high as possible and end with a Tank.
- Don't choose Taion as your healer here it will risk making him your highest TP.
- This will get you over 100% for a cool raiting.
- (If your hero order comes up first, always take it and just try to get past 100 ending with a tank).
Order 2
- This depends on what happened in Order 1.
- If you managed to break AND you can pick a Tank Order for the TP bonus, then:
- Noah (who you got back with highest TP) - > Taion -> Lanz Topple.
- If you manage to topple, it should get you over 150%.
-- It sometimes won't get 150% even with Tank order AND Topple.
----- To manage this, see if you can weave your hero in here for a TP boost, or:
----- Don't worry about it as you will be able to easily hit Bravo/Amazing in the following rounds.
- If you couldn't pick a tank, or you didn't Break in Order 1 then calculate:
----- Is Noah close enough to 51% that he will easily go over 150% from 99%?
----- If he is, then use anyone else to get to 99%, and use Noah to push to 150%.
----- If Noah is not close enough, then end with Lanz to get Noah back for Order 3.
Order 3
- Now you will either have Noah back high enough to easily push to 150%-200% in rounds 3-5, or:
- A combination of characters to easily psuh to 150% or 200% in rounds 3-5.
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- The above is just a way to look at the base Chain Attack and understand how to claculate, as soon as you add in Heroes you can boost this a lot more.
- For example: If fighting a mech, always try to take Valdi as he will get a +50 boost every time you use him AND he doesn't cap at 99% as he's a Hero.
- By weaving your hero into the above, you can easily start to boost the numbers shown using the heroes powers.
- For example, using the Thaumaturge Hero in Round 2 as your starter will buff everyone else's TP by 10, and you can easily push to 150%.
- If your party has different classes than their base then you can potentially do even better. For instance, if Taion starts as your attacker then his TP will get higher faster. If he's a Tank, espeically one with topple, then you can use him to hit 150% early AND get back your highest TP.
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Next time I play, I'll make a note of an optimal Chain Attack and write out what I did to give an example of how to directly put into practise.
EDIT: tidied up formating and added a little.