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February update: 8/52
I really don't like updating twice on the same page since I know all of my posts tend to be pretty long and I don't want to fill up the page with my insane ramblings, but I guess it can't be helped this time. Anyway, the strong start to the year continues with another four games, with my favorite of the bunch very much not being the one I'd have expected. Honestly a pretty fun month overall with no real duds.
5. February 5th | Uncharted 3: Drake's Deception | Playstation 4 | 8h 9m | Replay | ☆☆☆☆(/5)
Uncharted 1 was the first one I played, 2 was the first one I bought, but Uncharted 3 was the first one I actually got on release (on, I think, November 2, 2011) and I remember being so hyped for it that I even bought the strategy guide alongside it. Not because this is the type of game where you need a guide, but simply because it acted as a nice companion piece to the actual game. I also remember absolutely loving the game, beating it several times over. Back then I even placed it above Uncharted 2.
But, I mean, I had just turned 16. Who has decent taste at that age? Before this playthrough, I hadn't touched Drake's Deception in almost a decade, and while the game was somewhat controversial even on release, the discourse around it just seems to have turned more and more negative as years have passed. Especially considering how I played Uncharted 2 and didn't really find that one to really hold up (it's still a great game, but not an amazing one imo) anymore, I was a bit worried about how the experience with 3 would be when I played it with the wisdom of a very old man that I now possess.
But honestly? Uncharted 3 is still a great time. I am more aware of how absolutely, almost distractingly bad the story is. The villains seem to actively try and help Drake as much as they can in thwarting their evil plan and doing their best not to kill him whenever they have the chance, and there are more strange coincidences progressing the story further on and plot points that don't really connect to each other than I can count. Also, as heart warming as Drake and Sully's relationship in this game is, it's a complete retcon from previous games where they really didn't seem like anything other than barely friendly business partners. Not to toot Neill Druckman's horn, but I feel like it's pretty telling that the Uncharted game with the weakest writing also is the only one he wasn't at all involved with. To the game's defense the dialogue is just as good as in previous games, but witty banter and some genuinely emotional moments can't really make up for the bigger whole when it's such a huge mess. Just like with Drake getting shot in 2 and later climbing out of a train and moving as normal while killing a million men, I'm really not a huge fan of how he just gets back to business after walking across a desert for days in this one (the desert section itself is great and really bold for this type of game, but the game does not find a good transition from that section to the more traditional gameplay)
Still a great time though, I promise! I don't really care all that much about what other people think of a video game, but I must admit I'm pretty confused when one of the complaints about Uncharted 3 is that it apparently plays worse than 2? Maybe I played Among Thieves the wrong way or something, but at least on hard mode that one felt a lot more like you were just ducking behind cover or cursing the Tv whenever you had to fight the warriors at the end, but in 3 I constantly moved around, alternating between melee and shooting, switching out weapons constantly and reacting to the fairly dynamic and very aggressive enemy AI. There are definitely too many men with rocket launchers spread throughout the game, but otherwise this is almost 100% a better experience gameplay wise than both previous games in the series and one that really rewards you for playing super aggressively. Okay, the desert storm section is some bullshit, but otherwise it's just banger after banger in combat arena design. Also, as inconsequential as it is to the overall story, the entire ship graveyard and cruiser section is a masterclass in TPS action (plus extremely impressive technically for a PS3 game) that definitely would overwhelm anyone who plays these games just ducking behind cover, but if you actually run around the environments and switch positions fairly often it's not actually that difficult and the enemies give you just the right weapons to overcome whatever wave comes next.
In my mind Uncharted 4 is still my favorite in the series (though I haven't played that in almost seven years...), but at least I feel like I can at this point in time point to 3 as my favorite of the PS3 trilogy. It's certainly not without its pretty huge issues, but the gameplay is so much fun that it (almost) doesn't matter when you're in the midst of the action. Though I am very disappointed that they removed the trophy for standing on a crocodile in the PS4 remaster :(.
Soundtrack Highlight:
Ambushed
6. February 6th | Kirby's Adventure | Switch | 3h | Replay | ☆☆☆½
Another replay and a game that it's been so long that I can't even remember when I first played it. I know either Kirby's Dreamland 3 or Superstar was my first Kirby game and I'm pretty certain I played Nightmare in Dreamland before Adventure as well, but for some reason this is still the one that makes me the most nostalgic these days. Not sure what it is, maybe I'm just nostalgic about the NES overall and Kirby gets some of those nostalgic feelings by proxy, but it is what it is.
I obviously replayed Adventure here in this Year of Our Lord 2022 because of some sort of Forgotten Lands hype, but experiencing all of it again,I feel pretty foolish for not having revisited it since I last played it, however many years ago that was. On paper Kirby's Adventure really is one of the absolute best NES games, and often in reality as well. It looks great, the pacing is 5/5, the difficulty curve is surprisingly kind for a game of its era, and it ends on an absolutely insane note. Also, Sakurai is a genius who came up with the copy abilities and managed to implement them so well both as weapons but also as ways to solve optional puzzles in the stages. I also really can't stress enough how cute Kirby's 8-bit sprite is here. I'm not sure if it's the same as in Dreamland, but even if it is then just making him pink just makes him go to an even higher level cute, and it doesn't hurt that the little skits to introduce every world are also just the cutest things around (also such a charming thing that didn't have to be in the game at all, but here they are anyway and they're all absolutly lovely). Even the game had been bad, just looking at this iteration of Kirby had been enough to make me at least a bit happier.
And oh my god I forgot about the intro where you're taught how to draw Kirby. Just one out of those many things that gives this game so much more personality than almost everything else made at the time. Also all the flavor text for every power-up that pops up every time you pause the game is such a genius move to even make pausing fun and I at least don't think any other game did this before Kirby's Adventure which just... I really can't get over how creative and full of life this little platformer is in that Symphony of the Night where there are so many details that don't really affect the gameplay at all, but which makes the overall experience rise above other games of a higher quality gameplay wise. It's certainly not on SotN's insane level, but it's still super impressive and fun that they even though to do a lot of the things they do.
And it's not like the personality doesn't seep over into the gameplay either. Outside of some great animations, you also have these weird things like the Museum and Colosseum which give you power-ups you rarely need, but they're still there and I love them! The mini-games are absolutely bizarre and distinct from both each other and the rest of the game, and while Quick Draw requires you to have the fastest reaction time known to man in order to beat it (at least on the highest difficulty), they're all a fun distraction from the main game. Also, a throwback level in an NES game? In the second game in the series? Absolutely insane and it should be a technical mess considering how much else is crammed into the NES cartridge, plus pretty boring since Kirby's Dreamland really didn't have the most inspired level design, but not only does that GameBoy work, but is also one of the most fun levels in the game! I don't want to repeat myself, but: Sakurai is a genius.
It really is just too bad that for all the absolutely amazing things Kirby's Adventure does, it really doesn't play all that great. I think the 3D version fixes some of the flaws, but in the original NES version (or Switch version, I guess, but I can't seem to recall any differences between them) the game really can't handle itself. Kirby's Adventure looks great, but that comes at the price of frequent slowdown and I'd assume it's also that slowdown which makes the game eat inputs at times, making the experience feel more unfair than actually challenging at times. Also, even with those flaws fixed, hit detection isn't great and Kirby can be a bit too slippery, resulting in me just running into enemies by accident when I'm using a short ranged power. I sort of love Kirby's Adventure for a lot of thing that it does, but I don't really love playing it. It's not bad when compared to a lot of other NES games, but it betrays itself by having all this personality and charm, and then not being able to back those up with more solid controls and performance. Maybe it contributed that I played on extra mode where you only have three lives instead of six, but I feel like I would be annoyed even then, if less worried about dying because an input just wouldn't register at a bad time.
I was going to say that I'd love to see a remake of this game before remembering Nightmare in Dreamland exists and that a lot of the charm got lost in the translation to 16-bit there, so maybe that's not what's needed. Maybe I should just try out the 3DS port? Probably, but anyway: fun game! Doesn't play great, but goddamn if it doesn't have to personality to almost make up for it. Great soundtrack as well, just like every Kirby game before and after. Despite my complaints I really recommend it if you've never played it before and want to kill three hours with a really charming experience!
Soundtrack Highlight:
Vegetable Valley 1
7. February 6th | Lego Harry Potter: Years 5-7 | Playstation 4 | 10h | ☆☆☆
It's a Lego game so you already know how it's played and it's Harry Potter so I think it's maybe better to just move along to the next game instead.
8. February 28th | Pokémon Legends: Arceus | Switch | 64h 21m | ☆☆☆½
First game of 2022 beaten! I'm not really one of those people who think Pokémon necessarily needs to change its fundamentals, but it is true that the core games have been feeling stale for quite a while now, so I was definitely interested in seeing how Legends: Arceus would be able to shake things up and how GameFreak would be able to handle another kind of Pokémon game. "Pretty good!", is the answer to that last question because Legends: Arceus is truly a pretty good game. Not great as a whole, but pretty good.
If I had to describe Legends: Arceus, I'd say it's the gameplay of Pokémon Snap and traditional Pokémon Frankensteined together with an excel document, with the map philosophy of something like a Monster Hunter. This might sound incredible, and it sort of is for the most part. You're checking boxes for every Pokémon in the Pokedex, walking around big, often surprisingly decent looking (artistically speaking) zones and seeing Pokémon exist in their natural habitat where some are friendly, some afraid and some just want to murder you as soon as you're in their sight (who would have thought Paras would be so aggressive?). It's a fun gameplay loop of constantly thinking "just one more", combined with the already pretty addicting elements of the more traditional Pokémon with catching the monsters and evolving them. It's chill, pretty aimless most of the time and just generally a good time, while also being almost dangerously addictive. Like, I played 64 hours of Legends: Arceus over two weeks. I basically slept, ate, worked, played this game and not much else. I haven't really cared about catching 'em all since I actually managed to do so in Omega Ruby back in 2015, but despite being extremely repetitive while trying to do so here, I pretty naturally caught everything in Legends: Arceus and almost completed every Pokedex entry as well. Not sure what it is, but there was something extremely satisfying about checking those Pokedex boxes and trying to reach that coveted (and ultimately pretty pointless) level 10 star rank. Like, I certainly grew tired of how the game never really shook things up and how boring some of the maps were to traverse through, but that gameplay loop kept me going even through those slumps. Honestly really impressive to see GameFreak make a system that's this hard to put down on their first try with this type of game. Also, how satisfying is it to actually be able to aim and throw a Pokeball yourself after all of these games where, for practical reasons obviously, the game has done it for you? Such a good feeling. Honestly, the whole procedure of figuring out how to best approach Pokémon, feeding them with berries to cause different effects, sneaking around, hiding in tall grass and striking their backs with the ball is a really good take on the stealth genre for kids. Not especially hard, but still requires some thought and planning. The only times this gameplay loop doesn't really work are the few times you have to traverse across water, where Pokémon are barely visible and it feels like the pokeballs somehow miss even when they clearly hit whatever you're aiming at. Thankfully you rarely have to spend any time away from land, but it feels pretty awful whenever that's the case.
Also some really good QOL things that probably should be carried over to traditional Pokémon, like how you can switch out your Pokémon's moves at any time, or choose when to evolve it. I wouldn't say the actual battles are all that great, with weaknesses being even more important than usual and levels at times not feeling important at all. Also, why do some trainers use several Pokémon at once against you while you're still stuck to only using one? Same case with when several wild Pokémon attack you at once (which is honestly pretty cool when it happens and, for example, a Machoke just happens to be close by and wanders into the fight with a Geodude) and you're still, like, "no, the honourable thing to do is to only use one Pokémon at a time here." I do appreciate that the game actually tries to challenge the player at times, and it certainly does with its true final trainer battle, but I feel like there are times when it's challenging more because the game limits you from doing what the opponents are doing rather than them being especially good at actually fighting with their Pokémon.
The boss fights – the ones where you're just yourself dodging around attacks and throwing food at a big Pokémon – are mostly pretty decent. The dodging feels a bit stiff and the middle ones tend to go on for a bit too long, but at least they're not actively bad and the final fight with a noble Pokémon and the secret(?) final boss are pretty fun to fight and satisfying to beat. I sort of wish the bosses were a bit more difficult considering how much time it takes to beat them, but at least with those two you really have to react quickly to a lot of things in order to win and do some pretty cool dodging. At least the music is great for each and every one.
Now, most of what I've talked about might be flawed, but at least I still like those aspects overall. I wish I could say the same for the story, but, like, the kindest thing I can say about it is that it's just there without really being in the way too much. Uncharted 3 may have a bad story, but that one at least feels like it has a beginning, middle and end (well, at least a beginning and an end), but in Legends: Arceus I sort of feel like GameFreak (or whoever wrote the game's story. I assume it's not the entire company that did it together) came up with a new idea for every new zone, but couldn't keep more than one idea in their head at a time and so just completely forgot the one the game was working with previously. Also, considering how this entire game begins with you being involuntarily being transported from your bedroom into the distant past, it is sort of strange how the main character really doesn't seem to care at all about how strange that is or never really seems to want to return to their own time.
It almost feels pointless to do by this point since it's something absolutely everyone mentions for every modern Pokémon game, but this game really doesn't look good. Like I said previously the artstyle is fine and really works at times, but the game just can't handle itself with some of the worst draw distance I've seen in a modern, fairly big budget game and some terrible texture pop in. It's rare that I care all that much about how a game looks, but these technical issues really bring the game and the overall experience of wandering in this usually super pleasant Pokémon world down. Like, I know every game I play is a game and I'm never really immersed in the way that I forget that what I'm looking at isn't real, but when things just pop in on screen and textures fill in gradually, I really can't help but think how this is just code and it makes the entire experience feel a lot more artificial than it could have been with just a bit better performance. I get that it's on the Switch and the zones are pretty big with a wide variety of Pokémon with some impressive and lively animations, but surely it must have been possible to make something more structurally sound than this? At least it runs at a pretty stable FPS, I guess.
So yeah, Pokémon Legends: Arceus is pretty good. There are flaws everywhere, but the main gameplay loop is so incredibly addicting and (for most of the game) fun that I still couldn't put it down. I'm not really sure if I want mainline Pokémon to be like this since I think I prefer the more involved battling and RPG elements of those games than in this, but it's at least a nice experiment and definitely one that I'd like to see GameFreak return to and improve upon! Maybe in a Johto Equivalent?
Soundtrack highlight:
(ENDGAME SPOILER)
Currently playing:
13 Sentinels: Aegis Rim (PS4)
Pokémon HeartGold (Nintendo DS)
Yakuza 6: The Song of Life (PS4)
Phoenix Wright: Ace Attorney − Trials and Tribulations (3DS)