Yeah gamestar.de did that and it's not very helpful tbh.
1.) Shader has a lot of impact on GPU load.
2.) Some settings influence CPU load and also need to be decreased if you want a more fluent experience. Like Vegetation draw distance/quality, Object draw distance/quality and LOD distance. Gamestar.de only focuses on GPU load though and ignores how often the game runs into CPU limitations.
Performance Update from my side:
1440p - 60 fps target
7700k, GTX 1080, 850 Evo, 16 GB DDR4; overclocked
FOV = 75
Shaders = medium
Object Quality, Game effects, Shadows, Vegetation detail = high
Textures = Ultra
The rest is on very high
Sliders for LOD, Object and Vegetation distance are on 7/20
This gives me mostly 60 fps. Moving the sliders higher up or increasing object and vegetation quality will result in single threaded CPU bottlenecks. GPU is around 70-95% load, depending on the scenario, so there isn't much headroom left to improve shaders, shadows or whatever.
1.) Shader has a lot of impact on GPU load.
2.) Some settings influence CPU load and also need to be decreased if you want a more fluent experience. Like Vegetation draw distance/quality, Object draw distance/quality and LOD distance. Gamestar.de only focuses on GPU load though and ignores how often the game runs into CPU limitations.
Performance Update from my side:
1440p - 60 fps target
7700k, GTX 1080, 850 Evo, 16 GB DDR4; overclocked
FOV = 75
Shaders = medium
Object Quality, Game effects, Shadows, Vegetation detail = high
Textures = Ultra
The rest is on very high
Sliders for LOD, Object and Vegetation distance are on 7/20
This gives me mostly 60 fps. Moving the sliders higher up or increasing object and vegetation quality will result in single threaded CPU bottlenecks. GPU is around 70-95% load, depending on the scenario, so there isn't much headroom left to improve shaders, shadows or whatever.
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