13 | Final Fantasy XIV: Shadowbringers
PC | April 11 | 572 hrs | 4/5
As a note, my hour count is my entire playtime up to this point. I have not played the newest patches yet. This review will focus more on the latest expansion.
Lobotomaxx and I played this when it first released and we stopped 3/4ths of the way through Shadowbringers. It's our bad habit to start games and not finish them until years later.
The environments in this expac are gorgeous. Bright colors for trees and lakes. Extravagant cities. The designers did a great job changing the zones with your story progression. It made a difference as we played. New races and classes were included, but neither of us tried the new tank or dps class. We were pleasantly surprised how well the AI responded in the new dungeon trust system. Neither of us had difficulty and honestly seemed like a good way to teach us the mechanics without bringing down other players.
The reason why I couldn't give a perfect score: the story didn't do it for me. It personally felt convoluted. I had moments wondering wtf was going on. The story in this expansion focuses on a (sub-genre?) of writing I do not like to read, or play, or watch. Also, the main villain felt too god-like. Please don't click on tag unless you're okay with a spoiler for the main story in FFXIV. They DO talk about this thing before this expansion so it's not a surprise but I don't remember when. I don't want to ruin someone's fun.
This isn't to say the story is bad! It was a miss for me.
I did have a ton of fun with this mmo in general; I do look forward to what they add in the future.
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14 | Gorogoa
NSW | April 14 | 2+ hrs | 4/5
Wonderfully illustrated puzzle told through a story. There are no words, no dialogue spoken. The story is told in an abstract manner, jumping from scene and different timelines. I knew very little starting into the game and I strongly recommend experiencing it for yourself.
The game has illustrations that feel hand-drawn from a story book. There is a wide range of emotional scenes: peaceful, somber, frightening, etc. The designers did a great job with the art style. The puzzles were unique and fun to find a new picture.
It was a short experience. I'm not sure exactly how long I played since Nintendo refuses to give us that option. I know I spent some time scratching my head on some of the puzzles but still felt short. However, the story did feel complete. I rather have a tighter, complete game experience than one trying to pad time with monotonous gameplay.
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15 | The Legend of Zelda: Breath of the Wild
NSW | April 20 | 75+ hrs | 5/5
What can I say about this game that hasn't been said? I was close to not playing it but I figured I should give it a try. I have never beaten a Zelda game in the past. I have limited knowledge of that universe. For whatever reason, I never really gave a Zelda game a chance until now.
As a newbie, this game works for anyone like me. You don't need to know the world or what's going on because the game gracefully takes you through that. The world feels alive around you. Holding metal in a thunderstorm? Get zapped. Wearing thin clothes on a snowy mountain? Get frozen. Fell into volcanic lava? We've all been there. I loved wandering around the map and exploring on foot. It was a blast. I appreciate there are no levels and little limitations.
I have a few minor nitpicks. Riding horseback felt like a chore. I would often ditch my horse somewhere because it was simply easier to run or climb than fight the horse for control. I LOATHE the shrines that use the Switch's tilt sh*t. (I heard it's much easier to use a controller than using the system as a handheld.) But those puzzles were sent from hell. The designers were told they had to make something to showcase Switch's tilt mechanic; they decided to throw in some sh*tty freefall ball mechanics that make me want to toss my Switch against a wall.
Anyways, everything else +++. But tilt shrines can die in a fire.
Main Post
PC | April 11 | 572 hrs | 4/5
As a note, my hour count is my entire playtime up to this point. I have not played the newest patches yet. This review will focus more on the latest expansion.
Lobotomaxx and I played this when it first released and we stopped 3/4ths of the way through Shadowbringers. It's our bad habit to start games and not finish them until years later.
The environments in this expac are gorgeous. Bright colors for trees and lakes. Extravagant cities. The designers did a great job changing the zones with your story progression. It made a difference as we played. New races and classes were included, but neither of us tried the new tank or dps class. We were pleasantly surprised how well the AI responded in the new dungeon trust system. Neither of us had difficulty and honestly seemed like a good way to teach us the mechanics without bringing down other players.
The reason why I couldn't give a perfect score: the story didn't do it for me. It personally felt convoluted. I had moments wondering wtf was going on. The story in this expansion focuses on a (sub-genre?) of writing I do not like to read, or play, or watch. Also, the main villain felt too god-like. Please don't click on tag unless you're okay with a spoiler for the main story in FFXIV. They DO talk about this thing before this expansion so it's not a surprise but I don't remember when. I don't want to ruin someone's fun.
I detest the multiverse sub-genre. Cheesy, confusing plots for no reason.
I did have a ton of fun with this mmo in general; I do look forward to what they add in the future.
______________________________________
14 | Gorogoa
NSW | April 14 | 2+ hrs | 4/5
Wonderfully illustrated puzzle told through a story. There are no words, no dialogue spoken. The story is told in an abstract manner, jumping from scene and different timelines. I knew very little starting into the game and I strongly recommend experiencing it for yourself.
The game has illustrations that feel hand-drawn from a story book. There is a wide range of emotional scenes: peaceful, somber, frightening, etc. The designers did a great job with the art style. The puzzles were unique and fun to find a new picture.
It was a short experience. I'm not sure exactly how long I played since Nintendo refuses to give us that option. I know I spent some time scratching my head on some of the puzzles but still felt short. However, the story did feel complete. I rather have a tighter, complete game experience than one trying to pad time with monotonous gameplay.
______________________________________
15 | The Legend of Zelda: Breath of the Wild
NSW | April 20 | 75+ hrs | 5/5
What can I say about this game that hasn't been said? I was close to not playing it but I figured I should give it a try. I have never beaten a Zelda game in the past. I have limited knowledge of that universe. For whatever reason, I never really gave a Zelda game a chance until now.
As a newbie, this game works for anyone like me. You don't need to know the world or what's going on because the game gracefully takes you through that. The world feels alive around you. Holding metal in a thunderstorm? Get zapped. Wearing thin clothes on a snowy mountain? Get frozen. Fell into volcanic lava? We've all been there. I loved wandering around the map and exploring on foot. It was a blast. I appreciate there are no levels and little limitations.
I have a few minor nitpicks. Riding horseback felt like a chore. I would often ditch my horse somewhere because it was simply easier to run or climb than fight the horse for control. I LOATHE the shrines that use the Switch's tilt sh*t. (I heard it's much easier to use a controller than using the system as a handheld.) But those puzzles were sent from hell. The designers were told they had to make something to showcase Switch's tilt mechanic; they decided to throw in some sh*tty freefall ball mechanics that make me want to toss my Switch against a wall.
Anyways, everything else +++. But tilt shrines can die in a fire.
Main Post