Asking here since I don't want to create a new thread.
Is there an easier way to try and set up these so called combos other than slowly going through all 6 characters, then swapping through all available jobs, then slowly looking through all available skills for that job plus all the other jobs and cross referencing what the small icons are on the skill and assigning all this shit?
Seems needlessly convoluted and as such all I've ever really seen on my 50 hours is topple. I don't really feel like spending 2 hours swapping skills around to enable these things.
No, you don't need to go through all the jobs on all characters. It's just that if you take the time to make sure that you have all parts of either the Launch/Smash or Daze/Burst combo allocated at least somewhere across your party, you're going to likely have an easier time killing harder enemies.
The two combos paths are:
Break, Topple, Launch, Smash
Break, Topple, Daze, Burst
I liked to just spot check. "Hey I noticed Noah has Topple, and Mio has Break. Can I add Launch and Smash to anyone else's current jobs? No? Could I swap them to another job that I want to use that does have those skills?" And then I'd move on. If my composition was working fine, I wouldn't worry about it any further. If I was struggling or getting wrecked, I'd look to make changes (both in assigned class and equipped abilities).
One of the other icons is "field" skills (it's like an arrow-cross). These place a circle on the ground that confers benefit to everyone inside it. Usually characters can only equip one of those skills, unless they have a class or passive that lets them use multiple.