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zoukka

Game Developer
Verified
Oct 28, 2017
2,361
I found the platforming more challenging than 64, which is by far the easiest Mario to 100 percent and also had the least actual platforming and enemies.

To me, this is easily the most varied of the 3D Marios too and Mario's mobility and traversal options are phenomenal.

Mario's abilities and movement are great indeed, but the level design offered close to zero challenges in the story progression (not that I expected any super hard levels). Some of the transformations were cool, but some quite boring and slow.

My complaints might be mitigated by the end game stuff of course.
 

Ocarina_117

Member
Oct 26, 2017
9,574
Stuck in a library over 100 miles away from my switch.

Wooded kingdom theme playing and day dreaming about going home to the game after my exam next month.

It's damn good. Got through the Shiveria segment last night. My biggest disappointment with the game was that I was unable to pick up a penguin and
throw it off the edge of a platform
 

BraXzy

Chicken Chaser
Member
Oct 25, 2017
2,431
Post game question

Do things get better / more exciting on the moon? I didn't particularly enjoy the Rabbid boss fights so having to do them all ago in a row with a single life is feeling like a bit of a chore.


After some time doing this:



I finnaly discovered this:



It's a testament to this game that you still got up there while completely missing the normal route.
 

sixteen-bit

Member
Oct 30, 2017
3,680
Post game question

Do things get better / more exciting on the moon? I didn't particularly enjoy the Rabbid boss fights so having to do them all ago in a row with a single life is feeling like a bit of a chore.
You mean Dark Side? After you beat the Broodal gauntlet, a few challenging hat-less levels await as well some more hidden moon art puzzles and Yoshi feeding challenges.
 

Kane

Member
Oct 28, 2017
1,049
How do I get that Diddy Kong costume? I just saw on someone's avatar here, do I need an Amiibo to unlock it? If it can be bought in a kingdom, then just say yes or no, I am in the Luncheon Kingdom currently :)
 

DeciduousForm

Member
Oct 27, 2017
25
How do I get that Diddy Kong costume? I just saw on someone's avatar here, do I need an Amiibo to unlock it? If it can be bought in a kingdom, then just say yes or no, I am in the Luncheon Kingdom currently :)

The hat unlocks after getting 300 moons, and the suit unlocks after 320. It's available in all of the clothes stores after finishing the story.
 
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Fuzzy

Completely non-threatening
The Fallen
Oct 25, 2017
18,138
Toronto
And to add, ALL Amiibo costumes can be bought from the shops eventually. If you own the Amiibo you can get them at any time for free.
 

Kor of Memory

Avenger
Oct 27, 2017
1,669
Finished the last Triple Moon last night

The whole thing wasn't actually that bad. I died about 4 times to the Podoboo area before I got the movement down properly. The middle parts were fine. The only real trouble I had was with the Pokio section. I didn't realize you don't have to hold Y down to stay stuck to the wall and I kept throwing myself to death, and since it was soooo far into the level, retrying that part was annoying. I think I died there about 9 times. Once I made it past that part, I had no issues at all.

I also tried the Jump Rope for the first time. I went into it thinking it was going to be a nightmare because of how much you guys built it up. I hit 100 jumps on my first try. No moped or angle or whatever. I haven't tried the volleyball thing yet since I haven't been back to that kingdom since I did the main story bits.
 

Red

Member
Oct 26, 2017
11,705
I've been enjoying this game quite a bit more since hitting the lake kingdom. I just got to
the moon.
It doesn't feel as consistently fresh or exciting as Galaxy did, and I think my favorite parts are still those micro challenges that pop up from time to time through doorways or rockets. Some levels go on too long and many don't seem to practice a single idea the way I would like.
Bowser's Kigdom
has done the best job so far of introducing an idea and demanding the player improve his skill with the concept by continually ramping up the challenge. But that's like, literally one of the last things you do in the story and it's disappointing how brief many of the challenges are and how low the skill ceiling is to clear them. I hear post-game is more difficult, but that seems like an awful lot to get through before coming to the good stuff.

(sort of like 3D Land!)

I have been collecting all coins and moons possible per stage—maybe I would feel less friction if I rushed through the story. But then, I still have all those easy moons to go back and collect for completion.

I've also had some trouble with the camera and my ability to judge Mario's relationship to other objects in a few spaces. I don't recall having so many moments in a Mario game before, certainly not since Sunshine. Maybe it's the nature of the world design and the 3D camera. It's been occasionally frustrating feeling like I am going places where the camera can't keep up. It's sometimes difficult to know if I'm off the main path and the game is discouraging me from exploring a certain way, or if it genuinely has trouble orienting the player during certain segments. I recall a moment in the wooded kingdom where Mario is meant to fall down a long way, nudge himself into a crevice before death, and then jump across two rotating wheels to reach a moon. I must have missed the jump from the second wheel to the moon platform a good two dozen times before clearing it because the camera wouldn't settle into a position that communicated what height I needed. I know I bring some of the frustration on myself—I could take the process slowly, and set the camera in the best position for each step. After every jump I could resettle it and maintain a clear view for each leap. But that's not how I want to play. It's more fun to keep moving and bound forward without nursing the camera. In wide open spaces it's fine to use player-controlled POV to navigate. Platforming sections are best suited to a camera that presents the ideal view without player input. Maybe my discomfort is irreconcilable. Maybe it's a conflict between what I seek out of games and the design philosophy behind exploratory Mario.

Overall I am having a good time. I understand the cap jumps pretty well now and have been getting along much better, reaching areas early and leaving the main path quite often to search for secrets before the game would normally allow me to do so. So many of the worlds are beautifully crafted, with Nintendo placing rewards in out of the way nooks and crannies for players who have come to grips with the nuance of the cap abilities. It's really something. You rarely feel like you are out of bounds. They've anticipated so much.

I was surprised by my ranking in the bounding minigame. I scored 59 seconds, checked the board and saw i was something like 6,000th. The other minigames so far have me ranked at 25,000th or lower. I know it's not much but I felt a twinge of pride for scoring in the top few thousands.
 
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_Rob_

Member
Oct 26, 2017
606
What the hell, The Darker Side is crazy! I'm pretty decent with Mario's standard moveset so all of those sections are a breeze, but jeez when you introduce the transformations.... brutal!
 

Yuuber

Member
Oct 28, 2017
4,153
What the hell, The Darker Side is crazy! I'm pretty decent with Mario's standard moveset so all of those sections are a breeze, but jeez when you introduce the transformations.... brutal!

Look to the stars, you're not alone.

Seriously, though, it's mostly about memorizing what to do. If you struggle too much you can skip through the level with the gliding section.
 

Molto

Member
Oct 27, 2017
1,022
What the hell, The Darker Side is crazy! I'm pretty decent with Mario's standard moveset so all of those sections are a breeze, but jeez when you introduce the transformations.... brutal!
Preach.

I'm stuck at the part with

the bird transformation, where you have to fling yourself up. Miss one damn platform and you have to start all over...Ughhhhh"
 

_Rob_

Member
Oct 26, 2017
606
Look to the stars, you're not alone.

Seriously, though, it's mostly about memorizing what to do. If you struggle too much you can skip through the level with the gliding section.

Gliding section!? I haven't made it past the no-Cappy section with the in-out sliding blocks! I did realise the other day that
shaking the Joycon's allowed the glide to be way more effective if that's what you're referring to?
 

RionaaM

Banned
Oct 25, 2017
1,852
Just saw the end credits last night. Holy shit, the
song during the escape with Bowser after the final boss fight was awesome! I'm listening to it right now at work, and I can't stop smiling.

This game is incredible. I think this is my favorite Nintendo game ever. Which is weird, because I was just getting ready to accept the fact that Breath of the Wild had claimed that title (previously it was Super Paper Mario). Seriously, I wasn't expecting that ending at all. I'm so glad for having played that without being spoiled.

It seems there's still a lot to do, on top of getting the moons I was missing from previous levels. I'll certainly be playing this for a long while. It's a masterpiece, no doubt about it, and the best Mario ever (in my opinion, of course).
 

Gorgamel

Banned
Oct 25, 2017
452
Post ending question:

In cappy's shop, I see that I can buy power moons( up to 10 at a time for 100 gold each) am I supposed to buy these? Do they run out of these? Something just doesnt feel right about buying power moons in quantities.
 

Yuuber

Member
Oct 28, 2017
4,153
Gliding section!? I haven't made it past the no-Cappy section with the in-out sliding blocks! I did realise the other day that
shaking the Joycon's allowed the glide to be way more effective if that's what you're referring to?

That section IS annoying, keep trying to memorize where the blocks will show up and anticipate yourself. The gliding section is not long afterwards.

Good luck!
 

Popetita

Attempted to circumvent ban with alt account
Banned
Oct 29, 2017
1,957
TX|PR
I would love love more costumes in this game. Maybe a DLC pack that not only adds the costumes, but special ones.

This game didn't seem to have the classic costumes( boot, Tanooki, cape etc) I didn't think I saw the star either outside of the Amiibo.

So maybe includes those functional ones and add one for every Amiibo.
 

Raw64life

Member
Oct 25, 2017
2,983
After getting roughly ~750 moons without any help I decided to just start looking up the rest, and I'm glad I did. Pretty confident I never would've found some of these. Moons where the glowing underground is barely visible, where the ground isn't glowing at all, and just things I would've never thought to do, like
becoming a padoboo and diving from the big boss pot into a smaller pot.
I must've missed the hints on some of these.

I do feel like an idiot for never figuring out the deep woods though. Missed that completely and never found any hints (if there were any) that suggested leaping to my death was a good idea.

I'm at ~837 now. Gonna do the darker side as my last moon before wrapping the game up.
 

_Rob_

Member
Oct 26, 2017
606
After getting roughly ~750 moons without any help I decided to just start looking up the rest, and I'm glad I did. Pretty confident I never would've found some of these. Moons where the glowing underground is barely visible, where the ground isn't glowing at all, and just things I would've never thought to do, like
becoming a padoboo and diving from the big boss pot into a smaller pot.
I must've missed the hints on some of these.

I do feel like an idiot for never figuring out the deep woods though. Missed that completely and never found any hints (if there were any) that suggested leaping to my death was a good idea.

I'm at ~837 now. Gonna do the darker side as my last moon before wrapping the game up.

Did Uncle Amiibo or the Hint Toad not prove any use?
 

Berordn

One Winged Slayer
Member
Oct 26, 2017
9,747
NoVA
I do feel like an idiot for never figuring out the deep woods though. Missed that completely and never found any hints (if there were any) that suggested leaping to my death was a good idea.
There's one, but it's only on the map. If you did what I did (and I'm assuming most other players did), you just ran out the gate and didn't ever bother opening it.
 
Oct 25, 2017
11,481
Mario's abilities and movement are great indeed, but the level design offered close to zero challenges in the story progression (not that I expected any super hard levels). Some of the transformations were cool, but some quite boring and slow.

My complaints might be mitigated by the end game stuff of course.

This is pretty much every Mario, with a few exceptions. The challenge comes from 100 percenting them. Difficulty is basically optional, which is not a bad thing.

And you can get many moons by using his traversal skills instead of transformation, which also fits that design philosophy.
 

Raw64life

Member
Oct 25, 2017
2,983
Did Uncle Amiibo or the Hint Toad not prove any use?

Only used the hint toad a couple times and found it to be pretty worthless, although admittedly I hadn't thought of using him in a while.

And I don't own an amiibo, although it's tempting given that I don't think there's any other way to get hints on the purple coins. I'm currently missing exactly 3 purple coins on 4 separate kingdoms and scoruing every inch of the game to look for them when I've already done so much exploring doesn't sound like a fun time.
 

Tom Nook

Avenger
Oct 25, 2017
15,792
Right now I'm trying get 500 moons and currently got 447 (53 more to go).
Went to the Moon kingdom the second time and broke the silver cube to reveal more moon locations. I go to the shop to buy a moon piece then noticed an option buy 10 moon pcs for 1000 coins. So I bought the 10 pieces, then notice can I can buy 10 more again. It this right? I can can just keep buying more moons and get 500+ moons pieces.
 

Gorgamel

Banned
Oct 25, 2017
452
Right now I'm trying get 500 moons and currently got 447 (53 more to go).
Went to the Moon kingdom the second time and broke the silver cube to reveal more moon locations. I go to the shop to buy a moon piece then noticed an option buy 10 moon pcs for 1000 coins. So I bought the 10 pieces, then notice can I can buy 10 more again. It this right? I can can just keep buying more moons and get 500+ moons pieces.


Pretty much my same question. Anyone have an answer for this?
 

julian

Member
Oct 27, 2017
16,788
Only used the hint toad a couple times and found it to be pretty worthless, although admittedly I hadn't thought of using him in a while.

And I don't own an amiibo, although it's tempting given that I don't think there's any other way to get hints on the purple coins. I'm currently missing exactly 3 purple coins on 4 separate kingdoms and scoruing every inch of the game to look for them when I've already done so much exploring doesn't sound like a fun time.

Which kingdoms?

Also, I found the parrot far more useful. The name of the moon would often provide more of a hint than a location - though the location was great for the "just pound here" moons that I could easily missed. Using both helped me with that luncheon kingdom moon. I stopped feeling bad using him when I realized there were moons like that but I limited it to when I was under 5 moons so I knew I would drive myself crazy to the point of no longer enjoying the game if I didn't use him.

For costing 50 coins the hint toad was too often useless. Anything that was in a sub part of the map would provide very little help. So the deep woods or town in snow kingdom. A marker saying "it's somewhere there" wasn't all that helpful.

Ultimately I looked up one set of 3 purple coins and hoo boy was I pissed about that one and relied on the parrot and hint toad for the last few moons in each kingdom. I just have the final challenges and some hint art left. Those are going to be rough.
 
Nov 1, 2017
187
Right now I'm trying get 500 moons and currently got 447 (53 more to go).
Went to the Moon kingdom the second time and broke the silver cube to reveal more moon locations. I go to the shop to buy a moon piece then noticed an option buy 10 moon pcs for 1000 coins. So I bought the 10 pieces, then notice can I can buy 10 more again. It this right? I can can just keep buying more moons and get 500+ moons pieces.

Pretty much my same question. Anyone have an answer for this?

These are completely optional and I think their only use is to skip stuff you don't like and to get to 999 moons. You don't miss anything by buying them.
 

KayMote

Member
Nov 5, 2017
1,326
Holy hell! After around 600 moons I just accidentally found a huge secret in Wooded Kingdom!
The deep forest - nice hidden area with plenty to do inside!
I love this game - this definitely gave me the same sort of triumphant grin on my face as finding some of the hidden areas in Super Mario 64!
 

ghibli99

Member
Oct 27, 2017
17,843
As much as I love this game, the further in I get (~600 moons), the more annoyed I'm getting with the non-platforming and achievement-based moons. Finding seeds, herding sheep, art puzzles, etc. They add variety, but don't necessarily feel like they contribute a whole lot to why I like the game.

It's definitely GOTY material (BOTW will still win out for me), but I think I would actually prefer something a bit more focused like Galaxy 2 or 3D World, the first of which I think might still be the best 3D Mario game. The main game + the Luigi stars + Grandmaster Galaxy was just an absolutely perfect package IMO.
 

Tom Nook

Avenger
Oct 25, 2017
15,792
Holy hell! After around 600 moons I just accidentally found a huge secret in Wooded Kingdom!
The deep forest - nice hidden area with plenty to do inside!
I love this game - this definitely gave me the same sort of triumphant grin on my face as finding some of the hidden areas in Super Mario 64!

The game got even better for me after finishing the main quest. Going back the second time and discover new things is awesome.
 

Phendrift

Member
Oct 25, 2017
32,311
Cool Easter egg i haven't seen mentioned

after you beat the Darker Side, and you go back to the beginning of the level and see Pauline, she's wearing a Mario hat and she says "Go, Mario! Jump, Man!"
 

Cudpug

Member
Nov 9, 2017
3,561
Sensational game overall, but does anyone else feel as if some of the Kingdoms are a bit of a cop out? (Mostly due to the high standard set by the larger environments).

While the big Kingdoms are certainly large, Cloud, Ruined, Dark Side, Darker Side and, to an extent, Moon are all quite tiny. This leaves 11-12 'proper' Kingdoms. I hope there's a sequel or some DLC Kingdoms on the horizon!
 

RionaaM

Banned
Oct 25, 2017
1,852
Holy hell! After around 600 moons I just accidentally found a huge secret in Wooded Kingdom!
The deep forest - nice hidden area with plenty to do inside!
I love this game - this definitely gave me the same sort of triumphant grin on my face as finding some of the hidden areas in Super Mario 64!
I discovered it
by accident when I fell after a miscalculated jump.
It has a ton of moons, and according to the list it has several more I haven't found (no idea where they could be).

This game is incredible.

Sensational game overall, but does anyone else feel as if some of the Kingdoms are a bit of a cop out? (Mostly due to the high standard set by the larger environments).

While the big Kingdoms are certainly large, Cloud, Ruined, Dark Side, Darker Side and, to an extent, Moon are all quite tiny. This leaves 11-12 'proper' Kingdoms. I hope there's a sequel or some DLC Kingdoms on the horizon!
I liked them (haven't played the last 2 yet). They felt like small intermissions between the main levels, and had a unique setting. I never saw
Ruined Kingdom
coming. It would be nice to have a larger version of it, that's for sure.
 

IronRinn

Member
Oct 25, 2017
2,292
I started playing this after finally wrapping up Wolfenstein. I haven't really cared for a main Super Mario entry (love the Mario & Luigi RPGs) since, man, maybe Super Mario World? It's been a long time. That said, I am kind of stunned by how much I am enjoying this game. It is ridiculously good.
 

Ventara

The Wise Ones
Member
Oct 25, 2017
710
OMG, just found the painting in Luncheon World. These emotions.... the nostalgia is strong in this game.
 

jondgc

Member
Oct 25, 2017
1,208
Gliding section!? I haven't made it past the no-Cappy section with the in-out sliding blocks! I did realise the other day that
shaking the Joycon's allowed the glide to be way more effective if that's what you're referring to?

That section IS annoying, keep trying to memorize where the blocks will show up and anticipate yourself. The gliding section is not long afterwards.

Good luck!

You can skip that entire section by throwing Mario's hat immediately following a ground pound. If you angle it correctly, it will wrap around the elevator, rolling on the ground, and you just ride the elevator to the top of the blocks. You will need to shake the controller for a homing-attack for it to latch onto the scarecrow. I've never actually completed it any other way.
 

jordn613

Member
Oct 25, 2017
389
I'm way behind on this thread, but is there much discussion about the difficulty and seemingly mostly obvious paths and "puzzles" to getting the moons? The levels feel so linear, despite being open. Yes, I can go for this moon or that moon or that moon, but the path to get each moon just feels so straightforward, for the most part. Maybe my memory is hazy of 64, but I just recall it being much more of a puzzle and much more of a project/quest to get each star whereas in Odyssey it feels like an incredibly basic task with little thought or challenge. Maybe the game opens up more after the point I'm at (just got to New Donk) but I'm really hoping I've barely scratched the surface and am proven wrong.
 

perfectchaos007

It's Happening
Member
Oct 25, 2017
12,249
Texas
Holy hell! After around 600 moons I just accidentally found a huge secret in Wooded Kingdom!
The deep forest - nice hidden area with plenty to do inside!
I love this game - this definitely gave me the same sort of triumphant grin on my face as finding some of the hidden areas in Super Mario 64!
I feel like this is a humble brag since that means it took you that long before you made a "mistake" and fell into the pit. I discovered it the first time I entered the kingdom lol.
 

Alexhex

Member
Oct 27, 2017
2,881
Canada
I'm way behind on this thread, but is there much discussion about the difficulty and seemingly mostly obvious paths and "puzzles" to getting the moons? The levels feel so linear, despite being open. Yes, I can go for this moon or that moon or that moon, but the path to get each moon just feels so straightforward, for the most part. Maybe my memory is hazy of 64, but I just recall it being much more of a puzzle and much more of a project/quest to get each star whereas in Odyssey it feels like an incredibly basic task with little thought or challenge. Maybe the game opens up more after the point I'm at (just got to New Donk) but I'm really hoping I've barely scratched the surface and am proven wrong.
Yeah, there's been a lot of talk on this and people feel a few different ways about it. I think most agree that it does get more challenging and clever as you go on, but some folks definitely end up disappointing by the number of moons that are just sort of hangin' around. The way I see it, yeah, there will be a significant handful of moons in every level that seemed pretty easy to grab or spot, but to me these are here to make sure players are exploring the level, looking around, and doing platforming. Moons are inherently different from the stars of Mario 64, there were never going to be 100s of missions with the same complexity of that game, but some of them come close.

When you look at the big picture--namely the amount of effort and challenge required to complete a kingdom in Odyssey vs. a painting in Mario 64--I personally don't think Odyssey disappoints; finding a moon under a bush in Odyssey isn't equivalent to climbing a hill and beating a boss in 64, and the games don't treat them as such. One is 1/7 of that world's content, while the other is 1/70. On top of that, there are objectives that do rival what 64 and Sunshine had to offer, so while the setup wasn't executed perfectly in my eyes, it's the best of both words and works a heck of a lot better than getting constantly booted out of the level. There's a lot of room for taste on this matter though and again, depending on what they value and how they played the game, not everyone feels the same.
 

Deleted member 24540

User requested account closure
Banned
Oct 29, 2017
1,599
I'm way behind on this thread, but is there much discussion about the difficulty and seemingly mostly obvious paths and "puzzles" to getting the moons? The levels feel so linear, despite being open. Yes, I can go for this moon or that moon or that moon, but the path to get each moon just feels so straightforward, for the most part. Maybe my memory is hazy of 64, but I just recall it being much more of a puzzle and much more of a project/quest to get each star whereas in Odyssey it feels like an incredibly basic task with little thought or challenge. Maybe the game opens up more after the point I'm at (just got to New Donk) but I'm really hoping I've barely scratched the surface and am proven wrong.

I would say Luncheon Kingdom is moderately fun to play through with obstacles obscuring your view early on and the interplay between lava and regular surfaces makes it feel maze-like, kind of like a Zelda dungeon almost. There's a really neat revelation tied to that interplay as well that requires you to challenge your assumptions about the established rules, one that is actually miss-able if you don't pay attention but I don't want to spoil it.

I'm talking about the tomato pools that bridge the gap between the two worlds, allowing the lava creature to traverse surfaces if you align the pools correctly

I mean just above me you see people referring to the Deep Forest region as a secret when in reality it's a reward you get for failing.
 

saiko

Member
Nov 4, 2017
1,642
One thing I'm looking forward to as I'm nearing 100% completion is the inevitable Odyssey 2. Now that they have the entire system in place, they can really go wild with the level design for the next one.