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tyfon

Member
Nov 2, 2017
3,680
Norway
We are never getting this game on PS4, are we?

I'm gonna go cry in a corner now.

On topic though, I definitely get it. It had two great demos from what I'v read, and has a distinct art style ... not to mention that we are still in the phase of the console cycle where any big new game will sell gangbusters if it's not a turd.

I don't think it will as it's published by Nintendo in the west.
However, this is one game that I don't mind being on the switch instead of my ps4 as the graphics do not really seem to require more power. 4k res might be nice but usually I can't tell the difference between 1080p and 4k.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Amazon isnt use less if you looking at a specific use case. Popular games (God of War, Nintendo evergreens) will always be there, niche games will rank high until a week or so after release as online is the easiest way to obtain the games
 

aerozombie

Banned
Oct 25, 2017
1,075
What's the budget?
Pixel art style =/= cheap game
This game is fully voice acted and has an orchestrated soundtrack. It's obviously doesn't have a Final Fantasy or Kingdom Hearts budget but this isn't some cheap little side project either




Oh we're still going with the Switch owners are starved for games narrative?
I thought we were past this nonsense

Dude I'm just saying how they see it, there is a drought of new AAA titles. They are just getting rereleases and indies and your condescension is childish
 

Deleted member 4093

User requested account closure
Banned
Oct 25, 2017
7,671
Question for the people that live in the US. I'm in Orlando on vacation right now and I'll return to my country on 07/12, is there any chance I can buy a physical copy of Octopath Traveller in a near GameStop, Best Buy or Walmart before the game's launch if I show them proof that I'm returning from my trip in the next/present day?
Impossible
 
OP
OP
Sammy Samusu

Sammy Samusu

Banned
Oct 25, 2017
2,746
Beyonce's Womb
Update as of this posting.

JP: #1 (+1)
US: #2 (+1)
FR: #4 (-1)
ES: #2 (+3)
UK: #12 (+8)
GE: #30 (-9)
CA: #45 (sold out)

fyULaGe.gif
 

PMS341

Attempted to circumvent ban with alt-account
Banned
Oct 29, 2017
6,634
Dude I'm just saying how they see it, there is a drought of new AAA titles. They are just getting rereleases and indies and your condescension is childish

There is never a drought in AAA. They just don't release games in the summer because A) it isn't holiday season, and B) the fiscal year is well underway. Not to mention the demand for AAA "cinematic" experiences increases dev time as graphical fidelity improves.
 

Saint-14

Banned
Nov 2, 2017
14,477
Looking at Amazon top 100 right now, I see God of War, Monster Hunter World, Shenmue I and II, Far Cry 5, and lots of Switch games like Minecraft and Smash. I don't really see any niche games, but I'll admit the top 20 has a heavy Nintendo bias, and you don't see NPD evergreens like GTV 5 on it. But I said it's not perfect and it can be useful to give an indication that a game like Octopath Traveler putting up big numbers on it is very likely to do well outside of Amazon as well. I just disagree with the notion that it's useless at all to look at it.
Shenmue is niche I'd say, it's also charting currently because it got announced yesterday so you see how things can affect rankings, MHW didn't chart in last month's NPD (or it was 20?) if I remember correctly yet it's there on Amazon, it's really an unreliable source to see how a software is doing.
 
Oct 25, 2017
4,553
Hype for this game is real.

Game seems well suited for being able to go back and forth between TV and handheld.

Demos have been well received.

Art style gives it attention and gets people interested too, even if some don't like it. Doesn't look like just another generic RPG.

Plus other than Captain Toad releasing on the same day, summer is pretty dry for video games.

It has a lot working in it's favor.
 

Dogui

Member
Oct 28, 2017
8,815
Brazil
Really? Because the only reasoning you've put forth for your pricing disagreement is that it's a "Bravely Default tier budget game," which you have absolutely zero evidence of, and seems to fall into exactly the thought process I described—judging it based on its art style.

If Nintendo thinks it's a $60 value game, then that's what its MSRP will be. If it succeeds, then they will have been correct.

I'm trying to think of one on the Switch comparable to Octopath Traveler, and you know, I'm just coming up blank.

Your point is that Octopath have higher budget because it doesn't recycle things like BD, and i replied why you're probably wrong. There's no discussion about pixel art involved and your statement are atleast as empty as mine lol

Should i get to the "are you implying chibi 3D models = cheap" level to ask why you think BD budget was so low? It would be stupid, right? Why do you care so much to defend big publishers posting bs like that?

Bravely Default is far from being a low budget game, and Octopath being in the same level of budget doesn't mean it's a cheap side shovelware you are trying to pretend i think it is.

There's a universe of budget tiers between $60 Breath of the Wild and probably $10 Downwell, and Octopath Traveler are clearly in the middle of the road, not at the top. Guess what, both me and you doesn't know shit about Octopath or Bravely precise budget numbers, so yeah.

I don't even need to use Bravely Default as an example since you like to downplay it so much for some reason. Take any mid tier game released recently, stuff like Divinity OS 2 or Xcom 2, which are no doubt bigger games than Octopath, but no way in hell gamers would accept a $60 price tag in them.

It's hard to not make the "lol so thirsty" argument when so much people are getting something like this for $60 without even think it's a problem.
 
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SOLDIER

One Winged Slayer
Banned
Oct 26, 2017
11,339
I'm surprised so many Japanese players are willing to pay the $60 equivalent in yen to buy this game. Seems like a bit much.

Maybe we Westerners are better with our money.

I'll never stop referencing this. It's among the stupidest things people have said in this forum.
 

KCsoLucky

Member
Oct 29, 2017
1,585
The only thing surprising to me is that people are surprised.

Exactly my thoughts.

The game has had a pretty big push, and is releasing in a slow time of the year, with a "fresh" aesthetic, and seems very high quality based on previews. If there was no buzz for it, that would be more noteworthy.

I hope we get Switch ports of BD/BD2 sometime since I missed out on those(can't stand the 3DS so buying another is out for me).
 

Disclaimer

Member
Oct 25, 2017
11,540
Your point is that Octopath have higher budget because it doesn't recycle things like BD, and i replied why you're probably wrong. There's no discussion about pixel art involved and your statement are atleast as empty as mine lol

Should i get to the "are you implying chibi 3D models = cheap" level to ask why you think BD budget was so low? It would be stupid, right? Why do you care so much to defend big publisher posting bs like that?

Bravely Default is far from being a low budget game, and Octopath being in the same level of budget doesn't mean it's a cheap side shovelware you are trying to pretend i think it is.

There's a universe of budget tiers between $60 Breath of the Wild and probably $10 Downwell, and Octopath Traveler are clearly in the middle of the road, not at the top.

I don't even need to use Bravely Default as an example since you like to downplay it so much for some reason. Take any mid tier game released recently, stuff like Divinity OS 2 or Xcom 2, which are no doubt bigger games than Octopath, but no way in hell gamers would accept a $60 price tag in them.

It's hard to not make the "lol so thirsty" argument when so much people are getting something like this for $60 without even think it's a problem.

3D chibi models are, indeed, cheaper and easier to create than either more realistically proportioned models or hand-made pixel art.

There's also a vast quality/content disparity among $60 games, so I'm unsure why you're insisting Octopath is objectively not worth $60, when it has up to 100 hours of content. Your comparisons to Bravely's budget are baseless, because we aren't aware of its budget, but it's seemingly higher based on its graphical quality, writing/localization quality, estimated playtime amount, the fact that Asano has been granted an entire business division, etc.

Again, Nintendo and Square Enix have decided what it's worth. If it's successful—which it's looking like it will be—they will have been judged correct by the consumer market, along with all the other successful $60 games on Switch that people have fretted over, and which often have even less of a case than Octopath.

It's perfectly okay to say you aren't willing to pay full price for a game, because it isn't worth that to you. I've not been willing to pay full price for any number of games, including AAA ones. However, what I haven't done is pollute threads by saying those games shouldn't have been priced that way to begin with, based on my own subjective preferences. That's why Octopath fans get aggravated by the incessant price whining in every single Octopath thread.
 
Oct 25, 2017
11,581
Ah, the thirst grows. I was reading casual takes on non-gaming forums about Octopath, and they're not just going to sell out of the collector's edition, they'll probably sell out of the retail title. For a 60 dollar sprite based JRPG that people were wanting for 20 or 40 dollars.

Not only that, anecdotally, there are quite a few, "I'm buying a Switch for Octopath," because of the exclusivity, nostalgia, and it's the right time to jump in.
 

Novel Mike

Member
Oct 25, 2017
2,554
Your point is that Octopath have higher budget because it doesn't recycle things like BD, and i replied why you're probably wrong. There's no discussion about pixel art involved and your statement are atleast as empty as mine lol

Should i get to the "are you implying chibi 3D models = cheap" level to ask why you think BD budget was so low? It would be stupid, right? Why do you care so much to defend big publishers posting bs like that?

Bravely Default is far from being a low budget game, and Octopath being in the same level of budget doesn't mean it's a cheap side shovelware you are trying to pretend i think it is.

There's a universe of budget tiers between $60 Breath of the Wild and probably $10 Downwell, and Octopath Traveler are clearly in the middle of the road, not at the top. Guess what, both me and you doesn't know shit about Octopath or Bravely precise budget numbers, so yeah.

I don't even need to use Bravely Default as an example since you like to downplay it so much for some reason. Take any mid tier game released recently, stuff like Divinity OS 2 or Xcom 2, which are no doubt bigger games than Octopath, but no way in hell gamers would accept a $60 price tag in them.

It's hard to not make the "lol so thirsty" argument when so much people are getting something like this for $60 without even think it's a problem.
So what makes Octopath Traveler a 'middle of the road' game exactly?

It's an amazing looking RPG with dozens of hours of gameplay, pretty much the entire game seems to be voiced. If the game wasn't attempting to invoke the 16 bit era with its pixelated look and instead was just a bleh looking 3D game like so many others would you then think its worth full price?

Also Xcom 2 launched at 60$ on PC and sold well.
 

Shifty1897

Member
Oct 28, 2017
702
The hype levels are high with this one. I haven't seen this much excitement for a JRPG since Persona 5 released 15 months ago.
 

Gotdatmoney

Member
Oct 28, 2017
14,503
Shenmue is niche I'd say, it's also charting currently because it got announced yesterday so you see how things can affect rankings, MHW didn't chart in last month's NPD (or it was 20?) if I remember correctly yet it's there on Amazon, it's really an unreliable source to see how a software is doing.

MHW charted last month. The game came out in January. Its going to slip in NPD regardless since NPD has digital too and its revenue based and Amazon is seeming based on units.

I don't think Amazon is the word of God or anything but if a game is doing well on Amazon it probably is doing fine. Amazon obviously focuses some bias vs the rest of the market (every avenue focuses bias if you look only at that) but rarely does something destroy the Amazon chart but do poorly in NPD.
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
I'm so fucking ready for this.

The hunger I have for RPGs lately is strong. I just did an entire run of Super Mario RPG in the last three days on the SNES Classic. Now I'm waiting for this to come out, will grind the demo until then.
 

aerozombie

Banned
Oct 25, 2017
1,075
There is never a drought in AAA. They just don't release games in the summer because A) it isn't holiday season, and B) the fiscal year is well underway. Not to mention the demand for AAA "cinematic" experiences increases dev time as graphical fidelity improves.

What AAA titles did Nintendo have come out in the Spring that were not re-releases? Kirby and Labo alone, right? The new AAA third-party titles were not released on it either. You are correct that it is taking longer to make games, but it is not on the consumer to control their demand, but the supplier to meet the demand. If Nintendo cannot deliver, the onus is on them, even if there is a good reason. For a drastic example, if there is a shortage of food the people may understand why there is a shortage, but they will not stymie their demand.
 

Dogui

Member
Oct 28, 2017
8,815
Brazil
3D chibi models are, indeed, cheaper and easier to create than either more realistically proportioned models or hand-made pixel art.

There's also a vast quality/content disparity among $60 games, so I'm unsure why you're insisting Octopath is objectively not worth $60, when it has up to 100 hours of content. Your comparisons to Bravely's budget are baseless, because we aren't aware of its budget, but it's seemingly higher based on its graphical quality, writing/localization quality, estimated playtime amount, the fact that Asano has been granted an entire business division, etc.

Again, Nintendo and Square Enix have decided what it's worth. If it's successful—which it's looking like it will be—they will have been judged correct by the consumer market, along with all the other successful $60 games on Switch that people have fretted over, and which often have even less of a case than Octopath.

It's perfectly okay to say you aren't willing to pay full price for a game, because it isn't worth that to you. I've not been willing to pay full price for any number of games, including AAA ones. However, what I haven't done is pollute threads by saying those games shouldn't have been priced that way to begin with, based on my own subjective preferences. That's why Octopath fans get aggravated by the incessant price whining in every single Octopath thread.

You have absolute zero evidence that chibi 3D models are cheaper than hand-made pixel art. :V

How can you even notice the difference between hand-made (I assume in a tablet) pixel art and pixel art made using the mouse, btw? (I'm sorta joking here :p)

I mean, you're getting how silly this discussion is?

I don't think quality (as in a good videogame) was ever a meter for price. My favorite game ever is like $15 on Steam, and i don't think it should be a $60 game. Are you implying that every $60 game on Switch are better than Hollow Knight, Axiom Verge or Cosmic Star Heroine?

Why people are even fan of stuff they just played the demo?

And the worst part. Why people need to agree with everything in a thread? You are like "I respect that you won't pay x for this game but stop polluting the thread" lmao seriously? Fans are getting hurt by price criticism? It's like "Leave my favorite greedy publishers alone?" your reasoning? Are you even losing something if this game was $40 instead of $60?

Obviously everything is subjective, and the game isn't even released so it's stupid to simply "measure it's worth", but this fanboy stance is embarassing.

I'm not even saying that i would never purchase this for $60 eventually. Nintendo stuff is overpriced af and that's really problematic but i'm still fan of their games and i'll need to play by their rules. But sorry, posts like yours are really helping in maintain this status quo.
 

Dogui

Member
Oct 28, 2017
8,815
Brazil
So what makes Octopath Traveler a 'middle of the road' game exactly?

It's an amazing looking RPG with dozens of hours of gameplay, pretty much the entire game seems to be voiced. If the game wasn't attempting to invoke the 16 bit era with its pixelated look and instead was just a bleh looking 3D game like so many others would you then think its worth full price?

Also Xcom 2 launched at 60$ on PC and sold well.

If the end of the road there's stuff like FFXV, God of War or Breath of the Wild, do you think Octopath Traveller lies in the same budget tier?

I stand corrected about Xcom 2 tho. It is the same case as this but it was also heavily criticized even if it sold well, which will probably be Octopath's case.

If by "bleh 3D looking" are you implying Bravely Default, full price would mean $40.
 

NateDrake

Member
Oct 24, 2017
7,505
If the end of the road there's stuff like FFXV, God of War or Breath of the Wild, do you think Octopath Traveller lies in the same budget tier?

I stand corrected about Xcom 2 tho. It is the same case as this but it was also heavily criticized even if it sold well, which will probably be Octopath's case.

If by "bleh 3D looking" are you implying Bravely Default, full price would mean $40.
Basing a game's value on its visual style is one of the dumbest things a person can do.
 

Gotdatmoney

Member
Oct 28, 2017
14,503
If the end of the road there's stuff like FFXV, God of War or Breath of the Wild, do you think Octopath Traveller lies in the same budget tier?

Why does that matter? Mario Odyssey certainly cost a shit ton less to make than Assassins Creed Origins yet they are both full price products. Budget is not a determinent of price.

Big budget games try to justify full price with the things that lots of money afford like high quality graphics, audio, animation etc. They also have the expectation that their budget will draw more people in.

Smaller budget games don't necessarily aim at cheaper prices instead focusing on getting a smaller dedicated base to buy in at full price.

Pricing is not a direct function of budget. (As in more budget equals more price) It's wrong (not an opinion, just literally wrong) to assume it is. This extends past video games.
 

Dogui

Member
Oct 28, 2017
8,815
Brazil
Basing a game's value on its visual style is one of the dumbest things a person can do.

Game's value are normally based on budget's perception. Did i said something about value being based at visual style?

Why does that matter? Mario Odyssey certainly cost a shit ton less to make than Assassins Creed Origins yet they are both full price products. Budget is not a determinent of price.

Budget is mostly the main determinent of price. C'mon now lol

There's a lot of discussion right now on how a Assassins Creed tier game should cost a lot more than $60 due to their really big costs, and because of that they're relying on multiple season passes and lootbox stuff.
 
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NateDrake

Member
Oct 24, 2017
7,505
Game's value are normally based on budget's perception. Did i said something about value being based at visual style?
A game's value is based on whatever the publisher feels it is worth. If they want to charge $60 for a game that cost $50 to make, then they have the right to do so. The argument of Octopath Traveler not being worth $60 is a tired one at this point. The market dictates whether or not SE/Nintendo are pricing it correctly and, thus far, the market is saying it is worth $60.
 
May 5, 2018
7,353
Two reasons:
  1. Switch owners are hungry for a full on new, single player Switch exclusive.
  2. People have been wanting to play a retro style RPG for quite some time and this game looks like a proper love letter to Squaresoft's old days during the SNES and even PS1 eras.
 

Disclaimer

Member
Oct 25, 2017
11,540
You have absolute zero evidence that chibi 3D models are cheaper than hand-made pixel art. :V

Simple polygonal models are substantially easier to produce overall, from what I understand as a non-artist. That's probably why the aesthetic was chosen for 3DS games to begin with. It's less graphically intensive than realistic proportions/detail and takes less time than creating pixel art, which is also a less common talent nowadays.

With hand-drawn pixel art, you have to completely redraw each frame of each sprite for every animation and every costume, as opposed to 3D modeling where you can create animations and attach clothing assets to existing models, making mid-development editing and changes simpler. The base task of 3D modeling might be more complicated, but it's much easier to work with and customize once complete.

Octopath, for instance, has different outfits for each character in every job, accounting for all the ability animations, which is a lot of detailed sprite creation.

I don't think quality (as in a good videogame) was ever a meter for price. My favorite game ever is like $15 on Steam, and i don't think it should be a $60 game. Are you implying that every $60 game on Switch are better than Hollow Knight, Axiom Verge or Cosmic Star Heroine?

I never said anything remotely like that, so no. I love Hollow Knight, but it's incomparable to Octopath Traveler, because the former was made entirely by a handful of individuals via kickstarter, whereas the latter has a larger development team, spanning multiple companies, funded by Square Enix and presumably Nintendo.

Supporting Octopath isn't maintaining any negative status quo, because games like Octopath are exceedingly rare in the modern era, so supporting them is, if anything, lending my money to trends I want to see more of (HD-2D; turn-based). It's worth $60—actually, $100—to me and apparently many others, which is the actual determinant factor for the MSRP, not budget, otherwise various AAA photo-realistic games would have a base price of $100+. As an additional point, Octopath isn't including any DLC or micro-transactions, which makes its $60 pricing even more reasonable, because those are largely how AAA gaming productions are paid for.

Not even going to respond to the greedy publisher console warring / fanboy accusation nonsense. I said I have no problem with people vocally determining that $60 is too much for them, for whatever reason, but this insistent pretending that the game objectively isn't worth $60 is exasperating and disrespectful, and based completely on ignorant assumptions of its budget due to its aesthetic, which people erroneously believe has gotten cheaper to create since the '90s.
 

Dogui

Member
Oct 28, 2017
8,815
Brazil
A game's value is based on whatever the publisher feels it is worth. If they want to charge $60 for a game that cost $50 to make, then they have the right to do so. The argument of Octopath Traveler not being worth $60 is a tired one at this point. The market dictates whether or not SE/Nintendo are pricing it correctly and, thus far, the market is saying it is worth $60.

I never implied they don't have the right to do any price they want. But i also don't think that price criticism should be considered tired or that my opinion is invalid.

The main point of the discussion is that their mid tier stuff used to cost $40 and that i consider Octopath to be like BD budget wise. Even if that was objectively proved, i understand that SE and Nintendo have the right to do that because they know people will buy anyway, but that's not my point.

Simple polygonal models are substantially easier to produce overall, from what I understand as a non-artist. That's probably why the aesthetic was chosen for 3DS games to begin with. It's less graphically intensive than realistic proportions/detail and takes less time than creating pixel art, which is also a less common talent nowadays.

With hand-drawn pixel art, you have to completely redraw each frame of each sprite for every animation and every costume, as opposed to 3D modeling where you can create animations and attach clothing assets to existing models, making mid-development editing and changes simpler. The base task of 3D modeling might be more complicated, but it's much easier to work with and customize once complete.

Octopath, for instance, has different outfits for each character in every job, accounting for all the ability animations, which is a lot of detailed sprite creation.



I never said anything remotely like that, so no. I love Hollow Knight, but it's incomparable to Octopath Traveler, because the former was made entirely by a handful of individuals via kickstarter, whereas the latter has a larger development team, spanning multiple companies, funded by Square Enix and presumably Nintendo.

Supporting Octopath isn't maintaining any negative status quo, because games like Octopath are exceedingly rare in the modern era, so supporting them is, if anything, lending my money to trends I want to see more of (HD-2D; turn-based). It's worth $60—actually, $100—to me and apparently many others, which is the actual determinant factor for the MSRP, not budget, otherwise various AAA photo-realistic games would have a base price of $100+. As an additional point, Octopath isn't including any DLC or micro-transactions, which makes its $60 pricing even more reasonable, because those are largely how AAA gaming productions are paid for.

Not even going to respond to the greedy publisher console warring / fanboy accusation nonsense. I said I have no problem with people vocally determining that $60 is too much for them, for whatever reason, but this insistent pretending that the game objectively isn't worth $60 is exasperating and disrespectful, and based completely on ignorant assumptions of its budget due to its aesthetic, which people erroneously believe has gotten cheaper to create since the '90s.

Both hand-made and polygonal have different complexity, this discussion is silly because pixel art is a lot more acessible, but like you said 3D modeling is easier to copy and animate. We aren't talking about shit unless we both make a pixel art and a 3D game.

The main discussion is about why i think Octopath will use a lot of recycled stuff like BD, but you know i can't confirm that nor you can't deny since the game isn't even released.

I'm not insisting in anything, i posted like one time and everything else has been just replies. You are insisting one use aesthetic as a strawman, i never even said anything about the aesthetic of the game.
 
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Novel Mike

Member
Oct 25, 2017
2,554
If the end of the road there's stuff like FFXV, God of War or Breath of the Wild, do you think Octopath Traveller lies in the same budget tier?

I stand corrected about Xcom 2 tho. It is the same case as this but it was also heavily criticized even if it sold well, which will probably be Octopath's case.

If by "bleh 3D looking" are you implying Bravely Default, full price would mean $40.
Theres plenty of games that don't measure up to GoW or Zelda in visuals or in scale that are also full priced, again what about Octopath traveler makes you believe its middle of the road, thats something you still aren't answering. I'm not asking you to compare it to other games or bring up various games that look better or have a grander scale I'm saying for this one particular game that you've barely played (as its not been released yet only the demos) what about it makes it middle of the road?

Also just to counter that point, FFXV one of your examples is absolute garbage. It shipped unfinished with a disjointed story that does not in any way compliment the gameplay with bland characters many of which get next to no development. There is more charm and appeal in the first demo we got of Octopath then the entirety of FFXV. Does it have a huge budget? Sure, but why the fuck does that matter? Just because you throw a lot of money at something doesn't make it instantly better, think about how many AAA games with big budgets fail to meet sales expectations, a big budget does not directly mean a better game.

Xcom 2 was very well received, heavily criticized my ass. Or is a meta score of 87 not good to you?

I said nothing about Bravely Default and I don't know why you are so obsessed with comparing this game to that one when they are drastically different in almost every way. There are plenty of bleh looking 3D RPG's see the latest Star Ocean or dozens of others.

Frankly you come off as someone who thinks the game doesn't deserve its price tag only because it chooses to go for it a pixel art style over 3D and are assuming the game has a low budget based off of that. You have no idea how large the game world is, how much story in involved in the game, how long it takes to complete, ect. Yet you choose to judge it based off of very little information. Again the whole game is voiced and has an orchestrated soundtrack, middle of the road games don't typically get things like that.

I never implied they don't have the right to do any price they want. But i also don't think that price criticism should be considered tired or that my opinion is invalid.

The main point of the discussion is that their mid tier stuff used to cost $40 and that i consider Octopath to be like BD budget wise. Even if that was objectively proved, i understand that SE and Nintendo have the right to do that because they know people will buy anyway, but that's not my point.

Real Talk? Your criticism is invalid because you don't have enough information to make the claims that you are. If the game comes out and isn't a very big game then sure complain about the price point being to high but you don't know anything more then the rest of us do and are making crazy claims about its budget when you don't have a single piece of evidence to back it up.

Also I want to explain something to you, their 'other stuff' as you refer it to being 40$ was the FULL PRICE at the time for 3DS games. They were not released at a budgeted price point (20/30$ was budget priced on 3DS), the only company ever charging more then that price was Atlus and even had a meme going about an 'Atlus tax' because they were over charging what the typical full price of games were on the 3DS.

So again, you are talking out of your ass about things you don't understand.
 
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Gotdatmoney

Member
Oct 28, 2017
14,503
Budget is mostly the main determinent of price. C'mon now lol

No it literally is not.

There's a lot of discussion right now on how a Assassins Creed tier game should cost a lot more than $60 due to their really big costs, and because of that they're relying on multiple season passes and lootbox stuff.

You know why the game is still $60. Because no one gives a shit that the game was expensive to make. The market wont pay true USD equivalent for a games budget because . . .budget is not the main determinant of pricing. Pricing can be whatever a producer chooses based on the market, the type of product and their end goals.

Price can be whatever the fuck you want it to be because price isn't linear with budget.