I don't think February will be empty, but I also don't think it's going to be anything that'll hype people in this thread.
they are out of time for a mid to high profile February release.
I don't think February will be empty, but I also don't think it's going to be anything that'll hype people in this thread.
they are out of time for a mid to high profile February release.
.
these i don't expect to happen on switch. they'll be saved for switch 2.
online social game with create a character (of the various races) that takes place in post-calamity HyruleNo
I want mutiplayer in zelda to include zelda a shiekah a gerudo,
A zora goron deku rito and twilli
No more multiple links please
i mean whatever console they have after switch, with games that don't run on the current switch (so ignoring a hypothetical switch pro).There may not be a switch 2, just regular iterations as it's done with Android phones.
Long post from me so apologies lol
Zelda is one of my favorite series but a 2D zelda couldn't be anymore less interesting. Unless it's the BotW Zelda 1 tech demo of course lol. Why do we need another 2D Zelda game? I really hate the "1 Zelda game per year" mentality. Because any originality and ambition will be sucked dry and we'll get more "eh, it's more Zelda" games like ALBW and Triforce Heroes. Oversaturation to the highest degree for me.
There's no "this is why you NEED to play this game. This is why it's the next BIG thing" like with BotW. It just comes off as filler, like a factory because "of course the team that always makes 2D Zelda would make another 2D Zelda". It doesn't need to be that way. With the combined library of the handheld and console systems, we don't need to repeat the same IP twice in a system. It's just milking the IP.
Again, I love this franchise, but after playing Zelda 1, 2, LttP (and LttP GBA w/4 Swords), Link's Awakening, Minish Cap, PHG, and seeing the series continue with ALBW, TFH, etc. you see the limitations they set themselves with in 2D. The well of ideas eventually runs short and a lot becomes very familiar and repeated. And worse is that it doesn't have the sense of scale, environments, world, and budget to make up for it like the 3D Zelda games do. The 2D games are just limited in scope.
If the game is wholly original and blows me away by telling me "yes that's why this game needs to exist", then I'll concede lol
Long post from me so apologies lol
Zelda is one of my favorite series but a 2D zelda couldn't be anymore less interesting. Unless it's the BotW Zelda 1 tech demo of course lol. Why do we need another 2D Zelda game? I really hate the "1 Zelda game per year" mentality. Because any originality and ambition will be sucked dry and we'll get more "eh, it's more Zelda" games like ALBW and Triforce Heroes. Oversaturation to the highest degree for me.
There's no "this is why you NEED to play this game. This is why it's the next BIG thing" like with BotW. It just comes off as filler, like a factory because "of course the team that always makes 2D Zelda would make another 2D Zelda". It doesn't need to be that way. With the combined library of the handheld and console systems, we don't need to repeat the same IP twice in a system. It's just milking the IP.
Again, I love this franchise, but after playing Zelda 1, 2, LttP (and LttP GBA w/4 Swords), Link's Awakening, Minish Cap, PHG, and seeing the series continue with ALBW, TFH, etc. you see the limitations they set themselves with in 2D. The well of ideas eventually runs short and a lot becomes very familiar and repeated. And worse is that it doesn't have the sense of scale, environments, world, and budget to make up for it like the 3D Zelda games do. The 2D games are just limited in scope.
If the game is wholly original and blows me away by telling me "yes that's why this game needs to exist", then I'll concede lol
to me they're two completely different things. and i actually think 2D zelda is a more unique thing because there aren't many other games that copy that formula and give a similar experience to the player. 3D zelda, to some degree, is copied in like 70% of 3rd person games out there, and now with the open-world thing it's even more similar to other games (i mean of course not many are able to do it as well as nintendo). good 2D zelda-likes are really hard to come by.Long post from me so apologies lol
Zelda is one of my favorite series but a 2D zelda couldn't be anymore less interesting. Unless it's the BotW Zelda 1 tech demo of course lol. Why do we need another 2D Zelda game? I really hate the "1 Zelda game per year" mentality. Because any originality and ambition will be sucked dry and we'll get more "eh, it's more Zelda" games like ALBW and Triforce Heroes. Oversaturation to the highest degree for me.
There's no "this is why you NEED to play this game. This is why it's the next BIG thing" like with BotW. It just comes off as filler, like a factory because "of course the team that always makes 2D Zelda would make another 2D Zelda". It doesn't need to be that way. With the combined library of the handheld and console systems, we don't need to repeat the same IP twice in a system. It's just milking the IP.
Again, I love this franchise, but after playing Zelda 1, 2, LttP (and LttP GBA w/4 Swords), Link's Awakening, Minish Cap, PHG, and seeing the series continue with ALBW, TFH, etc. you see the limitations they set themselves with in 2D. The well of ideas eventually runs short and a lot becomes very familiar and repeated. And worse is that it doesn't have the sense of scale, environments, world, and budget to make up for it like the 3D Zelda games do. The 2D games are just limited in scope.
If the game is wholly original and blows me away by telling me "yes that's why this game needs to exist", then I'll concede lol
ARMS was given a release date less than two months before release, so while unlikely it is possible we get a release date for an already announced game.they are out of time for a mid to high profile February release.
Long post from me so apologies lol
Zelda is one of my favorite series but a 2D zelda couldn't be anymore less interesting. Unless it's the BotW Zelda 1 tech demo of course lol. Why do we need another 2D Zelda game? I really hate the "1 Zelda game per year" mentality. Because any originality and ambition will be sucked dry and we'll get more "eh, it's more Zelda" games like ALBW and Triforce Heroes. Oversaturation to the highest degree for me.
There's no "this is why you NEED to play this game. This is why it's the next BIG thing" like with BotW. It just comes off as filler, like a factory because "of course the team that always makes 2D Zelda would make another 2D Zelda". It doesn't need to be that way. With the combined library of the handheld and console systems, we don't need to repeat the same IP twice in a system. It's just milking the IP.
Again, I love this franchise, but after playing Zelda 1, 2, LttP (and LttP GBA w/4 Swords), Link's Awakening, Minish Cap, PHG, and seeing the series continue with ALBW, TFH, etc. you see the limitations they set themselves with in 2D. The well of ideas eventually runs short and a lot becomes very familiar and repeated. And worse is that it doesn't have the sense of scale, environments, world, and budget to make up for it like the 3D Zelda games do. The 2D games are just limited in scope.
If the game is wholly original and blows me away by telling me "yes that's why this game needs to exist", then I'll concede lol
we 2006 again just missing the excessive bloomI just hope it won't be a multiplayer Zelda again. I would be also fine with ALBWs hardstyle in HD but I would love a more darker one. Maybe something like this...
The first hd 2d zelda will be litLong post from me so apologies lol
Zelda is one of my favorite series but a 2D zelda couldn't be anymore less interesting. Unless it's the BotW Zelda 1 tech demo of course lol. Why do we need another 2D Zelda game? I really hate the "1 Zelda game per year" mentality. Because any originality and ambition will be sucked dry and we'll get more "eh, it's more Zelda" games like ALBW and Triforce Heroes. Oversaturation to the highest degree for me.
There's no "this is why you NEED to play this game. This is why it's the next BIG thing" like with BotW. It just comes off as filler, like a factory because "of course the team that always makes 2D Zelda would make another 2D Zelda". It doesn't need to be that way. With the combined library of the handheld and console systems, we don't need to repeat the same IP twice in a system. It's just milking the IP.
Again, I love this franchise, but after playing Zelda 1, 2, LttP (and LttP GBA w/4 Swords), Link's Awakening, Minish Cap, PHG, and seeing the series continue with ALBW, TFH, etc. you see the limitations they set themselves with in 2D. The well of ideas eventually runs short and a lot becomes very familiar and repeated. And worse is that it doesn't have the sense of scale, environments, world, and budget to make up for it like the 3D Zelda games do. The 2D games are just limited in scope.
If the game is wholly original and blows me away by telling me "yes that's why this game needs to exist", then I'll concede lol
ARMS was given a release date less than two months before release, so while unlikely it is possible we get a release date for an already announced game.
ewwwwwwww please no.I just hope it won't be a multiplayer Zelda again. I would be also fine with ALBWs hardstyle in HD but I would love a more darker one. Maybe something like this...
Long post from me so apologies lol
Zelda is one of my favorite series but a 2D zelda couldn't be anymore less interesting. Unless it's the BotW Zelda 1 tech demo of course lol. Why do we need another 2D Zelda game? I really hate the "1 Zelda game per year" mentality. Because any originality and ambition will be sucked dry and we'll get more "eh, it's more Zelda" games like ALBW and Triforce Heroes. Oversaturation to the highest degree for me.
There's no "this is why you NEED to play this game. This is why it's the next BIG thing" like with BotW. It just comes off as filler, like a factory because "of course the team that always makes 2D Zelda would make another 2D Zelda". It doesn't need to be that way. With the combined library of the handheld and console systems, we don't need to repeat the same IP twice in a system. It's just milking the IP.
Again, I love this franchise, but after playing Zelda 1, 2, LttP (and LttP GBA w/4 Swords), Link's Awakening, Minish Cap, PHG, and seeing the series continue with ALBW, TFH, etc. you see the limitations they set themselves with in 2D. The well of ideas eventually runs short and a lot becomes very familiar and repeated. And worse is that it doesn't have the sense of scale, environments, world, and budget to make up for it like the 3D Zelda games do. The 2D games are just limited in scope.
If the game is wholly original and blows me away by telling me "yes that's why this game needs to exist", then I'll concede lol
Ah, my mistake. Though the point is that's still a mere 9 weeks, so 6 or 7 weeks shouldn't be out of the question in theory.No I think it was just over 2 months (april 12 announcement of june 16 release date)
Even a big game like BOTW got its release date announced around 40 days beforeARMS was given a release date less than two months before release, so while unlikely it is possible we get a release date for an already announced game.
The localization probably happened concurrently with development, because Fire Emblem has been narrowing the JP/international release gap since it gained popularity. It would surprise me if Three Houses wasn't a worldwide release, or close to it, since Echoes only had a month gap while being fully voice-acted.
As for where it was in development... I wouldn't say "early," but probably not quite in polishing. Mid-to-late. If you go back and look, the maps looked far too plain (almost resembling the PoR/RD maps, which looked bad even then), and there wasn't even an indicator of Weapon Triangle in the UI, despite the game having Swords/Axes/Lances and the accuracies implying WTA in effect. Some of the models — especially Claude's — also looked pretty unpolished.
That said, it was originally slated for 2018, so the additional time in the oven will be icing. Fire Emblem's visuals always improve from its first entry on a given platform (just compare Awakening and Echoes), and Three Houses mostly looks good already, so it's a nice time to be a Fire Emblem fan.
I just hope it won't be a multiplayer Zelda again. I would be also fine with ALBWs hardstyle in HD but I would love a more darker one. Maybe something like this...
That's a really good point that entirely slipped my mind. The "out of time" argument definitely doesn't fly if debatably the console's biggest game was announced so close to launch.Even a big game like BOTW got its release date announced around 40 days before
That's a really good point that entirely slipped my mind. The "out of time" argument definitely doesn't fly if debatably the console's biggest game was announced so close to launch.
I felt great when the new CEO of Nintendo told if he needs, he will argue with Miyamoto. Sometimes I think the lack of narrative in BOTW is his demand. Even if I liked it, more would be better.
Zelda is still a contradiction to that argument. If the February game were Yoshi that's been shown for nearly two years so it's not too different in that regard. My point is that I don't see the need to make blind assumptions of established rules, especially when they've been broken already. Or even if you went by such rules, 6 or 7 weeks isn't too far from what we've seen before anyway.I think that was a special case though. The game had been featured for literally years and was part of the launch. Look at every other first party game..about 2 months is the minimum.
You could apply the open air concept to the story which is something i have put thought into be really complex and maybe I'll make a post into how i think it would work laterI'm not sure that Zelda games can have it both ways. If you add too much story, then it becomes more and more difficult to have that incredible open sandbox that BotW executed so well. I think if there are any future Zeldas that are built around a strong narrative, like they all were prior to BotW, they should focus on story in any future 2D games, and continue pushing the "open-air" sandbox in future console installments.
Thief game when!?And guys, if you liked BOTW you will like next year ..... and am out
Zelda is still a contradiction to that argument. If the February game were Yoshi that's been shown for nearly two years so it's not too different in that regard. My point is that I don't see the need to make blind assumptions of established rules, especially when they've been broken already. Or even if you went by such rules, 6 or 7 weeks isn't too far from what we've seen before anyway.
Personally, I'd be surprised if they launched 3D Mario, 3D Zelda, MP4 and a new Monolith RPG all in the same year. I expected 3D Zelda and the Monolith RPG to slip into 2021. However, it doesnt look like 3D Zelda will. I think EAD Tokyo's next project will be ready to go in 2020. While the safest and most likely bet is Odyssey 2. I wouldnt mind if it was a followup to 3DW or a 3D DK platformer.2020 going for 3D Mario, 3D Zelda, Metroid Prime 4 to combat the next generation consoles coming out. Add in an RPG by either Intelligent Systems or Monolith and they have their "hardcore" games set.
Well the Splatoon team is probably all working away on Animal Crossing. After that, I see the team working on either a Splatoon spin-off, Animal Crossing spin-off or a followup to Nintendoland. Given their track record of releasing games every two years. They could likely have it ready by 2021. I'd say it's incredibly unlikely that the Switch will receive Splatoon 3.With Splatoon 3 and probably Mario Kart 9, all before 2021 with a Switch pro; as I said last April after reading my coffee grounds (my guess was that everything would release in 2020). Watch this scenario unfold in the following month.
I don't think February will be empty, but I also don't think it's going to be anything that'll hype people in this thread.
There are rumblings that Sakamoto and Mercury Steam began work on a new 2D Metroid for Switch after Samus Returns released in 2017. I think that could be a likely 2020 release.other classically handheld series i want on switch:
golden sun
mario+luigi
a nintendo made tetris game :)
style savvy
picross 3D (it probably won't work)
new 2D metroid
elite beat agents
fucking starfy
wario land
what are we supposed to assume then? a BotW-esque game? but of what? it's too broad and then you'll get everything from Metroid, to Zelda, to a reboot of Mach RiderMany of you are too quick to jump on that "if you liked botw" thing to automatically mean this is about a BotW-follow-up.
Part of the BotW release date buzz being so close to launch was that Nintendo teased people right up until the last minute. They never said before January 2017 that Zelda was even a launch window title, let alone a launch day title. At the time, Eurogamer even reported that Zelda might be delayed yet again because NoE was struggling to finish the localization for all the PAL territories. And Nintendo likely also felt bad that BotW had been delayed for two years past the promised launch year, so they teased people on purpose and tried to fake everyone out, and then close their Switch unveil by saying "Yup j/k, not only is Zelda here at the show, it's a launch day game".
The Legend of Zelda: Majora's WildAnd guys, if you liked BOTW you will like next year ..... and am out
Pretty sure that trilogy is Zelda SS, WW and TP HD, with a 2D game releasing later on. I doubt they will announce MPT without unveiling Metroid Prime 4 and I just dont think this is the Direct where we will see MP4.
Metroid Prime Trilogy
how about something like this? (not pixelated tho)I just hope it won't be a multiplayer Zelda again. I would be also fine with ALBWs hardstyle in HD but I would love a more darker one. Maybe something like this...
They are amazing team. I loved heist. I really wish that they keep with the Steamworld universe and create more amazing things there.They are great. I hope that both their new project and Wargroove will be featured in the next Direct !
The sooner than you think ending makes me thing it's not Feb or March.Or probably the February/March Nindies Showcase
They revealed Steamworld Dig 2 in the Feb 2017 showcase and revealed the release date along with a new trailer in the Sep 2017 showcase
style of the wild. you dress up bokoblins and lizalfos.I liked BotW
I also like Style Savvy
I guess we know what's coming in 2020
Ah man I'd love this art style for the next 2D Zelda