• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Which will you throw in the PC Storage first?

  • Pikachu

    Votes: 590 16.2%
  • Eevee

    Votes: 571 15.7%
  • Your hopes and dreams

    Votes: 2,083 57.4%
  • Jmon

    Votes: 387 10.7%

  • Total voters
    3,631

Firestorm

Member
Oct 25, 2017
1,709
Vancouver, BC
But with such a thing, why does battling have to go? Like Lotus said, you can have these wild encounters in this manner and still battle wild Pokémon, even with a GO catch mechanic. The removal of battling them is unnecessary.
Sure, but I guess what I'm not sure of is what you enjoy about battling wild Pokémon? I just can't remember an instance where wild Pokémon aside from maybe legendary encounters were fun or memorable in any way.

And don't get me wrong, I'm not saying you're wrong to enjoy them. That's fine. I just want to understand what's appealing about them to you?
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,128
Sure, but I guess what I'm not sure of is what you enjoy about battling wild Pokémon? I just can't remember an instance where wild Pokémon aside from maybe legendary encounters were fun or memorable in any way.

And don't get me wrong, I'm not saying you're wrong to enjoy them. That's fine. I just want to understand what's appealing about them to you?
It's worldbuilding. It teaches the battle system. It helps maintain everything. The structure, the concept.

Saying "Oh I don't enjoy it so it must go" is asinine
 

Firestorm

Member
Oct 25, 2017
1,709
Vancouver, BC
The Let's Go implementation builds the world the same way... It's about Pokémon inhabiting the world, not getting into fights with random Pokémon in the world. I think I prefer the Let's Go way for worldbuilding tbh -- especially seeing them on screen. Trainer battles teach the battle system. And I did not say, "Oh I don't enjoy it so it must go." I'm saying "I didn't enjoy it and I'm happy that it's gone."
 
Oct 25, 2017
1,111
mSkNcZz.jpg






lol

I'm just now seeing this. I just don't know anymore. We all played these in the 90's I mean was it not that accessible to y'all?
 

Deleted member 8791

User requested account closure
Banned
Oct 26, 2017
6,383
What is it that you guys enjoy about wild battles? I can't stand them and it's basically a game within itself how long I can go without constantly using Super Repels. Hell, Game Freak seems to have caught onto how awful they were and even implemented the feature that asks if you want to use another Repel as soon as one has worn off! I'm really looking forward to being able to pick and choose which wild encounters I get into and actually capture Pokémon I need without thinking "golly gee sure hope I don't OHKO this". Though I guess just hitting the Quick Ball or Dusk Ball button is less work lol
This sums up how I feel as well. Only reason I ever got into wild battles was to catch new Pokémon, and having to wait for the rng was annoying. Now I can just pick what encounter I want.
 
Oct 26, 2017
20,440
I wouldn't mind replacing the wild Pokemon battles with something else. The pacing can be bad in Pokemon games. Something where you need to play with the wild Pokemon to convince them to want to join you (like in SMT or even Undertale) would be very cute and fun.

But the Pokemon Go minigame is really uninteresting and annoying.
 

eonden

Member
Oct 25, 2017
17,092
About the pokemon wild battles:
The reason to give you a starter has to change as wild pokemon are not dangerous now (they wouldnt attack the player). It also helps learn the battle system in the beginning (also where the pokemon battles carry more weight in terms of XP "grind"). I also thing that over the long term, it is much less annoying to defeat a pokemon with just one move rather than to have to go through the same minigame to capture yet another (insert here gen 1 poke), and joining grind xp to capturing will be annoying depedning on the cost of the balls and the availability of money (which sucks in gen 1).
The issue is the effect this will have on the game. One of the main parts of long routes (and that since gen 5 has been a little bit relaxed with the introduction of NPC that heal you) was the attrition caused by the wild battles (which now will be gone away). It was also weird how I couldnt see the tip of the effectiveness of the attack against trainers as Pokemon SM did (and which would help a lot), but maybe it has them and I just missed it,
 

Adventureracing

The Fallen
Nov 7, 2017
8,037
It's worldbuilding. It teaches the battle system. It helps maintain everything. The structure, the concept.

Saying "Oh I don't enjoy it so it must go" is asinine

How is it world building? I'm sure I'm the actual Pokemon universe people don't go around KO'ing every wild Pokemon they find. They would be trained against other Pokemon trainers or by some other fashion.

It doesn't really teach the battle system because most of the time you're overleveled and 1 shorting enemies. Trainer battles is a much better method of achieving that.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,714
How is it world building? I'm sure I'm the actual Pokemon universe people don't go around KO'ing every wild Pokemon they find. They would be trained against other Pokemon trainers or by some other fashion.

It doesn't really teach the battle system because most of the time you're overleveled and 1 shorting enemies. Trainer battles is a much better method of achieving that.

im trying to imaging ash doing an SOS chain grind and leaving a hundred unconscious pokemon on the turf :L
 
Oct 27, 2017
6,467
Sorry, but everything i've seen makes this game look like shit. I'd rather have another Pokemon Stadium with Online play.

Or Pokemon Snap.

But this, with a legit Pokemon in development, why should I give a shit? Well, I don't.
 

Axe

Member
Oct 27, 2017
2,770
United Kingdom
I'm just now seeing this. I just don't know anymore. We all played these in the 90's I mean was it not that accessible to y'all?
Yeah, I don't get this. Many of the people who played Red and Blue in its heyday were kids at the time and had no issues. I don't see why today's kids have to be treated like brain-dead idiots Who are incapable of any challenge whatsoever.
 

Egida

Member
Oct 27, 2017
4,386
Yeah, I don't get this. Many of the people who played Red and Blue in its heyday were kids at the time and had no issues. I don't see why today's kids have to be treated like brain-dead idiots Who are incapable of any challenge whatsoever.
I was 7 when I played Yellow, and it was so thrilling to go on a journey alone, with your trusty Pikachu, with the menace of wild pokemons at every turn. Kids today will be missing that experience. I think as gens have been going, the journey has become so accesible, that some people has come to see it as a a nuisance, and removing wild battles is not the solution, but the next step.

Still, I can't get over how stupid it's thematically for every wild pokemon to sit there waiting to be captured, like good old Mankey "An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything". I mean, it's not only the pokedex entry, it makes sense, you have a bad tempered fighting monkey, it's only natural for it to attack when someone trespasses into its territory.
 
Last edited:

killertofu

Banned
Oct 28, 2017
897
Do you guys think next years Pokemon will look like Lets Go graphically/art style wise?

I'm watching the Treehouse and theres just something that feels off. Like its half baked
 

Slamtastic

Member
Oct 26, 2017
2,485
Do you guys think next years Pokemon will look like Lets Go graphically/art style wise?

I'm watching the Treehouse and theres just something that feels off. Like its half baked
I feel Let's Go l;ooks like a mobile game in the worst ways and a step back from S/M in every way besides rendering resolution, so I really hope not.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,128
Do you guys think next years Pokemon will look like Lets Go graphically/art style wise?

I'm watching the Treehouse and theres just something that feels off. Like its half baked
Do note that the below is not based on insider knowledge and is rather a theory of mine

I'm of the belief that maybe the original idea for Let's Go was intended to be on mobile, as that sort of style fits mobile well. However, Nintendo obviously wouldn't allow for a full fledged Pokémon game to be on mobile.

Ishihara has thankfully said Gen 8 will look great graphically so fingers crossed.
 

Big One

Member
Oct 25, 2017
5,277
Another thing about Let's Go is that it's highly unlikely it'll have any real legs since the game is sticking to the 151. Gamefreak doesn't do DLC but it does do distributions and mythical Pokemon which Gen 8 will have.
 

Skronk

Member
Nov 22, 2017
1,231
Does anyone know how the co-op mechanic works? Do you get your own character or do you have to share pokemon and items?
 

Brend

The Fallen
Oct 28, 2017
708
Scotland
I think we tend to forget times have changed. Today's children won't try and struggle through a dark cave without flash (we've all done it, don't lie) for an hour because there's so many immediate excitement driven games out there nowadays. I'm willing to bet pretty much any 12 year old would jump on Fortnite in a flash as soon as things got vague. In Pokemon gen 1 that was like the entire game.
 

WrenchNinja

Member
Oct 25, 2017
18,745
Canada
How is it world building? I'm sure I'm the actual Pokemon universe people don't go around KO'ing every wild Pokemon they find. They would be trained against other Pokemon trainers or by some other fashion.

It doesn't really teach the battle system because most of the time you're overleveled and 1 shorting enemies. Trainer battles is a much better method of achieving that.
It's world building because the whole reason you're not allowed into the tall grass without a Pokémon is because you'll be attacked

Why would a Pokémon gain exp and get stronger from you catching Pokémon and not, y'know, fighting?

You're not going to one shot stuff you're trying to catch. And don't say you'll just false swipe or quick ball everything. False swipe is only given away early on in the last two gens and quick balls and other specific types of balls only become available later in the games.

Wild battles being gone makes them still having the "Got away safely" screen make absolutely no sense. Safe from what? There's no threat. You're not in danger. Your Pokémon aren't in danger. It's stupid.

WMzSooE.jpg
 
Last edited:

Sea lion

Banned
Nov 8, 2017
903
The problem with lack of random battles is that it's just pandering to instant gratification

There will be no sense of achievement in capturing a Pokemon. You want a Seel? It'll just be waiting around in Seafoam islands.

There's no sense of surprise when you finally see the Pokemon you've been searching for.

It strips away that feeling of adventure where anything can jump out at you and you have to be on your guard.

The adventure now is just challenge some goons who have been extremely nerfed compared to the original games. Red and Blue, 20 year old games, will be more engaging than this.
 

brinstar

User requested ban
Member
Oct 25, 2017
10,278
You can't really lose in Pokemon Let's Go...it's tailored to give you a casual, streamlined experience without any serious trials or obstacles.

I'm just worried if any of this dumbing-down will spill over into Gen 8. When developers start tinkering with the core mechanics in pursuit of a "broader audience" they can easily turn away long-time players.
I'm kind of hopeful it has the opposite effect where it's like, okay we have this entire game based around casual gameplay, so now we can take on more complicated mechanics and game structure in Gen 8.
 

Gengahrrr

Member
Oct 25, 2017
1,230
Do note that the below is not based on insider knowledge and is rather a theory of mine

I'm of the belief that maybe the original idea for Let's Go was intended to be on mobile, as that sort of style fits mobile well. However, Nintendo obviously wouldn't allow for a full fledged Pokémon game to be on mobile.

I can definitely see that.

Doesn't this also share the same art style as that China only Pokemon game? or was that a bootleg?
 

maus

Member
Jun 8, 2018
3
Even though I am not totally convinced about the formula, I'm looking forward to play Let's Go and enjoying it. But, do you guys think that the game will have expansions like Xenoblade or BotW? And if so, what would you guys like to have? I was thinking of more gyms or maybe somekind of a new region with more pokémon.
 

Rand a. Thor

Banned
Oct 31, 2017
10,213
Greece
Do note that the below is not based on insider knowledge and is rather a theory of mine

I'm of the belief that maybe the original idea for Let's Go was intended to be on mobile, as that sort of style fits mobile well. However, Nintendo obviously wouldn't allow for a full fledged Pokémon game to be on mobile.

Ishihara has thankfully said Gen 8 will look great graphically so fingers crossed.
Makes sense. They had no confidence in the Switch at the start, eventually got on board sometime between 2016 and 2017 before E3 2017 to get Gen 8 on it, and Lets Go was for all intents and purposes, something that literally no one should have known about, as it was not the game announced at E3 last year. As a mobile only Spin Off franchise to Pokemon proper on the Switch things just make a ton of sense.


Wild Battles are good. Random Encounters in grass praying to the RNG jesus that it won't pester you too much is bad. Of course without random encounters wild grass still existing makes no sense, but if it were to disappear in the first place, I wouldn't give a fuck. Anyway, wild grass feels like an archaic solution to not having encounters everywhere in the overworld considering Pokemon back then was the only RPG where the world map was the actual game world, and a casual qol change to RPGs so the game doesn't spam you 24/7. Its actually hilarious to think that wild grass and random encounters are good, when they smack of bad game design turned endearing through sheer force.
 

Firestorm

Member
Oct 25, 2017
1,709
Vancouver, BC
Do note that the below is not based on insider knowledge and is rather a theory of mine

I'm of the belief that maybe the original idea for Let's Go was intended to be on mobile, as that sort of style fits mobile well. However, Nintendo obviously wouldn't allow for a full fledged Pokémon game to be on mobile.

Ishihara has thankfully said Gen 8 will look great graphically so fingers crossed.
Nah I don't think so. Even a year or so ago I was thinking that a Kanto remake of sorts would be a great way for Game Freak to get a handle on Switch development before moving on to a fully new title and that's what I think this is. I'm fairly confident this was always meant to be a Switch title.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,128
Its actually hilarious to think that wild grass and random encounters are good, when they smack of bad game design turned endearing through sheer force.
Random encounters aren't necessarily bad. Hell, technically this is random encounters. A Pokémon spawns and has X% chance of being Kakuna or Oddish or Caterpie etc. and then will leave and a new one spawns etc.

So it's still random encounter, we just see it spawn before encountering :)

I'd be happy if this was an element from Let's Go that carried over to Gen 8
 

JakeNoseIt

Catch My Drift
Verified
Oct 27, 2017
4,536
Random encounters aren't necessarily bad. Hell, technically this is random encounters. A Pokémon spawns and has X% chance of being Kakuna or Oddish or Caterpie etc. and then will leave and a new one spawns etc.

So it's still random encounter, we just see it spawn before encountering :)

I'd be happy if this was an element from Let's Go that carried over to Gen 8

That's a good way of putting it
 

Falchion

Member
Oct 25, 2017
40,980
Boise
So if I'm buying this on Amazon, it's cheaper to just pre-order the game and Pokeball separately since you get the 20% off discount on the game and not the bundle?
 

Oniletter

Banned
Oct 27, 2017
1,245
This seems to be a solution to a thing that wasn't a problem
It absolutely 1000% was a problem.

There is a reason why random encounters are all but dead in today's RPGs outside of dungeon crawlers (duh* !). Even Dragon Quest got rid of them and that series is just as traditional ( if not more so) as Pokemon.

* all of them are much much harder than your average Pokemon game and the "will I get to the save spot before I get wiped" element adds tension.
 
Last edited:
Oct 26, 2017
8,734
It absolutely 1000% was a problem.

There is a reason why random encounters are all but dead in today's RPGs outside of dungeon crawlers (duh* !). Even Dragon Quest got rid of them and that series is just as traditional ( if not more so) as Pokemon.

* all of them are much much harder than your average Pokemon game and the "will I get to the save spot before I get wiped" element adds tension.

Just because other series eliminated random encounters, doesn't mean that it's the correct decision to eliminate the mechanic. This is especially where your comparison to Dragon Quest falls apart, because RPGs don't all play the same way. In fact, the nature of the slow combat system (up until DQVIII and its remake) and the slow gameplay speed in general with Dragon Quest games, made it a lot more tedious to sit through random encounters when you're just trying to explore. Pokemon doesn't have the same problem because of the way routes and caves are built, and even then, you have access to repels rather quickly.

The catching minigame isn't even an appropriate solution anyway considering that if you need to grind for experience, you're basically going to have to keep throwing and waste Pokeballs, in addition to spaces on your PC. This is a bandaid solution to a problem that never existed, and only serves to introduce more problems.
 
Jun 5, 2018
3,218

So someone on reddit did some looking into cp conversion based on the treehouse gameplay and believes they have a working formula what's interesting is this appears to conform the starter Pikachu has a higher bat and while its still not 100% it could be a BST of 460.
 
Last edited: