And we're back.
After the dark fantasy outing of
Mortal Kombat II, Midway took a bit longer for the next entry.
Mortal Kombat 3 released in April 1995, and was notable for introducing a slew of new kharacters (as well as initially omitting many old ones) and taking the story into a more urban fantasy direction. Outworld's forces would invade Earthrealm directly, meaning Raiden's champions would have to take to the streets to defend their home. Keeping in line with this more "grounded" story and definitely not because Daniel Pesina got dismissed,
MK3 would pivot away from the original recolors the series had become famous for and alter its Lin Kuei warriors accordingly (mostly via roboticization). Hope you like WWF, because we're about to enter the wacky pants era.
View: https://www.youtube.com/watch?v=j6a7Ku87tRc&pp=ygUjbWszIGNoYXJhY3RlciBzZWxlY3QgdGhlbWUgZXh0ZW5kZWQ%3D
Liu Kang...
I told you the
MKII design set the stage for his subsequent looks. Liu Kang's largely entered the third game with the same kostume as he had before with perhaps one key difference: the black bindings around his legs. Those too would be consistent parts of the overall look from here on out.
Sonya...
Remember how I mentioned
ad nauseam that the first sequel basically took the original game's designs and supercharged them with additional details and colors? That's more or less how I feel about Sonya's new duds here. Taking the basic MMA fighter/aerobics instructor garb of the first game and adding some detailed patterning and another support color. I'm digging the gloves, too. You skipped a game, Sonya, but it seems Midway made it up to you with a snazzy new look.
Sub-Zero (Kuai Liang)...
Now I can separate the two Cryomancer brothers because they each have their own unique designs. For the younger Sub-Zero, story decisions led to him abandoning the Lin Kuei lifestyle over objections to their internal corruption (and that whole thing about them forcibly converting their ranks into soulless cyborgs). For the first time ever, Kuai Liang is truly his own man. This is probably the most controversial of the redesigns featured in this game, but you know what, I like it. Could've done without the blue crotch patch, but the suit's unique and would provide the foundation for some similar suspender-centric kostumes down the line. It's only just occurred to me how much metal plating there is on this design compared to the previous one, which is funny given what Kuai Liang's trying to run away from...
Kano...
Black and red and evil all over, it's Kano alright. He already looked like a no-nonsense mercenary in the first game, but
MK3 Kano? He looks like he's ready to kill you and his outfit is just bragging about how he's going to do it. Look at those knife holders. I didn't even know he had them until today. I love this redesign, and I love that
MK9 basically reused it. Pre-Trevor Goddard Kano went out in style.
Shang Tsung...
His kostume in
MK3 is kind of just an inversion of the
MKII one. Black pants with a yellow sash and straps jutting outward are succeeded by yellow pants with a black sash and straps closer to the neck. Underoos aside, I think I prefer this new design. For me, I'm not even sure it's a less-is-more situation so much as a same-but-somehow-better one. Also, honorable mention to the facial markings. Are they there to mask the identity of the new actor? Possibly. But they look cool on their own merits and it's a little weird they never really showed up again.
Jax...
At last, Major Briggs gets his most famous attribute. For the purposes of this thread, the metal arms will be counted as clothing and I say they look awesome here. They give him something he can really call his own. Putting that aside, I just prefer the pants he has in
MK3 as well. For him, two colors work better than the specific three he had in
MKII, and this shade of purple is something no one really had at the time, so it adds further uniqueness to him. Amusingly enough, I think the belt and boots are the same between both designs. All in all, Jax got a glow-up.
Kung Lao...
The other Shaolin monk finally gets his due. Admittedly, I prefer the color scheme of his first kostume and it seems the devs agreed given how the former's palette served as the basis of many of his other designs for the next 16 years. With that said, his garb in
MKII hits a similar snag as Raiden's. The outfit's fabric just looks a bit flimsy to me.
CMM1215 on the NintendoEra Discord server offhandedly referred to it as a trash bag, and now I can't unsee it. The
MK3 design, while trading away the snazzy blue undersuit just flows a bit better. I like the patterning on one of his suspenders, the shinier gauntlets, and the loincloth, and even the way his hat is tipped here looks cooler in his idle stance. He almost looks evil here, but Kung Lao's just a douche at worst in canon and largely a boy scout at this point in the series, so I'll take Tony Marquez at his word when he cited the Man with No Name as the inspiration for the kharacter's look.
Smoke...
And so begins the long road of the other heroic Lin Kuei getting screwed over in canon. Not the design itself, though, it's awesome. I
love the klassic cyborgs. Discount Predators in BMX gear is the specific kind of stupidity I didn't know I needed in this series. And the klassic designs are probably the only time the cyber "ninja" actually looked the part (note: I'm just saying that because the metal loincloths are here. I feel they contribute a fair deal in making the robots look less naked). Not sure why his armor is more of a purplish blue as opposed to gray, but I dig it.
Noob Saibot...
Noob returned as a secret opponent in vanilla
MK3. Unfortunately for him, there was no traditional ninja template for him to copy off of, so the devs just darkened Kano's sprites. Why they didn't just use the unmasked Sub-Zero as a base I don't know.
Shao Kahn...
Unlike everyone else in vanilla and
Ultimate MK3, Shao Kahn retained his sprite from the prior sequel, though with some new attacks added. Shao Kahn needs no elaborate description. He's human Bowser if he opted to wear red armor and become a stripper warlord, and as such he's the perfect foil to Shang Tsung's appearance in the original game. On the right of his sprite is concept art from
MK Trilogy which opted to depict Shao Kahn with a cape for the first time. I think it completes the look and this too will be something carried over into subsequent titles.
That about covers every returning fighter in the original version of
MK3. Now let's talk about the army of recolors.
Ultimate Mortal Kombat 3
Scorpion...
Heck yes. This is what I consider to be the definitive Scorpion design. The sprites to some extent don't do him justice. The skull lining (or very skull-esque shadows) on his mask in concept art is awesome and
MK4 would thankfully make it more apparent in-game. I miss the hockey masks and cross-stitched tunics of the
MKII ninjas, but they were replaced by something slightly more unique and thankfully still aesthetically pleasing in its own right.
Sub-Zero (Bi-Han)...
Seems Bi-Han got to retain the sky blue while his baby brother opted for a shade closer to Kitana's blue. Pretty much everything I said about Scorpion applies to him as well.
Reptile...
His tunic's taken a more pastel shade of green now. If I may digress, I think this is the best idle he ever had in the 2D arcade games. It's just snakelike swagger. Now before I move on, I want you all to take a good long look at Reptile right here, because this is the last game to fully commit to the disguised human in green gimmick. He'll get to more unique (and greener,
much greener) pastures eventually, and for the most part I'm alright with that.
Kitana...
It's hard to modify what's effectively a one-piece swimsuit, but I think Midway pulled it off. The heavier use of black on the female ninjas' outfits works well without completely overtaking the primary colors, and I like the new boots. If I have any real complaint about the new outfit, it's that the
MKII kostume
looks more comfortable to wear.
Jade...
Second verse, same as the first. Jade would honestly take more long-term inspiration from her
UMK3 attire than Mileena or even Kitana ever would which is certainly interesting.
Mileena...
After the second, is the third verse I reckon. I suppose now would be as good a time as any to point out
MK3's more muted color palette. I'm personally fonder of
MKII's brighter colors which helped make the outfits pop. Mileena's kostume and its coloration still
pop, mind you, I just prefer the brighter shade of purple.
If When I get to
MK4 and beyond, I'll finally be able to go more in-depth on the other Edenian women's outfits once they stop stealing from Kitana's wardrobe.
Smoke...Smoke? Again?
UMK3 offered a secret input to change Cyber Smoke back into his human counterpart, which means we get Gray Scorpion again. Oddly enough, I think I prefer human Smoke in his
MKII attire. I don't even know why, I just like the shade of gray he's rocking with the hockey mask and kneepads.
Ermac...
Ermac started off as a color-display error from the original game due to Midway's use of digitally altered red suits for the ninja motion capture, which apparently became a schoolyard rumor that was eventually brought to life. Most assumed he became an official kharacter with
UMK3's arcade release, but I've apparently learned otherwise. According to
this decade-old Tweet from series co-creator John Tobias, Ermac made his first appearance in the
MKII collector's edition tie-in comic that was apparently published in 1993 or 1994. He's seen pictured in the comic alongside Kuai Liang, Smoke, and the Shaolin monks as their ally which contradicts his (original) canonical role as an amalgamation of souls serving under Shao Kahn. For his comic appearance, he wears the comic's rendition of the
MKII ninja uniform.
Noob Saibot...again...
Finally, he can be a normal recolor again. I'm noticing the ninjas this time around seem to share idle stances more. More importantly, we can actually make out some features on Noob this time around which roughly coincides with when he started having actual story relevance and thus graduated from a mere shadow to a shadow with an agenda.
And finally, we can move on to the rest. With the exception of one kharacter, none of the following received new battle sprites.
Mortal Kombat Trilogy
Raiden...
He's back with the apron (and his original design is accessible via input, a feature that also applies to Kano, Jax, and Kung Lao). On the right is his versus screen sprite, which actually has Raiden portrayed by Sal Divita instead of Carlos Pesina.
Johnny Cage...
Let me be upfront. The
Trilogy design is not red by default, the P2 version is just the only sprite I could find. Color change aside, it's not all that different aside from the black shoes and more elaborate gloves. Frankly, I'm just happy he wears his shades by default for the first time.
Goro...and Kintaro...
Yeah, I'm putting these two next to each other. They've got no
MK3 art and no versus screens I could use because they're veteran sub-bosses who were added into
MK3 in its last major revision. So for fun, I'll compare the two Shokan to each other. Goro is iconic for a reason and Kintaro very much fills the same Claymation monster niche in
MKII. And because he's from
MKII, Kintaro animates better and has more detail. Alas, our tiger-themed friend's appearances would be quite sparse after
Trilogy, and Goro's designs would largely stay the same for the remainder of the 90s and 2000s, so I won't get to talk much about either of these guys for a while.
Baraka...
And we end this section with the first overtly monstrous playable kharacter in the series (Goro's playable stint in the first title's Game Boy version notwithstanding). Baraka's cool. He's a jobber in a Halloween mask, but he's cool. He always had a surprisingly basic design for a high-ranking general of the villain faction's main grunts. Given we learn the Tarkatans are a nomadic warrior tribe who had the misfortune to fall under Shao Kahn's dominion, I think it works. Likely coincidental, but it is funny that Richard Divizio wound up playing two different villains with contrasting color schemes in
MK Trilogy. On an unrelated note, the metal loincloth was always an interesting choice to me. Not bad, just interesting. I am a little surprised that in-game and in
MKII's concept art, his eyes just look like empty black voids. It's interesting that Midway changed that come the next game.
And such are the designs of
Mortal Kombat 3 and its revisions. Like I said,
Mortal Kombat II did a lot of the heavy lifting in sprucing up kharacters, but honestly, I like just about every redesign in this game. Even ones people might be iffy on like Kuai Liang and Cyber Smoke are at least interesting in concept and demonstrate unique implications for "the lore" (arguably the first time a sequel in this series attempted to do so through kostume design for the veterans). And even so, they're mitigated by "klassic" versions being provided in
UMK3.
Now unfortunately for this game's batch of newcomers, I won't be able to talk about them as a collective for the next mainline game as I was for
MKII's newcomers here due to the simple fact that
MK4 never built itself up to becoming a Dream Match via asset reuse. Though I'm getting ahead of myself, 'cause I'm going to take a brief detour to the franchise's first spin-off -- and the only one definitively in continuity with the fighting games --
Mortal Kombat Mythologies: Sub-Zero. Stay tuned.
EDIT: I realize I missed someone else featured in multiple games.
Dan Forden...
I gotta say, the decision to improve Dan's color palette with a purple shirt was a stroke of genius. He sticks out far more when he pops up in battles now and it's a nice way to tie into his story arc where he fakes his allegiance to Rain. One of
MK3's best redesigns.