Lost Legacy was definitely in development at the same time 4 was
RE3 might be as well. Unless we've specifically been told otherwise?
Lost Legacy was definitely in development at the same time 4 was
RE8 will come before RE3.
Why do you think so?
Because by the time RE2 comes out RE7 will be 2 years old, and work on RE8 likely already began not long after RE7 released. I'm not even sure there will be an RE3 at all let alone be before RE8.
People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:
New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc
New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
I hope so, I never really liked RE1 and 2 as much as I did 3, not because of the action, but mostly because of the level variety. RE2 Remake looks awesome, bust most of that graphical goodness is gonna be wasted on that moody police station. Now when I imagine RE3, running around the actual Raccoon City for more than 10 minutes in the prologue [re2] I'm getting really giddy, and when you add NEMESIS to that mix... oh boy.
You really need to stop expecting the exact same thing as the original game. The design has change, like a lot, it's no longer a door to door loading cut. You can now seemlessly walking through each room , so blasting the BG music as soon as you get into new room with a very loud a clear BGM no longer works. That's why they have to tone down the music and blend it more into the atmosphere.
This, I really want them to shotgun RE2/3 REmakes out the door, then Revelations 3 starring Rebecca Chambers and Bruce McGivern....designed specifically for Nintendo Switch.RE3 before RE8.
Only way is if RE8 is just a basic sequel to RE7 with the same first person perspective and not much changes.
How is it being in first person make it basic ?RE3 before RE8.
Only way is if RE8 is just a basic sequel to RE7 with the same first person perspective and not much changes.
Good post. Racoon was really underutilized. It's a great background for a reimagining.I hope so, I never really liked RE1 and 2 as much as I did 3, not because of the action, but mostly because of the level variety. RE2 Remake looks awesome, bust most of that graphical goodness is gonna be wasted on that moody police station. Now when I imagine RE3, running around the actual Raccoon City for more than 10 minutes in the prologue [re2] I'm getting really giddy, and when you add NEMESIS to that mix... oh boy.
Have you even played RE3? The common area between the two is like 10 rooms of the RCPD and that is 10% of the game.I hope RE3 comes in early 2020. Now that they have the engine down they can remake RE3 in about a year.
I wouldn't be surprised if Capcom greenlighted the project after RE2's reception at E3.They need to wait RE 2 sales before start RE 3
Business is Business.
For real. People seem to have this misremembered idea of RE3 like the entire game was recycled from RE2. You spend literally 5-10 minutes in the police station before you move on.
THREEMAKE would probably take just as much work as 2 to recreate.
This, I can't believe it is still happening. 3 has more different environments to two in the streets alone, let alone the fact they would likely add more new ones and branching paths.
I would love a survival horror resident evil game in open work with the same mechanics of resident evil 2 remakeI don't want RE3 to be open world, it should be as much a 1:1 remake as possible with the same exact areas and rooms. God forbid RE go open world.
I mean they're always open enough to explore, but it's still a set number of areas to visit and then you move on as the game progresses.
In my case, it's not the misconception about it being recycled. It's that RE3 looks and plays like an expansion to RE2 with slight combat enhancements than a dedicated full game. Even outside of RPD, it's still set in the same 'space' that RE2 occupies and roughly around exactly the same time frame too.
Hence I won't mind if they see to it's full realization and just make it an expansion to RE2make.
In my case, it's not the misconception about it being recycled. It's that RE3 looks and plays like an expansion to RE2 with slight combat enhancements than a dedicated full game. Even outside of RPD, it's still set in the same 'space' that RE2 occupies and roughly around exactly the same time frame too.
Hence I won't mind if they see to it's full realization and just make it an expansion to RE2make.
What i meant by the same 'space' was that it feels too similar to RE2 (this is including all areas besides the RPD). Similarly ,even if you expand it, the RE3make will end up feeling a lot like the RE2make and considering all the shit the AC games get for annual releases with the same tech/type of content, it won't be received that well if released as a separate full priced game.I think we spoke about this before at some point.
I always say RE3 using the RPD is no different than Dead Space 2 using the Ishimura again in a similar manner.
3's remake can be much bigger in scope, not just size. I'm not talking open world here.
Dead Space 2 built up to it though, it had a build up and pay off. RE3 just plops you back at the RPD in almost the same amount of time it takes you to get there in RE2.I think we spoke about this before at some point.
I always say RE3 using the RPD is no different than Dead Space 2 using the Ishimura again in a similar manner.
3's remake can be much bigger in scope, not just size. I'm not talking open world here.
What i meant by the same 'space' was that it feels too similar to RE2 (this is including all areas besides the RPD). Similarly ,even if you expand it, the RE3make will end up feeling a lot like the RE2make and considering all the shit the AC games get for annual releases with the same tech/type of content, it won't be received that well if released as a separate full priced game.
Dead Space 2 was a huge improvement in a lot of things over the first one so I don't think that's a valid example and it certainly doesn't relate proportionally to RE2 to RE3. Dead Space 2 was more like Code Veronica (if Code Veronica wasn't a bad game :p) than RE3 as a follow up to RE2.
Dead Space 2 built up to it though, it had a build up and pay off. RE3 just plops you back at the RPD in almost the same amount of time it takes you to get there in RE2.
Yea and it won game of the show awards and stuff I thinkI wouldn't be surprised if Capcom greenlighted the project after RE2's reception at E3.
But assets don't get made out of "feeling" you know what I mean? If they're different locations (they are) then they'll require more work. A tremendous amount of work.It's that RE3 looks and plays like an expansion to RE2 with slight combat enhancements than a dedicated full game. Even outside of RPD, it's still set in the same 'space' that RE2 occupies and roughly around exactly the same time frame too.
Not necessarily. They can (and will) make cross-gen titles until at least 2022.We need to get RE3 before this gen ends. 2020 is the deadline.
But but Resident Evil 3 looks all of its time like the first 10 minutes of 2 and it has the Police Department for a few moments!!!
Oof, will be playing with the classic soundtrack on it looks like.
If you pre-order, or get the digital deluxe edition or something, yeah.
Only in the digital deluxe edition, probably in a higher tier physical edition as well.
Yes totally... because the only common locations the both games had were like 5%... oh wait.... RE3 was totally a different game!Yeah, they should just do a Jill skin for Claire and Nemesis for Mr.X, and voila, Resident Evil 3 Remake.
Again I feel like you are vastly underestimating how long it would take to finish a project of this scope.I think a RE3 remake can be done in one year, they will probably immediately start production on it as soon as RE2 is finished.
Again I feel like you are vastly underestimating how long it would take to finish a project of this scope.