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Aaronrules380

Avenger
Oct 25, 2017
22,485
Just finished world 2. Nothing has given me any problems yet. My jobs are Blue Mage/Summoner/Samurai/Cannoneer. Blue Mage and Summoner have made this run easy. I am doing a Forbidden run so I expect one of those two jobs to be voided.
That's an absolutely stacked line up. Samurai is also incredibly good because Gil toss is one of the games best skills and it can equip great equipment
 
Oct 27, 2017
304
That's an absolutely stacked line up. Samurai is also incredibly good because Gil toss is one of the games best skills and it can equip great equipment

Yeah this is my first time with Samurai and for most of World 2 I had no money so I never used Gil Toss. Just got through the Pyramid and used it a couple of times. I'm only lv 20 and it did really good damage so I can imagine it shredding enemies if I was at a higher level.
 

Aaronrules380

Avenger
Oct 25, 2017
22,485
Yeah this is my first time with Samurai and for most of World 2 I had no money so I never used Gil Toss. Just got through the Pyramid and used it a couple of times. I'm only lv 20 and it did really good damage so I can imagine it shredding enemies if I was at a higher level.
It's damage formula is (Char level + 10 - enemy def) * 150, So even a level 1 samurai will do 1650 to all enemies assuming they have a 0 def stat. It's even better if you can get it alongside either bard or chemist since they can raise a characters effective level, and thus the damage gil toss does

Samurai has other great abilities as well. Shirahadori is an auto evasion boost to physical attacks that's a passive if you're just using samurai even without equipping it. Iainuki is basically a free way to cast odin's zantetsuken that ignores instant death immunity for non heavy enemies (Most bosses are still considered heavy enemies and thus immune, but it's still great against mobs)

The samurai's legendary weapon masamune can also cast haste when equipped and used from the item menu, allowing you to forego herme's sandals as an accessory if you want
 

Aaronrules380

Avenger
Oct 25, 2017
22,485
I really hoped my run 2 earth job would be samurai so I could easy mode by pairing it with my bard, but I unfortunately got dancer. At least I can use ribbons on my mystic knight and white mage I guess
 

Pedro

The Fallen
Oct 25, 2017
1,967
Going through the Ship Graveyard with my team of Thieves was so stressful. Changing their jobs meant that half my team was fighting unarmed, and I had bought 10 potions in Tule thinking it would be enough but I used every single one of them, even the ones I stole on my way there.

I bought 40 potions and bought some daggers for the other two in Carwen, don't want to stay that close to a game over again lol
 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,599
Skeletons drop daggers, you can grind them easily at the very start of the ship graveyard. Every encounter in that area has skeletons. And the green ghost things have potion steals, so you can stock up on those too. There is a bed downstairs in the ship you start on so you can heal for free.

Magissa, Forza, and Garula can all be pretty big pains if you don't know how to deal with them, since thieves are bad at hurting enemies and even worse at supporting allies.
 

Pedro

The Fallen
Oct 25, 2017
1,967
Skeletons drop daggers, you can grind them easily at the very start of the ship graveyard. Every encounter in that area has skeletons. And the green ghost things have potion steals, so you can stock up on those too. There is a bed downstairs in the ship you start on so you can heal for free.

Magissa, Forza, and Garula can all be pretty big pains if you don't know how to deal with them, since thieves are bad at hurting enemies and even worse at supporting allies.

Yeah, I ended up getting daggers on my way to the Siren but one was still carring a knife, traded that one once I got to the next town. The green ghosts would come in groups of 4, together dealing damage that I'd heal with the potions stolen from them so I couldn't stock up, haha.

I'm trying to play this as blind as possible, but I am looking at Steal tables to see if I should spend time trying to get items out of certain enemies.

---

One thing I can't wrap my head round is abilities. I see that the ones with a "!" next to their names are commands, while the ones that don't are passive. But how can I tell which abilities a job has from the start? I see that my Thieves can sprint, see secret passages and steal before they level up to learn them, but they don't have Mug yet which is another level up reward... and that's confusing.
 

Aaronrules380

Avenger
Oct 25, 2017
22,485
Yeah, I ended up getting daggers on my way to the Siren but one was still carring a knife, traded that one once I got to the next town. The green ghosts would come in groups of 4, together dealing damage that I'd heal with the potions stolen from them so I couldn't stock up, haha.

I'm trying to play this as blind as possible, but I am looking at Steal tables to see if I should spend time trying to get items out of certain enemies.

---

One thing I can't wrap my head round is abilities. I see that the ones with a "!" next to their names are commands, while the ones that don't are passive. But how can I tell which abilities a job has from the start? I see that my Thieves can sprint, see secret passages and steal before they level up to learn them, but they don't have Mug yet which is another level up reward... and that's confusing.
mug is a command
 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,599
Yeah, I ended up getting daggers on my way to the Siren but one was still carring a knife, traded that one once I got to the next town. The green ghosts would come in groups of 4, together dealing damage that I'd heal with the potions stolen from them so I couldn't stock up, haha.

I'm trying to play this as blind as possible, but I am looking at Steal tables to see if I should spend time trying to get items out of certain enemies.

---

One thing I can't wrap my head round is abilities. I see that the ones with a "!" next to their names are commands, while the ones that don't are passive. But how can I tell which abilities a job has from the start? I see that my Thieves can sprint, see secret passages and steal before they level up to learn them, but they don't have Mug yet which is another level up reward... and that's confusing.
Off the top of my head, all passives are innate except the +stat% abilities. Might be an exception though.

And every job has one innate command, but you still have to learn them to share with other jobs. The Monk's kick command is the only one I can think of that isn't learned as an ability.

You would probably just have to look at an online list of abilities to get the full picture though. I don't know if that info was in the manual or just something the game left players to figure out.
 

Pedro

The Fallen
Oct 25, 2017
1,967
I know mug is a command, that wasn't my question. Thanks, Chaosblade! This already gives me a general idea of what to expect ^^
 

hutna

Member
Oct 25, 2017
265
Oh my gosh Monk, Berserker and Geomancer so far. I'm a Dragoon away from worst possible 4 job combo.
 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,599
It could be worse, you could have red mage. Berserker will at least carry you through several boss fights alone.
 

Aaronrules380

Avenger
Oct 25, 2017
22,485
Decided to do the super bosses for the first time in a fiesta during this second run. Omega is down, was kind of trivial with romeo's ballad stunlocking it combined with mystic knight thundage to do a ton of damage a hit. Shinryuu is next, I expect it to be more challenging for this party honestly

edit:
And Shinryuu down. Not too hard once I berserked it and then abused blink to not get hit at all as my dancer and mystic knight destroyed it
 
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Sgt. Demblant

Self-requested ban
Banned
Oct 25, 2017
7,030
France
Done!

Exdeath was a bit tougher than I thought he would be at first. I got a bunch of game overs despite gil toss since I didn't have that much money and didn't enter the void with enough healing items. A little bit of farming later, I still got a game over. Then I remembered to equip the Hermes Sandals and I destroyed the poor guy.

I loved the ending. I have now completed every single FF game aside from 11!
What do the numbers mean for your characters at the end? They each get some kind of score but I'm not sure what it's based on.

Anyway, I might try the optional bosses and maybe even attempt a second run if I can find the time.
 
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Aaronrules380

Avenger
Oct 25, 2017
22,485
Herme's Sandals are honestly such a ridiculously good accessory in this game when you don't have access to a time mage. To the point where using anything else is almost never a better option with a few exceptions
 

Sgt. Demblant

Self-requested ban
Banned
Oct 25, 2017
7,030
France
Yep, can't believe I didn't use them earlier. I shoudn't have trusted the auto-equip option, haha.
Now they'll be a mainstay in all my future playthroughs.
 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,599
Never trust auto equip for accessories. I think it goes by defense, and then alphabetical order. That's why leather shoes are prioritized over some other better accessories. Raw defense is rarely what you're looking for in accessories.

Weapons can be pretty bad too, daggers are stronger than broadswords even though they have less raw attack and don't get auto equipped. Lots more examples like that throughout the game.

Rest of the equipment is hit it miss depending on jobs and goals. Gold Hairpin has junk stats so it will basically never get auto equipped unless it's all you have.
 

Hecht

Blue light comes around
Administrator
Oct 24, 2017
9,736
Almost done with World 1 with both of my teams:

Monk/Freelancer/Bard/Samurai
Time Mage/Berserker/Dancer/Cannoneer (man, I hope #void takes away Berserker)

Both of these should be easy mode. First year in a while where I don't think I'll have any major struggling points.

EDIT: I can't use the auto-win with Cannoneer on ExDeath, can I? :(
 
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LaydinJinn

Member
Oct 31, 2017
339
Completed the Pyramid with my Time Mage / Mystic Knight / Bard / Gladiator. Since it's a Natural run Krile is staying as a Freelancer until I get all the tablets and grab the final job.

So far I haven't run into too much trouble, as Hastega is just too OP. I hope the void won't take it away...

Quick question though, say I enter the void and Time Mage is taken away. Bartz will go back as a Freelancer because I'm doing a Natural run is that correct?
 

Hecht

Blue light comes around
Administrator
Oct 24, 2017
9,736
I got antsy and wanted to see which job I'll lose to the void (because I don't want to spend time learning abilities if I don't have to). fuuuuuuuuck

Time Mage/Berserker/Dancer/Cannoneer

bye bye Time Mage :(

Still doable, just annoying.
 
Oct 27, 2017
304
Just finished the four tablets and finally unlocked Cannoneer. My party before the void was Blue Mage/Summoner/Samurai/Cannoneer. Entered the void command and my Blue Mage was lost to the void :( I guess i'll have to grind some AP so the Canonneer can cover for status attacks.
 

Aaronrules380

Avenger
Oct 25, 2017
22,485
Just finished the four tablets and finally unlocked Cannoneer. My party before the void was Blue Mage/Summoner/Samurai/Cannoneer. Entered the void command and my Blue Mage was lost to the void :( I guess i'll have to grind some AP so the Canonneer can cover for status attacks.
I don't think you can really complain when you stillborn have two of the games best classes lol
 

Seiru

Member
Oct 25, 2017
613
Two hours and about 1000 Gold Needles later, I've farmed enough Objet d'Arts to have Rapid Fire on two chars plus one with Dualcast. Am I just going to steamroll the rest of the game now, or what?
 

Hecht

Blue light comes around
Administrator
Oct 24, 2017
9,736
Working on World 3 on my Forbidden Run. Fork Tower suuuuuuucks

Probably can do it but ugggghhhh
 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,599
Crystals will be the first fight in a while I haven't been able to cheese. Probably going to resort to Swift Song for a while, then Missile and Aeroga spam. Death Claw would work in theory, but in reality it's about as likely as a rare steal, with every steal attempt costing 21MP. Might resort to that for the Wind crystal that I can't Aeroga spam.
 

Novel Mike

Member
Oct 25, 2017
2,553
Finished world 2. Man Exdeath was a freaking pain in the ass, screwed up my first attempt because I ran out of Phoenix downs and only had 2 people with White magic so when they died I was just screwed. Beat him on the second try it was a loooong and drawn out fight. I had to buff everyone up with haste/float/protect/shell to survive. I was limited on attacking options, I used comet which generally hit for 300-500 damage and rarely above 1k damage and then I used Gaia a lot but 1/3 of it was decent damage. Sonic Boom did nothing, Wind Slash did around 800 and the third wind move only did around 200 damage. I could have tried for Sword Dance on my dancer but it did not want to trigger and I was already having bad enough RNG with Gaia. Man I wish I would have had holy for that fight, would have absolutely wrecked him. Took almost 20 minutes, that was rough.
 
Oct 27, 2017
304
Just finished up Neo Exdeath. Was surprisingly easy and I was never in any danger and he never used Almagest or Grand Cross. Cannoneer surprised me at how good it is. The whole fight Faris just used Needle Cannon for 3000 AoE damage. Between that, 2 summoners and Gil Toss, the fight was over in a hurry. Shinryu should be easy enough with my party but I'm not sure if Omega is doable.

Edit: And Shinryu is down. Cannoneer with easy access to Beserk/Blind made the fight a joke. Shinryu didn't land a hit the whole fight.
 
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Pedro

The Fallen
Oct 25, 2017
1,967
Walse Tower's final boss suuuucked with a team of thieves, holy cow. I searched for tips on how to beat it, and even with mythril knives and the elven mantle it was long and made me use a lot of potions.

Come on, come on, something better than a Thief, come onnn

edit: I got Summoner, is that good?

edit 2: read some posts above, seems like it is :D I just need to learn how to use it. Awesome!
 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,599
I'd say Summoner is the best water job, slightly edging out Mystic Knight. But I know some people would say Mystic Knight is better. Either way it's really good.
 

Hecht

Blue light comes around
Administrator
Oct 24, 2017
9,736
Walse Tower's final boss suuuucked with a team of thieves, holy cow. I searched for tips on how to beat it, and even with mythril knives and the elven mantle it was long and made me use a lot of potions.

Come on, come on, something better than a Thief, come onnn

edit: I got Summoner, is that good?

edit 2: read some posts above, seems like it is :D I just need to learn how to use it. Awesome!
Yeah, you're set. Rod Breaking for the rest of World 1, then just make sure you get Catoblepas/Shoat in World 2 for an easy way to take out one part of the final boss.
 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,599


Galuf solo'd Exdeath!


With Blue and White you can win without ever hitting 0HP, but it requires a little luck and preferably a reflect ring, instead of casting reflect.
 
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Pedro

The Fallen
Oct 25, 2017
1,967
Am I right to assume that your damage does not depend on your character and job levels? It seemed to me that the character and job stats are pre-determined, and the only way to increase my damage is by equipping stronger weapons. I also think more character levels only increase your HP/MP, but I'm not sure.
 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,599
Am I right to assume that your damage does not depend on your character and job levels? It seemed to me that the character and job stats are pre-determined, and the only way to increase my damage is by equipping stronger weapons. I also think more character levels only increase your HP/MP, but I'm not sure.

Level does matter, but your stats don't change. Level is a factor in the multiplier to determine damage for most attacks and damage types, but one level doesn't always mean a damage increase. Likewise, sometimes one level can result in a big increase, especially early in the game where you can see a 30%+ improvement in damage at one level, but no change on the next.
 

Pedro

The Fallen
Oct 25, 2017
1,967
Level does matter, but your stats don't change. Level is a factor in the multiplier to determine damage for most attacks and damage types, but one level doesn't always mean a damage increase. Likewise, sometimes one level can result in a big increase, especially early in the game where you can see a 30%+ improvement in damage at one level, but no change on the next.
Aah, thank you. I asked that because I noticed that from one level to another, they kept doing the exact same damage and I thought they would stay weak until I got to the next town.
 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,599
Because of the combination of jobs I have I think I am going to go for something silly.

Cast death on every interdimensional rift boss I fight. Many probably won't be too tough. Some will be hard as hell (hello, Halicarnassus!). But it will be an interesting way to tackle the whole thing.

That includes Exdeath and Neo Exdeath too. Because why not?



I said I'd do it. Exdeath next.

OfkuKu4.jpg


(Bottom 3 are a little blurry since they are from the capture and not emulator screens)




Neo Exdeath is routed. Going to go for the crazy L5 Death kill on all four parts at the same time.
 
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LaydinJinn

Member
Oct 31, 2017
339
The Void took away my Mystic Knight.

So I have for my Forbidden Natural run:

Bartz: Time Mage
Lenna: Freelancer
Faris: Bard
Krile: Gladiator
 

Pedro

The Fallen
Oct 25, 2017
1,967
I got Bard as my 3rd job, which manages to be weaker than Thief :c The AoE paralyze song is quite good when clearing mobs but the regen is too weak and takes a lot of time to heal.

With that said, I'm thinking of giving Sing as a sub-command to my Thief to make it slightly more useful as I've seen the other songs and it'd be good to have 2 characters buffing the party at the same time.

Right now, I'm putting Lenna and Faris as Summoners and they're doing almost all of the fighting, I'm scared of getting a bad 4th job and losing the damage output.

---

I'm having a lot of fun with how this game is giving me "vehicles" all the time. From chocobo to a ship rode by a dinosaur to a dragon to a ship fueled by FIRE to now a flying chocobo.

edit: I found Ramuh in a forest out of nowhere and that freaked me outttttt. Welcome to the team, bearded friend!
 
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SkyOdin

Member
Apr 21, 2018
2,680
I got Bard as my 3rd job, which manages to be weaker than Thief :c The AoE paralyze song is quite good when clearing mobs but the regen is too weak and takes a lot of time to heal.

With that said, I'm thinking of giving Sing as a sub-command to my Thief to make it slightly more useful as I've seen the other songs and it'd be good to have 2 characters buffing the party at the same time.

Right now, I'm putting Lenna and Faris as Summoners and they're doing almost all of the fighting, I'm scared of getting a bad 4th job and losing the damage output.

---

I'm having a lot of fun with how this game is giving me "vehicles" all the time. From chocobo to a ship rode by a dinosaur to a dragon to a ship fueled by FIRE to now a flying chocobo.

edit: I found Ramuh in a forest out of nowhere and that freaked me outttttt. Welcome to the team, bearded friend!
Don't worry about losing your damage output. If you give a character !Summon, it will also boost that character's magic stat to match that of a summoner. In particular, the higher you level up your Sumoner job level, the more of the Summoner's base magic stat you can carry over to other jobs by equipping !Summon. Many commands learned from other jobs will also boost various stats.