Not all engines work for different kind of games. A FPS game engine might be difficult for a MMO game. Kinda the problem Frostbite had/hasDo companies under Zenimax not share their technologies? ID, BGS and now Zenimax Online have their own engine, why don't they try to put their expertise together?
Do companies under Zenimax not share their technologies? ID, BGS and now Zenimax Online have their own engine, why don't they try to put their expertise together?
how many engines are the Bethesda studios working on? Isn't the Starfield team working on a new engine too?It was largely already known, but it is indeed good news that they will be using a brand new engine. Hopefully, it'll target next-gen platforms only.
Improve engine on what they had.how many engines are the Bethesda studios working on? Isn't the Starfield team working on a new engine too?
Before the acquisition, 80% were using the Unreal Engine.lol, i feel like the XGS studios combined are making games in like 15 different engines.
No. They just massively overhauled it, "their biggest overhaul since Oblivion," according to Todd.how many engines are the Bethesda studios working on? Isn't the Starfield team working on a new engine too?
ok. Thanks for clarifying.No. They just massively overhauled it, "their biggest overhaul since Oblivion," according to Todd.
The studio's name is Zenimax Online, its gonna be an online game.
They are called Zenimax online.
Do companies under Zenimax not share their technologies? ID, BGS and now Zenimax Online have their own engine, why don't they try to put their expertise together?
Yeah, they just report it because it's an Xbox studio now :P
But for how long? :D I guess Microsoft will rename that particular studio sooner or later. It's unlikely that the game will be SP though, but even that isn't set in stone.
I mean thats their expertise, game has been in production since 2018 and they ask for MMO experience in jobs.But for how long? :D I guess Microsoft will rename that particular studio sooner or later. It's unlikely that the game will be SP though, but even that isn't set in stone.
No. They just massively overhauled it, "their biggest overhaul since Oblivion," according to Todd.
Yep, they've been hard at work on this for quite a while. I think that's why we've seen very little of Matt Firor on ESO updates (project lead, ostensibly) and a lot more of Rich Lambert (creative director). Baton was effectively passed years ago while Firor finally gets to make the MMO he really wanted to make (he always said he wanted to make ESO DaoC2 in all but name). I think that's why it was such a misfire at launch on so many levels.
Well, to be fair to Todd, their games always improve visually, FO4 looked better than Skyrim, and FO76 looked better than FO4, but you're right, their games always look just decent graphically. However, this time I'm inclined to believe him more, because the CPU upgrade in the consoles will help Bethesda immensely. Bad CPU was always the bottleneck that held back their games because of the sheer numbers of interactive objects their worlds have. So I do expect their games to make a big leap forward this time.To be fair, and I say this as an unintentional member of the Bethesda Defence Force who tries to best back at the internet meme that is Bethesda, Todd has said this basically every release. While not exactly a lie every time, the results don't always mean their games are suddenly on the visual level of, say, Sony's 1st party titles. So, expect folks to still complain about the look and feel of Starfield because it's simply part and parcel of a Bethesda game.
Yep, they've been hard at work on this for quite a while. I think that's why we've seen very little of Matt Firor on ESO updates (project lead, ostensibly) and a lot more of Rich Lambert (creative director). Baton was effectively passed years ago while Firor finally gets to make the MMO he really wanted to make (he always said he wanted to make ESO DaoC2 in all but name). I think that's why it was such a misfire at launch on so many levels.
They did a fantastic job turning ESO around though, and have a really good handle on what people want from a modern MMO now (mostly solo content, with optional group PVE and PVP end game, and the odd multiplayer focused world event like world bosses). I'm really interested to see what they're cooking up!
Something that pulls us out of the themepark MMOs with the Tank/DPS/Healer trinty.
Yeah honestly I don't really see what is there to talk about here, it's cool and all but we won't hear anything until halfway into next-gen at the earliest
Sort of. It's really more like of a custom fork IDT5 (which TEW1 used).
MMOs need a revolution. Something that pulls us out of the themepark MMOs with the Tank/DPS/Healer trinty.
Technology has changed drastically since WoW was developed. I know there have been some attempts at a more sandboxy MMO but none of them really took off.
Guild wars 2 removed the trinity and they still eventually managed to make classes heal everyone eventually.MMOs need a revolution. Something that pulls us out of the themepark MMOs with the Tank/DPS/Healer trinty.
Technology has changed drastically since WoW was developed. I know there have been some attempts at a more sandboxy MMO but none of them really took off.
Yeah the pace and quality of their expansions and updates have been great for ESO. I have no doubt that this game will see great support out the gate.ZOS has had their stuff together for a while, excited to see what they can pull with their new family
how many engines are the Bethesda studios working on? Isn't the Starfield team working on a new engine too?