yeah thats a good point grandwizorb, I even had a few rations which I never touched, though I don't know if they were some login bonus.
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Some questions (which I'll spam the discord channel with too) mostly relating to the base staff. Currently Chapter 12 and everyone is just assigned to general base for now, I've not touched exploration.
- Motivation: Does one have to rotate staff off jobs to rebuild motivation? Does it make a difference?
- Sickness: There's at least 2 staff constantly bleeding or suffering food based gut agony, I'm sure I've made sure the appropriate cures are available is there a proper method to use to fix these workshy swine?
What makes you think that?Is it just me, or does it sound likeat some point we might get a missiom to finally go back to the present? Maybe in a DLC, if not a free update.
Virgil talking about it all the time post-game.
...but there's this one guy who gave me the wrong eye cause he's a diver and I assigned him to harvesting...I'm 100% sure he's just faking it and the Nurse is giving him false sick notes.
I will reassign him to exploration only equipped with a short stick and a baseball hat.
Is it just me, or does it sound likeat some point we might get a missiom to finally go back to the present? Maybe in a DLC, if not a free update.
You're gonna love this article35 pages on a 2/10 cashgrab abomination? You guys need to beat your stockholm syndrome and raise your standards!
/s I love you all
People make money by writing this.You're gonna love this article
https://www.google.com/amp/www.newsweek.com/metal-gear-survive-online-bad-sucks-827212?amp=1
Easiest way to tell someone hasn't played the game past activating the first transporter.That article.... my god. "You spend the entire game only stabbing zombies through a fence" is the new "You have to pay to unlock Luke/Vader in Battlefront 2", huh? So much misinformation, it's ridiculous.
I... there is no hope for this world. It's misinformation like this that just shocks me: how can so many people get basic things about this game so wrong? Is it the open world nature of the game which doesn't force you to play in certain ways (normally a strength but here a weakness)? Not enough hands-on tutorials that explicitly explain that you don't want to waste so much time fighting everything?You're gonna love this article
https://www.google.com/amp/www.newsweek.com/metal-gear-survive-online-bad-sucks-827212?amp=1
Funny thing is that the person who wrote that article admits having only played one or two hours of the game before dismissing it completely.Easiest way to tell someone hasn't played the game past activating the first transporter.
Some light bumping/cross posting from the ERA Discorda story from today...Hidden contentYou need to reply to this thread in order to see this content.
I really took Philtastic 's video to heart regarding a more "satisfying" way to play, not that I was relying on just stabbing things through fences or anything but I was very defensive, using stealth to pass enemies avoiding conflict until seen then using environment, spear and fences to kill mobs and slowly harvest mats.
I decided to explore with more alacrity, actively stealth kill mobs to fulton bodies and use lures to shepherd mobs into areas to take them out one at a time or avoid completely.
I wandered into the dust after a "distress signal" mission, plotting my route beforehand to go via an unexplored region at the end of a road which may have a container. After quickly dispatching the wanderers around the container and pocketing the bonus Kuban I headed toward the rescue victim. Lying on a container the victim was surrounded by 20 or so wanderers, I lobbed a crystal beyond the container and headed toward it while the mobs' attention was elsewhere. I had to stop to stealth kill and fulton a straggler by which point the large group lost interest in the first lure and started roaming back toward me. With reactions I did not think I had I prepared another crystal and lobbed it once again beyond the container, this time overarm, unfortunately the crystal shattered on the floating corpse above me mid fulton and it exploded. Every enemy immediately turned to the noise and saw me, I very nearly soiled myself as they bounded closer. I managed to use a combination of lures/prone and sprinting to leave enough distance to grab the victim and head back toward the teleport.
It was fun, tense and rewarding since I had plenty of air left over and the stealth kills really add up the Kuban.
The auto harvesting thing is only good for co oP on detonators, since you dont have to manually pick up all the items, taking you like 30 seconds. It's not that good in single player because you can't Fulton the enemies and get the extra Kuban.Get to the post game and there's a stealth ability/class. Backstabs can auto harvest Kuban and you can chain them together.
The auto harvesting thing is only good for co oP on detonators, since you dont have to manually pick up all the items, taking you like 30 seconds. It's not that good in single player because you can't Fulton the enemies and get the extra Kuban.
Get to the post game and there's a stealth ability/class. Backstabs can auto harvest Kuban and you can chain them together.
Omg, what?! Damnit, why'd I have to restart my game just to prove people wrong?! Why?!?!?! :pNo but it's faster though, I personally don't like fultoning feels like a waste of time.
It also has active camo and makes your footsteps less noisy.
Omg, what?! Damnit, why'd I have to restart my game just to prove people wrong?! Why?!?!?! :p
It's like I haven't even scratched the surface of this game during my first 22 hour run.... This is incredible! Now I've got a lot of new strategies to look forward to once I get back to where I was in the game!Honestly it's a refreshing take on the game, I'm a fan of self imposed challenge runs and enjoying your LP so far. :)
Spear running attack has a massive AoE, grenades are great for clearing swaths of enemies off barricades and bombers are great IEDs (two grabs will cause a detonation).
When you unlock decoys + C4 you can have a blast. Wanderers will swarm the decoy until they pop it, once you hear the pop blow the C4. This works even better when you get shock decoys.
Iron Towers are 4x more durable than fences, you can still shoot through them or do a drop attack off the top to kill hordes. I like to build a funnel with two fences and an iron tower.
Stomps are also effective against every enemy in the game and there is purple armour to boost stomp damage. Combine stomps with leg sweeps or barbed wire barricades for greater effect. Stomping the weak spots do more damage.
It is amuch better way for sure , especially when combined with stealth camo and power or running attacks for any melee weapon. The spear is good for one -shotting armor enemies through their helmets but you need to be pretty accurate . The aoe on the othe weapons is better, imo.Omg, what?! Damnit, why'd I have to restart my game just to prove people wrong?! Why?!?!?! :p
In other news, here's the 2nd part of my Let's Play:
https://youtu.be/Eta39340Ta8
In terms of single-player and early game, I'm starting to develop what I feel is a superior way of defending bases. It turns out that you can still backstab alert enemies as long as you are behind them, so, instead of hiding behind fences and stabbing with your spear, I think that it's better to view fences and barricades as a way to slow down the enemy advance (instead of personal protection) while you sneak up behind them and either backstab small groups while saving your weapon durability OR attack huge swaths of the enemy who are grouped up on your fences/barricades with wide-arc weapons to make quick work of them. The problem with spears is that their hitboxes are so thin, thus you only hit enemies in a line. This isn't terribly efficient when the enemy is spread out across your fence/barricade. Not sure whether this strategy will hold once I reach more special enemies but it's a lot more fun than waiting behind your fences for the enemy to get to you. I demonstrate some of this in the above video during the base defence.
It's like I haven't even scratched the surface of this game during my first 22 hour run.... This is incredible! Now I've got a lot of new strategies to look forward to once I get back to where I was in the game!
How did you get past those road blocks? Or are those areas not counting? Lol, I have 50 hours playtime and still only 65 % on the first map. Today I've played 3 hours of Co-Op, somehow playing the beta unlocked recipes way faster. Still haven't found floor traps, but I also haven't seen other players with sniper rifles yet.
Did you know that if you grab wanderers and throw them against a spiked barricade, they will get pierced on it and get stuck?How did you get past those road blocks? Or are those areas not counting? Lol, I have 50 hours playtime and still only 65 % on the first map. Today I've played 3 hours of Co-Op, somehow playing the beta unlocked recipes way faster. Still haven't found floor traps, but I also haven't seen other players with sniper rifles yet.
Talking fences...there's a very nice utilization I found out about them. Whilst climbing over a fence you can perform that melee from above move by quickly pressing L2 then R2. No more excuses for standing in front of the fence poking at zombies with a spear. Yeah, this game is either shallow or some of the reviewers clearly revealed lack of skill and creativity...or it's to overwhelmingly deep with all of it's little systems. Even I look like an idiot now because it took me 50 hours to realize that the damaged gear you find has perks and the gear you craft doesn't. Facepalm.
Boy, that rapid fire bow perk is mega fun. Feel like Legolas defending Helm's Deep in base defense.
Did you know that if you grab wanderers and throw them against a spiked barricade, they will get pierced on it and get stuck?
Every piece of equipment, including armour, weapons, possibly ammunition, and gadgets contribute to your weight. This is one reason that there are loadouts: you can have a barebones loadout where you minimize your weight to loot more and another one with your heaviest armour for base defence, etc.I cannot for the life of me figure out why my character has so much weight on him. :/
Every piece of equipment, including armour, weapons, possibly ammunition, and gadgets contribute to your weight. This is one reason that there are loadouts: you can have a barebones loadout where you minimize your weight to loot more and another one with your heaviest armour for base defence, etc.
How did you get past those road blocks? Or are those areas not counting? Lol, I have 50 hours playtime and still only 65 % on the first map.
This is me right now. Trying to fill the map but some places are impossible to grab and I don't know how to fill them up. Been making ramps and towers trying to get as close and try to Skyrim my way up these areas.I have these single, empty squares around the map and no idea how to get to them. Some are high up and I can't get to, yet, the surrounding squares are filled in. Don't know if I'm missing something but it's frustrating lol.
Whoa, just found a hidden box by accident using the binoculars.
It unlocked some MGS4 music. 5 of them.
This was in the area of Transporter 07.
Guess I'm going to walk everywhere (again), using these binoculars lol. This was such extreme luck.
Whoa, just found a hidden box by accident using the binoculars.
It unlocked some MGS4 music. 5 of them.
This was in the area of Transporter 07.
Guess I'm going to walk everywhere (again), using these binoculars lol. This was such extreme luck.
Is there any way to stop the camera zooming in so much when you crouch? It makes seeing your surroundings in ruins incredibly difficult and has screwed me over more than once now.
And is there a manual save option anywhere? Reloading an auto save back at base camp when near the end of an expedition is insanely annoying.
It is amuch better way for sure , especially when combined with stealth camo and power or running attacks for any melee weapon. The spear is good for one -shotting armor enemies through their helmets but you need to be pretty accurate . The aoe on the othe weapons is better, imo.
On a side note , i wish we got to fully reapair you know what and go toe to toe with you know what, at the end
I've found the heavy attack (unlocked level perk) with square to be quite effective. It does a very quick 3-hit combo. Each hit is powerful enough to kill a wanderer and there is just enough time between each hit to change your aim a bit.
When they crowd your fense, stand right next to it aiming for the leftmost or rightmost wanderer. You should be able to kill at least three by changing your aim mid-combo. Three kills in one second.
Someone wrote they unlocked faster drawtime for their bow. I NEED that shit. Love the bow. Where did you find it?
I'm close to end game and i still haven't found any casette...
Ok so spoiler question
is the 11 days deadline real or just flavor text?