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Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
Where is Levi? CONTROL WARRIOR IS BACK BABY!

Reckless Flurry looks great. GODDAMN THEM FOR MAKING IT EPIC.

The 2 mana 2/2 is actually really good against aggro as well.
Oh definitely. Armorsmith, played on curve against aggro, will absorb 4 damage and give you 2. So long as there are 3 minions on the board this card is just as good. Against a zoo deck it will put in a lot of work.
 
Oct 25, 2017
12,596
My opinion is a bit more tempered than others I guess. I am just thinking about the overall cost of this card for a board clear typically requiring 2 cards. You got your shield block perhaps jumping out the most. That's about 1.5 mana for 5 armor, not bad. I like this card combo since it draws a card. 6 mana deal 5 damage to the board is pretty good out of a 2 card combo that draws 1 card.

The cheapest activtor would be the 1 mana spell. This is where I think it's bad. Even though you save 2 mana to deal 5 damage to the board, it is a 2 card combo that costs 2 cards from your hand with no card draw replacement. That... that is just worse equality + wild pyro. I like that this works with a variety of ways to gain armor though. Alley armorsmith is a strong activator. 2 drop armorsmith is fine too with more complicated board states. So at least it works with several armor card gains you want to run, which redeems itself. And when you're ahead and just stacking armor you can let minions whack away at your armor before clearing it all, perhaps getting additional value or setting up a strong response after the board clear.

It's definitely a strong, but fair card I think.
 

BabyMurloc

Member
Oct 29, 2017
1,890
Running at 20% win rate today and changing to evolve shaman. Twice in a row, evolve into Doomsayer. This game is so rigged. I will never attribute my wins to skill ever again.
 

zoukka

Game Developer
Verified
Oct 28, 2017
2,361
Versatility is what makes Flurry really good. You can use it as a dragonfire potion with shield block mid game or wipe a board of any size lategame. It's crazy good and synergizes with Acolyte and Armorsmith as well.
 
Oct 25, 2017
4,819
Haven't seen anyone talk about the brawl. I had no idea what it was and I don't think my opponent did either, as we were just trying to play like normal and see what worked and what didn't. Your cards are destroyed at the end of your turn and combined with the stats of anything else you have on your board.

Any end of turn shit doesn't work, your card will just be destroyed. So Cobalt Scalebane is not a good card in this brawl. Bonemare still godlike though. I won my first match, but I don't think I'll be playing anymore unless I play for a quest. No idea how deathrattle cards work.
 

squidyj

Member
Oct 25, 2017
2,670
Haven't seen anyone talk about the brawl. I had no idea what it was and I don't think my opponent did either, as we were just trying to play like normal and see what worked and what didn't. Your cards are destroyed at the end of your turn and combined with the stats of anything else you have on your board.

Any end of turn shit doesn't work, your card will just be destroyed. So Cobalt Scalebane is not a good card in this brawl. Bonemare still godlike though. I won my first match, but I don't think I'll be playing anymore unless I play for a quest. No idea how deathrattle cards work.

Yeah I didn't know what was going to happen but I brought silence priest. turns out Shadow Word Death is prettttty good.
 

QFNS

The Fallen
Oct 26, 2017
935
I won in the brawl playing Hunter. Deadly Shot is a guaranteed hard removal for 3 mana. Prettttttttttttttty Gooooooood.
Filled the deck with Deathrattles (Highmane, Grandma, etc) and spells like Tracking, Animal Companion, Freeze Trap. EZ GAME EZ LIFE. Just spam minions and your deathrattle effect minions will stick around an extra turn (Creeper, Grandma, Highmane Hyenas, etc) before rolling up into the void boy. Hero power as needed if your draw whiffs or you're out of cards late. Polymorph sucks when you can play Deadly Shot.
 

gutshot

Member
Oct 25, 2017
4,439
Toscana, Italy
Haha! I just got a Sylvannas in the Tavern Brawl.

screenshot2017-11-29ao1bwm.png
 

Wiibomb

The Fallen
Oct 25, 2017
4,713
the tavern brawl stopped working...

also yeah, the random gets almost always get some wild card, it's weird.

there was also a bug with a single deathrattle minion that makes more minions. the end of turn effect triggers twice making a huge minion.
 

BabyMurloc

Member
Oct 29, 2017
1,890
Welp got the paladin quest out of a pack. Gonna make a deck. Fuck me but I'm going to have a win rate below zero at this rate.
 

Sande

Member
Oct 25, 2017
5,985
At this point in the game, if the set even has a dozen cards that excite me, that's great to me. I am hard to please.

I want anti-fatigue for every class. Jade Idol and DMH make me happy.

Eternal Flame - Mage
3 Mana
Deal 4 damage. Shuffle this into your deck with +1 damage when played.

That card would knock my socks off.

Power of the Immortals - Warlock
6 Mana
For the rest of the game, your minions cost 2 less. At the start of each turn for the rest of the game, discover a demon. Add that demon to your deck.
This is the exact opposite of what I want. Squeezing every ounce of value out of your dwindling deck and either having your opponent run out of answers or succumbing to fatigue first is what it's all about. Infinite value is boring to me.
 

Keyser S

The Fallen
Oct 26, 2017
8,480
We are 4 months away from Jade Idol going away.

If they introduce high elements of anti-fatigue I think I would honestly leave. I have just made it 18 months and remained sane!!!
 
Oct 25, 2017
4,819
Anti fatigue for every class would be a fucking nightmare. And this is coming from someone that actually likes long games that go into fatigue.
 

hypertails

Member
Oct 25, 2017
1,163
It's a really strong card, especially as a tutor in decks like miracle which don't run a ton of minions but really rely on having auctioneer in hand. Love seeing more tutor-like effects in hearthstone to reduce the impact of RNG a little.
 

Wiibomb

The Fallen
Oct 25, 2017
4,713
I'm not that sure this could see play. a 3/2 for 4 mana is a strong loss in tempo, and this isn't exactly tutoring anything in particular, it's simply a card draw.

may be in tempo, but I'm not that sure with that mana cost
 

hypertails

Member
Oct 25, 2017
1,163
I'm not that sure this could see play. a 3/2 for 4 mana is a strong loss in tempo, and this isn't exactly tutoring anything in particular, it's simply a card draw.

may be in tempo, but I'm not that sure with that mana cost
Plenty of rogue decks only run a few high impact minions, which is where I can see it acting as a pseudo-tutor. Regardless, it's still pretty mana efficient, arcane intellect and mimic pod see play and they're 3 mana draw 2 cards, and this comes with a 2ish mana body. The curator regularly sees play, and that's often a 7 mana 4/6 draw 2 in a lot of decks that run it.
 

QFNS

The Fallen
Oct 26, 2017
935
4 mana for 3/2 body and conditional card draw seems really bad. Obviously if this was draw 2 cards I think it would see TONS of play regardless of the tempo loss, because 4 mana draw 2 cards with a body would be INSANE, but instead this is draw only minions. It might still be good enough just because card draw is so important, but by not allowing you to get spells which might make up for the tempo loss you're kinda stuck eating it.

I'm not excited to use it.
 
Oct 25, 2017
12,596
Seems decent. You can argue this is slow tempo but so is shadow visions. And this card is pretty high value (ai + flame imp in 1 card) and can have a high chance to draw your auctioneer.

I think there are some uses outside of miracle rogue as well, but not sure if you have enough fast cards after turn 5+ where you would normally want to draw into reach to finish the game.
 

SonicXtreme

Member
Oct 27, 2017
1,713
its so disgusting that for the past 2 months, since i've only been playing for my quests, i get to play people at dirt ranks and just rofflestomp them with my fully optimized wild recruits deck. 17-3 recorded on tracker but i know it's at least double that since most on mobile. some dude just dropped ETC on me.
 

greepoman

Member
Oct 26, 2017
1,963
Interesting rogue card but I have the feeling it'll be used mostly in troll decks where you need to drawn one of the few minions in the deck for some combo. Like people said could possibly go in miracle but I don't know how miracle survives without good board clears.
 

zashga

Losing is fun
Member
Oct 28, 2017
4,206
Minstrel seems really good, especially for keleseth rogue. 4/3 + draw two more buffed minions, for 4 mana? Yes please. Even without that synergy you're getting 2 cards for 2 mana. Very strong card.

We are 4 months away from Jade Idol going away.

If they introduce high elements of anti-fatigue I think I would honestly leave. I have just made it 18 months and remained sane!!!

I too am counting the days until jade is gone, but the sad thing is it'll be in wild forever. Jade is one of my least favorite mechanics ever for what it did to Druid this past year.
 
Oct 25, 2017
12,596
I don't think it's good enough for keleseth, you don't really need draws in a tempo deck like rogue and definitely not a 4 drop that has no immediate board impact, let alone a 4 drop that is 3/2.

I think it has a chance in miracle rogue since you should always be drawing important minions, helping consistency out by drawing an auctioneer is a pretty big deal there.
 
Oct 27, 2017
5,964
Las Vegas
Seems like a solid card, just a matter of finding the right combos for it.

It's pretty great with Twig of the World Tree but weapon removal probably doesn't allow that to happen.
 

QFNS

The Fallen
Oct 26, 2017
935
Druid Legendary Minion:
Ixlid, the Fungal Lord
5 mana 2/4 Elemental
After you play a minion, summon a copy of it.

I don't have an english pic, it was revealed by a Chinese streamer.


For the cost this card is kinda awful. Lots of really annoying shit you can do with it, but since it is play you could do a lot of with Faceless Manip too.
 
Oct 27, 2017
2,165
Warrior board clear seems insane in deadman. Could be the card that pushes it over the edge. Bring it on can clear boards now instead of just taking the hit from a big board full of jades or tempo rogue minions. The lack of rng like brawl has is nice too.
 

KuroNeeko

Member
Oct 25, 2017
1,190
Osaka
Anyone on NA wanna swap PAFs?
I'mma be on for a bit @candyFrog1327 grinding out this Play 50 Priest quest. lol

edit: Taken!
 
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DSP

Member
Oct 25, 2017
5,120
you use a weapon just to give deckhands charge. Ixlid+deckhand-> 2x Deckhand+ Patches+Savage Roar. 9 mana, 13 damage 3 cards. works everytime.
 
Oct 25, 2017
3,686
I was wrong, the fancy dude turned out to be normal, and the OTHER card was legendary today.

Running at 20% win rate today and changing to evolve shaman. Twice in a row, evolve into Doomsayer. This game is so rigged. I will never attribute my wins to skill ever again.
Part of the skill in evolve Shaman is not evolving 1-drops. If you have enough mana to totem + evolve, play the totem afterwards to avoid Doomsayer.
 
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