But they had done their second holiday which switch is in the height of.Fastest-selling = units.
And it makes sense as PS4/XBO were yet to enter their third holiday 21 months in. NoA is just using as their advantage the different release period.
But they had done their second holiday which switch is in the height of.Fastest-selling = units.
And it makes sense as PS4/XBO were yet to enter their third holiday 21 months in. NoA is just using as their advantage the different release period.
This one went under everyone's radar but it selling like madness as well. It's gonna end up at more than 5 millions worldwide by the end of december. Could be above 6 even.
I think it was Bloomberg. A reporter chose to make an article on the view of minority of analysts
Well, being a lot cheaper sure helps! Congrats to them tho. I like how they tried something different.
Those joycon bundles are putting in WORK. 2 joycons plus the latest Mario Party guarantees that if you are a Switch owner with only 2 Joycons you have a great entry price party game for those 4 player jams. But yeah, even SMP doing god like numbers is a testament to the success of this console.This one went under everyone's radar but it selling like madness as well. It's gonna end up at more than 5 millions worldwide by the end of december. Could be above 6 even.
this is a good point as well. the new generation doesn't have a lot of fucks to give about the things they're interested in and how it may make them look.Anecdotally, the young adults of today (~20 year olds) have very fond memories of Nintendo games and are less fazed/affected by the stigma of Nintendo being for kids than even my generation was (30 years old).
Even without the hidden cost, the vast majority of GAF predicted that Switch would be dead on arrival due to its $300 price point.Really? All I heard was Switch was expensive with all the hidden cost
It's also that we were raised in an environment where gaming was ubiquitous as a hobby, in contrast to old people (the 30+ folks) who still saw gaming as a fringe hobby. It makes it much easier to talk about games, and about Nintendo games specifically, since almost everyone who has gamed has played them at some point.this is a good point as well. the new generation doesn't have a lot of fucks to give about the things they're interested in and how it may make them look.
Those joycon bundles are putting in WORK. 2 joycons plus the latest Mario Party guarantees that if you are a Switch owner with only 2 Joycons you have a great entry price party game for those 4 player jams. But yeah, even SMP doing god like numbers is a testament to the success of this console.
Anyway, great numbers. If Nintendo sells 20 mil in this FY, that puts them around 35LTD correct? That is an insane number if they pull it off, nobody has gone into their 3rd Year with that kind of install base in forever. Year 3 with Animal Crossing+Pokemon+Fire Emblem and maybe a revision, just holy shit. I'm gonna say it again and let you all consider me crazy, but they are gonna double that LTD in 2019, get ready for 2019 YTD ~30mil. They are gonna pull off DS numbers this year, I feek that storm coming
A lot of Europeans are using US accounts now that Nintendo got rid of region-locking, so that also helps the US stats.
37.78M to be precise37M LTD if they reach 20M this FY, correct me if I'm wrong. Switch started this fiscal year at 17M, I guess.
This is pretty incredible.
What I find even more impressive is how Nintendo Software dictates how much Switch sells. It isn't so niche as I thought it was, the Nintendo brand still holds their mainstream appeal like anyone else.
I just hope third-parties give the Switch a better support, it's not bad right now, but this is a mainstream system that can be profitable to them if they develop good and focused games.
A lot of Europeans are using US accounts now that Nintendo got rid of region-locking, so that also helps the US stats.
It's also that we were raised in an environment where gaming was ubiquitous as a hobby, in contrast to old people (the 30+ folks) who still saw gaming as a fringe hobby. It makes it much easier to talk about games, and about Nintendo games specifically, since almost everyone who has gamed has played them at some point.
Yep, insane numbers indeed. If they do hit 30mil YTD in a hypothetical scenario we would be talking about 67mil in April 2020. I really do think they can pull it off.37M LTD if they reach 20M this FY, correct me if I'm wrong. Switch started this fiscal year at 17M, I guess.
Those joycon bundles are putting in WORK. 2 joycons plus the latest Mario Party guarantees that if you are a Switch owner with only 2 Joycons you have a great entry price party game for those 4 player jams. But yeah, even SMP doing god like numbers is a testament to the success of this console.
Anyway, great numbers. If Nintendo sells 20 mil in this FY, that puts them around 35LTD correct? That is an insane number if they pull it off, nobody has gone into their 3rd Year with that kind of install base in forever. Year 3 with Animal Crossing+Pokemon+Fire Emblem and maybe a revision, just holy shit. I'm gonna say it again and let you all consider me crazy, but they are gonna double that LTD in 2019, get ready for 2019 YTD ~30mil. They are gonna pull off DS numbers this year, I feek that storm coming
It's also that we were raised in an environment where gaming was ubiquitous as a hobby, in contrast to old people (the 30+ folks) who still saw gaming as a fringe hobby.
there's also the people who live in countries without official eshops, i would guess most of them make american accounts. i know i do.A lot of Europeans are using US accounts now that Nintendo got rid of region-locking, so that also helps the US stats.
Yep, insane numbers indeed. If they do hit 30mil YTD in a hypothetical scenario we would be talking about 67mil in April 2020. I really do think they can pull it off.
In addition to this, Nintendo is about to be sitting pretty with a 50+ million install base by the time the next generation consoles release. With Microsoft and Sony's offering being in limbo regarding their install base as they try to transition players forward, Nintendo is going to be the clear market leader for quite some time. I think these years will be when Nintendo recovers the third party support they lost as they transitioned to the N64.
Switch, to me, has been a mark of Renaissance for Nintendo, and these numbers at this time only appear to encourage this mindset.
We'll see how this actually turns out in practice though. Nintendo is in a good position, but we've seen what they've done before.
Switch is a console with a very easy to communicate and understand mission.
In my mind for Switch Nintendo (new?) management identified that contemporary people find increasingly hard to find the time for themselves to play games due to work, family and the bombarding information from Internet and resolved to try to soothe this problem with their integrated hardware and software approach.
That's it, the base of Switch success.
Of course strategy execution and software schedule were also much more on point and focused on Switch compared to WiiU and nVidia gave Nintendo a big hand with their software tools knowledge (I consider nVidia software knowledge the best part of the deal Nintendo signed with the korean company).
In addition to this, Nintendo is about to be sitting pretty with a 50+ million install base by the time the next generation consoles release. With Microsoft and Sony's offering being in limbo regarding their install base as they try to transition players forward, Nintendo is going to be the clear market leader for quite some time. I think these years will be when Nintendo recovers the third party support they lost as they transitioned to the N64.
Switch, to me, has been a mark of Renaissance for Nintendo, and these numbers at this time only appear to encourage this mindset.
We'll see how this actually turns out in practice though. Nintendo is in a good position, but we've seen what they've done before.
The concept of the Wii U are almost identical. The main goal was to take the concept of all Nintendo consoles prior and put it into one package. The Wii u has the additional features if full social interaction as well as asymmetrical gameplay. The issue with the Wii U was that EVERYTHING about it was clunky and confusing. The name itself COULD have been ok. But do to the marketing constantly hiding the console itself behind that giant clunky controller, a lot of people thought the U stood for upgrade, an that it was just a controller for the Wii. Which is the next issue, the integration of all the Wii accessories. If you had an OG Wiimote, you needed Wii motion plus, and that ugly as sin condom, but made the once sleek controller a clunky mess, unless you bought the updated models. Add to the fact that you needed the gamepad to start the games even if you only planned on using the Wiimotes.I didn't know that. To me, the WiiU looked more like an attempt to bring the concept of the DS to the living room. Two screen, one being touch sensitive etc... While the Switch is a regular handheld which can connect to a TV. Or a regular home console which can be brought along, depending on how you want to see it.
you DID NOT just call 30+ people old
I use US account for certain special sales, otherwise it's usually South Africa for me.A lot of Europeans are using US accounts now that Nintendo got rid of region-locking, so that also helps the US stats.
Look at the commercials when WiiU launched in 2012 and how much screen time the off TV function got:They both start by showing its off TV function, which was one of the major features of the Wii U to the point that Iwata was very proud of it. There is an interview from Iwata talking all about the Wii U's off TV play, so it wasn't superficial. That and one of the mini games in Super Mario Party is an advance version of the checker game in the Wii U trailer.
I don't think that's an entirely fair way to describe the current state of the industry, with games like Nier Automata, God of War, and Red Dead Redemption 2 releasing to break ground both in terms of graphics and gameplay, not to mention the tremendous success of Indies, especially Celeste this year which went as far as to receive a game of year nomination despite the retro-esque graphics. Meanwhile games like battlefield v and shadow of the tomb Raider proceed to bomb despite their stunning graphics.Exactly, why would anyone want to develop for NextBox or PS5 where the development time costs way more, is longer and way less profitable because their userbase is minimal? Hopefully AAA games will then finally focus on gameplay again and not pretty graphics to hide bad and repetetive gameplay which gets rereleased every year with minimal changes.
i don't exactly think the successors to ps4/xbo coming out soon is good news for switch 3rd party support. there are multiplat games that switch is getting now (stuff like doom, wolfenstein, trials, diablo, etc) that won't be very easy to port once the publishers target ps5/xb2 for their games.In addition to this, Nintendo is about to be sitting pretty with a 50+ million install base by the time the next generation consoles release. With Microsoft and Sony's offering being in limbo regarding their install base as they try to transition players forward, Nintendo is going to be the clear market leader for quite some time. I think these years will be when Nintendo recovers the third party support they lost as they transitioned to the N64.
shit, i considered myself a "young'un" at 26.
Look at the commercials when WiiU launched in 2012 and how much screen time the off TV function got:
https://www.youtube.com/watch?v=i3VSM9iQeDA
Now look at Switch first commercial:
https://www.youtube.com/watch?v=CdWd8fUC71g
In addition to this, Nintendo is about to be sitting pretty with a 50+ million install base by the time the next generation consoles release. With Microsoft and Sony's offering being in limbo regarding their install base as they try to transition players forward, Nintendo is going to be the clear market leader for quite some time. I think these years will be when Nintendo recovers the third party support they lost as they transitioned to the N64.
Switch, to me, has been a mark of Renaissance for Nintendo, and these numbers at this time only appear to encourage this mindset.
We'll see how this actually turns out in practice though. Nintendo is in a good position, but we've seen what they've done before.
We're talking more than just commercial since the messaging for the Wii U was messy at best. We're talking about the concept and the concept of the Switch has DNA from the Wii U, namely it's off TV play that Iwata was so proud of and wanted to expand on it more.
The reason why Wii and DS were bought by a lot of casuals is that with those two consoles Nintendo made a laser focus effort to lower the barrier to interact with games (and of course specific software was created for the new interfaces since they were the standard on the successful console) to appeal to people that never played videogames or were too afraid to play seriously (and to appeal to lapsed gamers too afraid of complex control inputs).Wii without casuals is like a turkey dinner ... without turkey. It just doesn't work. Wii was synonymous as a brand with casuals, and once that audience got hooked on smartphones as their go-to device for gaming and 1000 other life style functionality features that Nintendo would never be able to match, that whole Wii brand was always going to collapse.
It was all inevitable. I think even if Nintendo marketed it better and had some better games early on, it wouldn't have in the long run changed much.
For anything called "Wii" to have success it would need to have raging popularity with casuals. And when that fell apart, the brand in effect became toxic.