"Titan Souls was really punishing and difficult," says Foster. "This is still a challenge, for sure, and I think the fans of Titan Souls will be really into this game, but it isn't as brutal or as black and white. It's certainly still an intense and fast paced game where you will have to be paying attention the whole time, but you've got health, you've got upgrades…. so people can have more flexibility to play their own way."
"If you hit a wall, then you have options," adds Fenn. "You can go and explore more and get more prepared for each fight, which I wouldn't say is something that we regretted not having in Titan Souls, but we wanted a different approach this time around. As much as we love that kind of refined approach to indie design – where you're very minimal and focused – there's just something about putting more into it; not trying to tell a story without words, but a proper story without the need for vague metaphors!"