Sure, but the overall production value to justify that cost (to some extent) is, on the other hand. And it's also a considerably stronger IP.
You can't sell a niche JRPG with graphics that could probably run on a Xbox360/PS3 (in the hands of a technically more proficient studio, at least) at a price tag that many PC gamers wouldn't be willing to pay even for the latest, hottest triple A.
Well, you can, actually. But being barely in the top 100 of the biggest sellers two days after your release is the side effect.