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ZeoVGM

Banned
Oct 25, 2017
76,219
Providence, RI
Man, I overall appreciate the new grind to max LL but a couple things need to change.

- Weekly clan engrams should give you something above your max LL just as milestone engrams do. No idea why they don't. It makes them feel unimportant.

- RNG and all. I get it. But has to be a way to program milestone engrams so that you're guaranteed at least one item above your max LL. Doing the Nightfall and getting a weapon and piece of armor below my max LL is just crappy.

I like the longer grind but if they're going to keep it as it is now, they need to balance it a little bit better.
 

Van Bur3n

Avenger
Oct 27, 2017
26,089
Hey now, I love the map. But this IB is making me play the same maps over again. I need a little bit of that spicy variety.

Also, I will always laugh at people rushing the beginning of Will of a Thousands with their sparrows and immediately blowing up. Even more so if you quit afterwards because the smart guy is taking their time clearing enemies.
 

irishonion

Member
Oct 25, 2017
3,231
Man, I overall appreciate the new grind to max LL but a couple things need to change.

- Weekly clan engrams should give you something above your max LL just as milestone engrams do. No idea why they don't. It makes them feel unimportant.

- RNG and all. I get it. But has to be a way to program milestone engrams so that you're guaranteed at least one item above your max LL. Doing the Nightfall and getting a weapon and piece of armor below my max LL is just crappy.

I like the longer grind but if they're going to keep it as it is now, they need to balance it a little bit better.

Today I finally got the last piece to finish all 3 characters.

I really hope in September there is more variety for powerful engrems. Or just different ways to increase level.
 
Oct 27, 2017
2,272
Pittsburgh
I just wish we got bigger doses of weapons and gear like ep gear. How about having more weapons that you can chase in eo or having 2 or 3 styles of armor to work on.. That'd make it worth grinding week in and week out, or at least have a milestone tied ep.
 

KushalaDaora

Member
Oct 27, 2017
7,838
Heroic Strikes are beautiful and I'll not have them being described as "total ass shit"! :(

I started doing Heroic this week (just get into 350 PL) and it's not what I expected based on what I read in internet (hardest content in the game, harder than P.Nightfall, harder than Raid, etc, etc). Granted the only negative modifier I experienced so far is only Iron, Grounded and Glass. People also says that Singe is bad because it doesn't give Burn damage for the player, yet allows enemies to one shot you just like Burn, but Brakion/Zahn sniper shot don't one shot you even with Solar Singe on.

There was one hilarous moment yesterday where one dude melt Protheon using Merciless few seconds after he spawns...
 

ZeoVGM

Banned
Oct 25, 2017
76,219
Providence, RI
Today I finally got the last piece to finish all 3 characters.

I really hope in September there is more variety for powerful engrems. Or just different ways to increase level.

Yeah. I'd also like to see two more things added to how max LL works:

- Events such as Iron Banner and Faction Rallies should have a chance of dropping a piece of loot above max LL every 3-5 engrams, just as every 3-5 Heroic Strikes will give you loot above your max LL.

- Once you hit max LL (with mods) on a character, every package you get from a vendor at that point should drop at max LL (without mods). I feel that as you've done the work to get to max LL, you shouldn't have to do milestones to level up all the other gear you want (or wait for unspecified times when vendors drop at max LL -- which is still a baffling design decision). It doesn't cheapen the grind, especially as they have made the grind longer. Plus, you would still need to put mods into them to get true max LL.
 
Oct 25, 2017
41,368
Miami, FL
I started doing Heroic this week (just get into 350 PL) and it's not what I expected based on what I read in internet (hardest content in the game, harder than P.Nightfall, harder than Raid, etc, etc). Granted the only negative modifier I experienced so far is only Iron, Grounded and Glass. People also says that Singe is bad because it doesn't give Burn damage for the player, yet allows enemies to one shot you just like Burn, but Brakion/Zahn sniper shot don't one shot you even with Solar Singe on.

There was one hilarous moment yesterday where one dude melt Protheon using Merciless few seconds after he spawns...
The difficult is broken in Strikes and has been all season. They're tougher than they used to be up to the boss, then the bosses just insta-die.

Difficulty is a mess right now and you are right to feel disappointed.
 

KushalaDaora

Member
Oct 27, 2017
7,838
The difficult is broken in Strikes and has been all season. They're tougher than they used to be up to the boss, then the bosses just insta-die.

Difficulty is a mess right now and you are right to feel disappointed.

I actually enjoyed Heroic Strike, zero failure out of 20 or so run yesterday (heavyweight+grounded). There are even some runs where there are only 2 of us until the boss and runs where one dude don't even understand the modifier (keep jumping around and not using Power Weapon). That's why I'm confused with people saying Heroic Strikes harder than the Raid or Prestige Nightfall.

One run took an average around 20 minutes or so though....

Edit : Wretched Eye with Arc/Void Burn and Bond Brothers with Grounded is much harder, I think.
 
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ZeoVGM

Banned
Oct 25, 2017
76,219
Providence, RI
Hey guys, is it worth grinding the normal Nightfall for the Strike-exclusive loot? I see people doing it on LFG sites but I'm not sure if the drop rate is too low to bother.
 

Mafro

Member
Oct 25, 2017
8,365
I started doing Heroic this week (just get into 350 PL) and it's not what I expected based on what I read in internet (hardest content in the game, harder than P.Nightfall, harder than Raid, etc, etc). Granted the only negative modifier I experienced so far is only Iron, Grounded and Glass. People also says that Singe is bad because it doesn't give Burn damage for the player, yet allows enemies to one shot you just like Burn, but Brakion/Zahn sniper shot don't one shot you even with Solar Singe on.

There was one hilarous moment yesterday where one dude melt Protheon using Merciless few seconds after he spawns...
The positive modifiers largely suck and you can get some horrible combos like Brawler and Blackout (I don't even waste my time doing strikes when those two are on and just what till the next daily reset.) I honestly don't even notice the extra elemental damage from the "burns", they're certainly don't feel anywhere near as good as they did in D1. It's one of those things where it feels like Bungie don't play their own game for a meaningful amount of time as 90% of the time the Heroics just make you feel less and less powerful. Bringing back modifiers like Small Arms and Specialist would be a good start.
 

BMW

Banned
Oct 25, 2017
2,703
I LOVE no radar so much - people can't camp and it's great. I'd play comp all the time if the game didn't match me against 4 stacks constantly.
 

Deleted member 4541

User requested account closure
Banned
Oct 25, 2017
1,569
0 raid emotes obtained!

giphy.gif
 

Rickenslacker

Member
Oct 25, 2017
8,415
I LOVE no radar so much - people can't camp and it's great. I'd play comp all the time if the game didn't match me against 4 stacks constantly.
Radar was terrible in Halo and equally bad if not worse in Destiny. Dunno how people can actually enjoy the game of radar chicken that happens when it's enabled.
 

Lord Brady

Banned
Oct 26, 2017
8,392
I play solo mostly, and I am shit out of options for NF and Trials which happen to be the only other way to get it to drop
I recommend using the Destiny App on IOS/Android. Click on the Fireteams tab and then create a NF entry. Wont take long for 2 people to join, then click Invite and the app will send them PSN invites and they'll join you in orbit. You can run pretty much run constant NFs all day until you get what you need.
 

BMW

Banned
Oct 25, 2017
2,703
Radar was terrible in Halo and equally bad if not worse in Destiny. Dunno how people can actually enjoy the game of radar chicken that happens when it's enabled.

Yes, the D2 radar enables team shooting and is way too generous. Without radar, map awareness is much more important. Good teams still win, but the mediocre ones can't use the radar as a crutch.

D1 radar was perfect. D2 radar is way too big.

Indeed. PVP is substantially more enjoyable without radar for me.
 

Lord Brady

Banned
Oct 26, 2017
8,392
Bungie need to finally accept that their competitive PVP blows ass and will never be where competitive players go for their hardcore PVP fix. Just accept that and start giving us more fun modes to play. My suggestion - Crazy Eights. That's where you let us fill each of the 8 main weapon/armor slots with exotics.
 

JohnOfMars

Fighting Lion
Member
Oct 25, 2017
1,107
Mars
People are baffled at how I'm always out of glimmer and the reason why is I keep building sets!

Warlock (my main):
  • Fighting Lion comp with Sanguine (7,0,7 w/ 2 arc rift mods & 2 arc melee mods)
  • Fighting Lion solo with Transversive Steps (10,0,8 w/ kinetic reload & stability mods)
  • Flexible Crucible Loadout i.e. non FL with any other exotic armor (7,0,7 with energy CB and Kinetic CB mods)
  • Prestige Nightfall loadout with Lunafactions (1,8,6, still figuring out which mods to use. would like to have a loadout for each element)
  • Leviathan set (mods already applied)
Titan:
  • Fighting Lion comp with ACD/0 Feedback Fence (0,10,8 with Kinetic reloader)
  • General PvE set with Actium War Rig (0,10,7 with Kinetic/Energy CB mods)
Hunter
  • General Crucible Set with Lucky Pants (8,4,4 with kinetic CB/reloader mods)
  • General Crucible Set with Shinobu's Vow (7,7,0 with 2x Arc grenade mods) (yes zero recovery, because bottom tree Arcstrider gives faster ability charge while critically wounded)
  • General PvE set with Orpheus or Celestial Nighthawk (or for Heroics, Graviton so I can get blueberry rezzes easier)
Each of these sets needs to be unique armor pieces and shaders (FASHION IS IMPORTANT!) and it costs a lot of glimmer.

I'm really hyped for Mods 2.0, because while I never built sets in D1, I love it in D2 because I have so much control and there are so many viable options.

I think I'll grab screenshots of all of these sets tonight to share! \o/
 

Trakan

Member
Oct 25, 2017
4,207
There weren't builds in D1 and there certainly aren't in D2.

I doubt September changes that either.
 
Oct 25, 2017
41,368
Miami, FL
Yes, the D2 radar enables team shooting and is way too generous. Without radar, map awareness is much more important. Good teams still win, but the mediocre ones can't use the radar as a crutch.



Indeed. PVP is substantially more enjoyable without radar for me.
If they would remove radar (they should), they need to compensate by greatly improving audio queues and directional audio.

Right now it's entirely too common and too easy to someone to literally run up behind you and kill you and maybe others with something like a sword. At least, not a bigass Titan or Warlock. Footsteps need to be much louder and more accurate in terms of direction, especially if basic communication like team mic support on PC is never going to be available (which is fucking absurd, btw). Double jump sounds should be louder as well. Weapon fire direction could be a little more clear.

Basically, those features need to come up to par with contemporaries like Gears, Team Fortress 2, and Overwatch which have no issues with directional audio adequacy. If Destiny 2 can get that, I'd very much like to see the end of radar, or radar reduced to only showing when there is gunfire.
 

JohnOfMars

Fighting Lion
Member
Oct 25, 2017
1,107
Mars
It was a mistake for them to think their PVP would be competitive in any way.

Eh. I think this comes down to a perception of what "Competitive" means. (Bungie never designed D to be for esports if that's what you mean.) Bungie talked a lot about their decision to offer 2 playlists and one of those factors was to ty to emphasize "moods" for the Crucible. Quickplay is casual, Competitive is focused. I think the sandbox is very fair and has offers a lot of variables that are enjoyable to explore and compete against. Competitive playlist fulfills that role quite nicely. It sounds like 6s is going to be a better fit for most people who want that casual, crazy Crucible mood.

I LOVE no radar so much - people can't camp and it's great. I'd play comp all the time if the game didn't match me against 4 stacks constantly.

Same!

But I think the Crucible is in kind of a rough shape at the moment. There's far too much power ammo, and being able to pick up Power ammo really hurts clarity. 90% of hunters wear Wormhusk and it's completely OP for the current slow TTK. (The current TTK is fine, btw.) Scouts need some love in the Crucible, but that's not too much of a pain point given the maps really aren't made for them.

Before Season 3, I got hard into Comp and was playing it for fun over Quickplay. But ranks in Season 3 have spoiled the mood. It's too try hard and I get stomped as a solo queue even more than I did in Season 2. So mostly these days I play Quickplay, which is still 4v4 and I can still make strategies and keep everyone's loadouts and patterns in my head. Playing Banner this past week has reminded me how much I dislike 6s because it's just chaos. I can't keep 6 people's positions in my head, much less their loadouts, and it's impossible to keep track of who has power ammo and who doesn't. Quickplay going to 6s I don't mind, because it seems like most people enjoy that more, but it does mean that I don't know where to go for my Crucible experience. Trials requires a full team, Comp is sweaty 4 stacks and Rumble is only deathmatch with no teamwork. :-/

Even more changes for Fall make me uneasy, because I agree with CammyCakes when he says this:

I love primaries, long ttk strafe battles with precision focus, working for info, playing the obj, using utility wisely, and understanding matchups to build a strategy on the fly.

I hate ability spam, bodyshot focus, melee lunge distance, super DR, easy access to 1hk weapons, class imalance, radar, lack of objective, etc.
The current Crucible, rough patches aside, is really quite enjoyable and competitive. Even if things are changing, I'm looking forward to what will come next.
 

LiK

Member
Oct 25, 2017
32,116
Eh. I think this comes down to a perception of what "Competitive" means. Bungie talked a lot about their decision to offer 2 playlists and one of those factors was to ty to emphasize "moods" for the Crucible. Quickplay is casual, Competitive is focused. D2 was never designed to be for esports if that's what you mean. But I think the sandbox is very fair and has offers a lot of variables that are enjoyable to explore and compete against. Competitive playlist fulfills that role quite nicely. It sounds like 6s is going to be a better fit for most people who want that casual, crazy Crucible mood.

The problem is how they think certain modes are QP or Comp only.
 

JohnOfMars

Fighting Lion
Member
Oct 25, 2017
1,107
Mars
The problem is how they think certain modes are QP or Comp only.

This is something I hope they work on finessing for Solstice of Heroes and Season 4 does promise a `New Crucible Mode` because right now 90% of modes are just deathmatch. I love Survival, and do quite well there as solo queue. Countdown is just awful. It's soooooo long and solo-queue it's pretty much impossible.
 

BMW

Banned
Oct 25, 2017
2,703
If they would remove radar (they should), they need to compensate by greatly improving audio queues and directional audio.

Right now it's entirely too common and too easy to someone to literally run up behind you and kill you and maybe others with something like a sword. At least, not a bigass Titan or Warlock. Footsteps need to be much louder and more accurate in terms of direction, especially if basic communication like team mic support on PC is never going to be available (which is fucking absurd, btw). Double jump sounds should be louder as well. Weapon fire direction could be a little more clear.

Basically, those features need to come up to par with contemporaries like Gears, Team Fortress 2, and Overwatch which have no issues with directional audio adequacy. If Destiny 2 can get that, I'd very much like to see the end of radar, or radar reduced to only showing when there is gunfire.

Yes, we need better audio identifiers but it's not that bad right now. I've really gotten used to it. Ovrall, I agree with you, though. No radar is great but they could improve things a bit. Radar is a huge crutch that can stagnate a lot of fights.

Eh. I think this comes down to a perception of what "Competitive" means. (Bungie never designed D to be for esports if that's what you mean.) Bungie talked a lot about their decision to offer 2 playlists and one of those factors was to ty to emphasize "moods" for the Crucible. Quickplay is casual, Competitive is focused. I think the sandbox is very fair and has offers a lot of variables that are enjoyable to explore and compete against. Competitive playlist fulfills that role quite nicely. It sounds like 6s is going to be a better fit for most people who want that casual, crazy Crucible mood.



Same!

But I think the Crucible is in kind of a rough shape at the moment. There's far too much power ammo, and being able to pick up Power ammo really hurts clarity. 90% of hunters wear Wormhusk and it's completely OP for the current slow TTK. (The current TTK is fine, btw.) Scouts need some love in the Crucible, but that's not too much of a pain point given the maps really aren't made for them.

Before Season 3, I got hard into Comp and was playing it for fun over Quickplay. But ranks in Season 3 have spoiled the mood. It's too try hard and I get stomped as a solo queue even more than I did in Season 2. So mostly these days I play Quickplay, which is still 4v4 and I can still make strategies and keep everyone's loadouts and patterns in my head. Playing Banner this past week has reminded me how much I dislike 6s because it's just chaos. I can't keep 6 people's positions in my head, much less their loadouts, and it's impossible to keep track of who has power ammo and who doesn't. Quickplay going to 6s I don't mind, because it seems like most people enjoy that more, but it does mean that I don't know where to go for my Crucible experience. Trials requires a full team, Comp is sweaty 4 stacks and Rumble is only deathmatch with no teamwork. :-/

Even more changes for Fall make me uneasy, because I agree with CammyCakes when he says this:

I love primaries, long ttk strafe battles with precision focus, working for info, playing the obj, using utility wisely, and understanding matchups to build a strategy on the fly.

I hate ability spam, bodyshot focus, melee lunge distance, super DR, easy access to 1hk weapons, class imalance, radar, lack of objective, etc.
The current Crucible, rough patches aside, is really quite enjoyable and competitive. Even if things are changing, I'm looking forward to what will come next.

I also enjoyed comp for fun before it became "ranked." Admittedly it became a lot harder to just relax and have fun - it's a constant sweatfest. And that is ok as long as the teams are fair. We'll see what happens in September but I'm hopefuly. Would love a mix of fun "D1 style quickplay" and a more serious comp playlist with FAIR matchmaking.
 

JohnOfMars

Fighting Lion
Member
Oct 25, 2017
1,107
Mars
I also enjoyed comp for fun before it became "ranked." Admittedly it became a lot harder to just relax and have fun - it's a constant sweatfest. And that is ok as long as the teams are fair. We'll see what happens in September but I'm hopefuly. Would love a mix of fun "D1 style quickplay" and a more serious comp playlist with FAIR matchmaking.

I think it's kind of a mis-fire to be honest. If you want a playlist that you can only succeed in with a team, then you already have that with Trials. ¯\_(ツ)_/¯

I can imagine JohnOfMars making a similar video.

Yes, but I have a rule that I must have a new look each season. No repeating armor season to season. Which leads to some fun in going back to the planetary vendors and seeing what options they have to match up with other gear. My other rule is no full sets of any one faction, which is why masterworking armor is great because I can turn any armor (Resilient, Restorative, etc) into any other class of armor. Really opens up the fashion game. Last rule: I must use at least 2 shaders for my armor.

But remember, there are definitely no builds in D2.
 

Dec

Prophet of Truth
Member
Oct 26, 2017
3,539
I think the directional audio is actually pretty good until the source is close. Either way you can pretty much play without audio because of radar.
 
Oct 25, 2017
41,368
Miami, FL
Yes, we need better audio identifiers but it's not that bad right now. I've really gotten used to it. Ovrall, I agree with you, though. No radar is great but they could improve things a bit. Radar is a huge crutch that can stagnate a lot of fights.
It's pretty bad to me. I had to turn off music and turn up SFX to max just to be reasonably comfortable. And it is still too easy for someone to run up behind you and murder your teammates because nobody heard them coming. It just shouldn't be a thing unless someone is wearing an exotic that muffles steps (which would be a cool exotic, btw). It's not a thing in any other FPS game I can think of that I ever played.

I think the directional audio is actually pretty good until the source is close. Either way you can pretty much play without audio because of radar.
Have you played Overwatch? I'd describe that game as "good" with its directional audio and queues. When someone in that game moves you know where that someone is, what class they're playing, and how far away they are inside of 1 second. It was clear the designers understood the importance of this from the earliest design decisions. You *know* when D.Va is coming or when Genji is coming or when Reaper is coming. You just *know*. You can close your eyes, turn and be reasonably close to having your crosshairs on them.

In D2 the only way you know what class someone is playing without looking is by the sound effect their jump makes, as all 3 classes jumps are distinct. Otherwise, there really isn't much to go on and steps are eerily quiet given the weight these characters are carrying on them. They have to all be wearing 25lb-125lb worth of gear on their persons, yet are quiet as a mouse most of the time. Directional audio is better for gunfire, but my issue is the quietness and lack of distinction in the footsteps.

There is room for great improvement here.
 
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Jest

Member
Oct 28, 2017
4,565
I think the radar is a big part of why there isn't great footstep audio as having both would be fairly redundant. If we had both, I'm going to rely on sound more because it doesn't force me to split visual focus.

I'm mixed on radar vs no radar though. Mostly because I despise players that grab a sword and camp a corner which I feel would be more prevalent if every mode was no radar.
 

Dec

Prophet of Truth
Member
Oct 26, 2017
3,539
It's pretty bad to me. I had to turn off music and turn up SFX to max just to be reasonably comfortable. And it is still too easy for someone to run up behind you and murder your teammates because nobody heard them coming. It just shouldn't be a thing unless someone is wearing an exotic that muffles steps (which would be a cool exotic, btw). It's not a thing in any other FPS game I can think of that I ever played.


Have you played Overwatch? I'd describe that game as "good" with its directional audio and queues. When someone in that game moves you know where that someone is, what class they're playing, and how far away they are inside of 1 second. It was clear the designers understood the importance of this from the earliest design decisions. You *know* when D.Va is coming or when Genji is coming or when Reaper is coming. You just *know*. You can close your eyes, turn and be reasonably close to having your crosshairs on them.

In D2 the only way you know what class someone is playing without looking is by the sound effect their jump makes, as all 3 classes jumps are distinct. Otherwise, there really isn't much to go on and steps are eerily quiet given the weight these characters are carrying on them. They have to all be wearing 25lb-125lb worth of gear on their persons, yet are quiet as a mouse most of the time. Directional audio is better for gunfire, but my issue is the quietness and lack of distinction in the footsteps.

There is room for great improvement here.

I have, and it's really good. I'm not saying Destiny is anywhere near that, just that I hear hunter jumps sometimes that accurately convey the location. I think they could improve it enough if it were a goal of theirs.

By the "until the source is close" part, I mean the part where you don't hear the steps of someone directly behind you. The audio is currently much less reliable than the radar, so I don't mean it's pretty good as in good enough, only that it has directional audio that works sometimes, and if they made it better it'd probably be usable.
 

BMW

Banned
Oct 25, 2017
2,703
I think the radar is a big part of why there isn't great footstep audio as having both would be fairly redundant. If we had both, I'm going to rely on sound more because it doesn't force me to split visual focus.

I'm mixed on radar vs no radar though. Mostly because I despise players that grab a sword and camp a corner which I feel would be more prevalent if every mode was no radar.


It is MUCH easier to camp with radar. No radar requires the player to always stay aware because the attack could come from relatively any angle.
 
Oct 25, 2017
41,368
Miami, FL
I have, and it's really good. I'm not saying Destiny is anywhere near that, just that I hear hunter jumps sometimes that accurately convey the location. I think they could improve it enough if it were a goal of theirs.

By the "until the source is close" part, I mean the part where you don't hear the steps of someone directly behind you. The audio is currently much less reliable than the radar, so I don't mean it's pretty good as in good enough, only that it has directional audio that works sometimes, and if they made it better it'd probably be usable.
agreed.

it's just given the volume of gun fire, it takes makes hearing footsteps going from difficult to impossible. jumps are loud enough usually to hear over gunfire, but steps...idunno. it's just frustrating for me as it's the last big thing that i get irritated by. the sword kills from behind that you never hear coming (that you also cannot warn your nearby teammates about because they're exchanging fire downrange and we have no fucking standard mic support on PC.
 

Jest

Member
Oct 28, 2017
4,565
It is MUCH easier to camp with radar. No radar requires the player to always stay aware because the attack could come from relatively any angle.

I might not have been clear enough. I meant Radar vs No Radar w/ directional audio and footsteps fixed to compensate for it. The camper would hear moving opponents while the moving opponent would have no indication of where the camper is. That's why I'd be concerned that it would worsen the problem.
 

Trakan

Member
Oct 25, 2017
4,207
There are most certainly builds in D2.

Not even a little.

There is no character progression in Destiny 2. LL is incredibly shallow and is used for damage done or damage taken. You have no stats you can level up. Resilience/Agility/Recovery don't really affect a "build" in any meaningful way and offer negligible stat changes. You can only run one to two mods of each type and they're arbitrarily scattered throughout each armor piece. You can't make a "grenade" build stacking 5 grenade mods. You can stack one or two, and the different elements all apear in random slots. All armor is cosmetic, so you can't run an armor piece that would give you another grenade, or farther/faster throw distance. There are no weapons that benefit a grenade or melee build. Those perks were removed for D2. Subclasses were changed to clusters and offer even less variety. You can be stuck with perks or abilities that do nothing for your "build."

Dark Souls for example is a game where you can set out to make a basic but specific build. You level your strength stat in order to use a weapon class that excels in that stat. Those weapons have stat requirements and you gain damage bonuses from two-handing strength weapons. There is purpose and impact in your choices compared to Destiny. You can be quick and agile or you can be slow and tanky. If you use a large weapon that is very stamina heavy, you level endurance to make up for it. Larger weapons weigh more and may require you to invest in your carry weight. If you run a quick dex weapon, it uses less stamina/weighs less and may not require as much investment. You can even completely forego a melee weapon altogether and use magic/faith spells.
 

TheHunter

Bold Bur3n Wrangler
Banned
Oct 25, 2017
25,774
Not even a little.

There is no character progression in Destiny 2. LL is incredibly shallow and is used for damage done or damage taken. You have no stats you can level up. Resilience/Agility/Recovery don't really affect a "build" in any meaningful way and offer negligible stat changes. You can only run one to two mods of each type and they're arbitrarily scattered throughout each armor piece. You can't make a "grenade" build stacking 5 grenade mods. You can stack one or two, and the different elements all apear in random slots. All armor is cosmetic, so you can't run an armor piece that would give you another grenade, or farther/faster throw distance. There are no weapons that benefit a grenade or melee build. Those perks were removed for D2. Subclasses were changed to clusters and offer even less variety. You can be stuck with perks or abilities that do nothing for your "build."

Dark Souls for example is a game where you can set out to make a basic but specific build. You level your strength stat in order to use a weapon class that excels in that stat. Those weapons have stat requirements and you gain damage bonuses from two-handing strength weapons. There is purpose and impact in your choices compared to Destiny. You can be quick and agile or you can be slow and tanky. If you use a large weapon that is very stamina heavy, you level endurance to make up for it. Larger weapons weigh more and may require you to invest in your carry weight. If you run a quick dex weapon, it uses less stamina/weighs less and may not require as much investment. You can even completely forego a melee weapon altogether and use magic/faith spells.
I notice a massive difference between a 10 res/7 recov titan and my 5/5/6 setup. Maybe I'm just super sensitive.