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DrROBschiz

Member
Oct 25, 2017
16,494
Yeah do things the right way or dont talk about it here

The main thing is to not make Resetera complicit in your activities regardless of the gray area of ethics this conversation stands on

There are plenty of legal and beneficial aspects to emulation we can discuss without going down the piracy rabbit hole
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
Yeah do things the right way or dont talk about it here

The main thing is to not make Resetera complicit in your activities regardless of the gray area of ethics this conversation stands on

There are plenty of legal and beneficial aspects to emulation we can discuss without going down the piracy rabbit hole
Bingo.
 

X Wi77iaM X

Banned
Nov 25, 2017
818
I honestly don't think that piracy hurts sales, much less emulation. A lot of games sold are emulated, like the Mega Man Legacy Collection.

There have been several studies showing that pirates have a greater investment in the consumption of pop culture and buy myself.

Myself included. When I was broke and couldn't afford to buy games at all I did download roms.

Now I own nearly a thousand games just on Steam, and more than is honestly economically justified. I shouldn't be spending as much as I do on games, but I do.

It's still download roms of games I already own, just because it might not be worth the effort to get them from my own carts.

PlayStation 2 is one of the easiest. I never did bother with downloading them, since it is easier and faster to just make an iso myself out of the game.

It's also noteworthy that pirating and buying aren't mutually exclusive. A game pirated doesn't mean a lost sale. Chrono Trigger is probably the game I've pirated more than any. And I own the game on every platform except IOS. The longest time, the only way to play Chrono Trigger, was expensive SNES carts.

Anyway, the whole point of emulation isn't piracy to begin with. It is preservation and options. Emulators have options, and simply work like a PC port. You can also download most PC games. Most choose to go through Steam, though.

I would much prefer it if I could actually buy Nintendo games on Steam. But that isn't going to happen any time soon, if ever, so it is at least nice to enjoy something Nintendo developed on my PC.

In fact, it makes me want to buy Nintendo games more, knowing that I can do that. I am really looking forward to emulating Breath of the Wild on CEMU. Not so I don't have to buy it, I own 3 copies of the game. But because I dream of better framerates and resolution to play it in.

If I was a game developer, I would much rather poor teenagers and college kids with debt, and people from poor countries with high poverty, download a rom of my game than just not play it at all. As long as I can afford to live comfortably and am not losing all my sales. I would then most value people's precious time, not just their money. Also those people are also potential future customers who just don't want to wait.

What are we afraid of when we say that a game being emulated is a bad thing? Lost sales? I don't think that's gonna happen. Gamers are passionate, we like to buy stuff.

Piracy is a service and poverty problem more than anything. Most anime fans used to be pirates, now most are paying for Crunchyroll. People who got things for free now want to spend money because they're invested in the hobby.

Piracy is a victimless crime that doesn't cost developers sales. Much less emulation.

I don't know and really hope this kind of post isn't bannable here. I know Piracy is frowned upon, but this controversial opinion I hold isn't a bannable offense. I hope it isn't, because I can't in good faith sat that emulation or even Piracy is bad for the industry, developers and artists, when studies show that Piracy leads to increased sales, not lost sales. I'm going to have to go with the studies on this topic. I can't in good faith pretend otherwise.

great post
 
Dec 18, 2017
1,374
I guess it's a bannable offense and a sensitive topic.

I guess it's another topic I will need to avoid. I don't want want to lie or spread misinformation. It's not worth getting banned over, though.
 

Vagabond

Member
Oct 26, 2017
3,331
United States
Because being able to potentially circumvent buying a switch and its software is a big threat to the software and hardware. Especially this early on.
This is said at every turn with every emulator thread and it is hardly true. It's not a big threat lol. There's still a very small percentage who would even bother with emulation and it'll take years for it to be viable instead of owning the console. Everyone's hyperventilating over nothing.
 

Luchashaq

Banned
Nov 4, 2017
4,329
Bought a 2nd switch to keep with default hardware to hopefully have non switch emulators on the go. Hopefully this is a step in making that a reality?

For the people throwing hissy fits, the ds pokemon games are probably the most pirated games in the last 15 years and they still sold amazingly well.

Hell craiglist had dozens of people just in my state selling pirate carts with all of the ds pokemon games + more if you paid extra.
 

DrROBschiz

Member
Oct 25, 2017
16,494
I guess it's a bannable offense and a sensitive topic.

I guess it's another topic I will need to avoid. I don't want want to lie or spread misinformation. It's not worth getting banned over, though.

We are allowed to talk aboit emulation, hacks, mods etc just fine

The point is to follow the rules and avoid any mention of the shady stuff even if you personally feel justified and legal in those practices

Its not about our personal perspective so much as following forum rules

As long as we respect that we can have discussions about his stuff on here no problem and many of these topics exist even for the recent Switch homebrew and PS4 hacks scene
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
Not allowing companies to completely control how something exists is how you stand up to them, but no one said it's some heroic thing.

There is nuance man, come on. Like, lootboxes for example. Campaigning against lootboxes is standing up to companies. You don't get to say "well if you really want to stand up to their unlimited control, you wouldn't buy the games in the first place."

You are throwing out nuance to make the other side sound ridiculous.
Nah, do you know what sounds ridiculous?
The people who made consoles had the best intentions. Those consoles were used for piracy.
Console makers make their consoles to sell games on them and for a multitude of other reasons like getting you into their eco system with online subscriptions, sales and whatnot. They spent years of R&D to make a a hopefully appealing product where you can play their games on. They are very much invested in their games not being pirated.
Someone who creates an emulator gives it away for free for a multitude of reasons. He doesn't give a flying fuck whether it's used for piracy.
If you can't see the difference here then I can't help you.

Do I really have to explain how ridiculous statement is.

Who doesn't have a PC? Literally no one. Who does only game on consoles? Like, an ass ton.

"They can download stuff from the internet so that means they would use an emulator" wtf
No. What I meant is that people who only game on console because they find the PC too cumbersome aren't people who interact with said PC to download games for their console. The people who use emulators on their PC are far more likely to do that.


"Not having to interact with a PC"?

I am dizzy from how much you are spinning things right now.

If what you are saying was true then why is every CoD game on ps360 hacked to hell and back?

Are you seriously telling me that every single person who plays on consoles instead of PC has never pirated music, which takes literally the exact same steps, or has never purchased digital console games using a internet browser on a PC?
I never said every single person. I said that a far smaller percentage of cosole owners hack their games than emulator users use it for piracy.

Do you even see how ridiculous what you're saying is? If what you're saying is true, then why are there so many modded wiis? Why have wii games been pirated, like, rampantly, even though dolphin exists?

What is even the point of what you're saying? You're making ridiculous false suppositions that if someone wants to pirate a game then they are going to emulate if one exists. That is just so patently false, as I mentioned in my wii examples. You have no basis for these wild guesses you are making. Again, they are patently false.

No, man. Some people pirate games because they don't want to pay for them. They will do that on consoles, emulators, and PCs. The platform has minimal impact on that.
If you really think that the same amount of people use emulators for piracy as people used their Wii for piracy we are done here. Have a nice day.
I honestly don't think that piracy hurts sales, much less emulation. A lot of games sold are emulated, like the Mega Man Legacy Collection.

There have been several studies showing that pirates have a greater investment in the consumption of pop culture and buy myself.

Myself included. When I was broke and couldn't afford to buy games at all I did download roms.

Now I own nearly a thousand games just on Steam, and more than is honestly economically justified. I shouldn't be spending as much as I do on games, but I do.

It's still download roms of games I already own, just because it might not be worth the effort to get them from my own carts.

PlayStation 2 is one of the easiest. I never did bother with downloading them, since it is easier and faster to just make an iso myself out of the game.

It's also noteworthy that pirating and buying aren't mutually exclusive. A game pirated doesn't mean a lost sale. Chrono Trigger is probably the game I've pirated more than any. And I own the game on every platform except IOS. The longest time, the only way to play Chrono Trigger, was expensive SNES carts.

Anyway, the whole point of emulation isn't piracy to begin with. It is preservation and options. Emulators have options, and simply work like a PC port. You can also download most PC games. Most choose to go through Steam, though.

I would much prefer it if I could actually buy Nintendo games on Steam. But that isn't going to happen any time soon, if ever, so it is at least nice to enjoy something Nintendo developed on my PC.

In fact, it makes me want to buy Nintendo games more, knowing that I can do that. I am really looking forward to emulating Breath of the Wild on CEMU. Not so I don't have to buy it, I own 3 copies of the game. But because I dream of better framerates and resolution to play it in.

If I was a game developer, I would much rather poor teenagers and college kids with debt, and people from poor countries with high poverty, download a rom of my game than just not play it at all. As long as I can afford to live comfortably and am not losing all my sales. I would then most value people's precious time, not just their money. Also those people are also potential future customers who just don't want to wait.

What are we afraid of when we say that a game being emulated is a bad thing? Lost sales? I don't think that's gonna happen. Gamers are passionate, we like to buy stuff.

Piracy is a service and poverty problem more than anything. Most anime fans used to be pirates, now most are paying for Crunchyroll. People who got things for free now want to spend money because they're invested in the hobby.

Piracy is a victimless crime that doesn't cost developers sales. Much less emulation.

I don't know and really hope this kind of post isn't bannable here. I know Piracy is frowned upon, but this controversial opinion I hold isn't a bannable offense. I hope it isn't, because I can't in good faith sat that emulation or even Piracy is bad for the industry, developers and artists, when studies show that Piracy leads to increased sales, not lost sales. I'm going to have to go with the studies on this topic. I can't in good faith pretend otherwise.
Wow.
 
Dec 18, 2017
1,374
We are allowed to talk aboit emulation, hacks, mods etc just fine

The point is to follow the rules and avoid any mention of the shady stuff even if you personally feel justified and legal in those practices

Its not about our personal perspective so much as following forum rules

As long as we respect that we can have discussions about his stuff on here no problem and many of these topics exist even for the recent Switch homebrew and PS4 hacks scene
I didn't know these were the forum rules, sorry.
 

DigitalOp

Member
Nov 16, 2017
9,293
I'm really tired of people who think a couple hundred people interested in emulation is going to crash an entire console market.

They merely a fraction of 1% of the userbase who bought the console. Grow a pair, and get a grip.
 
Oct 30, 2017
3,005
I honestly don't think that piracy hurts sales, much less emulation. A lot of games sold are emulated, like the Mega Man Legacy Collection.

There have been several studies showing that pirates have a greater investment in the consumption of pop culture and buy myself.

Myself included. When I was broke and couldn't afford to buy games at all I did download roms.

Now I own nearly a thousand games just on Steam, and more than is honestly economically justified. I shouldn't be spending as much as I do on games, but I do.

It's still download roms of games I already own, just because it might not be worth the effort to get them from my own carts.

PlayStation 2 is one of the easiest. I never did bother with downloading them, since it is easier and faster to just make an iso myself out of the game.

It's also noteworthy that pirating and buying aren't mutually exclusive. A game pirated doesn't mean a lost sale. Chrono Trigger is probably the game I've pirated more than any. And I own the game on every platform except IOS. The longest time, the only way to play Chrono Trigger, was expensive SNES carts.

Anyway, the whole point of emulation isn't piracy to begin with. It is preservation and options. Emulators have options, and simply work like a PC port. You can also download most PC games. Most choose to go through Steam, though.

I would much prefer it if I could actually buy Nintendo games on Steam. But that isn't going to happen any time soon, if ever, so it is at least nice to enjoy something Nintendo developed on my PC.

In fact, it makes me want to buy Nintendo games more, knowing that I can do that. I am really looking forward to emulating Breath of the Wild on CEMU. Not so I don't have to buy it, I own 3 copies of the game. But because I dream of better framerates and resolution to play it in.

If I was a game developer, I would much rather poor teenagers and college kids with debt, and people from poor countries with high poverty, download a rom of my game than just not play it at all. As long as I can afford to live comfortably and am not losing all my sales. I would then most value people's precious time, not just their money. Also those people are also potential future customers who just don't want to wait.

What are we afraid of when we say that a game being emulated is a bad thing? Lost sales? I don't think that's gonna happen. Gamers are passionate, we like to buy stuff.

Piracy is a service and poverty problem more than anything. Most anime fans used to be pirates, now most are paying for Crunchyroll. People who got things for free now want to spend money because they're invested in the hobby.

Piracy is a victimless crime that doesn't cost developers sales. Much less emulation.

I don't know and really hope this kind of post isn't bannable here. I know Piracy is frowned upon, but this controversial opinion I hold isn't a bannable offense. I hope it isn't, because I can't in good faith sat that emulation or even Piracy is bad for the industry, developers and artists, when studies show that Piracy leads to increased sales, not lost sales. I'm going to have to go with the studies on this topic. I can't in good faith pretend otherwise.

Unfortunately this is a bannable offense. You should have read the forum rules before posting this
 

Arkaign

Member
Nov 25, 2017
1,991
Once it gets going it really gets going. Especially with the financial incentive of Patreon backers. RPCS3 hardly booted games the least complex titles two years ago and now people are playing Persona 5 4K/60FPS no problem on high-end machines. Same goes for Cemu, went from hardly booting anything in 2015 to people were playing Breath of the Wild within a month of release.

No doubt in my mind we'll see PS4/Switch emulation become viable for complex games by late 2019

Bingo. This is definitely not going to take years. It could even be less than a year if the right talent + patreon setup is aligned.

Certain emulators take a long time due to architectural complexity and lack of efforts/time applied (not a dig, but a couple of guys spending a Saturday once a month finagling with things is far different than a team working day in and day out on it).

Switch is basically off the shelf budget hardware that was a bit .. basic, even at release. Nvidia released shield in 2013, and the direct evolution of it, the shield tablet with Tegra K1 in 2014. The X1 and ARM in Switch are completely run of the mill stuff, with extensive documentation. So what you're left with is how the switch interfaces the hardware and software together, and that's not going to be child's play, but way easier than starting blind with exotic hardware either :

https://github.com/ZekeSnider/NintendoSwitchRESTAPI

As far as hardware requirements, they could end up being less than for cemu even, due to the Nvidia Kepler cores and ARM design.
 

Vena

Community Resettler
Member
Oct 25, 2017
6,477
If they did care, they would have done something before launching the system. Using a stock Tegra X1 which is fully documented and not new is why this is all happening fast.

There's really no R&D avenue for mobile chips of this variety, no one's really designing customs SoCs at this scale. It was either Tegra or some other all ready know SoC , though most other competitors have other issues.

This is more about nVidia having incompetent security and a really bad boot sequence. Which is going to be biting them in the ass with their partners now that it's out in the open. NVidia is likely the one carrying the brunt of the R&D on Mariko now because of this.

Remember, despite the various hardware backdoors, Nintendo's kernel has yet to actually be cracked. Their own security this gen is itself very good, the onus is with nVidia and they'll be paying for it.

Consumers get a fast track to 16nm and better battery life because nVidia fucked up.
 

Chettlar

Member
Oct 25, 2017
13,604
I never said every single person. I said that a far smaller percentage of cosole owners hack their games than emulator users use it for piracy.

This is what's wrong with your perspective. You are comparing console owners to PC pirates. That's not a fair comparison. That would be like me comparing legit PC gamers to console pirates. It's a dishonest comparison.

Instead, you should be comparing pirates on both, and you can not do that. Nor can you do what you are doing originally anyway. You are making statements and have no data to back it up. You have your suppositions and you are stating them as fact.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
This is what's wrong with your perspective. You are comparing console owners to PC pirates. That's not a fair comparison. That would be like me comparing legit PC gamers to console pirates. It's a dishonest comparison.

Instead, you should be comparing pirates on both, and you can not do that. Nor can you do what you are doing originally anyway. You are making statements and have no data to back it up. You have your suppositions and you are stating them as fact.
Good thing we cleared up the difference between a console manufacturer/platform holder/game developer and someone who makes an emulator.
Am I doing this right? Just ignoring everything you just said and go with the one thing I think I got you on? This discussion is over. Have a nice day.
 
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BernardoOne

Banned
Oct 25, 2017
10,289
Good thing we cleared up the difference between a console manufacturer/platform holder/game developer and someone who makes an emulator.
Am I doing this right? Just ignoring everything you just said and go with the one thing I think I got you on? This discussion is over. Have a nice day.
A far higher number of people will be pirating on console than there will be people pirating on a emulator. This is a fact. Now I should spam every Switch thread saying how many pirates there is in their userbase and derail threads for no reason.
 

Chettlar

Member
Oct 25, 2017
13,604
Good thing we cleared up the difference between a console manufacturer/platform holder/game developer and someone who makes an emulator.
Am I doing this right? Just ignoring everything you just said and go with the one thing I think I got you on? This discussion is over. Have a nice day.

I'm sorry but I'm legitimately busy, and want to respond to that thing mainly because that's kind of the crux of what's wrong with your position. Without it, I don't think the others would even be an issue. Like, the other conversation is useless until we hash that out because that's the whole base disagreement.
 

Xerzix

Member
Dec 1, 2017
308
Emulation threads will forever turn into shit shows one way or another, it was a matter of time.
 

Ninjadom

Member
Oct 25, 2017
5,197
London, UK
There's really no R&D avenue for mobile chips of this variety, no one's really designing customs SoCs at this scale. It was either Tegra or some other all ready know SoC , though most other competitors have other issues.

This is more about nVidia having incompetent security and a really bad boot sequence. Which is going to be biting them in the ass with their partners now that it's out in the open. NVidia is likely the one carrying the brunt of the R&D on Mariko now because of this.

Remember, despite the various hardware backdoors, Nintendo's kernel has yet to actually be cracked. Their own security this gen is itself very good, the onus is with nVidia and they'll be paying for it.

Consumers get a fast track to 16nm and better battery life because nVidia fucked up.
If they did care, they would have done something before launching the system. Using a stock Tegra X1 which is fully documented and not new is why this is all happening fast.


So Nintendo not caring isn't true.
 
OP
OP
Vaskie

Vaskie

Member
Oct 27, 2017
1,503
The Blinding of Isaac: Afterbirth+ is now running on Ryujinx

Games are starting to get past their menus and soon enough they will be "playable"

 

MattWilsonCSS

Banned
Oct 25, 2017
1,349
Emulation is important regardless of release date. Also it will probably take years to get to 100% compatibility and full speed on most PCs.

The idea that only pirates care is kind of silly because it's like.. wow people can run the switch version of binding of isaac, a game already available on PC, at like 5 frames per second. Like cmon. Homebrew is the primary beneficiary in the early going.
 
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Dr. Caroll

Banned
Oct 27, 2017
8,111
Emulation is critically important for a number of reasons. Videogames are art, and art must be preserved. As much of it as possible. Of the current console makers, only Microsoft seem to be taking this moral and artistic obligation seriously. And even their hands are tied for a number of games that are in licensing limbo. And of course MS have yet to bring their emulation platform to PC. That's why CXBX is so important. Even if Microsoft come out with a PC Xbox emulation platform, there are games they won't be able to support because the rights are lost. 100% preservation is essential, and that's where unofficial solutions are critical.

Without emulation, most of the N64's library is stuck on the N64. A dead console with an extremely difficult and expensive to acquire software library. Nintendo have demonstrated NO interest in jumping through the legal hoops necessary to preserve ANYTHING even slightly difficult. To make matters worse, Nintendo's N64 emulation in their Virtual Consoles is TERRIBLE. Nintendo fail to preserve the many wonderful games in the N64's library and what games they do bother to preserve are emulated at an unacceptable level of accuracy. I don't expect the Nintendo Switch to change this. There's no way in hell Nintendo are, for instance, going to preserve the N64 version of Resident Evil 2. They simply don't care.

The same is true of other platforms such as the Gamecube. There is no indication that Nintendo are interested in preserving games like Rogue Squadron II/III, or something like Nightfire. It's just not gonna happen. Nintendo's idea of an emulation platform is one full of THEIR games.

So yea, it is utterly important that Switch games be playable without a Switch. Not just for the sake of abstracting games from hardware, which is a good thing and very clearly the direction MS are moving. But also to ensure these games are playable on contemporary hardware in 20 years.
 

Garou

Member
Oct 25, 2017
1,631
Emulation is critically important for a number of reasons. Videogames are art, and art must be preserved. As much of it as possible. Of the current console makers, only Microsoft seem to be taking this moral and artistic obligation seriously. And even their hands are tied for a number of games that are in licensing limbo. And of course MS have yet to bring their emulation platform to PC. That's why CXBX is so important. Even if Microsoft come out with a PC Xbox emulation platform, there are games they won't be able to support because the rights are lost. 100% preservation is essential, and that's where unofficial solutions are critical.

Without emulation, most of the N64's library is stuck on the N64. A dead console with an extremely difficult and expensive to acquire software library. Nintendo have demonstrated NO interest in jumping through the legal hoops necessary to preserve ANYTHING even slightly difficult. To make matters worse, Nintendo's N64 emulation in their Virtual Consoles is TERRIBLE. Nintendo fail to preserve the many wonderful games in the N64's library and what games they do bother to preserve are emulated at an unacceptable level of accuracy. I don't expect the Nintendo Switch to change this. There's no way in hell Nintendo are, for instance, going to preserve the N64 version of Resident Evil 2. They simply don't care.

The same is true of other platforms such as the Gamecube. There is no indication that Nintendo are interested in preserving games like Rogue Squadron II/III, or something like Nightfire. It's just not gonna happen. Nintendo's idea of an emulation platform is one full of THEIR games.

So yea, it is utterly important that Switch games be playable without a Switch. Not just for the sake of abstracting games from hardware, which is a good thing and very clearly the direction MS are moving. But also to ensure these games are playable on contemporary hardware in 20 years.

This logic is only applicable for stuff like rare-arcade-boards with like 100 machines in the wild, but not to stuff that has 50k+ copies available around the world. And even then who made everyone the curator of the museum? Preserving something and bootlegging stuff are two very different things.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
This logic is only applicable for stuff like rare-arcade-boards with like 100 machines in the wild, but not to stuff that has 50k+ copies available around the world.
It is estimated that there are only 10,000 copies of Indiana Jones and the Infernal Machine for N64 ever created. The game was sent out to die with a limited print run. There are only around 5 copies of the PAL version in existence. Fragile prototype carts that will die within a few decades due to memory degradation. If someone wants to this game -- one of the greatest Indiana Jones games ever made -- you're essentially saying they need to track down an American N64 with an expansion pack, and then a one of the 10,000 copies in existence. Or they buy one of the PAL carts for several hundred dollars from a collector. They'd better hope the game doesn't suddenly become high demand and attract a price of hundreds or even thousands of dollars for a normal cart. They'd also better hope their TV is compatible with the N64's shitty video output. They'd also better hope the EEPROM in Indiana Jones hasn't burnt out. The game auto-saves extremely frequently, so it's likely the game's save chip would have a shorter lifespan than most. Infernal Machine N64 is a game every Indiana Jones fan should play. It's much better than the PC version, which for its part requires fan patches to work on PC and has terribly clunky movement and shooting.

The game may as well not exist to modern audiences. Art that isn't readily available to the public isn't truly preserved. You cannot play the game on any current console platform. It's trapped on the N64. This is an extreme example, but the principle holds more generally. Videogames must not be trapped on a hardware platform. It is absolutely essential that they be preserved through a virtual version of that hardware platform. Can you imagine if you wanted to watch Back to the Future 1-3, but you could only watch the first film on VHS, the second film on DVD, and the third film on Blu Ray? How many people would be able to enjoy the trilogy from start to finish?
And even then who made everyone the curator of the museum? Preserving something and bootlegging stuff are two very different things.
In the world of music and film they're completely indistinguishable. Sometimes the only copies we have of TV shows are digital copies of VHS recordings of live TV broadcasts.

The problems of abstracting hardware through emulation and videogame preservation work hand in hand.
 

Pablo Mesa

Banned
Nov 23, 2017
6,878
Emulation is important regardless of release date. Also it will probably take years to get to 100% compatibility and full speed on most PCs.

The idea that only pirates care is kind of silly because it's like.. wow people can run the switch version of binding of isaac, a game already available on PC, at like 5 frames per second. Like cmon. Homebrew is the primary beneficiary in the early going.
Is not that ONLY PIRATES cares, but is a fact that most people interested in emulation and donating are for piracy.
I undertand that people wants to desasociate anything they lack from the bad sides of it, but that is like trying to cover the sun with a finger

-----------------------------
"Games are art and need be preserved"
Valid point, but rather...errrr. When the console emulated is alive and working. Then why are not people working extra hard to emulate PS3?? An older console thats alreay phased out?? Are PS3 games worth preserving??
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
Then why are not people working extra hard to emulate PS3?? An older console thats already phased out?? Are PS3 games worth preserving??
RPCS3 began development in 2012, and has made significant headway in the past few years. I think we'll see generally "playable" performance and accuracy for most games within a year or two.
peacewalker0bsym.jpg

It's going to become the definitive way to play something like Deadly Premonition rather soon. Deadly Premonition on 360 is the older version. Deadly Premonition on PS3 runs terribly. Deadly Premonition on PC is an unstable, borderline-broken mess. But RPCS3 can run the game at a solid 60fps without any of the stability issues of the PC version. Due to legal problems, Deadly Premonition can't be remastered or re-released, as far as anyone can tell.
In tandem with Microsoft's backwards compatibility efforts, original Xbox emulation is making good progress.

But again, these emulation solutions only preserve the game for the PC audience. A lot of console gamers will simply refuse to play any game they can't play on a current console. That's why Microsoft's work is so incredibly important. Bringing these games to a new audience. Keeping them alive. If Metal Gear Solid 4 were an Xbox 360 game, it'd likely already be backwards compatible. But since it's not, the only path forward is RPCS3. It's unlikely Konami are gonna re-release that game.
 

B4mv

Member
Nov 2, 2017
3,057
So there is a lot of talk about needing a switch to dump your games. I have a switch, and like 20 games. How do you do it?
I've looked through this entire thread and no one has said or pointed in any direction..

I'd like to mess with this stuff
 

MattWilsonCSS

Banned
Oct 25, 2017
1,349
Is not that ONLY PIRATES cares, but is a fact that most people interested in emulation and donating are for piracy.
I undertand that people wants to desasociate anything they lack from the bad sides of it, but that is like trying to cover the sun with a finger
There are states where it's legal to buy and smoke pot, and posts like this are like going into a pot thread and going "most people smoking pot are criminals, GOTCHA!!! CHECKMATE!!" It's an empty kind of posting whose only goal seems to be "stop talking about this stop talking about this stop talking about this" but without any substantial reason, as the people in this thread are going to use the emulator legally, or they're not going to post about it.
 

Futaleufu

Banned
Jan 12, 2018
3,910
This logic is only applicable for stuff like rare-arcade-boards with like 100 machines in the wild, but not to stuff that has 50k+ copies available around the world. And even then who made everyone the curator of the museum? Preserving something and bootlegging stuff are two very different things.

I bet a lot of cartidges from the NES era are no longer working or somewhere in a garbage dump. In the late 90s, in MAME forums, I remember having seen pictures of original Space Invaders and Monaco GP arcade cabinets, among many others, destroyed and thrown in the thrash. Without emulation none of the retrogaming renaissance would've ever happened.

BTW, preserving bootlegged games is just as important as preserving the original game.
 

Pablo Mesa

Banned
Nov 23, 2017
6,878
There are states where it's legal to buy and smoke pot, and posts like this are like going into a pot thread and going "most people smoking pot are criminals, GOTCHA!!! CHECKMATE!!"
A) that is a really badly done analogy, you are mixing intended use with (smoke pot) with external relations (being a criminal) while I mean, most people use Emulation for piracy (direct use to wrong doing)

"stop talking about this stop talking about this stop talking about this"
B) if anything those wanting to disassociate emulation to piracy are the one doing that

If we want to talk about Emulation as saving a materials. Imagine it as if they were books. If we talk about older entries like the dead sea scroll being scanned and digitized for the future, that is ok, and is cool, everyone agrees, but then imagine someone does the same for a new book that just came out last week. does that bought the book emselves, and scanned it, that is ok, but then someone releases his scans of the book on the internet so people can download it for free while the book itself still on shelves.
 

MattWilsonCSS

Banned
Oct 25, 2017
1,349
A) that is a really badly done analogy, you are mixing intended use with (smoke pot) with external relations (being a criminal) while I mean, most people use Emulation for piracy (direct use to wrong doing).
This implies that the intended use for emulation is to commit a crime, which is factually untrue. And it doesn't matter what you think most people do, because people in here aren't pirating, as the rules are against it. So unless you're calling everyone in the thread liars, it's irrelevant.
 

Sedated

Member
Apr 13, 2018
2,598
Emulation isn't piracy but it's mostly used for piracy by most people using it. Nobody is using their old game copy dumps transferring it to their android ios device to play on emulators. They are downloading files off the internet and playing them on emulators. In any case this is years away I don't think it'll have a meaningful impact on game sales like people here fear atleast for a very good while. It's kinda meh though that all emulation threads have been riddled by piracy posts and probably all emulation threads further on will be the same heh.
 

Locuza

Member
Mar 6, 2018
380

BernardoOne

Banned
Oct 25, 2017
10,289
Is not that ONLY PIRATES cares, but is a fact that most people interested in emulation and donating are for piracy.
I undertand that people wants to desasociate anything they lack from the bad sides of it, but that is like trying to cover the sun with a finger

-----------------------------
"Games are art and need be preserved"
Valid point, but rather...errrr. When the console emulated is alive and working. Then why are not people working extra hard to emulate PS3?? An older console thats alreay phased out?? Are PS3 games worth preserving??
"a fact"
lmao
feel free to throw out any stats that actually backup your claim, i'll wait.
Your PS3 point is also hilariously stupid. People are working extra hard to emulate the PS3. Have you completely missed RPCS3 or something?
 

ThorHammerstein

Revenger
Member
Nov 19, 2017
3,503
I wonder, if using the emulator, and somehow in the future, if eShop purchases could be imported to be used in the emulator, if that could work, without ripping from the cart (kinda like how the Dolphin emulator did by accessing the Wii Shop inside the emulator).
That'd be cool.
 

Inuhanyou

Banned
Oct 25, 2017
14,214
New Jersey
You can advocate for emulation all you want guys...but please...i beg you guys...do NOT use the "exclusives are anti consumer!" nonsense to make an argument. PLEASE.

it doesnt belong in an emulation argument to begin with
 

708

Member
Oct 25, 2017
1,358

Pablo Mesa

Banned
Nov 23, 2017
6,878
"a fact"
lmao
feel free to throw out any stats that actually backup your claim, i'll wait.
Your PS3 point is also hilariously stupid. People are working extra hard to emulate the PS3. Have you completely missed RPCS3 or something?
I could dig around download number and articles, but on wednesday my day off. and sure, nice "hard working" on a 11 years old console weaker than the Switch which is like, 1 year.

yeah, people obviously have their priorities set on "saving/ preserving older games" /s
 

DrROBschiz

Member
Oct 25, 2017
16,494
I could dig around download number and articles, but on wednesday my day off. and sure, nice "hard working" on a 11 years old console weaker than the Switch which is like, 1 year.

yeah, people obviously have their priorities set on "saving/ preserving older games" /s

Maybe enthusiasts want to play their games in 4k instead of being bound by the hardware

You dont need to steal games to benefit from emulation and some of the best topics on here showcase some of the amazing artwork that goes into games on weak hardware