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Which will you throw in the PC Storage first?

  • Pikachu

    Votes: 590 16.2%
  • Eevee

    Votes: 571 15.7%
  • Your hopes and dreams

    Votes: 2,083 57.4%
  • Jmon

    Votes: 387 10.7%

  • Total voters
    3,631

Galactor

Banned
Nov 11, 2017
619
As did I. I still can't believe people are really happy wild pokemon battles are gone for this. When something as core to a game as battling wild pokemon is in pokemon is removed then it creates multiple problems that you didn't know you had. This is a pokemon game that removed a core mechanic and replaced it with a mini game that will get tired rather quickly.

Another question that needs to be answered is that if you can only battle trainers and gym leaders once and there are no wild encounters then once you beat the elite 4, running back the elite 4 will be the only pokemon battles left in the game?

I always remove that "core aspect' with tons or repel anyway
 

Calamari41

Member
Oct 25, 2017
7,103
I get that having to show the guy a grass or water type Pokemon is a hand-holding change, but really, how long would it take to read that and run south to grab an Oddish? Five minutes? Less?

I'd say there is reasonable concerns about gating. A common reason people like Kanto was how open it was, letting you do things in the order you wanted to (I know level wise the game has a specific order, but people ignore this for some reason)

How much more gating is there going to be, is there going to be someone south of Cerulean saying "This route is dangerous! You must show me a Cascade Badge to advance!" or "If you want to enter Rock Tunnel, show me a Thunder Badge!" limiting the way you can play your game?

It's possible, considering the series recent trend of making things super linear (Hey trainer on a Stoutland, can you finish your search now?)

Didn't this exact kind of gating exist by requiring HM abilities which couldn't be used unless you had the correct badge?
 

Egida

Member
Oct 27, 2017
4,386
Another question that needs to be answered is that if you can only battle trainers and gym leaders once and there are no wild encounters then once you beat the elite 4, running back the elite 4 will be the only pokemon battles left in the game?
Yep, this is what made me stop caring about this game.
 

Pallo

One Winged Slayer
Member
Oct 27, 2017
422
Are there any impressions from the show floor to read or look at?
Other than the Treehouse demo that is.
 

Pancoar

The Fallen
Oct 25, 2017
1,551
I swear with every successive generation Nintendo seems to have less and less faith in children's basic abilities to reason and learn.

I had no problems as a young kid maneuvering through Pokemon Red when it came out in '98....or Pokemon Gold in '00. And yeah, I might have lost a few times, but that's part of the learning experience. If your hand gets held the whole way through, it's less a game and more a time waster.

Yeah, I really don't get it. I mean I remember in Yellow I had so many problems with Brock, but then I caught a Nidoran, trained it for a bit and it learned double kick and it was GG. The notion of types and type advantage wasn't difficult to grasp at all. I remember in Siver/Crystal, I would get stomped so much at the rival battle when you leave Azelea town, mostly because I always picked Cyndaquil, and honestly the pokemon choice in GSC was really bad for wild pokemon. I new exactly why I'd lose, cause I didn't have mareep because I thought it was dumb and stuff like bellsprout was boring to me LOL...

Honestly, dealing with those challenging parts was more fun, and heck I still remember them after all this time. I really don't think kids today would need all this excessive hand-holding.
 

Deleted member 31092

User requested account closure
Banned
Nov 5, 2017
10,783
I swear with every successive generation Nintendo seems to have less and less faith in children's basic abilities to reason and learn.

I had no problems as a young kid maneuvering through Pokemon Red when it came out in '98....or Pokemon Gold in '00. And yeah, I might have lost a few times, but that's part of the learning experience. If your hand gets held the whole way through, it's less a game and more a time waster.

They were going back to more "hard" challanges in US/UM. Ultra Necrozma is probably the strongest legendary Pokémon ever you have to fight and the post game too is quite hard, but with Let's Go they did 140 steps back.
 

Kyzer

Member
Oct 25, 2017
4,709
People getting mad at Brock's gym being too easy huh...who could have imagined...

Lol

It's to teach about type weaknesses for the first gym. Them doing this is what made BW some of the best entries for newcomers there ever was.
 

ArchedThunder

Uncle Beerus
Member
Oct 25, 2017
19,078
PSA
If you have Amazon Prime it's cheaper to preorder a game and PokeBall Plus separate than it is to preorder the bundle.
 

Lotus

One Winged Slayer
Member
Oct 25, 2017
105,946
People getting mad at Brock's gym being too easy huh...who could have imagined...

Lol

It's to teach about type weaknesses for the first gym. Them doing this is what made BW some of the best entries for newcomers there ever was.

BW forced you to bring a specific Pokemon type to the gym?
 

RockmanBN

Visited by Knack - One Winged Slayer
Member
Oct 25, 2017
27,994
Cornfields
mSkNcZz.jpg






lol
Man some shots really make the game look bad visually.
 

Kyzer

Member
Oct 25, 2017
4,709
BW forced you to bring a specific Pokemon type to the gym?

No, it had a type weaknesses tutorial in the first gym where you had to solve puzzles to show you know what the weaknesses of grass fire and water are before fighting the gym leader. Probably a better solution but I don't get people complaining that this makes things too easy it's the first gym... of Pokemon Let's Go Pikachu...aimed at a younger audience...such a classic gamer thing to complain about something like this
 
Oct 26, 2017
8,734
I swear with every successive generation Nintendo seems to have less and less faith in children's basic abilities to reason and learn.

I had no problems as a young kid maneuvering through Pokemon Red when it came out in '98....or Pokemon Gold in '00. And yeah, I might have lost a few times, but that's part of the learning experience. If your hand gets held the whole way through, it's less a game and more a time waster.

Again, this is completely a Game Freak problem. Nintendo doesn't have a say in Pokemon's gameplay elements. Game Freak has been on the record saying they've lowered the difficult ever since ORAS because of concerns that smartphones/mobile games would take up their attention span.
 

KillstealWolf

One Winged Slayer
Avenger
Oct 27, 2017
16,099
Didn't this exact kind of gating exist by requiring HM abilities which couldn't be used unless you had the correct badge?

This is the case, but Gen 1 was fairly... loose with the gating. You could bypass Misty and go to Bills, Vermillion and even the SS. Anne before needing Cut. Lt. Surge only gave fly and could be ignored until Giovanni, You could skip Seaform Island entirely by getting to Cinnabar through Pallet Town, etc.

Again though, the games levels still imply there was a fairly linear order to things. But people did like the looseness of how you do things. Compare it to MeleMele of Alola, where the routes do connect to eachother, but there was always things blocking the way until you did the main story content first.
 

Lotus

One Winged Slayer
Member
Oct 25, 2017
105,946
No, it had a type weaknesses tutorial in the first gym where you had to solve puzzles to show you know what the weaknesses of grass fire and water are before fighting the gym leader. Probably a better solution but I don't get people complaining that this makes things too easy it's the first gym... of Pokemon Let's Go Pikachu...aimed at a younger audience...such a classic gamer thing to complain about something like this

Yea, I would say that's a better solution as well lol
 
Oct 26, 2017
8,734
No, it had a type weaknesses tutorial in the first gym where you had to solve puzzles to show you know what the weaknesses of grass fire and water are before fighting the gym leader. Probably a better solution but I don't get people complaining that this makes things too easy it's the first gym... of Pokemon Let's Go Pikachu...aimed at a younger audience...such a classic gamer thing to complain about something like this

Why are we acting like this is aimed at a younger audience when GF has specifically mentioned that they intend to aim at both the casual and hardcore market? Are we also ignoring that it taking place in Kanto and being a remake of Yellow = attracting fans who grew up playing with Gen I games?

"So for me, having worked on the Pokémon main series games, and Pokémon Go, both the players who have enjoyed our RPGs until now, all the fans are extremely important to me - but also the people who played Pokémon Go, and that was their first Pokémon game, they're also extremely important to me, and what I really want to do with these games is prevent both of these types of players from going in different directions, and I'm hoping that these games will kind of bring them together." - Masuda

And by all indication, you're clearly buying the game, so you break that narrative as well.
 

Kyzer

Member
Oct 25, 2017
4,709
Why are we acting like this is aimed at a younger audience when GF has specifically mentioned that they intend to aim at both the casual and hardcore market? Are we also ignoring that it taking place in Kanto and being a remake of Yellow = attracting fans who grew up playing with Gen I games?

"So for me, having worked on the Pokémon main series games, and Pokémon Go, both the players who have enjoyed our RPGs until now, all the fans are extremely important to me - but also the people who played Pokémon Go, and that was their first Pokémon game, they're also extremely important to me, and what I really want to do with these games is prevent both of these types of players from going in different directions, and I'm hoping that these games will kind of bring them together." - Masuda

And by all indication, you're clearly buying the game, so you break that narrative as well.


They said it's for a younger audience and they hope all kinds of fans will play together.

It's not going to be a hardcore pokemon game and everyone should know this super well by now. People are stretching "we hope all players will play together" to mean this game is targeted at mainline title fans but in reality we are a secondary priority and if we were the main demographic the game would obviously look very different, hence 2019 titles.

They outright stated it's for a younger audience.
 

Vitor

Member
Oct 30, 2017
517
I was excited to play it because I really like Yellow and I didn't mind the Go mechanics because it has cool stuff too, like the pokémon following you and the high res battle models. But the more I see and hear about this game the more I think I'll skip it and just wait for the 2019 games.
 

Rodney McKay

Member
Oct 26, 2017
12,218
Damn, Amazon locked that down fast.

Getting that bundle for $47 is probably the only way I'd be interested in picking this game up.
 
Oct 26, 2017
8,734
They said it's for a younger audience and they hope all kinds of fans will play together.

It's not going to be a hardcore pokemon game and everyone should know this super well by now. People are stretching "we hope all players will play together" to mean this game is targeted at mainline title fans but in reality we are a secondary priority and if we were the main demographic the game would obviously look very different, hence 2019 titles.

They outright stated it's for a younger audience.

It has nothing to do with "stretching" the idea that Game Freak said "we hope all players will play together." Game Freak outright stated that they wanted this game to resonate with more than just one fanbase. The quote you posted literally mentions this as they said "not just the hardcore gamers or really gamers first and foremost." You're acting like there's only one audience for this game when I was saying that there are multiple audiences for this game. Not to mention, going back to Kanto directly appeals to people who played Gen I fell out of the series. In fact, it's incredibly disingenuous to act like the move to return to Kanto wasn't designed to bring more of the older fans over.
 

Kyzer

Member
Oct 25, 2017
4,709
It has nothing to do with "stretching" the idea that Game Freak said "we hope all players will play together." Game Freak outright stated that they wanted this game to resonate with more than just one fanbase. The quote you posted literally mentions this as they said "not just the hardcore gamers or really gamers first and foremost." You're acting like there's only one audience for this game when I was saying that there are multiple audiences for this game. Not to mention, going back to Kanto directly appeals to people who played Gen I fell out of the series. In fact, it's incredibly disingenuous to act like the move to return to Kanto wasn't designed to bring more of the older fans over.

I'm not acting like anything I stated a fact which is that they are targeting a younger audience with this game.

If that means nothing to you then whatever. It is what it is.

And how am I even acting like there's only one audience when I literally said we are a secondary priority? That implies at least two audiences already lol
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,128
I swear with every successive generation Nintendo seems to have less and less faith in children's basic abilities to reason and learn.
I used to agree with these sentiments.

Then I saw my nephew try to play Pokémon.

I now understand Game Freak. I don't agree with it, but I get it
 

Firestorm

Member
Oct 25, 2017
1,709
Vancouver, BC
What is it that you guys enjoy about wild battles? I can't stand them and it's basically a game within itself how long I can go without constantly using Super Repels. Hell, Game Freak seems to have caught onto how awful they were and even implemented the feature that asks if you want to use another Repel as soon as one has worn off! I'm really looking forward to being able to pick and choose which wild encounters I get into and actually capture Pokémon I need without thinking "golly gee sure hope I don't OHKO this". Though I guess just hitting the Quick Ball or Dusk Ball button is less work lol
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,128
What is it that you guys enjoy about wild battles? I can't stand them and it's basically a game within itself how long I can go without constantly using Super Repels. Hell, Game Freak seems to have caught onto how awful they were and even implemented the feature that asks if you want to use another Repel as soon as one has worn off! I'm really looking forward to being able to pick and choose which wild encounters I get into and actually capture Pokémon I need without thinking "golly gee sure hope I don't OHKO this". Though I guess just hitting the Quick Ball or Dusk Ball button is less work lol
Are you really thinking that you'll be able to go through areas and have Pokémon not charge at you? That's cute.

There's bound to be repel like items in this game to stop that, too.

This seems to be a solution to a thing that wasn't a problem
 

Lotus

One Winged Slayer
Member
Oct 25, 2017
105,946
What is it that you guys enjoy about wild battles?

I don't really have an elaborate answer or anything, I just do. If it ain't broke, don't fix it, etc. etc.

That said, despite my many qualms about this game, I am intrigued about what it'd be like to play a game that does not have them, where you have to catch Pokemon to train instead. On paper it sounds pretty off-putting, but sure, I'll give it a fair shake.

That said, you mention how Repels are often used, and yea, that's definitely true. But I mean, this game pretty much gave us a potential compromise worth considering in the future, where wild battles could be kept, but the game actually lets us see what wild Pokemon we'd run into as opposed to being ambushed.
 

Adventureracing

The Fallen
Nov 7, 2017
8,037
It's interesting how the loss of random battles seems to have been met by some of the fan base. Pretty much right across the gaming industry random battles are going the way of the dodo and for the most part that seems to be met with applause.

Personally I love random battles and I'm sad to see them fazed out but I don't believe for one second that will negatively impact the sales or reception of let's go (the opposite may well be true).

I think the backlash also demonstrates a lack of imagination somewhat. Just because random battles have always been a part of Pokemon doesn't inherently make it a necessary inclusion in the game. There are other ways of training your Pokemon and making the game interesting.

I'm interested to see how this plays out and how they continue to develop it. It might be able to co-exist nicely with the traditional Pokemon games.
 

Firestorm

Member
Oct 25, 2017
1,709
Vancouver, BC
Well, I usually stuck to only trainer battles to try and keep myself from getting overlevelled anyway (I prefer underlevelled to overlevelled in my RPGs) so the grinding in wild battles never appealed to me either. It's pretty brainless in singleplayer. Was more a "it's broke, fix it" for me so I'm happy to see them gone. I hope at least the random battle aspect of it is gone in the 2019 game so it's more fun to explore dungeons.

Are you really thinking that you'll be able to go through areas and have Pokémon not charge at you? That's cute.

There's bound to be repel like items in this game to stop that, too.

This seems to be a solution to a thing that wasn't a problem
I expect them to charge me but hoping it works like other games where I can run around to try and get away so it's like tag :3
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,128
I expect them to charge me but hoping it works like other games where I can run around to try and get away so it's like tag :3
But with such a thing, why does battling have to go? Like Lotus said, you can have these wild encounters in this manner and still battle wild Pokémon, even with a GO catch mechanic. The removal of battling them is unnecessary.