• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.
Oct 25, 2017
9,205
RE7 teams is currently split between RE8 and helping with RE2 remake.
RE2 remake obviously needs all it's time for RE2.
DMC5 team again needs all it's time for DMC5

Division 1 doesn't have more teams. If (when) RE3make becomes a thing, it'll be done by RE2make team. Also 2020 seems like year of RE8 + that game will have another 6-8 months long season pass.
Don't expect RE3make till 2022.

Is this insider info?I hope RE8 is 3rd person with a fan favorite in the lead role.
 

Kemono

▲ Legend ▲
Banned
Oct 27, 2017
7,669
RE3 allways felt like a cash grab for me to be perfectly honest.

I like the game but my hype for a RE3 REMAKE isn't even 1/100 of the RE2 REMAKE.

Bring on RE4 REMAKE for PS5Xbox and PC.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
You're just guessing now, right? :/
He is and it really isn't. The DLC was marred by development issued and was not developed in house. It also represents the RE7 gameplay in the action heroes of previous games's shoes where it's more about guns blazing than scares and puzzles. It was also free. No way they're gonna go hard on this style next time.
 

Raijinken

Banned
Oct 26, 2017
79
RE7 teams is currently split between RE8 and helping with RE2 remake.
RE2 remake obviously needs all it's time for RE2.
DMC5 team again needs all it's time for DMC5

Division 1 doesn't have more teams. If (when) RE3make becomes a thing, it'll be done by RE2make team. Also 2020 seems like year of RE8 + that game will have another 6-8 months long season pass.
Don't expect RE3make till 2022.

Do you actually know something the rest of us don't or are we just assuming?
 
Nov 1, 2017
1,020
I might just have to get over the fact that this comes out in the dead of winter where long, cold nights make me miserable and unlikely to pick up a survival horror game.
 
Oct 28, 2017
16,782
Truth fact time. Chris is the worst main RE protagonist. RE1, RE5, Not a Hero. Sucks in all of them. Drunk RE6 Chris is the closest Chris ever got to being interesting.
 

Visanideth

Banned
Oct 31, 2017
4,771
Truth fact time. Chris is the worst main RE protagonist. RE1, RE5, Not a Hero. Sucks in all of them. Drunk RE6 Chris is the closest Chris ever got to being interesting.

tumblr_inline_p2z24hcELe1s984s0_540.gif
 
Oct 28, 2017
16,782
Jill, Leon, Claire and even fucking Ethan are better than Chris. And every time Chris is playable he's outshone by his counterpart playable character. Every time. Even Sheva outshone Chris. Sort of.
 

Visanideth

Banned
Oct 31, 2017
4,771
Would've expected that since they were trying to reach a wider audience and capitalised on current trends. Horror games don't usually do huge numbers. Don't see how 5+ million for RE7 is bad at all.


I don't think it's bad, but I also don't think it justifies assuming Capcom is now convinced 1st person is the way to go.
 

Yuuber

Member
Oct 28, 2017
4,153
Because RE7 was a huge success and they would ve stupid not to build off that. It wasn't a one off. Not making RE8 first person would be like not making RE5 over the shoulder.

I hope it's in first person. RE7 is truly a remarkable entry in the franchise. Thanks to RE2 at E3 I have since replayed RE7, RE3 and RE2, and man, 7 does really capture the intimate experience of the the non-action games.
 

Encephalon

Member
Oct 26, 2017
5,857
Japan
I'm going to take a wild guess and suggest that 3rd person games where you can see your character are more marketable than a first person title developed with VR in mind. The latter never really took off, did it?
 
Oct 25, 2017
6,301
Would've expected that since they were trying to reach a wider audience and capitalised on current trends. Horror games don't usually do huge numbers. Don't see how 5+ million for RE7 is bad at all.

It also ignores the fact that RE5 and 6 did those numbers over a period of years. 5+ million for RE7 (a single player horror game) in just over a year and a half is damn good.
 

Cybersai

Banned
Jan 8, 2018
11,631
In REmake and CVX Chris was kinda bland, but I really liked his portrayal in RE5 onwards. He has a great personality and attitude in those games, then his PSTD with losing his lost teammates like when he thought Jill was dead in RE5 or when he loses his team in RE6, etc.

Of course Capcom fucked up his design in RE7 to the point where he's barely recogonizable anymore, but whatever.
 
Oct 27, 2017
3,894
ATL
I decided to play through RE HD Remaster and Just wanted to say that having a feature, that you can't disable, that spawns a zombie covered in grenades that you can't shoot is just not fun. Also, I really really hope Crimson heads don't return in RE2 remake. I really didn't find having to deal with bodies all that fun. Still a fantastic game though.

Anyway, since now there will only be two distinct campaigns, instead of the zapping system, I wonder how they will handle the extended ending sequence with the last fight with Birkin?
 

Yukari

Member
Mar 28, 2018
11,715
Thailand
Well i dont expect that you will play normal guy like Ethan again in RE 8.

Protaganist RE 8 it gonna be high train spy/soldier/agent that can punch/kick enemy when stun.
 

chandoog

Member
Oct 27, 2017
20,074
Not a hero pretty much is RE 8 prototype.

This sounds like a gross exaggeration or a lot of speculative guessing.

Though I won't be surprised if the series follows this route:

RE8: Improved RE7 mechanics, first person. More scares.
Revelations 3: Traditional, slightly slower paced TPS (slightly slower compared to RE6).
 

IsaacC

Alt Account
Banned
Jun 17, 2018
384
Truth fact time. Chris is the worst main RE protagonist. RE1, RE5, Not a Hero. Sucks in all of them. Drunk RE6 Chris is the closest Chris ever got to being interesting.
I am gonna have to agree with this. Chris is easily the most two dimensional character in the series....followed closely by Wesker....I mean, not to offend fans of either, but damn they just have the most shallow of motivations for everything they do. And take their jobs way too seriously. I hate myself for saying this, but I actually felt Quint and Keith had more substance than Chris and Wesker....and they existed solely as comic relief.
 

Dark_Chris

Banned
Oct 25, 2017
2,562
Czech republic
Not a Hero base gameplay loop + added item boxes, manual saves, metrodavia exploration and puzzles is basically ideal RE8 for me. IMO NaH gameplay is still very grounded and it makes sense legacy character (Chris) is better at encounters with B.O.W.s than Ethan.
 

Kinthey

Avenger
Oct 27, 2017
22,342
I hope they stick to first person. The fight with Mia at the opening is just so well done. I want more of that.
 

Eisen Sora

Member
Jun 22, 2018
410
I really hope they ramp up the quality of the Revelations series...
They only need to ramp up the budget and they will become even better games ( for me Revelations 2 was one of the best RE I've played in the latest years). They have the story and the writing right, they need to overhaul the gameplay and graphics for the "future" Revelations 3 in my opinion.
 

solari

Member
Oct 25, 2017
1,864
AZ, USA
They only need to ramp up the budget and they will become even better games ( for me Revelations 2 was one of the best RE I've played in the latest years). They have the story and the writing right, they need to overhaul the gameplay and graphics for the "future" Revelations 3 in my opinion.

I'm not much of a graphics person, but if they improve I'm not complaining. I would go as far to say that Rev2 was one of the best couch co-op multiplayer experiences I have ever had and would rank it up there with some of my favorite RE games. It's a blast. Much better than RE5 and RE6 imo.
 
Oct 25, 2017
4,798
I feel like the next logical step from RE7 to RE8 is to lightly ramp up the stakes (which probably will necessitate a broader environment, with more enemies) and introduce a co-op mode, as I think that really is something that has become important over time to RE. I know that a *lot* of the fun I have on replays of 5 and 6 come purely from the Co-op play. RE7 gameplay wise is fine, and RE8 should stick to first-person. Now that RE2 is very clearly a third-person action/horror game in the style of RE4, fans of both perspectives are getting extremely high quality experiences to play, so it's just a win-win.
 
Oct 28, 2017
16,782
I loved how the fight with Mia all of a sudden became super hard on Madhouse. She never touched me even once on my first playthrough on normal. Died a fair few times to her on madhouse.
 
Oct 25, 2017
6,301
RE5 shipped like 5 million its first quarter. Without a PC version. 4.4 million in first month alone.

RE5 is also a co-op action game coming off beloved RE4. RE7 is a solo horror experience following the critically mauled RE6. Following RE6's budget bloat I imagine capcom budgeted and set appropriate sales targets for what they were selling with RE7.
 
OP
OP
Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
Pretty much. RE2, RE4, RE5 and RE7 all had their first versions scrapped. Well RE5 was reworked, not scrapped per say.

To add to this, RE1 itself was actually scrapped and reworked part-way through development (RE1 started as a SNES game, then came to PS1 as a remake of Sweet Home, then at one point was about ghosts in a virtual world, then became the RE we know today, but there were still scrapped concepts to the final, some of which returned in REmake, others were left behind like the scrapped S.T.A.R.S. members).

RE3 was something else originally, but that got scrapped and replaced with what was originally supposed to be a spin-off title (but made more important and expanded when made a mainline title).

Revelations 1 had a scrapped version.

Revelations 2 was like RE5 where it had a scrapped version, but it was more reworked than it was scrapped.

This series has a long history of scrapped versions, partially due to how they evaluate things and have a lot of creative freedom. For the record, REmake 2 was not scrapped, though the team did decide to rework stuff, but this is closer to what they did with RE7's final version. RE7's opening hour was scrapped and redone at one point, in a similar fashion the Raccoon City segments of REmake 2 were scrapped and redone at some point. This isn't a whole scrapping/rework, more a... Normal game development rework. The reason for RE7's and REmake 2's openings redone is a similar reason though they're very different in content, the team thinks the beginning of the game being memorable is important, and in both cases they thought they could do better than what was nearing completion, so redid it to up the quality.

If you were ever curious why this series has so many scrapped games/ideas, the reason why is because the smaller team initially working on the project (the smaller team making it as a larger team focuses on the release before this one) has about a year/a year and a half (sometimes more) to work on a game with a lot of creative freedom. Towards the end of that, another project finishes and more people are put on this project, and around that time the big wigs (series producers in this case) take a look at the progress on the game, and decide if it's good enough to continue with, could use some work so to rework it, or to scrap it entirely, previous guy loses directorial position and a new director is selected. Usually a RE game takes 2-3 years to make at its current rate, and usually there's two 'core' RE games in the works (not including remasters and such, which are handled by smaller teams), but it'll take longer if the game is scrapped/reworked. RE7 was majorly redone (the original concept was a third-person game set in a fictional European water city based on Venice which featured RE6-esque combat and a water-based virus, including an increased environmental focus and water-based weapons, and crucial 'choice' moments sorta' like RE3/a TellTale game where time would slow down and you had to make a crucial choice that's affect your path through a level/the story). That got scrapped, and then came the RE7 we know, but that's why there was such a long period of time between RE6 and RE7, well that and some other Capcom mishaps at the time like Deep Down. REmake 2 in comparison is coming so quickly because it was never scrapped, so it's been coming along nicely and will release pretty soon. That's what I meant by the RE8 comment, if the current version goes through we'll probably see it in the next couple years, but if the current RE8 version gets scrapped then we probably won't see it for a few years. It's period of being judged to go forward or be scrapped is probably pretty soon actually as this usually occurs close to the release of the next big game, as REmake 2 work is wrapping up likely more people now working on RE8, and will probably choose if the current version of RE8 is good/should be reworked/scrap and start all over with a new director soon.

It's the same engine as RE7 right? Then it should run well on hardware that runs RE7 well?

It's running on the RE Engine, but it's a much updated version of the RE Engine since RE7.