It said so. And there's not a lot of reason to believe it's not, but expect standard iteration and that there is a significant amount of bullshot.
It said so. And there's not a lot of reason to believe it's not, but expect standard iteration and that there is a significant amount bullshot.
There's no optimism present in the trailer AT ALL. If anything it's cynical af. I mean just look at the first scenes where you have a dude in a business suit being harassed by some mohawked punks. You got entire buildings being shot up. A dude gets an eyeball ripped out.I think you could have sunlight and still satisfy the people who are disappointed in this thread. To me the thing thats a bit off is the tone of the trailer is a little too optimistic and spunky. People were hoping for more dark and edgy stuff. You can do that with sunlight.
I've read those quotes many times and I don't see the problem. It's also completely disingenuous to act like nothing at all has happened since those quotes. Like the genre has taken or could take no other form. Yes there is precedent for neon nighttime (which is not absent from the trailer), just like there is precedent for a million other things that you willfully ignore:Yes. Opposite way. Again I point to these quotes.
https://www.resetera.com/posts/9062473/
And I agree. There was lots of cyber, and lots of punk. It just wasn't presented in a way that's consistent with its previous self.
This is a whole new Cyberpunk, and I'm just going to have to get used to that.
But you can't say that there's no precedent the franchise had previously set that lead many of us to expect a certain tone/mood to be struck.
BUT IT'S IN THE RULE BOOK
Guess what.
The game also has these expansions:
And goddamn, don't even check the UK-centric expansion if the redneck couple triggered something inside you.
Hmm, that's very interesting. Given how CDPR used entire paragraphs from The Witcher books as direct inspiration, I'm really surprised.
What do you attribute that to? Because this trailer is pretty damn dark and edgy to me. There is a lot of sexiness, but there is a lot of brutal violence — like a guy getting his eyes ripped out, two characters getting kicked the shit to the floor, shot in the face, and a lady casually missing more than half of her face. Also at least one braindance assassination.I think you could have sunlight and still satisfy the people who are disappointed in this thread. To me the thing thats a bit off is the tone of the trailer is a little too optimistic and spunky. People were hoping for more dark and edgy stuff. You can do that with sunlight.
I would argue those people weren't actually paying attention to the content of the trailer.I think you could have sunlight and still satisfy the people who are disappointed in this thread. To me the thing thats a bit off is the tone of the trailer is a little too optimistic and spunky. People were hoping for more dark and edgy stuff. You can do that with sunlight.
Yes but its presented with energetic music and a guy who sounds excited. He even says people want to go to the city despite its problems. Think people were expecting the whole thing to be cut in a way that evokes hopelessness and depression like the first trailer. You can have a bunch of killing and still feel a bit more optimistic, just look at all of the call of duty trailers.There's no optimism present in the trailer AT ALL. If anything it's cynical af. I mean just look at the first scenes where you have a dude in a business suit being harassed by some mohawked punks. You got entire buildings being shot up. A dude gets an eyeball ripped out.
Game has a character creator. The theory is that the various characters shown throughout are the different classes you can be: corporate, fixer, netrunner, etcArt direction is superb.
Dystopian future without constant rain/deserts/drab colors. Great achievement. The use of color really is something else in the trailer. Even the logo is super fucking cool.
Not sold on the mc at all, but I'll be watching mostly at his neck lol
Only if you take the voiceover at face value and not even look at the content of the trailer can I see an optimism present. They cleary showed a dog eat dog world where no one is safe. That's not an optimistic world here. The music also isn't something I'd called upbeat, it's energetic, but only to match with the frantic scenes of moral decay, social strife, and open murder on the streets.Yes but its presented with energetic music and a guy who sounds excited. He even says people want to go to the city despite its problems. Think people were expecting the whole thing to be cut in a way that evokes hopelessness and depression like the first trailer. You can have a bunch of killing and still feel a bit more optimistic, just look at all of the call of duty trailers.
I had no idea so many people didn't know what cyberpunk actually is.
I guess we'll have to agree to disagree. To me it had a similar tone to first GTA V trailer.Only if you take the voiceover at face value and not even look at the content of the trailer can I see an optimism present. They cleary showed a dog eat dog world where no one is safe. That's not an optimistic world here. The music also isn't something I'd called upbeat, it's energetic, but only to match with the frantic scenes of moral decay, social strife, and open murder on the streets.
Nah son, there's no way you can convince me there's a shred of optimism here. It's cynical all the way.
A 100 hour rpg of a cyborg woman with scythe arms being shot in the street at night in slow motion would be avant garde, I'll give them that.Well no, see, the goalposts have shifted to "we wanted precisely what was shown in the first trailer and nothing more, so we're just disappointed"
But I agree that the trailer has shades of GTA. But GTA also is not a franchise I would associate with optimism. GTA prides itself on being a satire on the American dream, it makes fun of people who are optimistic that it actually exists.I guess we'll have to agree to disagree. To me it had a similar tone to first GTA V trailer.
Something something sunny California, pink skies, and palm trees. It kills the dark dystopian mood.I guess we'll have to agree to disagree. To me it had a similar tone to first GTA V trailer.
I don't really find that monologue itself as optimistic as you do, but I do agree the issue is the voiceover. I think the content is fitting as it is plainly about the capitalistic lies of Night City. It's the actor's sardonic delivery. But I do think the trailer would be better without it altogether, or maybe the narration should've at least ended with the train.Yes but its presented with energetic music and a guy who sounds excited. He even says people want to go to the city despite its problems.
I guess we'll have to agree to disagree. To me it had a similar tone to first GTA V trailer.
Nah its not going over my head, i totally get what its doing. But to me being bleak and depressing and being satirical to show how fucked up things are are two very different tones.But I agree that the trailer has shades of GTA. But GTA also is not a franchise I would associate with optimism. GTA prides itself on being a satire on the American dream, it makes fun of people who are optimistic that it actually exists.
It sounds to me that the sarcasm is going over your head. And please don't take that to mean I'm being condescending.
Wait... Combat Cab?!? Are drive-bys actually a business opportunity in this city now?
And are those androids, or just super-augmented humans?
So a standard quick/montage overview of the game environment.I guess we'll have to agree to disagree. To me it had a similar tone to first GTA V trailer.
Fair enough. But we're talking about you calling the trailer upbeat and optimistic. Which I disagree with. However you feel about the tone between the two trailers is a different matter.Nah its not going over my head, i totally get what its doing. But to me being bleak and depressing and being satirical to show how fucked up things are are two very different tones.
Ergo Proxy had different unique bio domes that they main characters visited though, if I'm remembering right, so it had a some more wacky aesthetics in some episodes.Contrast is so important in any game, but particularly open world games. Day/night cycles, weather systems and affects and biomes with their own atmosphere help make a world fresh, varied and reduces repetitive.
The Witcher 3 did this very well, by making many small villages and towns that where built and laid out like they would have in a real medieval region, but the geographical layout, different lighting, ambient effects and so on helped create a lot of contrast. Contrast that keeps the game from being boring. You have dark grimy swampy villages full of death and decay, and beautiful lush open fields, and everything in between.
It's the expectation from all CDProjekt fans that Cyberpunk will bring that diversity. CP being a much less explored genre, not just in gaming, but just the fact that we are referencing a small amount of works, just tells us that Cyberpunk is not developed to where it should be (prob like Steampunk- but that's for another discussion) and as a result we have people with very strong opinions about the aesthetic and heart of what makes cyberpunk, cyberpunk.
It hadn't occured to me, but Akira and GITS is prob the first CP films I ever saw. And I see the similarities to CB2077 a lot. Also during the day scenes.
The neon / sunlight is less pronounced in their daytimes though. I don't remember if Ergo Proxy had day scenes, alhthough that was years later (2007?)
While I grow tired of the discussion about what exactly cyberpunk and Cyberpunk is, one the pillars of Cyberpunk as a setting is satirically powerful megacorporations and technological advancement. It's a satirical, fucking ridiculous world only trying to be real science fiction sometimes. Other times, it's just like that because it's cool.Nah its not going over my head, i totally get what its doing. But to me being bleak and depressing and being satirical to show how fucked up things are are two very different tones.
Yeah i guess sarcastic and snarky are better words. As the poster above me said its hard to put into words what felt off.Fair enough. But we're talking about you calling the trailer upbeat and optimistic. Which I disagree with. However you feel about the tone between the two trailers is a different matter.
With that being said, I feel like both tones are likely to exist within the game. The Witcher is a game that could do satire, straight comedy, and the grim stuff all very well. There's no reason to believe Cyberpunk will be any different, especially considering that they even have the IP creator (who has also done some viddo game design himself) on board.
Well heckin said bud.Contrast is so important in any game, but particularly open world games. Day/night cycles, weather systems and affects and biomes with their own atmosphere help make a world fresh, varied and reduces repetitive.
The Witcher 3 did this very well, by making many small villages and towns that where built and laid out like they would have in a real medieval region, but the geographical layout, different lighting, ambient effects and so on helped create a lot of contrast. Contrast that keeps the game from being boring. You have dark grimy swampy villages full of death and decay, and beautiful lush open fields, and everything in between.
It's the expectation from all CDProjekt fans that Cyberpunk will bring that diversity. CP being a much less explored genre, not just in gaming, but just the fact that we are referencing a small amount of works, just tells us that Cyberpunk is not developed to where it should be (prob like Steampunk- but that's for another discussion) and as a result we have people with very strong opinions about the aesthetic and heart of what makes cyberpunk, cyberpunk.
It hadn't occured to me, but Akira and GITS is prob the first CP films I ever saw. And I see the similarities to CB2077 a lot. Also during the day scenes.
The neon / sunlight is less pronounced in their daytimes though. I don't remember if Ergo Proxy had day scenes, alhthough that was years later (2007?)