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eShop E3 surprise of this year

  • Mother 3

    Votes: 102 17.9%
  • Mother Trilogy

    Votes: 105 18.4%
  • Mother 4

    Votes: 22 3.9%
  • Mother: The Dark World

    Votes: 144 25.3%
  • Grandmother

    Votes: 197 34.6%

  • Total voters
    570
  • Poll closed .

Tebunker

Member
Oct 25, 2017
3,844
Air Mail looks so damned charming, but you can tell it only got the bare minimum of updating. It has that Wii Era kind of look and looks like fun, but I kind of wish they would have taken the time to add more polish for a console release. I don't even think the old app works on iOS anymore. I kind of want it, but I also don't want to send the message that these kinds of ports are 100% a-okay.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Just a quick reminder that the Xenoblade series is god-tier and held the Japanese RPG baton up high when it debuted while everyone else was soiling their pants :D

That is all.
Quality of Xenoblade itself aside, Nah. I was playing loads of great RPGs on the portables at the time. Fallow years on the home consoles though.
 

ryushe

Member
Oct 27, 2017
4,814
I mean, if you've enjoyed Xenoblade Chronicles 2 (or any game for that matter), it doesn't really matter what others think of it, right?
 

nick_b

Member
Dec 10, 2017
150
Anybody have any impressions on De Blob? Never had a Wii back in the day but it looks like a fun game. I read the NintendoLife review and it seems like the port is good.
 

cowbanana

Member
Feb 2, 2018
13,754
a Socialist Utopia
How does Inside run on Switch? My purchase greatly depends on the quality of the port.

Edit: I can't even find any reviews online for the Switch version. I know that it's a good game because I've played it on my PC. I just want to know if it runs OK on the Switch.

Edit 2: Oh well, I'll take one for the team, downloading now. I'll post early impressions in a bit.
 
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Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
This is the second time a recurrent member asks about Xenoblade 2 so naturally it's the second time negative impressions (along with many positive ones) are shared in this thread, I don't see what's so bad about that. It's not like we'll keep discussing the game either.
Whatever it is it likely won't be as good as Hollow Knight.
Pretty much.
 

nick_b

Member
Dec 10, 2017
150
Nevermind on De Blob. Didn't know it was 30 dollars. I was down for 15 or 20 but I'll wait for a sale now. Anyone know how Crash Bandicoot looks and performs on Switch? I'd love to play those again even though I own all 3 plus CTR on Vita.
 

Phil32

Member
Oct 28, 2017
4,568
Nevermind on De Blob. Didn't know it was 30 dollars. I was down for 15 or 20 but I'll wait for a sale now. Anyone know how Crash Bandicoot looks and performs on Switch? I'd love to play those again even though I own all 3 plus CTR on Vita.

Here's GameXplain's review. It's not even 5 minutes, but it does a great job of laying everything out.

 

No Depth

Member
Oct 27, 2017
18,308
Anybody have any impressions on De Blob? Never had a Wii back in the day but it looks like a fun game. I read the NintendoLife review and it seems like the port is good.

Picked it up on PS4 recently and wasn't that into it. It's a neat concept(3D platformer where you paint the world!) but there are -constant- interruptions. You move into a new area and the camera pans about for a few seconds, text bubbles and whatnot with NPC's pause everything, and it really just hurts the flow given how often it happens. Beyond that, much of the objectives are timed challenges where you have to find a specific paint color somewhere to use to paint very specific areas. Essentially avoiding puddles and obstacles where a single touch would alter your color forcing a restart. Just got a bit tiring and I found the game was at its best in the few moments where it just let me free to just explore and color at will, which felt seldom.

I basically uninstalled after finishing the first world, so it may have improved with progress, but I felt done with it. I was always curious about it on Wii myself and I don't see myself reinstalling. Mileage may vary though, but that was my summary with it earlier this year.
 

nick_b

Member
Dec 10, 2017
150
Thanks Phil and No Depth! Looks like this week's purchases are Crash and probably Lumines. Played the Vita version quite a bit. I love a puzzle game that puts me in a trance for hours at a time.
 

Epilexia

Member
Jan 27, 2018
2,675
Nevermind on De Blob. Didn't know it was 30 dollars. I was down for 15 or 20 but I'll wait for a sale now. Anyone know how Crash Bandicoot looks and performs on Switch? I'd love to play those again even though I own all 3 plus CTR on Vita.

Then stay with the Vita versions. These remastered 'Crash Bandicoot' games changed the collision system. Simply, they are not a faithful recreation of the original games.

I'm still surprised of not seeing more backslash in the reviews because of how they destroyed the feel of the original games, plus how they included a lot of bugs new to this version.

And I suppose that a lot of the praise comes from people who haven't played or are able to remember the original games.

Simply, try to play the original games. And then, try to play these remastered versions. And you will see a significant difference, with a lot of cheap deaths caused by a poor integration of the hitboxes.





The second video is the funniest example of this, because you can see how the character has jumped on the turtle, and even with this, the game will not detect accurately the collision, receiving a hit of damage.
 
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cowbanana

Member
Feb 2, 2018
13,754
a Socialist Utopia
Inside is a Good Port™. Runs smoothly, looks nice. I don't have them side by side, but it looks very close to the PC version overall. Lighting is great and there's no hitches in gameplay/scrolling (at least not during the first part of the game). Water and reflections look nice, underwater volumetrics seems slightly lower resolution, but that would be expected. You have to look very closely to notice any differences from the other versions.

I've only played portable as that's how I'm going to play, so I don't know how it fares in docked mode. If I want to play on a bigger screen again I'll play the PC version.
 

wesman

Member
Oct 30, 2017
1,203
Pittsburgh
It's a real hidden gem. I did a big post about it in last month's thread.

One of the coolest games on the eShop and no one ever talks about it.

I wanted this when it was released, but finally jumped in when it went on sale, and I had credit. Initial load time is oddly long. Presentation is excellent. I didn't expect the amount if text to be involved, and wish it had voice over work there to add character, but also would add file size too. ... I don't understand why your character doesn't heal after every battle, that fucked me up in my second battle. I'm just a half hour in so far...

My not talked about list for the Switch includes Has Been Heroes, Tumblessed, and now sadly Runner3. The buzz on all of those was fleeting, if not non existent. Has Been Heroes is phenomenal, of you haven't tried it yet. Spending a dozen or so hours, and you'll really get the game play.
 

OrakioRob

Member
Oct 25, 2017
3,494
Rio de Janeiro, Brazil
I mean, if you've enjoyed Xenoblade Chronicles 2 (or any game for that matter), it doesn't really matter what others think of it, right?

This is the second time a recurrent member asks about Xenoblade 2 so naturally it's the second time negative impressions (along with many positive ones) are shared in this thread, I don't see what's so bad about that. It's not like we'll keep discussing the game either.

I'm sorry, but if people are free to come to a thread and say some of the biggest RPG franchises suck because they're not Dragon Quest or SMT, I'm also free to call it needless shitting.
 

wesman

Member
Oct 30, 2017
1,203
Pittsburgh
The character designs are fucking atrocious, no two ways about it. A big part of why i wouldnt give the game a chance.

For what it's worth, you get used to it.

latest

Oh come on man, don't on the Poppi!

The design choices are definitely off, and peculiar at times, but there were a few guest designers that threw their hat into this game, so that definitely accounts for some of the weirdness in Blades.
 

KennyLinder

Game Designer at EA
Verified
Oct 27, 2017
3,628
Inside is a Good Port™. Runs smoothly, looks nice. I don't have them side by side, but it looks very close to the PC version overall. Lighting is great and there's no hitches in gameplay/scrolling (at least not during the first part of the game). Water and reflections look nice, underwater volumetrics seems slightly lower resolution, but that would be expected. You have to look very closely to notice any differences from the other versions.

I've only played portable as that's how I'm going to play, so I don't know how it fares in docked mode. If I want to play on a bigger screen again I'll play the PC version.

60fps? It was great on PS4.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
I wanted this when it was released, but finally jumped in when it went on sale, and I had credit. Initial load time is oddly long. Presentation is excellent. I didn't expect the amount if text to be involved, and wish it had voice over work there to add character, but also would add file size too. ... I don't understand why your character doesn't heal after every battle, that fucked me up in my second battle. I'm just a half hour in so far...

My not talked about list for the Switch includes Has Been Heroes, Tumblessed, and now sadly Runner3. The buzz on all of those was fleeting, if not non existent. Has Been Heroes is phenomenal, of you haven't tried it yet. Spending a dozen or so hours, and you'll really get the game play.

I told ya it was a book!

More than files size, voiceover is expensive.

Your character doesn't heal after every battle because that's all part of the roleplaying and challenge. You have a pretty limited inventory and that includes room for healing items. You can meditate and restore all health, magic and endurance between some battle but at the risk of triggering a battle with no endurance and all magic on cooldown.

The game is all about risk/reward. Every decision you make matters.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
'
And the combat, at least in the 10 first hours of game, is boring as hell. Without deep or strategy, it's all about doing automatized actions, simply pushing a button to attack, with a poorly integrated mechanic inspired in a rhythm game but full of input lag, that at the end, it has zero effect in the combat, because it's all about to increase the stats of your characters.

You make some valid criticisms but it's clear that you do not understand the battle system if you think this is what's going on.

And that's understandable because neither did I for quite awhile, the game doesn't explain it very well and it takes awhile for the game to really open it up.

Here's some positive thoughts from a reddit poster regarding Wolfenstein II..!

https://www.reddit.com/r/NintendoSw...ot_wolfenstein_ii_early_heres_my_impressions/

And finally a release date for a Blade Strangers!

https://nintendoeverything.com/blade-strangers-launches-august-28-in-the-west/
So it's a great port of a crappy game.

They should have ported The New Order instead.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
I'm sorry, but if people are free to come to a thread and say some of the biggest RPG franchises suck because they're not Dragon Quest or SMT, I'm also free to call it needless shitting.
Just so we're clear, if someone thinks XC2 sucks because of shitty sexualised character design of young girls and over-use of tired anime tropes, is that also 'needless shitting' or a perfectly valid negative opinion? There's lots of elements of XB2 I really like (the creative and high-fantasy sense of the franchise as a whole rather than castles and magic again, and the music, even the combat as there's totally a place for complex systems), but the character design just puts me right off. Even Rex's bloody trousers stop me wanting to play it with him clomping around in his armoured diving chaps. If I wasn't aware of such an awful approach to character design I'd be glad for someone to let me know as it absolutely put me off the game, and I'm someone that has happily played through dozens of JRPGs across the genre, good or bad, action or turn-based, whatever. It's the same shit that's put me off Shining Resonance following the demo too. I think my tolerance for it is just dipping from weariness in seeing the same approach to the younger members of the female half of the casts over and over again.
 
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Primate Ryan

Member
Oct 27, 2017
603
My not talked about list for the Switch includes Has Been Heroes, Tumblessed, and now sadly Runner3. The buzz on all of those was fleeting, if not non existent. Has Been Heroes is phenomenal, of you haven't tried it yet. Spending a dozen or so hours, and you'll really get the game play.

Oh man, I played Has-Been Heroes for 80 or 90 hours. It was in my top 3 of 2017, possibly first even (I find it hard to decide). Its gameplay loop is seriously addictive and it has such an amazing flow once you get used to the gameplay and controls. I just couldn't stop playing and put aside everything else.

Played it after the first patch though, so no idea if that really changed the game.
 
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Lylo

Member
Oct 25, 2017
3,174
I'd be surprised if this game is 60 fps on Switch, but I'm not going to say anything definitive on that. I'm terrible at judging fps in slow moving side-scrolling games. All I know is that animation appears fluid and there's no hitches in movement/scrolling in the early parts I've played.

It's 30fps, at least in portable mode, i can't test docked mode now, but the game feels very fluid. Third time buying this game, such a masterpiece...

Why am I tempted to buy Inside when I already own it on PC, finished it and didn't particularly like it?

If you didn't like it all that much, i would pass mate, this port won't change your opinion on the game.
 
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ryushe

Member
Oct 27, 2017
4,814
Why am I tempted to buy Inside when I already own it on PC, finished it and didn't particularly like it?
 

Epilexia

Member
Jan 27, 2018
2,675
You make some valid criticisms but it's clear that you do not understand the battle system if you think this is what's going on.

And that's understandable because neither did I for quite awhile, the game doesn't explain it very well and it takes awhile for the game to really open it up.

I took the time to read a lot of tutorials about the combat in the game and FAQs in internet. And while it promises a lot of deep mechanics, simply, all of these deep systems are not applied in the combat in the first 10 hours of the game, and they can be surpassed with simple attacks.

As I said, I have no doubts that if I advance far into the game, all these promised good combat systems will appear between the anime troops and all the big boobs.

But honestly, I prefer to invest this time in a game like 'Elminage Original', in which every combat is interesting and challenging, starting from the first minute into the game.

Good for the people with the patience to discover the supposedly good parts of the game, after all the tutorials, and after having invested 60 euros in a game.

JRPGs are a vey complicated genre to judge based in the opinion of other people.

Even more, traditionally, the JRPGs that I have enjoyed the more, they were destroyed by the reviews in the press because of their "repetitive nature".

Fortunately, things have changed for the better in the last 5 years. Now, you can't see scores of 6 for the new releases of 'Etrian Odyssey', even when NintendoLife has give a score of 5 to 'The Lost Child', simply because is trying to be a dungeon crawler game, and it doesn't have a name as well stablished as the Atlus series.

And in the 90s, every roguelike of Chunsoft translated to English received scores of 5. Now, finally the press have been able to understand the roguelike mechanics, and they don't have the guts of destroying their games with low scores, using that you lose your progress when you die as the main argument for the low score, in texts written by people who come from playing a match in 'Fortnite'.

And this is my main problem trying to find good JRPGs to play. The press still keeps writing about the quality of the stories in the JRPGs. If I want to see a good story in a screen, I prefer to watch a film of Ingmar Bergman.

The combat system and the mechanics are still the most important things in a JRPG for me.

And 'Xenoblade Chronicles 2' doesn't do a good work in presenting an interesting or challenging combat system in its first hours.

So if a friend asks me if I can recommend him 'Xenoblade Chronicles 2, I will say, better invest this money in a masterpiece and hidden gem in the eShop like 'Ambition of the Slimes', which is the opposite: a game in which every combat is interesting and challenging.

But I will coincide with a lot of people in past messages in which we have a serious problem in these threads if we are talking about 'Xenoblade Chronicles 2', but for example, I can't find a single opinion of a release as interesting as 'Whip! Whip!', a single-scrreen arcade game inspired in 'Bubble Bobble' and 'Snow Bros' using a Game Boy Advance aesthetic.

So the problems in video games forums is not related with hyperbole: it's related with a toxic culture of hype, in which only the heavily marketed games such as 'Xenoblade Chronicles 2' are able to create some type of reaction in the public, it doesn't matter if it's the form of praise or criticism.
 

OrakioRob

Member
Oct 25, 2017
3,494
Rio de Janeiro, Brazil
Just so we're clear, if someone thinks XC2 sucks because of shitty sexualised character design of young girls and over-use of tired anime tropes, is that also 'needless shitting' or a perfectly valid negative opinion?

This is your perfectly valid negative opinion:

There's lots of elements of XB2 I really like (...), but the character design just puts me right off.

That doesn't sound like "XC2 sucks because of shitty sexualised character design". That sounds like "there are cool things about this game, but I think the shitty sexualised character design ruins the experience". That's perfectly fine criticism and may also be pretty helpful to many people.

That's very different from "XC2 isn't a dungeon crawler, so it sucks".
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
This is your perfectly valid negative opinion:



That doesn't sound like "XC2 sucks because of shitty sexualised character design". That sounds like "there are cool things about this game, but I think the shitty sexualised character design ruins the experience". That's perfectly fine criticism and may also be pretty helpful to many people.

That's very different from "XC2 isn't a dungeon crawler, so it sucks".
Fair enough, I see.
 

nick_b

Member
Dec 10, 2017
150
Then stay with the Vita versions. These remastered 'Crash Bandicoot' games changed the collision system. Simply, they are not a faithful recreation of the original games.

I'm still surprised of not seeing more backslash in the reviews because of how they destroyed the feel of the original games, plus how they included a lot of bugs new to this version.

And I suppose that a lot of the praise comes from people who haven't played or are able to remember the original games.

Simply, try to play the original games. And then, try to play these remastered versions. And you will see a significant difference, with a lot of cheap deaths caused by a poor integration of the hitboxes.





The second video is the funniest example of this, because you can see how the character has jumped on the turtle, and even with this, the game will not detect accurately the collision, receiving a hit of damage.


Weren't the originals also guilty of some hitbox shenanigans to an extent? Either that or it was just hard as hell. I remember frustration.
 

Epilexia

Member
Jan 27, 2018
2,675
That's very different from "XC2 isn't a dungeon crawler, so it sucks".

While I try to omit the confrontation, seeing the direct allusion to my message, if you want to judge one of my posts, don't be demagogic or populist by taking only a part of the message in the interest of your message.

By quoting my post:

An atrocious character design, not only for the over-sexualization of the female characters, this is a big problem of the game, but the minor of its problems regarding the artistic design. Simply, they hired a lot of famous hentai designers to create different characters. And there is a complete inconsistency in the designs of these characters and their color palettes. In one of the first scenes in which all the different characters created by completely different designers appear in the screen at the same time, you will want to pull off your eyes of your face.

The story is childish and the game is full of bugs in how this annoying story is integrated in an open world that supposedly want to give freedom to the player.

In a scene at the start of the game, the major of a city is trying to find you. He has hired a lot of mercenaries, putting a price to your head. I decide to fast travel to his town. I visited his office. He was looking for me. He has put an high price to my head. But if I try to talk with him, he completely ignores this part. And instead of capturing me, he wish me luck in my journey. Ridiculous.

The interface is annoying, with one of the worst UI in a recent game. If you want to increase the master volume of the game, because in portable mode the sound volume is very low, you are forced to count the number of inputs in each slider, increasing the volume in each separate slider to maintain the general mix. Because there is not a slider for the master volume of the game. This speaks volumes of how convoluted and bad is the interface in the game. If Nintendo is famous for the love and care put in every single and subtle detail in their games, 'Xenoblade Chronicles 2' is an insult to their quality control in the past.

And the combat, at least in the 10 first hours of game, is boring as hell. Without deep or strategy, it's all about doing automatized actions, simply pushing a button to attack, with a poorly integrated mechanic inspired in a rhythm game but full of input lag, that at the end, it has zero effect in the combat, because it's all about to increase the stats of your characters.

In which part of this message I'm criticizing the game for not being a dungeon crawler?

I'm criticizing:

- The story.

- Inconsistencies between this story and the freedom of an open world.

- The character design.

- The over-sexualization of the female characters.

- The convoluted UI.

- How easy is the combat in the starting part.

Nothing of this is related with the genre of the game, or with trying to be a dungeon crawler or not.

The comparison with dungeon crawlers was because it was a message written as a response to an user asking how it compares this with other games such as 'Etrian Odyssey' and 'Dragon Quest'.

This was the exact message:

I used to gorge myself on JRPGs but now the only new releases I consistently play are Dragon Quest, Etrian Odyssey, and SMT. Is it really worth getting Xenoblade Chronicles 2?

The fun fact is that for every single aspect of the game that I criticized I elaborated my argument, putting examples. When I talked about inconsistencies in the construction of the open world, I put the example of how you can fast travel until the office of the major trying to catch you, only to see how the major will ignore you in his office. Something that can be easily fixed by making his office inaccessible in this part of the game.

But for calling my argumentation or messages as shitty, what type of arguments are using you?

Because I see as shitty the opposite attitude, of simply insulting someone (and yeah, I see the term shitty as an insult), only because this user didn't enjoy a game that you enjoyed or it has a different taste.