Cheatengine is free. It's also not super hard to do these yourself.You guys realize you're still paying somebody for cheats, right? You think these trainers are free?
Cheatengine is free. It's also not super hard to do these yourself.You guys realize you're still paying somebody for cheats, right? You think these trainers are free?
Nah no problem with mods or cheating. What's dumb is cheating because you want to show Ubi up for adding micros. That's stupid and why would Ubi give a fuck? It's your game experience!
Why anyone would care how others play a single player game is the better question here. It doesn't affect you at all.Why would anyone want to skip that is really beyond me, I can only repeat that people who just want to know the absolutely barebone story should probably watch a recap video on YT or read the synopsis on Wiki instead of buying the game.
You can't pirate a game you already paid for. All a trainer does is manipulate values in the game, again that you paid for (this needs to be emphasized) to give you a boost or make things harder. It's tinkering with the code of the game itself.
Besides I don't think any company would want to challenge something like this in court because it would force them to admit they twist things to try and "encourage" people to buy MTX.
Eeehhhh...I'm not so sure about that.
Software, especially non-gaming software, quite often deploys the full package but you only get access to what you have paid for. You then pay more to get access to that capability, and it unlocks without reinstalling. Circumventing that is considered both illegal and immoral. I see no difference from that to this.
That's not to say that Ubisoft isn't acting scummy and money-grabbing, but people should vote with their wallets rather than modifying the code to access what they didn't pay for - however shitty.
How would not participating in an additional revenue stream outside of the purchase of the game cost Ubi soft money?If that's how someone wants to utilize trainers/cheats, more power to them. I don't care. Whether I think it's dumb or not is irrelevant.
And Ubisoft might care if they think it's costing them potential revenue.
Why anyone would care how others play a single player game is the better question here. It doesn't affect you at all.
Fair enough. I was thinking of trainers, one of which was posted in the OP. Those you usually have to pay for.Cheatengine is free. It's also not super hard to do these yourself.
Do you only mean Dragon Age Inquisition? Dragon age 1 and 2 enemies scale to your level, but Dragon Age Inquisition require you to do side zone tasks (closing rifts, collecting power points) to advance in the story and people really didn't like that, since doing a lot of the tasks was boring. DA Inquisition also have varying enemy levels in the open zones, and dragons do not scale, so it's best to fight them for a good fight at particular levels when you can get to them usually, otherwise they could be too easy.Oh I don't know, since the inception of the open world RPG genre? Dragon Age had it. Witcher 3 had it. Origins had it (and that wasn't even a RPG). Curiously enough, no one was this butthurt or shocked by the concept then.
I had less issues with that in Dragon Age then In the last two AC games. Fallout side quests never seem like a chore to me so that is probably why I never ran into a leveling issue but I thought the level of the enemies scaled with you. I think the issue is maybe AC side quests aren't as interesting to play for me and I want other alternative this the best one out.Wut.
You absolutely do need to do the side quests in Dragon Age and The Witcher, otherwise the main story will out level you. The Witcher 3 specifically, has recommended levels for *all* of the quests in the game, and if you're underleveled you can and most likely will be killed in one shot, not to mention that you'll barely be able to scratch an enemy because you do less damage when under leveled.
Origins/Odyssey are RPG's. You're expected to do the side quests.
I don't know legal stuff, but this AC case seem exactly the same than the F2P cases I mentioned (from the company where I did work, but I'd bet many other F2P companies also do it) where you modify the game memory to get for free stuff that it's being sold in-game with microtransactions. So if it did work for us, I think it also would work for AC.Copyright does extend to DLC, but if the data is already present on your drive, then you can't really be violating copyright. The legal concern there would be anti-DRM circumvention laws, but AFAIK there's no legal precedent for these scenarios there.
Why anyone would care how others play a single player game is the better question here. It doesn't affect you at all.
Do you only mean Dragon Age Inquisition? Dragon age 1 and 2 enemies scale to your level, but Dragon Age Inquisition require you to do side zone tasks (closing rifts, collecting power points) to advance in the story and people really didn't like that, since doing a lot of the tasks was boring. DA Inquisition also have varying enemy levels in the open zones, and dragons do not scale, so it's best to fight them for a good fight at particular levels when you can get to them usually, otherwise they could be too easy.
In Dragon Age 1 and 2 I would save good fights like dragons for when I was far into the main mission because I wanted to savor the fights saving right before I begin so I could do it multiple times. Enemies in FFXII don't scale but I make and keep a save right before good long fights so I can jump to them too.
What is it that's integral to the genre? It's not doing side quests, it's not grinding. Killing enemies? Gaining levels and abilities? Story? A dungeon master?No, it doesn't, but these complaints are silly. It's as if I expected Bloodborne to be casual arcade or something. This is the genre. If you have a problem with something that is fucking integral to the genre, that's completely okay, play something else that's more enjoyable for you. But if you start complaining about cars in racing game or tough fights in Soulslike or shooting in Doom or goddamn quests in an RPG, that's entirely your problem.
How would not participating in an additional revenue stream outside of the purchase of the game cost Ubi soft money?
Also this thread is not about having the freedom to use cheats in whatever way they choose, this thread is about using cheats to ??? Ubisoft.
But they do by selling exp boost. Ubisoft does that.My point was when there was a suggestion for a difficulty setting in DS/SB, there was overwhelming rejection of the notion saying that it wouldn't be in From Software's vision of the game. However, in this scenario Ubi is supposed to let the players play the game they want to play at the pace the want to play.
I don't really play that many PC games these days but you can find nearly anything here http://fearlessrevolution.com/viewforum.php?f=4&sid=9cf50310714a425ea6bce00790297fa5
Thanks.Trainers are still pretty common but there's always a risk of a trainer having malware hooks in them. Cheat Engine is a much better alternative IMO.
Thanks.
Cheat Engine kinda sounds like what Cheat-O-Matic was back in the days. A program that let you basically change the value in any games. Maybe that isnt as easy in these days, but ultimately being one program that works for many games for cheating, not needing one specific trainer for each game.
What is it that's integral to the genre? It's not doing side quests, it's not grinding. Killing enemies? Gaining levels and abilities? Story? A dungeon master?
But what if it hurts my sensibilities? They're not playing the game the way I want to, damn it!
If the Nintendo case holds up in this instance, I don't believe it's illegal. You're not unlocking Ubisoft's boosters, you're using other software to achieve similar results.
I don't know how much clearer I can make this distinction.But modifying this existing code you are accessing to paid content in the same way I assume you do it to access DLC or other microtransaction content included in-game. I also assume Ubi would have their game stuff copyrighted, but I don't know if they also copyright their DLC/MTX items.
Sending DMCA takedowns and C&Ds are not the same as suing someone for copyright infringement, at all. They're threats to sue, and they'd probably be for trademark infringement (i.e. using your game's name/brand in a way you don't like) rather than for copyrightIn addition to this, we also shut down websites and videos that were advertising these game hacking tools. I sent lists of urls to our legal team every month and I don't know how, but sooner or later they kept shutting down many of them (other weren't possible, don't remember the details but I think it was due to the country where they had the servers, company or something like that).
In addition to this, in Youtube I was the guy who selected the videos explaining how to download and use these cheat/hack tools to get paid content to be shut down. If the user didn't claim back these videos were shut down, if the user claimed back then I copypasted there in the youtube form some stuff made by or legal team showing some legal info saying that we were going to sue him. It was many years ago so I don't remember the exact details.
Indeed
Some of the best rpgs don't require grinding or require you to do side missions. A lot do but it's not integral to the genre.Yeah it is absolutely doing side content to level up so you can tackle the main story.
You can argue, you can disagree, but that's pretty much all you can do about it.
What's currently the cheapest way to get the PC version? Best I'm seeing at the moment is GMG for $51. I don't have an AMD card so buying a promo code won't work for me.
This is no different than mods. Get that stick out your ass lol.
Some of the best rpgs don't require grinding or require you to do side missions. A lot do but it's not integral to the genre.
If Obsidian continue to make RPGs in the style of the one's it's been making, and devs like Larian with Divinity OS, then they may make a rpg with no grind for Microsoft, and no gated main mission like their other games. It's not integral.
Some of the best rpgs don't require grinding or require you to do side missions. A lot do but it's not integral to the genre.
Just a heads up, but I think it's frowned upon to encourage to something like that here. Atleast threads dedicated to Switch regional pricing get locked for that reason.try changing your steam store to Russia and buy it for 30$ and if you are afraid for your account (which you shouldn't be, i'm doing this for more than 3 years and i had no problem) you can create a new account and family share it with your main account.
How would it be if it was for currency you can buy with real money and then use that currency for items in game? Would that change the scenario to be much murkier?But nothing is being unlocked. The trainer is directly modifying the XP that the player gets. Not activating the XP boost from the store.
And current legal precedent says that just modifying available code is not breaking copyright.
How would it be if it was for currency you can buy with real money and then use that currency for items in game? Would that change the scenario to be much murkier?
The law hasn't caught up to that yet, but I think it'd be hard for companies to win; US consumers have a clear right to modify their software, if the currency is only modified locally (otherwise you'd have to hack into their servers, clearly illegal), you'd have the right to modify it. It's tricky because you're not stealing the files that add the currency, you're changing it on your own. Stealing the code that adds currency (i.e. what you buy on the store) would be obvious copyright infringement, while changing it on your own would be no different than a mod for Skyrim.How would it be if it was for currency you can buy with real money and then use that currency for items in game? Would that change the scenario to be much murkier?
But nothing is being unlocked. The trainer is directly modifying the XP that the player gets. Not activating the XP boost from the store.
And current legal precedent says that just modifying available code is not breaking copyright.
That's an open question because premium currency wasn't a thing when the first anti- cheat lawsuits came out.
It haven't been legally tested.
But one key point is that Companies are adamant that premium currency after it has been bought, has no actual monetary value. So it would interasting for them to claim both that there is a legal issue and that it has no monetary value.
Thanks, I remembered there were these similar discussions in GAF so I just read those threads too. But that discussion was also just based on opinions and people's personal ethics, but it was more specifically about currencies. There were way more people questioning such things than in this thread, that's for sure.The law hasn't caught up to that yet, but I think it'd be hard for companies to win; US consumers have a clear right to modify their software, if the currency is only modified locally (otherwise you'd have to hack into their servers, clearly illegal), you'd have the right to modify it. It's tricky because you're not stealing the files that add the currency, you're changing it on your own. Stealing the code that adds currency (i.e. what you buy on the store) would be obvious copyright infringement, while changing it on your own would be no different than a mod for Skyrim.
Obviously the publisher can ban you if they want, but I'm not sure if you could be successfully sued for copyright infringement.
No. The clear difference between the two situations is that the Professional code is copyrighted, and so is Ubisoft's code to unlock the XP booster, but the trainer isn't using Ubisoft's code.If you buy Windows Home Edition, and you modify the code to unlock Professional functionality, is that legal?
This is no different than mods. Get that stick out your ass lol.
Certainly in professional software when you pay for it you pay for the functionality, not access to the code (unless access to the code is explicitly defined as part of the functionality). Afaik that's no different with games.
First off. Windows 10 pro is not on a copy of Windows 10 Home that is just block off. When you upgrade, you download the updated OS from MS servers.If you buy Windows Home Edition, and you modify the code to unlock Professional functionality, is that legal?
Same. It was cool when cheat codes were rewarded from completing gameplay or a hidden secret to find.
But how is this case any different than cheat codes of the past? I don't think it is. I mean I even modify existing code on games sometimes.
And if it isn't, it's not illegal.
In the past you weren't using trainers to unlock functionality that was sold over and above the game you paid for.
The only thing I'm looking at is your use of integral. It seemed to be so important that you bolded it.Some of the best RPGs are also not open world games. I can't tell if you genuinely keep missing the point or intentionally shifting the narrative.
Why anyone would care how others play a single player game is the better question here. It doesn't affect you at all.
No, it doesn't, but these complaints are silly. It's as if I expected Bloodborne to be casual arcade or something. This is the genre. If you have a problem with something that is fucking integral to the genre, that's completely okay, play something else that's more enjoyable for you. But if you start complaining about cars in racing game or tough fights in Soulslike or shooting in Doom or goddamn quests in an RPG, that's entirely your problem.
What is it that's integral to the genre? It's not doing side quests, it's not grinding. Killing enemies? Gaining levels and abilities? Story? A dungeon master?
You still don't get it.
If you don't understand copyright law in its basic form. You shouldnt be arguing about what is illegal or legal.
You would have a better chance arguing about Ubisoft banning people for this over actual illegality .
"circumvent licensing by code modification to unlock functionality" is a violation of copyright law, yeah.I work for a software company that takes people to court globally on a monthly basis, and wins (or settles), because of attempts to circumvent licensing by code modification to unlock functionality. I work with the people that initiate those engagements. So I do know a bit about it.
I've already admitted I wasn't entirely sure if that applied to games as well, but I don't see why it wouldn't.