Ah, Skyward Sword is a game that is near and dear to my heart, despite its flaws. Of all the games in the Zelda series, I think it has some of the highest highs and the lowest lows. When the presentation, controls, and setting all work together, it really sings, like in the Ancient Cistern, or the final battle. And despite BotW going in a very different direction, it's clear that SS features a large number of prototypical elements that would reach maturation in the next iteration: a stamina meter, sprinting, upgradeable gear, breakable shields, gyro aiming, the sailcloth, quick item swapping, etc. Unlike Twilight Princess, the game also has full confidence in its own narrative, characters, and setting, rather than relying heavily on Ocarina nostalgia. On the other hand, it's plagued by linearity, hand-holding, and some of the worst required tasks of any Zelda game(the tadstones, oh the tadstones). I'll still always love it because of the narrative, the art direction, the stellar design in the Lanayru region, and the visceral boss battles, but there's no denying there's a considerable number of things they could improve in any remaster. At the very least, I think they would remove the incessant interruptions to gameplay, as well as streamline some of the later, more tedious quests.