This is pretty much what I suspected, but I wasn't entirely sure since I'd heard about the Pro having hardware designed to make adding checkerboard rendering to a game easier. I'm glad to hear that work is still being done on reconstruction techniques. When I heard about checkerboard on the Pro, I was thinking the next few years could be valuable as practice for the new boxes in 2019/2020. I was concerned that a lack of implementation on the mid-gen consoles now could have a knock-on effect later, with some devs never having used them before.
Development studios are businesses first and foremost, and so the work of a studios' internal engineering group is always going to be prioritized.
With pretty much every developer having to re-tool their game engines to take advantage of next-gen hardware in the next generational transition, those devs who haven't implemented CBR techniques into their pipeline currently will find that the opportune time to do so.
So just because is seen now, doesn't mean it has any bearing on the future. In the same way, no game dev has implemented inference-based techniques for Anti-Aliasing this gen (despite the hw being more than upto the task); doesn't mean we won't see it next-gen.
Every dev will have a long bucket list of features they're already planning to implement in their engine, but the demands of existing projects going through the studio will always take priority.