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doof_warrior

Member
Oct 25, 2017
3,431
NJ
i dont even necessarily mean literally the same soundtrack. i'd expect the music to be re-created and changed here and there. but even if it was just in the spirit of the first few games, it'd be so awesome. i really miss BGM, in general, in games today. and the classic resident evil games had some of my absolute favorite music. it was so great for setting the mood in the environments.

https://www.youtube.com/watch?v=orHrAEU-W84
 

JuicyPlayer

Member
Feb 8, 2018
7,334
Now imagining this level of acting and dialogue with the Chief Irons scene with the mayor 's daughter.

HeIALkz.gif

"And to think , taxidermy used to be my hobby but no longer!"
 

HStallion

Banned
Oct 25, 2017
62,262
I'm hoping Chief Irons has some horrible Frankenstein's Monster type creation sewn together somewhere in the police station.
 
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Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
I personally like the Main Hall Theme and Save Room Theme in REmake 2's demo, but the music has weird triggers. The Main Hall theme stops playing as soon as you interact with the PC or leave the main hall to go outside or to the East Wing (and takes a bit to get going so many may miss when it gets melodic), while the Save Room Theme only starts playing when you turn the light on in the save room beneath the stairs.

The Main Hall theme is a nice sorta' darker, reverberated and lonlier feeling version of the RE2 Main Hall theme I like a lot (you can hear it best in the Famitsu video), while the Save Room theme is sorta a mix of the RE2/RE4 save theme.

But the melodic music has strange triggers and close-off points. The Main Hall only playing for a short bit for most people is odd to me as the actual song sounds like it's over a minute long (and most may only hear 5 seconds of it) and could easily work playing each time you enter the main hall. And while turning the lights on and having the music wash over you is kinda' nice in concept, I think many missed you could even turn lights on in the demo. Meanwhile that (admittedly creepy) ambient drone when you enter the West Wing starts playing every time you enter the West Wing halls.
 

Miamiwesker

Member
Oct 25, 2017
4,675
Miami
I am replaying RE4 for the first time in over a decade, and would love the REmake treatment given to it.

I've thought about this and at this point I don't see the need. The game is pretty much perfect so adjusting it would probably do more harm than good. In terms of graphics, better graphics and models would make it more impressive but it looks so good still that I think we can wait another gen before trying.

"And to think , taxidermy used to be my hobby but no longer!"

"Everyone's gonna die!!!"
 

How About No

Banned
Oct 25, 2017
5,785
The Great Dairy State
while the Save Room Theme only starts playing when you turn the light on in the save room beneath the stairs.
I kinda like the idea of that tbh

Tho hoping it isn't all this ambient, maybe they'll introduce more melodic bgm when we backtrack thru?

I also hope we eventually turn the lights back on, while its creepy to go into dark rooms with a flashlight its really straining to have such a narrow view
 

GhostTrick

Member
Oct 25, 2017
11,325
i wasnt expecting it because thats just not how games are made anymore, but is anyone else bummed at the lack of background music?
a naive part of me was hoping they would bring back the old soundtrack, instead of a the more modern ambient noises and stuff




There's the old soundtrack available as an option in the deluxe edition.
 
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Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
I'm hoping Chief Irons has some horrible Frankenstein's Monster type creation sewn together somewhere in the police station.
Irons role does seem to be expanded in the remake going by a note in the 3rd floor of RPD in the demo. It's an anonymous note, but it's totally Irons, talks about the corporation betraying him after all he's done for them, then about 'having fun' if it's going to be the end of the world. He's closed off the exits of the police station so no one can escape, and he planted C4 around the station as well but will have some fun before he blows them all to hell with the detonator. He says he locked a bunch of officers in a cage somewhere and is thinking of playing a fun game with one of the "goodie good" cops who challenged him on his corruption, giving him a gun and telling him he'd let all of the officers locked in the cage go if he'd choose to shoot and kill one of his fellow officers.

It definitely sounds like his role has been expanded for the remake, and in Eliot's officer notebook you'll notice in the sketch there's a ??? location beneath the statue and RPD Police Station Basement you enter by elevator and leave by ladder to the parking garage. I and some others speculate as the secret tunnel beneath the statue seems to be a rumor and surprise to Marvin and the other officers, it's probably related to Irons, which might mean its an expanded torture dungeon. In RE2, Iron's has a torture dungeon you visit in Claire's campaign you access by elevator from Iron's office that's only a single room. Betting this may have been expanded into a full location and that's what's beneath the RPD Main Hall Statue.
 

Deleted member 17402

User requested account closure
Banned
Oct 27, 2017
7,125
Really amazing what replaying a title you held dear does to your perception because I just replayed Resident Evil 2 after maybe 7 or 8 years and I really didn't like it as much as REmake (which I recently replayed as long as one year ago) or Resident Evil 3 (which I played maybe two years ago for the first time). Tragic because I always perceived Resident Evil 2 as my favorite in the series after 4, but certainly not anymore after this playthrough. It's still a great game, but I don't enjoy it much anymore. I'm so glad this remake is coming though to rejuvenate my love for it.
 

Mister X

Banned
Dec 5, 2017
2,081
The newer models look great.

Holy fck this looks better than what I imagined RE2 remake was going to be. Just expecte a remake a la REmake with fixed camers...but this...my god.

REm2 looks better even after I watched gameplay footage for the x time.
 

How About No

Banned
Oct 25, 2017
5,785
The Great Dairy State
Really amazing what replaying a title you held dear does to your perception because I just replayed Resident Evil 2 after maybe 7 or 8 years and I really didn't like it as much as REmake (which I recently replayed as long as one year ago) or Resident Evil 3 (which I played maybe two years ago for the first time). Tragic because I always perceived Resident Evil 2 as my favorite in the series after 4, but certainly not anymore after this playthrough. It's still a great game, but I don't enjoy it much anymore. I'm so glad this remake is coming though to rejuvenate my love for it.
I did play it recently as well, and while it is still enjoyable, after playing it so many times, knowing all the surprises sadly takes all the tension out of it. I really wish the DC version's Nightmare mode wasn't exclusive

REmake tho is still grueling for me every time I play lol

Also since I brought up flashlights, thought I'd bring up something I read on Valve's design wiki years ago...

  • Avoid forcing flashlight use for long periods. Dark sections that need the flashlight can work, especially if they bring in new gameplay elements, for instance, "Lowlife" in Episode 1. However, even Episode 1 provided alternative means of light and had lighter areas as "breaks". Pure darkness with the flashlight as the only source of light for more than a couple of minutes is likely to become very trite and not enhance the atmosphere at all.
 
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Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807

Yup, it's been talked here some but not in full detail. For some reason the Remake of RE2 is pulling a LOT from Resident Evil 1.5. Something I've not seen anyone mention (and I only know this from having played the leaked 1.5 rom in-depth some) is the new shutters around the police station are from 1.5, there's a new locker room with steam blocking the way that's from 1.5, Marvin's expanded role in REmake 2 is similar to the role he was supposed to have in 1.5, and at the end of the REmake 2 demo Marvin spots Claire on a security camera and Leon goes to talk to her through a gate. Marvin telling Leon this and this specific meeting scene by a gate is also similar to something that happens in 1.5.

It feels weird to have 1.5 things inserted back into the RE canon, but I'm not against it.

Watched a playthrough of old RE2 last night and it struck me how little enemy variety there actually was in that game.
It uses enemies well, and RE2 really helped form the series enemy identity going forward (RE1 had a bit more standard fair with a few stand-outs and no crazy mutations yet outside of Hunters and Chimeras). Birkin alone has five forms thiugh, Mr. X has two forms, and ignoring them there's still some decent variety though (zombies, crows, dogs, spiders, Lickers, Plant Lickers, Plant 43 Ivy's, G-Adult boss, Alligator boss, cockroaches in one segment with Sherry, and a single optional Giant Moth enemy). RE2 was a sorta' short game, though. They were condensed well.

With 1.5 elements for some reason having their fingerprints all over this remake, I'm curious if we'll see the return of those giant meat gorillas or the Man-Spider -shudder- from 1.5 though.
 

Cybersai

Banned
Jan 8, 2018
11,631
No joke, is this anyone elses most anticipated game of 2019? I want this more than Last of Us II, Metroid Prime 4, or anything else in 2019.

And this is just a remake of all things, lol.
 

Dreamboum

Member
Oct 28, 2017
22,869
For the life of me I can't have the full list of 1.5 areas, I think there was an expanded factory in there, but then again saying RE2 had a factory was stretching it.

I'm at least certain you used to go outside in 1.5 in order to reach the factory, like you go outside -> RPD -> outside -> factory but I might be smoking. I think you start at the rooftop in 1.5 or some stuff like that
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
The fact 1.5 stuff is being used is super interesting to me. Does anyone have a link to the list of differences between 1.5 and 2?

No joke, is this anyone elses most anticipated game of 2019? I want this more than Last of Us II, Metroid Prime 4, or anything else in 2019.

And this is just a remake of all things, lol.

Yep, this is 100% my most anticipated game now.
 
Oct 27, 2017
3,362
I've decided now is the time for me to finally play Resident Evil 0. I need to scratch the itch.

Any tips lads? (Sorry for being a bit off-topic)
 
Jan 12, 2018
72
Yup, it's been talked here some but not in full detail. For some reason the Remake of RE2 is pulling a LOT from Resident Evil 1.5. Something I've not seen anyone mention (and I only know this from having played the leaked 1.5 rom in-depth some) is the new shutters around the police station are from 1.5, there's a new locker room with steam blocking the way that's from 1.5, Marvin's expanded role in REmake 2 is similar to the role he was supposed to have in 1.5, and at the end of the REmake 2 demo Marvin spots Claire on a security camera and Leon goes to talk to her through a gate. Marvin telling Leon this and this specific meeting scene by a gate is also similar to something that happens in 1.5.

It feels weird to have 1.5 things inserted back into the RE canon, but I'm not against it.

Considering the remake of the original Resident Evil was essentially a way for Mikami to include a lot of the ideas for his original vision that had to be axed the first time around, maybe the development team is using the Resident Evil 2 remake similarly as a way of reincorporating some of the original ideas from 1.5 that were left on the cutting room floor in the overhaul.

No joke, is this anyone elses most anticipated game of 2019? I want this more than Last of Us II, Metroid Prime 4, or anything else in 2019.

And this is just a remake of all things, lol.

I am going back and forth between this and Devil May Cry 5, but I am probably leaning more toward this, because we have seen actual gameplay footage of it already.
 
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Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
For the life of me I can't have the full list of 1.5 areas, I think there was an expanded factory in there, but then again saying RE2 had a factory was stretching it.

I'm at least certain you used to go outside in 1.5 in order to reach the factory, like you go outside -> RPD -> outside -> factory but I might be smoking. I think you start at the rooftop in 1.5 or some stuff like that
I played 1.5 in-depth and used debug to see everything, so I can help a bit here.

So in 1.5 the layout of RPD is quite different, I won't dig fully into that right now, but you get to the parking garage and fight these giant apes that escapes from a vehicle in the garage, the way out of the garage is blocked so you're forced to go through a sewer grate (the sewers are different than RE2, in the version of 1.5 that leaked there's no enemies in the sewers but there were supposed to be baby alligators and then a giant boss alligator that chased you in a later build of 1.5). You leave the sewers through a manhole cover and ladder and end up in this industrial sector of Raccoon City, you go through a warehouse (where you meet Birkin for the first time), then back to the streets that lead to a factory. The factory IS greatly expanded, it's a full location. The factory goes underground to a platform that leads to the Umbrella Labs, which also are greatly different than the original (and where the note-worthy creepy Man-Spider enemy appears).

I'm theorizing REmake 2 may combine elements from 1.5 and RE2, as well as new ideas like its new church and gas station locations. RE2 kinda' followed 1.5's layout a bit but changed things. You went from RPD Basement > Parking Lot > Small Sewers (literally one room) > Water Treatment Center (like, four rooms) > Larger Sewers > Tram ride > Factory (two halls and a room) > Platform that leads to Labs.

REmake 2 may combine RE2's and 1.5's locations while also adding new locales of its own.
 

HStallion

Banned
Oct 25, 2017
62,262
Wasn't there real time clothing/armor damage in the scrapped version? I know we see bitemarks lasting on the character models but I wonder if they'd up the ante and have actual damage occur from specific attacks or monsters last on the character models till they switch out for something else.
 
Jan 12, 2018
72
Wasn't there real time clothing/armor damage in the scrapped version? I know we see bitemarks lasting on the character models but I wonder if they'd up the ante and have actual damage occur from specific attacks or monsters last on the character models till they switch out for something else.

I cannot remember if there was real time damage in 1.5, but there certainly was in early builds of CODE: Veronica.
 

HStallion

Banned
Oct 25, 2017
62,262
I'm also hoping for some hilarious extras in the game from some zany costumes to a ridiculous secret weapon.
 

Cosmonaut X

Member
Oct 26, 2017
1,947
re: RE1.5 elements being incorporated.

I think it's worth considering that - given that the remake needed to mix things up, expand areas etc. - it may be that the team at Capcom felt changes to a classic like RE2 would be better-received if those changes lifted material from the near-mythic RE1.5, rather than being seen as totally new additions.
 
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Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
Wasn't there real time clothing/armor damage in the scrapped version? I know we see bitemarks lasting on the character models but I wonder if they'd up the ante and have actual damage occur from specific attacks or monsters last on the character models till they switch out for something else.

I cannot remember if there was real time damage in 1.5, but there certainly was in early builds of CODE: Veronica.

There was a bleeding mechanic in 1.5 that was later used in Dino Crisis, and some character damage stuff. For REmake 2 they may do something there (noticably in Max's video after he goes out in the rain, Leon remains wet in the computer cutscene that follows). However, the damage system for zombies and Leon came from another mechanic in this game that's not revealed yet, it sorta' retroactively was added to make this other mechanic work, so I'm not sure if they'll go the 1.5 route there.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
I personally like the Main Hall Theme and Save Room Theme in REmake 2's demo, but the music has weird triggers. The Main Hall theme stops playing as soon as you interact with the PC or leave the main hall to go outside or to the East Wing (and takes a bit to get going so many may miss when it gets melodic), while the Save Room Theme only starts playing when you turn the light on in the save room beneath the stairs.

The Main Hall theme is a nice sorta' darker, reverberated and lonlier feeling version of the RE2 Main Hall theme I like a lot (you can hear it best in the Famitsu video), while the Save Room theme is sorta a mix of the RE2/RE4 save theme.

But the melodic music has strange triggers and close-off points. The Main Hall only playing for a short bit for most people is odd to me as the actual song sounds like it's over a minute long (and most may only hear 5 seconds of it) and could easily work playing each time you enter the main hall. And while turning the lights on and having the music wash over you is kinda' nice in concept, I think many missed you could even turn lights on in the demo. Meanwhile that (admittedly creepy) ambient drone when you enter the West Wing starts playing every time you enter the West Wing halls.

I think the Main Hall Theme has been absolutely destroyed in REmake 2. The instrumentalization has been neutered for a more stupid atmospheric approach, the original had presence, here's is diluted on strings and bad frequency.
 

HStallion

Banned
Oct 25, 2017
62,262
Some crazy stuff could be done with the Umbrella Labs part of the game. I'd personally love to see something like the Regnerators/Iron Maiden from RE4 but re-contextualized for this game and its gameplay, especially the real time damage. The Plant Monster could also have some more interesting stuff done with it as well.
 

How About No

Banned
Oct 25, 2017
5,785
The Great Dairy State
For the life of me I can't have the full list of 1.5 areas, I think there was an expanded factory in there, but then again saying RE2 had a factory was stretching it.

I'm at least certain you used to go outside in 1.5 in order to reach the factory, like you go outside -> RPD -> outside -> factory but I might be smoking. I think you start at the rooftop in 1.5 or some stuff like that
Pretty similar to the final game

RPD>Sewers>Lab>Factory>Lab

You start in the RPD, not the streets (Elza in the lobby, Leon on the helipad)

There is no treatment plant like in the final, they just go to the sewers as soon as they escape the RPD, and the sewers are little like the final game

They emerge at the Factory which was a full area, not the few rooms it was in the final game

Then they go down into the lab which is 70% like it is in the final game
 
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Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
I'm also hoping for some hilarious extras in the game from some zany costumes to a ridiculous secret weapon.

At the very least we know Tofu is in the game.

re: RE1.5 elements being incorporated.

I think it's worth considering that - given that the remake needed to mix things up, expand areas, etc. - it may be that the team at Capcom felt changes to a classic like RE2 would be better-received if those changes lifted material from the near-mythic RE1.5, rather than being seen as totally new additions.

Definitely, though the game is doing a lot of its own things in other areas. The stranger thing to me personally is the costume thing, if only as its a bit weird that Claire, Ada, and Mr. X have adopted their concept art appearances rather than their RE2 appearances. I don't dislike it, and sure each has a specific reason (Claire due to her RE2 outfit seeming almost stripper-esque on a photorealistic character, Ada's trenchcoat adds a noir air to her, Mr. X's new fedora and get-up add to his intended purpose to try and fit in more with humans at a distance and gives something to shoot off with the new damage system), but it still feels a bit weird. Leon is slightly altered in a new way not from concept art (he wears a jacket at first, obviously a homage to his reoccuring "has a cool jacket he loses after the beginning of the game" trend he later had in RE4 and RE6, then gets more practical body armor), and Sherry was updated to have more a European schoolgirl outfit than a Japanese one, which makes sense.

I think the Main Hall Theme has been absolutely destroyed in REmake 2. The instrumentalization has been neutered for a more stupid atmospheric approach, the original had presence, here's is diluted on strings and bad frequency.

I personally disagree, but I understand music is subjective.
 

Encephalon

Member
Oct 26, 2017
5,857
Japan
Something I've not seen anyone mention (and I only know this from having played the leaked 1.5 rom in-depth some) is the new shutters around the police station are from 1.5, there's a new locker room with steam blocking the way that's from 1.5, Marvin's expanded role in REmake 2 is similar to the role he was supposed to have in 1.5, and at the end of the REmake 2 demo Marvin spots Claire on a security camera and Leon goes to talk to her through a gate. Marvin telling Leon this and this specific meeting scene by a gate is also similar to something that happens in 1.5.

Hey, i just posted a shutter from 1.5 on a prev page!

I've been trying to limit how much of the remake I, so i go into the puzzles etc fresh, but i also feel like i want to drop everything, compare the two, and make a thread.

If i recall, someone posted that there was also a room or there were rooms full of dead bodies in the remake that would later rise up. 1.5 is full of that stuff.

What Marvin scene are you talking about in 1.5?

Edit: I'm pretty sure you don't fight Birkin until after the factory, and that it's the factory that gives you whatever you need to open the path to the lab via the warehouse. On Elza's side, Sherry and Kendo??? (Marvin uses the same model in the leak) wait outside the factory as a placeholder for the scene where sherry crawls inside and presumably opens it up for Elza. Later the three of them take the lift down, and I seem to recall that Sherry reassures Elza that she knows what she's doing, because she's been there before. Leon's side might be slightly different though. I can't recall.
 
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Jombie

Member
Oct 27, 2017
10,392
I'm glad they're paying homage to RE 1.5. I remember seeing screens from it in a game magazine and thought it looked amazing and atmospheric. RE2 is a classic, but the atmosphere from those screens was missing.
 

Fancy Clown

Member
Oct 25, 2017
5,409
I'm glad they're paying homage to RE 1.5. I remember seeing screens from it in a game magazine and thought it looked amazing and atmospheric. RE2 is a classic, but the atmosphere from those screens was missing.

I dunno, I think the atmosphere from the RE2 we got was much better than what I've seen of 1.5. It's a lot denser with detail and has a gothic quality to it whereas the 1.5 station looked too clinical and less lived in.