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Oct 29, 2017
3,166
What makes you think that DICE hasn't designed the loot box centric gameplay?

You may wanna read this thread:

https://www.resetera.com/threads/ex...ansaction-ideas-from-devs-pubs-pushback.5777/


Oh Im not defending all of DICE. Im sure they had a hand in this shit, but the artists and level designers that had nothing to do with this crap and did their damnedest to make a good game only to have it be totally overlooked because of another group had a directive to squeeze as much money from their customers as possible; that shit has to be soul crushing.
 

MrPressStart

Banned
Oct 27, 2017
441
Got my deluxe copy from Gamestop. There was a peel off label on the front packaging that had a barcode you could scan for free crystals and cards???? Anybody else get this? The cashier didn't take it off and now I think I might have been shorted?
 
Oct 27, 2017
12,374
Okay, so I got a chance to play the game last night and this morning. I played 4 rounds of Galactic Assault, 3 rounds of Strike, and 2 rounds of Heroes vs. Villains along with the first two campaign missions. Here are my impressions...

The game itself is pretty good, but its hard to be excited to play it with the horrible progression system. I've always hated progression in multiplayer games, I prefer the time before Call of Duty 4 added RPG mechanics and unlocks to shooters, Warhawk and Battlefield 1943 were my favorite shooters last gen partially due to having no progression. Battlefront 2015 is my favorite shooter this gen partially due to having an incredibly simple and fast progression system. This game's progression system is a fucking nightmare to me, I hate it. Its really depressing.

The shooting isn't as smooth as the 2015 game, but its still pretty good. The best way I can describe it is halfway between the 2015 game and Battlefield. Hipfiring is still viable from medium and short ranges, you pretty much need to ADS for longer ranges. There is a penalty for shooting while moving so you half to plant yourself half the time to shoot. The blaster bolts are still far too small to see, I can't even see mine at all. Overall its more than serviceable, burgeoning on good, but I still prefer how the 2015 game feels.

Maybe I don't know how to really use them yet but heroes are incredibly weak, they aren't tanks like the 2015 game which is kind of disappointing, but I really don't like how you can have two spawned in at once in Galactic Assault. It should only be one hero per team at a time. Heroes vs. Villains is actually pretty good, though I am not a fan of the saber stamina stuff. Sidenote, Han Solo can wreck saber users from a distance.

The campaign so far is a standard by-the-books multiplayer-focused shooter campaign, not outstanding but good enough to warrant a playthrough just like COD's this year.

If I had to give this game a score it would be 7/10. Without the shitty progression it would be an 8.5/10. If it didn't have the progression and it copy and pasted the gunplay from the 2015 game it would be a 10/10.

For reference the 2015 game is a 9/10, CODWW2 is an 8/10, CODBO3 is an 7/10, Battlefield 1 is a 6/10, Battlefield 4 is an 8/10, Battlefield 1943 is an 9/10.
I don't agree with your score breakdowns at the end, especially regarding battlefield 1, which I thought was a really fantastic offering and a good balance between pick up and play that the 2015 battlefront game had to, and a little bit more depth that echoed battlefield 4 without all the complexities that weighed that down at times.

I do generally agree with your impressions though, and I would say that the game is actually quite good and a definite improvement, but it's pretty much hampered by all of its excess baggage.

As far as the heroes and villains go, I'm glad that they are not tanks like they were before. They don't feel quite as powerful as they did before, and frankly some of the abilities are not explained very well in terms of what they do, but overall I think they are incredibly deadly still in close range. There's a lot of balancing that was done to make them amazing in the right hands, but also not quite as easy to use as to overpower the game with like before. I used to completely shut down teams when playing as Princess Leia last time, and I like her iteration this time as well, but she's definitely not quite is dominating, which I'm OK with.

I thought they did a decent job actually.

Still, there's something about the game that's fun to play, but still doesn't hit the levels of fun that the previous games did. I'm not quite sure what they keep missing, but it's something. Still I don't think this game would be as poorly received by fans if they didn't pull all of the horrible shenanigans they've been doubling down on. There's a lot of good stuff to like here.
 

Ge0force

Self-requested ban.
Banned
Oct 28, 2017
5,265
Belgium
Oh Im not defending all of DICE. Im sure they had a hand in this shit, but the artists and level designers that had nothing to do with this crap and did their damnedest to make a good game only to have it be totally overlooked because of another group had a directive to squeeze as much money from their customers as possible; that shit has to be soul crushing.

Yeah I feel really bad for those people. They did such a great job, the game looks amazing! But there's no way I can support the gameplay based on star cards, loot boxes and MT's with my money. Gaming is a huge part of my life, so I care a lot about it's future.
 

AlmostMilk

Member
Oct 27, 2017
736
I played this for a few games and have enjoyed it for the most part. At is core, it is a fantastic game but all of the positives are overshadowed by the progression system. If they gave you more credits for playing or lowered the costs of the crates it would be fine. I am fine with the loot crates being in the game but the progression is such a grind. I had been trying to figure out why the shooting feels different than the first and I think that it is the auto aim. It is pretty much non existent I this game where as it was somewhat noticeable in the first game.
 

sleepInsom

Banned
Oct 27, 2017
2,569
I finally got a chance to play the trial last night. I had fun playing the game, but man was I getting stomped by people with upgraded cards.

I really wanna commend the people who worked on this game that weren't involved in the monetization plans. The graphics, audio, controls, combat...all are really amazing and a step above the previous Battlefront. It's such a shame that so much of their great work is being overshadowed by some awful business decisions.
 
Oct 27, 2017
5,767
Yeah I feel really bad for those people. They did such a great job, the game looks amazing! But there's no way I can support the gameplay based on star cards, loot boxes and MT's with my money. Gaming is a huge part of my life, so I care a lot about it's future.

Pretty much how I feel as well. And I also love Star Wars which makes it sting even more.
 

stb

Member
Oct 26, 2017
20
Well for a lot of us, a video game is not a life-changing financial investment and neither are lootboxes purchases. We just want to shoot stuff and blow up spaceships.

Yeah, it's pretty rad having money and being able to think for myself.

This is how I feel about it. The game will have cost me $28 out of pocket in the end (Best Buy GCU discount, $10 trade in bonus on SWBF1, and $10 preorder bonus). I'll play this game for 10-20 hours then never touch it again. I'm not willing to die on the "but, slippery slope" hill for 20 hours of high production value Star Wars fun for a couple of bucks an hour.
 

Barrel_Roll

Self-requested ban
Banned
Oct 30, 2017
963
My biggest issue is that progression is no longer tied to in-game performance. You play a match, you get roughly the same amount of credits as everyone else, and then you use those credits to buy blind boxes full of cards to use in a convoluted upgrade system.

There's no fixing this unless they completely overhaul the game.

I'll play it for a while because I'm a sucker and love Star Wars, but it's not going to keep my attention with this system in place.
I would prefer it if the points were awarded like in BF15, which I believe divided your overall score by 10. BFIi is also missing the bonuses you got (win bonus, game bonus) etc that could be added back in.
 

Arsic

Banned
Oct 27, 2017
2,730
Got my deluxe copy from Gamestop. There was a peel off label on the front packaging that had a barcode you could scan for free crystals and cards???? Anybody else get this? The cashier didn't take it off and now I think I might have been shorted?

Lol. No if you wanted that it would've cost you money at the register. It's essentially discounted cost for crystals.

Just another way for EA to get those bucks .
 

Polynaut

Member
Oct 27, 2017
697
Trying to wrap up Mario so I can hop on this game Friday! Can't wait. I missed out on the first one, but definitely not skipping this one.

Does anyone know if it unlocks at 9:00PM PST Thursday for the Standard edition?
 

Toa TAK

Member
Oct 25, 2017
266
I liked the campaign.

It plays exactly as you'd expect from a campaign from DICE (even though Motive did it, which is even more disappointing), but I dug the story and characters. I thoroughly enjoyed the way they utilized the heroes of the world when they got their dedicated levels. Humor is surprisingly on point for this game, too. It's a fun romp in the Star Wars world post-Jedi. The last level was inspired at least, but the jarring end of the campaign is a real middle finger. Also, Shriv is the best, and depending on how they decide to end the story here (through.... DLC?) I hope we can see Iden (and the rest of Inferno Squad) outside the game.

I went through the book and it does help inform a lot of these characters motivations and backgrounds, but a lot of these character's arcs are half-baked, which, again, is a shame because the characters here as presented in the game itself are pretty cool.
 

Barrel_Roll

Self-requested ban
Banned
Oct 30, 2017
963
Anyone with fresh starfighter assault impressions? It was my favorite MP mode in BF, but I'd heard they've added cards that help ships turn better and am kinda worried about how the balance ended up.

I could see a fully buffed bomber or tank hero ship like the Falcon being a pain to deal with if you have no cards, since even unbundled bombers take a long time to shoot down, during which time you're exposed to enemy ships.
 

RumbleHumble

Member
Oct 27, 2017
7,128
I could see a fully buffed bomber or tank hero ship like the Falcon being a pain to deal with if you have no cards, since even unbundled bombers take a long time to shoot down, during which time you're exposed to enemy ships.
I noticed this during the beta. Combine cards that increase turn speed with cards that buff the amount of hits you can take and I can see some real problems for what would've been my go-to winter multiplayer experience.
 

Barrel_Roll

Self-requested ban
Banned
Oct 30, 2017
963
I noticed this during the beta. Combine cards that increase turn speed with cards that buff the amount of hits you can take and I can see some real problems for what would've been my go-to winter multiplayer experience.

It's my favorite mode right now, and the only one where I can consistently come in first or second place on my teams leaderboard. It takes a lot less time to get back into things versus GA and strike, which I like.
 

Bog

Banned
Oct 27, 2017
2,428
People saying how horrible and boring the campaign is must not have grown up with the single player Star Wars shit we were fed in the 90s/2000s. This is a dream for me.
 

Proteus

Member
Oct 25, 2017
7,984
Toronto
I liked the campaign.

It plays exactly as you'd expect from a campaign from DICE (even though Motive did it, which is even more disappointing), but I dug the story and characters. I thoroughly enjoyed the way they utilized the heroes of the world when they got their dedicated levels. Humor is surprisingly on point for this game, too. It's a fun romp in the Star Wars world post-Jedi. The last level was inspired at least, but the jarring end of the campaign is a real middle finger. Also, Shriv is the best, and depending on how they decide to end the story here (through.... DLC?) I hope we can see Iden (and the rest of Inferno Squad) outside the game.

I went through the book and it does help inform a lot of these characters motivations and backgrounds, but a lot of these character's arcs are half-baked, which, again, is a shame because the characters here as presented in the game itself are pretty cool.

There is a free dlc chapter coming in a month, I believe.
 

JHoNNy1OoO

Member
Oct 25, 2017
916
Miami, FL
Anyone with fresh starfighter assault impressions? It was my favorite MP mode in BF, but I'd heard they've added cards that help ships turn better and am kinda worried about how the balance ended up.

I'm like you. The Starfighter in the base game was kinda lack luster since it was just a shooting gallery with very little obstacles. In this one you can actually out-manuever and take risks around obstacles to get away and regen health. Like you mentioned though the balance is absolutely screwed. Just the "turn 20% quicker" Starcard gives a HUGE advantage in the interceptor when someone gets on your tail and you are turning faster than they are and can get behind them. Sure in the end it comes down to skill but it makes a significant difference when you know how to use it.There are those types of Starcards littered through the mode. From damage to health to cooldown abilities. It's rough man.

It's not so bad right now since the majority of people have nothing. I can't imagine what it will be like later on.
 

Moff

Member
Oct 26, 2017
4,787
People saying how horrible and boring the campaign is must not have grown up with the single player Star Wars shit we were fed in the 90s/2000s. This is a dream for me.
have there been any single player star wars games in the 2010s?
are you saying this is the best star wars single player campaign ever? or better then which games is it exactly?
 

v_iHuGi

Banned
Oct 28, 2017
5,155
Guys any way to track this game concurrent players?

We have sites to battlefront 1 and Battlefield series but haven't seen any for this... Just curious how it will fare with all the controversy.
 

janusff

The Fallen
Oct 25, 2017
18,139
Austin, TX
Ended up playing as a hero finally (Rey), and I killed a couple of Kylo Rens, a Darth Maul and a Boba Fett. With a handful of battle droids. Lol it was pretty fun.
 
Oct 29, 2017
3,166
Guys any way to track this game concurrent players?
We have sites to battlefront 1 and Battlefield series but haven't seen any for this... Just curious how it will fare with all the controversy.

I think your average consumer probably has almost no idea of the loot crate business. Its coming out right before the holidays and has a movie coming out around the same time....it will sell just fine.
 

Monkey D.

Banned
Oct 31, 2017
2,352
What really? Im playing on the deluxe I didnt get any epic star cards. Had a ton of loot boxes which gave me a few green and 1 blue one, but 0 epic :(
Nah man cant be true. The epics are not random. You get pre order epics for rey and kylo and for the other classes. An epic grenade for aussault etc.
 

Avitus

Member
Oct 25, 2017
12,925
As we want to let players earn Credits offline via a more relaxed game mode, we needed to also find a way to make sure it wouldn't be exploited in a way that would impact Multiplayer. Because of that we made the decision to limit the number of Credits earned to stop potential abuse. We will be looking at data continually and make adjustments to make things as balanced as possible.

First answer from the AMA is an incredibly lame one
 

arc26

Member
Nov 8, 2017
24
First reply in the Reddit AMA regarding the game is up.

RE: Arcade Mode credit-earning time limit
As we want to let players earn Credits offline via a more relaxed game mode, we needed to also find a way to make sure it wouldn't be exploited in a way that would impact Multiplayer. Because of that we made the decision to limit the number of Credits earned to stop potential abuse. We will be looking at data continually and make adjustments to make things as balanced as possible.

As for more Arcade, just like every mode in our game, we want to look for ways to expand it going forward. Unfortunately at this point we don't have anything to share right now, but know that we care about Offline modes.

Link to AMA
 

Avitus

Member
Oct 25, 2017
12,925
Nothing is too late. As you've noticed, we weren't able to get the customization system into the game in time for launch. I'm actually having artists and designers walk up to me today showing me cosmetic stuff they really want to get out there. I think we have probably the best looking Clone Troopers ever made and I know players really want to customize them (I know I do). I can't really commit to a date just yet, but we're working on stuff and I believe it will change the game tremendeously on all levels.

how the fuck?
 
Oct 29, 2017
3,166
First answer from the AMA is an incredibly lame one

Eh, I get this. They want to prevent people from farming offline where it would be much easier to gather credits but holy fuck, its so tone deaf in its implementation that its shocking. They needed a different solution...almost any other solution than this free2play style timer lockout bullshit.
 

A1an

Member
Oct 26, 2017
1,341
UK
Played a couple of hours of this last night. It'll be a decent game once they've refined it all and sorted out the nonsense with loot boxes, plus of course added more (free) content with DLC. Like with the first Battlefront it'll end up being a decent game just as everyone has moved on to other things.

I'd certainly say to people who are still deliberating whether or not to get it to hold off for a month or two until they've sorted it. You're always playing what is essentially a paid for beta test with games like this for the first month anyway.

I still don't know what to do, I have my copy still sealed as I am in two minds about returning it or not for a refund.

Okay, so I got a chance to play the game last night and this morning. I played 4 rounds of Galactic Assault, 3 rounds of Strike, and 2 rounds of Heroes vs. Villains along with the first two campaign missions. Here are my impressions...

The game itself is pretty good, but its hard to be excited to play it with the horrible progression system. I've always hated progression in multiplayer games, I prefer the time before Call of Duty 4 added RPG mechanics and unlocks to shooters, Warhawk and Battlefield 1943 were my favorite shooters last gen partially due to having no progression. Battlefront 2015 is my favorite shooter this gen partially due to having an incredibly simple and fast progression system. This game's progression system is a fucking nightmare to me, I hate it. Its really depressing.

The shooting isn't as smooth as the 2015 game, but its still pretty good. The best way I can describe it is halfway between the 2015 game and Battlefield. Hipfiring is still viable from medium and short ranges, you pretty much need to ADS for longer ranges. There is a penalty for shooting while moving so you half to plant yourself half the time to shoot. The blaster bolts are still far too small to see, I can't even see mine at all. Overall its more than serviceable, burgeoning on good, but I still prefer how the 2015 game feels.

Maybe I don't know how to really use them yet but heroes are incredibly weak, they aren't tanks like the 2015 game which is kind of disappointing, but I really don't like how you can have two spawned in at once in Galactic Assault. It should only be one hero per team at a time. Heroes vs. Villains is actually pretty good, though I am not a fan of the saber stamina stuff. Sidenote, Han Solo can wreck saber users from a distance.

The campaign so far is a standard by-the-books multiplayer-focused shooter campaign, not outstanding but good enough to warrant a playthrough just like COD's this year.

If I had to give this game a score it would be 7/10. Without the shitty progression it would be an 8.5/10. If it didn't have the progression and it copy and pasted the gunplay from the 2015 game it would be a 10/10.

For reference the 2015 game is a 9/10, CODWW2 is an 8/10, CODBO3 is an 7/10, Battlefield 1 is a 6/10, Battlefield 4 is an 8/10, Battlefield 1943 is an 9/10.

Appreciate your views on this, I loved the first game and the BETA on Hoth sold me that game I put in hundreds of hours into it, I wasn't keen on this sequels BETA, I don't care for the single player, and I don't really like the class system either, let alone how the progression seemingly works in this game, I know the original was far from the best game ever but it was fun to pick up and play, but I am worried about people being overpowered against you if you don't level up you characters enough, the original you didn't have to worry about this as everyone was on the same level playing field.

I have seen many saying that if you enjoyed the original you will like this as it s big improvement over the original, but where is the improvement in the multiplayer, nobody in the original played the objectives and from what has been said of this game people are still not playing the objective this makes the class system pointless.

I have my copy still sealed as I am in two minds to return it or not for a refund, I don't want to lose half it's value to try it out for a few nights, and if I don't get it now I feel I will be overpowered by people that have been playing for a while.

:/
 

Avitus

Member
Oct 25, 2017
12,925
Eh, I get this. They want to prevent people from farming offline where it would be much easier to gather credits but holy fuck, its so tone deaf in its implementation that its shocking. They needed a different solution...almost any other solution than this free2play style timer lockout bullshit.

The cap is 500 a day. You can't even get a crate in a week playing offline. That's incredibly dumb. And the justification when you consider crates impact multiplayer immediately is insulting.
 

Hex

Banned
Oct 25, 2017
3,415
It amuses me to know end to see so many who are "HATE HATE IT SUCKS THE STORY SUCKS THE GAME SUCKS EVERYTHING SUCKS ABOUT IT!!!" change to "well....I actually am having fun"
 

Avitus

Member
Oct 25, 2017
12,925
How is playing offline "exploiting" when you've still got to play to earn the credits?

It was a bullshit answer

2) We've already started to tweak our existing systems based on the data we've seen from our Play First Trial players as well as your feedback. The goal with star card class level requirements, initially, was to make you go wide in the type of cards you get before you go deep in specializing which ones you want to upgrade. That said, we're hearing loud and clear that you'd prefer a system where playing a class or a character specificially will upgrade its level instead, so we're looking to make that change as soon as possible.
 
Oct 29, 2017
3,166
The cap is 500 a day. You can't even get a crate in a week playing offline. That's incredibly dumb. And the justification when you consider crates impact multiplayer immediately is insulting.

Thats pretty nuts that the cap is so low (Im waiting for my standard edition on friday). Why not just have unlimited credit earnings but just slow down the rate at which you earn them?
 

Avitus

Member
Oct 25, 2017
12,925
Thats pretty nuts that the cap is so low (Im waiting for my standard edition on friday). Why not just have unlimited credit earnings but just slow down the rate at which you earn them?

Because the math would likely work out to an insultingly low payout. R6 siege had a similar 'problem' in that players were just grinding offline for fun. They cut their rewards from 280 a round to, like, 36. Nerfed it into oblivion.
 

Gunner

Member
Oct 29, 2017
100
You could tune the difficulty all the way down, for the example, and AI is never going to be as competitive as online multiplayer anyway.

I've met some opponents in MP shooters that might have you rethinking that answer...heheh

In all seriousness. I've never understood the restrictions placed on custom or offline games for earning stuff. Halo Reach did this for pure cosmetic items and among the rather large community I played with, it effectively killed custom games because everyone wanted to still earn credits. I get that people may not play the game "the way devs intended" offline but come on. Your game will be dead in a year (or less), maybe you'd widen your audience if people could earn cool shit playing offline?
 

Xaero Gravity

Banned
Oct 25, 2017
1,144
Some of these maps need some serious rebalancing. Having to capture three objectives with only 100 respawns and no reinforcements when you capture one is ridiculously frustrating.
 

Avitus

Member
Oct 25, 2017
12,925
I've met some opponents in MP shooters that might have you rethinking that answer...heheh

In all seriousness. I've never understood the restrictions placed on custom or offline games for earning stuff. Halo Reach did this for pure cosmetic items and among the rather large community I played with, it effectively killed custom games because everyone wanted to still earn credits. I get that people may not play the game "the way devs intended" offline but come on. Your game will be dead in a year (or less), maybe you'd widen your audience if people could earn cool shit playing offline?

If you play offline, you aren't being whacked over the head by people with better cards. It lessens the pressure you feel to buy shit. They just won't admit to that.
 

JHoNNy1OoO

Member
Oct 25, 2017
916
Miami, FL
I don't lose anything by doing campaign offline yeah? My Internet has gone down until tomorrow :(

I can't tell you. I know that as I was downloading the patch I jumped into arcade mode and it wouldn't even save the amount of kills I got(for challenges) because I was offline. Don't know if you play through the campaign offline if it gives you credit. You might just have to play it over again "online" to trigger the rewards.