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Phediuk

Member
Oct 27, 2017
3,327
I got some wicked hand cramps from Zelda on the DS, which was entirely stylus-controlled. Having to hold the device with one hand and grip the stylus with the other was like the perfect recipe for pain. Utterly ruined the game for me.

wtf were they thinking with that shit, just give me some normal-ass controls.
 

Don Fluffles

Member
Oct 28, 2017
7,074
Pre-WASD schemes in 80s and 90s PC games. Those were truly the dark ages before we got standards. Likewise for most pre-Halo console FPSes(Turok and Rare FPSes being the exception)
 
Oct 25, 2017
6,033
Milwaukee, WI
It wasn't always this way but I'm soooooooooo over the Ubisoft parkour systems. I tried dusty off Watch Dogs 2 and the "hold trigger to jump over everything" feels like a real cop out for world design. I think this was slightly improved in Origins but the passive controls are still too much of a disconnect between game and player.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
Kid Icarus Uprising was physically painful to play.
 

Socivol

Member
Oct 25, 2017
6,692
The new God of War's control scheme was just not good to me at all. I felt like I was fighting the game my whole playthrough.
 

Mass Effect

One Winged Slayer
Member
Oct 31, 2017
16,841
I got some wicked hand cramps from Zelda on the DS, which was entirely stylus-controlled. Having to hold the device with one hand and grip the stylus with the other was like the perfect recipe for pain. Utterly ruined the game for me.

wtf were they thinking with that shit, just give me some normal-ass controls.

Reason #147 why those games were garbage.

What was the dpad even used for in Phantom Hourglass and Spirit Tracks?
 

matrix-cat

Member
Oct 27, 2017
10,284
Push left analogue stick all the way forward and only move at walking speed. Hold a face button to jog or run.

It's just the absolute worst. You lose camera control, because you can't use the right stick and hold a face button at the same time, so you either have to claw your controller or drop to walking speed when you want to look around. It baffles me why games are still doing this. Hell, the Yakuza series just started doing this with Yakuza 6.
 

azeke

Member
Oct 30, 2017
1,220
Astana, Kazakhstan
Dual analog pointing for third- and first- person shooting games, controlling scheme so busted, so inaccurate, so slow, so backwards in every single way it mandated overbearing auto-aim applied to it.

It is baffling to see Stockholm syndrome defenders of such a inferior control scheme.
 

Kangi

Profile Styler
Member
Oct 25, 2017
3,950
Old 2-player computer games where player 1 uses WASD and player 2 uses IJKL
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
The PSP's deeply fatal flaw was that it lacked an equivalent of the N64's A and B buttons. So core functionality was placed on the d-pad in many games, leading to the horrifying "claw" hand position in several high profile titles. Never again. Never again.
 

Trisc

Member
Oct 27, 2017
6,491
Dying Light put jumping on RB, where every other bumper jumper control scheme in the goddamn universe puts it on LB, so you can jump and attack at the same time.

Similarly, CoD: Advanced Warfare didn't have a bumper jumper option in a game where most gunfights in multiplayer happened while you were airborne. You could jump and you could aim, but you couldn't do both at the same time.

Third person action games having attacks mapped to shoulder buttons.

I tried playing Nioh like this, and it was hell. The game is simply too fast-paced for that kind of button mapping (thankfully, it's not the default). Dark Souls and Bloodborne make it work due to the slower pace of the games, and making use of the face buttons in a way that wouldn't make sense for shoulder buttons.

Jumping with R3 (or was it L3?) in Dark Souls 3.

L3. Better than Dark Souls and Bloodborne's "double-tap the run button when you want to jump". But still not great.
 

mnemonicj

Member
Oct 27, 2017
2,664
Honduras
Games that don't allow invert the Y axis.
Also, games that don't allow to customize each button.

Overwatch is an example to follow, you can customize each individual hero how you'd like.
 

Rocketjay

Member
Apr 30, 2018
1,043
kid_icarus_stand_02.jpg

This piece of shit control scheme on this masterpiece of a game.
 

Deleted member 18347

User requested account closure
Banned
Oct 27, 2017
2,572
dtUQ2Vp.jpg


King's Field 1

The combat system and difficulty are not balanced with the controls. This game came out before the dual shock so you had to use a combination of directional buttons and R1 R2/L1 L2 to move the character, move the camera and strafe.

And you could die with two hits by enemies that move much better than you. Game only becomes borderline playable once you've unlocked a few stuff.

Thank God this game slowly evolved to later spawn the Souls series. What rough beginnings these were lol.
 

kurahador

Member
Oct 28, 2017
17,606
Kid Icarus Uprising. As left handed, this game is impossible to play.
Bummed out too seeing all the praise the game got here.
 
Oct 25, 2017
3,789
MGS3 sneak with the D-pad. Analog controls had existed for nearly 10 years at that point. To add insult to injury, they used analog buttons to determine whether or not you shoot someone in the face.
 

Normal

Member
Oct 26, 2017
6,296
Do tank controls count? Tank Controls + Fixed Camera is the worst possible combination, those games are pretty much unplayable to me. If tank controls don't count then I'll go with motion controls.
 

Morrigan

Spear of the Metal Church
Banned
Oct 24, 2017
34,430
Any game that has triangle to jump. Fortunately that seems to be largely a thing of the past, but even in the PS1 era I hated it.
 

Watershed

Member
Oct 26, 2017
7,843
Kid Icarus: Uprising. The controls, especially for the on-ground sections, are literally the only reason I didn't finish that game. Otherwise I loved it. I know that there are defenders of that control scheme but it is bad and clearly not something any game has repeated since for a reason.
 

jotun?

Member
Oct 28, 2017
4,511
I liked the concept of Katamari Damacy, but couldn't stand the controls (or the FOV)
 

OsakaDon

Member
Oct 29, 2017
966
Osaka, Japan
Any Wii game that felt it needed to replace the simplicity of a button press with a damn waggle should be sitting with its face in the corner never to be seen again.

I hated waggle, the Wii was what started to drive me away from Nintendo, and that accelerated with WiiU when I stopped even caring.
 

Xiaomi

Member
Oct 25, 2017
7,237
- Mario Party 1 joystick rotation games.
- Ouendan/EBA spins

Both were responsible for wrecking hardware (and hands in the case of Maro Party).
 

Zhukov

Banned
Dec 6, 2017
2,641
I dislike any kind of shooter on console controllers.

I'll play them if they're good games and not available on PC, but some part of my mind will always be screaming "THIS WOULD BE SO MUCH BETTER WITH A MOUSE" as I wrestle the crosshair around the screen with those clumsy fucking thumbsticks.

There's a reason console games had to invent "aim assist".
 

carda114

Member
Oct 28, 2017
287
Playing through Devil May Cry 3 currently and enjoying it, but I hate the lock-on toggle being on L3. I keep hitting it by accident and this sometimes really fucks up something I'm trying to do. Other games that do similar things with L3 are also the bane of me, particularly more fast-paced titles.
 

Roldan

Member
Oct 29, 2017
759
IIRC, GoldenEye 64 works like:
Analog stick up/down = going forward/backward
Analog stick left/right = rotating left/right
C buttons left and right = strafing left/right
C buttons up and down = aiming up and down

It was essentially a FPS with tank controls. I can say for sure I hated it during the single player portion, but it made multiplayer matches extra hilarious lmao
 

Phendrift

Member
Oct 25, 2017
32,351
Kid Icarus uprising is the epitome of hardware holding a game back, control scheme being the huge reason
 

Xiaomi

Member
Oct 25, 2017
7,237
IIRC, GoldenEye 64 works like:
Analog stick up/down = going forward/backward
Analog stick left/right = rotating left/right
C buttons left and right = strafing left/right
C buttons up and down = aiming up and down

It was essentially a FPS with tank controls. I can say for sure I hated it during the single player portion, but it made multiplayer matches extra hilarious lmao

It did have a weird two-controller mode that was basically dual analog, though. It was the secret best way to play.
 

ShinNoNoir

One Winged Slayer
Member
Oct 27, 2017
136
The Netherlands
I dislike any kind of shooter on console controllers.

I'll play them if they're good games and not available on PC, but some part of my mind will always be screaming "THIS WOULD BE SO MUCH BETTER WITH A MOUSE" as I wrestle the crosshair around the screen with those clumsy fucking thumbsticks.

There's a reason console games had to invent "aim assist".
How do you feel about console shooters with gyro aiming?