I thought we already decided on the title for OT
God of War |OT| Godfather
Ghost was the first to try and humanize Kratos, if memory serves. Created a greater emotional response in me at least, and I'd assume it's why many consider it higher on the list as well. Ascension is effectively the Gears Judgement of the series, though not nearly as poorly designed. Just utterly forgettable and an obvious stopgap entry. I can't recall anything that happened in it, and I played it only a few years ago.
Agree to disagree then. I personally loved the Ryse combat and couldn't believe how fun it was after some of the pre release concern surrounding it. The game as a whole isn't fantastic I would agree but it's far away from being a bad game. Have you actually played it?
The first thing I thought when I saw this new GoW footage before it was taken down was how similar to the Ryse combat it was. Close, over the shoulder perspective. Solid visceral swipes and slashes with the use of a shield. Cool multiple choice finishing moves. I don't know how someone can say it isn't at least similar.
No one is saying it's going to be like Ryse as an actual game lol. A lot of extremely defensive people in here Jesus Christ...
I thought we already decided on the title for OT
God of War |OT| Godfather
I agree with everything you've said about Kratos. They should've just rebooted the franchise with Norse mythology and a Norwegian character rather than continuing to follow Kratos and continue his story but I'm willing to give them the opportunity to attempt to create a believably changed Kratos but we;ll see.Can't say that I disagree.
Kratos is just terrible and I don't know how they plan to ''redeeem'' him in this game.
It should be The Godfather though.Yes, this is the most obvious choice just above, Dad of War, IMO.
I also instantly though "this combat looks like Ryse" and mean it as a positive. I loved the combat in Ryse. Yes, there is probably more variation in the combat in this GoW video but, at a base level, the viewpoint, the impact, the parries etc all instantly reminded my of the Ryse combat. I 100% don't mean that as a slur. I played over 30 hours of Ryse (20 of that in the co-op combat arenas!).
pretty sure this is the wrong way aroundGod of War 2 also incorporated a fair bit of backtracking to pad it's length. I don't recall much backtracking in 1 or 3.
Sorry, came to the thread late and saw the patch where everyone was comparing it to everything else ad absurdum til it gets to the point where it's basically saying 'it looks like a videogame'.
If it was that one time it wouldn't be a problem. The fear is that it will be like TLoU where half of the game is doing stuff like that, slow walking and talking for cinematic purposes, and stupid crate "puzzles". All of that stuff added a couple hours to TLoU's time at least. It's needless bloat that makes replays more difficult than they should be.
Gotta be this.I thought we already decided on the title for OT
God of War |OT| Godfather
Just a 60 second ad.
I just realized commanding Atreus consumes an arrow.I love the father/son dynamic in combat. I think i'st very well done.
Atreus <3
No it wasn't. The whole premise makes no sense whatsoever, and completely stupid. Going back in time to the moment when Zeus betrayed him instead of going back in time to save his family.
Even if we ignore that the writing is pretty stupid.
The whole reason Kratos started going on his mad rampage is cause he got mad that Zeus and the other gods were fed up with his shit and punished him for abusing his powers as the god of war. That's it...
He destroyed a fuckign mythology because of that.
Yeah its pretty stupid. Then again God of War 2 introducing time travel as a concept made this kind of stupidity inevitable unfortunately.
I love the father/son dynamic in combat. I think i'st very well done.
Atreus <3
^ ^ This please.I thought we already decided on the title for OT
God of War |OT| Godfather
sounds about right
Good write up. I didn't think you God Of War II in that way. That fits nicely with how Greeks viewed themselves.Well, at the time he could control his own fate, not that of others.
This is factually wrong.
It makes sense in regards to Greek mythology.
First of all; What you actually think of the story in GoW is subjective and I am in no way trying to persuade you to think that it's great. I just have a problem with what ends up being a simplification of something that isn't complicated to begin with.
The rest of this post is from the top of my head. Feel free to correct me.
God of war: A story about a man that seeks the help of the gods to overcome his imminent defeat. Tricked/blinded by Ares Kratos kills his family. He comes to realise what he has done and sets out on a quest to kill the God of War. The gods aid him and with the help of Pandoras Box Kratos takes the life of a god. He is then offered a place among the gods and ends up as The god of war himself. What should be noted is that the "stupid" Pandoras box "shit" in Gow III is because of Kratos' actions in the first game.
God of war II: Kratos is the God of war. He is seen on the battlefield, inspires people/soldiers and becomes more and more powerful. The gods, influenced by whatever is released from Pandoras Box, grows more and more paranoid and fears Kratos as he grows in power (the more people that pray to you the stronger you become). Zeus tricks Kratos to give up his powers and kills him. Kratos climbs out of Hades and sets out to find the Fates. And, yes, I can understand that time travel may seem out of place, but the Fates basically controls the fate of every human (and god). The only one the fates seem to answer to is Zeus himself (this is debatable). By defeating the sisters Kratos can control his own fate, not that of others. He is therefore granted the ability to save himself from being killed, but not his family. It may seem strange, but the writing in GoW II is pretty close to Greek mythology, and in that sense it makes, well, sense. I can agree that they could have conveyed how it happened in a different way, but that seems more like a design choice than actual writing. The problem (for Kratos) is that his fate is sealed the moment he is born, wich explains why we can hear the Fates speaking to him again towards the end of Gow III.
GoWIII: The gods have gone mad and so has Kratos. Kratos is an imminent threat to the whole of Olympus. In the end Kratos is freed from the madness (a moment of clarity) and may actually have changed his fate after all. GoW III really seems like the one that was the easiest to write, since it seems like you are traveling from boss to boss and are just mopping up the pantheon. It really feels like a last chapter.
I think it's OK for you to think the story is stupid, but it suits a game based on Greek mythology and makes sense in the context of it. A lot of what you guys found stupid seems to come down to how they visualized things like the time travels.
I would like to add that I think Kratos as a character is justified. I can also understand that some don't like him.
I noticed that too, struggling to find this or Far Cry 5 for a reasonable price. Another one to blame on Brexit perhaps. Looks like one for my Boomerang rental queue.
Whilst I'm still upset it isn't the God of War sequel I want, it does look like the perfect rental. I certainly can't bring myself to spending £45 on it though.
I think the stand can make it glow/light up. Im not 100% sureWait, the real one does this? Or did someone make a custom one with lights for themselves?
Wait, the real one does this? Or did someone make a custom one with lights for themselves?
All this GOW3 hate :(
It's weird but I feel like it had kind of a unique "Metroid-y" vibe for a lot of it. It was always dark and moody because Kratos was either in the underworld or it was storming on Olympus, it also became increasingly isolated as he killed more gods. That, and it had backtracking to old areas with new abilities. I got kind of giddy when I got those Metroid like moments like where I was able to fix the bridge I had went to earlier in the game with the newly acquired Nemesis Whip.
The comparison doesn't go that far but Metroid is my favorite series so I really dug that stuff. Also, the combat is the best in the series from what I've played (1-3 and Chains)
What the hell are you talking about? You say "stuff like that" was half of The Last of Us, and then you say it added two hours. The Last of Us is a 15-plus hour game.
Furthermore, "slow walking and talking for cinematic purposes" is one of the most ridiculous reductive descriptors I have ever seen for The Last of Us. It is not for "cinematic purposes". The core of The Last of Us is the relationship between Joel and Ellie. If you don't like that, then I guess the game just wasn't for you. Personally, it was my favorite game of all time.
You are here also. Lol.
Don't be positive, we don't like that here