Eh. I think this comes down to a perception of what "Competitive" means. (Bungie never designed D to be for esports if that's what you mean.) Bungie talked a lot about their decision to offer 2 playlists and one of those factors was to ty to emphasize "moods" for the Crucible. Quickplay is casual, Competitive is focused. I think the sandbox is very fair and has offers a lot of variables that are enjoyable to explore and compete against. Competitive playlist fulfills that role quite nicely. It sounds like 6s is going to be a better fit for most people who want that casual, crazy Crucible mood.
Same!
But I think the Crucible is in kind of a rough shape at the moment. There's far too much power ammo, and being able to pick up Power ammo really hurts clarity. 90% of hunters wear Wormhusk and it's completely OP for the current slow TTK. (The current TTK is fine, btw.) Scouts need some love in the Crucible, but that's not too much of a pain point given the maps really aren't made for them.
Before Season 3, I got
hard into Comp and was playing it for fun over Quickplay. But ranks in Season 3 have spoiled the mood. It's too try hard and I get stomped as a solo queue even more than I did in Season 2. So mostly these days I play Quickplay, which is still 4v4 and I can still make strategies and keep everyone's loadouts and patterns in my head. Playing Banner this past week has reminded me how much I dislike 6s because it's just chaos. I can't keep 6 people's positions in my head, much less their loadouts, and it's impossible to keep track of who has power ammo and who doesn't. Quickplay going to 6s I don't mind, because it seems like most people enjoy that more, but it does mean that I don't know where to go for my Crucible experience. Trials requires a full team, Comp is sweaty 4 stacks and Rumble is only deathmatch with no teamwork. :-/
Even more changes for Fall make me uneasy, because I agree with CammyCakes when he says this:
I love primaries, long ttk strafe battles with precision focus, working for info, playing the obj, using utility wisely, and understanding matchups to build a strategy on the fly.
I hate ability spam, bodyshot focus, melee lunge distance, super DR, easy access to 1hk weapons, class imalance, radar, lack of objective, etc.
The current Crucible, rough patches aside, is really quite enjoyable and competitive. Even if things are changing, I'm looking forward to what will come next.