http://otakusphere.com/2011/01/09/playing-tomb-raider-from-the-beginning-madness/
"...it's important to note that Lara as she appears in classic Tomb Raider is essentially a different character from the incarnation in the later games and the movies. Original Lara was a woman of few words, classy as she was concise, and only carried weapons because large jungle cats tended to try to kill her if she wasn't careful.
She was primarily an [adventurer] and a writer with a passion for exploring, and if she was also an action hero, she performed that role as a means to an end. Basically, original Lara was far more likeable and alluring because you were given very little information about her, she handled herself very capably, and the game really wasn't trying to hit you over the head with how awesome she was.
After the huge success of the first TR, from the sequel onwards Lara evolved into one of those obnoxiously self-aware movie badasses, who possesses a huge wardrobe of sexy adventuring gear and doesn't need much provocation to shoot someone in the head. I wouldn't dismiss the later games and movies, since there's a lot more to TR than just Lara, but I think you have to have a sense of this evolution of her portrayal in order to understand my tremendous affection for the original character of Lara– When I say Lara, unless you played this game when it came out, chances are you are not associating the same character with the name…"
http://otakusphere.com/2011/12/15/annotated-playthrough-tomb-raider-ii/
"...I find Lara's characterization less likable in TR2. Part of that is due to preferring her first voice actress over Judith Gibbons (who I've no doubt is a perfectly nice woman in reality, but sounds incredibly frigid as Lara), part of it is her dialogue. In TR1, despite being tough as nails, she was unfailingly polite, a callback to her mannered upbringing. Remember her apologizing to Larson for interrupting him while he threatens to shove the scion somewhere unpleasant? In TR2 they seemed to have forgotten that trait, making her too much of a seemingly emotionless Larabot. Don't get me wrong, I don't like hyper-emotional Lara (cough, Legend, cough) and consider the character very stoic in general,
but I think the balance was perfect in TR1 and then TR2 knocked it off-kilter..."
http://otakusphere.com/2011/12/17/tomb-raider-ii-level-1-the-great-wall/
"...Finally, I mentioned before that this version of Lara [in TR2] seems really cold to me, and this scene is part of the reason why. Sure, "Pardon me, if that was just your way of trying the doors for me," is the kind of cheeky, sarcastic thing that TR1 Lara would have said, but I think she would have sounded more chipper about it; this Lara sounds like she's already planning to kill him and sell his organs on the black market. Perhaps it's a subtle thing, but this Lara strikes me as a completely amoral sociopath with only the thinnest veneer of humanity, and it's a little disturbing; I like my Lara only 40 percent sociopath, thank you...
...In TR1, the opening cutscene both introduced Lara and hinted at her motivation for going after the Atalantean Scion. In TR2, Lara just shows up after the Dagger of Xian in lieu of nothing. Not that there's anything wrong with that; after all, I do think a large part of Lara's motivation for doing what she does is Sir Edmund Hillary's rationale for climbing Everest: 'Because it is there.' It's the allure of challenge, pure and simple. But nevertheless, the lack of any clear motivation on her part contributes to the lack of feeling like we're at the beginning of a narrative. Has she been planning to add the dagger to her collection for years? Or did she spontaneously decide that this would be a fun way to kill a weekend? We'll never know..."